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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#2661 - 2013-11-12 07:26:38 UTC
Hawk Firestorm wrote:
Gothikia wrote:
[quote=Shepard Wong Ogeko]Wow. Some of you guys really can't wrap your heads around the idea of a ship using drones as the primary or possibly only weapon.


Reason is they added in Drone agro, which was a bad bad bad idea no other ship weapon has the possibility of having its main damage dealing system blown off.

So until they revert it to days of old, drone ships won't fly with many a pilot.


Many pilots are ID10-Ts drones are only barely harder to use than they were traditionally. It's simply amazing to me that people are still whining about this.

Kharamete
Royal Assent
#2662 - 2013-11-12 07:41:23 UTC  |  Edited by: Kharamete
A friend of mine were discussing these ships, and the back and forth that appear to go on about them being OP or not.
We settled on an idea that we didn't mind if the ships were a bit OP if they were in fact dedicated exploration solo ships as they are supposed to be. The scenario for such a ship would be one were a pilot would mainly fly them alone.

In that scenario, I wouldn't mind if the ship had a bit of oomph to them, and that they had a DPS approaching the Ishtar.
However, the second such a ship would be released, you can bet your last isk that you'd soon see them in gangs all over.

So, our idea was – mitigate the gang. Focus on the solo aspect. Focus on the intrepid explorer going out to search the unknowns of wormhole space. He or she needs a powerful, versatile tool. Make the ships immune to gang links, remote repairing, and other remote effects.

You could, of course, still field gangs of these ships – but an opposing gang in regular ships could then match the power of them by the scaling up of boosts. That would reduce the OP-ness in most situations, but would give a little bit of advantage to a solo player doing what these ships are supposed to be doing.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Esil Da
Doomheim
#2663 - 2013-11-12 09:26:04 UTC  |  Edited by: Esil Da
Hawk Firestorm wrote:
Sad thing about these is you didn't make them modular like the Tengu etc, and where's the larger classes???

Infact why haven't you gotten around to revamping ships entirely so a 'Battleship' is actually a capital ship not some wimpy left over the size of a peanut.

I want a battleship the size of a carrier in line and scale with the rest of the capital ships.

All the ships need reclassifying and preferably all made modular so the player has one ship hull for it racial class and size and can customise it to do what he needs it to do.

Simplify eve but at the same time add functionality.

The SOE ship models look refreshing, the cruiser model tbh should be the battleship model and upscaled dramatically IMHO.

But I definately want to see all ships go modular, where the modules change the ship appearence and function and even its tier based on what's fitted.

Instead of the ever increasing mountain of ships and skills.


""Instead of the ever increasing mountain of ships and skills"" Mountain unusable and strongly specialized ships need for mountain long train skills. More wasting time, players more buy plex'es(Plex'es = CCP cash), that is easy what is incomprehensible Cool ...
Esil Da
Doomheim
#2664 - 2013-11-12 14:16:16 UTC  |  Edited by: Esil Da
Astero and Stratios planned price

SOE LP market(Singularity): http://www.tinyuploads.com/gallery/view/c4R71s

From SOE LP market possible buy&sell with profit factor - 1LP= ~2000Isk(I do not think that
anyone will buy&sell new ships, with a lower profit, than can make with others items.)

In the drawings are not visible as necessary materials for production , this is just my
assumption, as compared with standard T1 cruiser&Frigate.

Astero - 30,000LPx2000Isk+15,000,000+ ~500,000(materials)= ~75.5Mil. Isk

Stratios - 120,000LPx2000Isk+30,000,000+ ~7,000,000(materials)= ~277Mil. Isk


If compare with T3 ships, price is very close.

Now, what better for PVE(exploration):

Grab, Stratios or T3 with Mobile Depot(personal refiting depot (can refit sub systems&modules in the space)

https://forums.eveonline.com/default.aspx?g=posts&m=3825789

If nothing changes after deploy Rubicon patch, i think(solo players grab):

Stratios goes run DED sites under 4/10 and data/relic sites(hi/sec low/sec) +
+PVP - fit for HUNTING http://www.tinyuploads.com/gallery/view/z9J6ov (98% all necessary skills are at 5lvl)(Singularity)

T3 with Mobile Depot goes run DED sites upper 4/10, WH, Nullsec, Low/sec

What peoples think about that?
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2665 - 2013-11-12 15:25:05 UTC
Esil Da wrote:

If nothing changes after deploy Rubicon patch, i think(solo players grab):

Stratios goes run DED sites under 4/10 and data/relic sites(hi/sec low/sec) + PVP

T3 with Mobile Depot goes run DED sites upper 4/10, WH, Nullsec, Low/sec

What peoples think about that?

Peoples think Stratios is too weak for the job and urgently needs that one stolen drone back! Stronger tank would be handy as well, did I mention LARGER cargohold? Btw, having "space yurt" at hand why would anyone bother with underperforming cruiser? Sure, it looks eye candy but after the initial excitement wears off, most explorers will find her to be just another expensive dusty ship in the hangar.
Esil Da
Doomheim
#2666 - 2013-11-12 15:40:36 UTC
Niena Nuamzzar wrote:
Esil Da wrote:

If nothing changes after deploy Rubicon patch, i think(solo players grab):

Stratios goes run DED sites under 4/10 and data/relic sites(hi/sec low/sec) + PVP

T3 with Mobile Depot goes run DED sites upper 4/10, WH, Nullsec, Low/sec

What peoples think about that?

Peoples think Stratios is too weak for the job and urgently needs that one stolen drone back! Stronger tank would be handy as well, did I mention LARGER cargohold? Btw, having "space yurt" at hand why would anyone bother with underperforming cruiser? Sure, it looks eye candy but after the initial excitement wears off, most explorers will find her to be just another expensive dusty ship in the hangar.




In Singularity i find another Stratios, called - Stratios emergency responder - http://www.tinyuploads.com/gallery/view/RoZ1xY - his have 125mb/s.
BUT him i can't find anywere ............
rsantos
The Scope
Gallente Federation
#2667 - 2013-11-12 16:01:04 UTC
CCP put the 125 bandwidth back.... yes... pls...

Its a pirate ship... it should be OP compared to other crusiers!

Sasha 40
Hedion University
Amarr Empire
#2668 - 2013-11-12 16:11:08 UTC
rsantos wrote:
CCP put the 125 bandwidth back.... yes... pls...

Its a pirate ship... it should be OP compared to other crusiers!




Easier is take away, than to give .......
Volunder
Caldari Provisions
Caldari State
#2669 - 2013-11-13 02:02:37 UTC
A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live.
Alvatore DiMarco
Capricious Endeavours Ltd
#2670 - 2013-11-13 02:11:56 UTC
Volunder wrote:
A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live.


The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it.
Volunder
Caldari Provisions
Caldari State
#2671 - 2013-11-13 02:38:42 UTC
"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."

What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs?
Omnathious Deninard
University of Caille
Gallente Federation
#2672 - 2013-11-13 02:42:10 UTC
Volunder wrote:
"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."

What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs?

The role of the ship is an all in one exploration ship. This does not require a expanded probe launcher to do.
It has a dual funcation as a PVP ship in hunting down explorers, in which case the core probe launcher still works.

If you don't follow the rules, neither will I.

Powers Sa
#2673 - 2013-11-13 11:04:00 UTC
Alvatore DiMarco wrote:
Volunder wrote:
A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live.


The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it.

I'm glad you're such an expert on these ships.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Cheng Musana
Native Freshfood
Minmatar Republic
#2674 - 2013-11-13 16:42:24 UTC
Omnathious Deninard wrote:
Volunder wrote:
"The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it."

What to understand is not whether it was deliberate or not...but more importantly the thought behind it. Do the developers feel it tramples on the role of covert ops frigs?

The role of the ship is an all in one exploration ship. This does not require a expanded probe launcher to do.
It has a dual funcation as a PVP ship in hunting down explorers, in which case the core probe launcher still works.

Exactly if you want to hunt people then take a different ship like a T3 or covert ops. SOE pilosophy is mainly for self defence not agressive combat. Some people lack the lore in depth to understand this and just want a PVP ship which side role is exploration. And because of the PVP EFT warriors the stratios got pre nerf batted. Well done everybody.
Lijhal
Innoruuks Wrath
#2675 - 2013-11-13 19:20:30 UTC
swap one med to high slot and we are good to go !
Alvatore DiMarco
Capricious Endeavours Ltd
#2676 - 2013-11-13 21:55:55 UTC  |  Edited by: Alvatore DiMarco
Powers Sa wrote:
Alvatore DiMarco wrote:
Volunder wrote:
A SOE Frigate that can't fit an SOE expanded probe launcher seems like a miss to me. I see a PVE viability to both ships. But PVP viability escapes the frigate w/out being able to fit an expanded probe launcher. Hoping this is fixed before going live.


The lack of CPU bonus to probe launchers was deliberate. I don't know how many times this has to be said before people understand it.

I'm glad you're such an expert on these ships.


Thanks. I, too, am glad that I know how to read dev posts and make very basic inferences without having to be told every little thing like a five-year-old.
Kithrus
Brave Newbies Inc.
Brave Collective
#2677 - 2013-11-13 22:32:40 UTC
I just wish it didn't look like a search and rescue ship. I know that makes sense with the SOE but to be honest any ship that can fit a covert ops cloak should look like its naturally stealthy not...

"OMG here comes the SOE Ambulance!... why are they ganking us?"

Darkness is more then absence of light, it is ignorance and corruption. I will be the Bulwark from such things that you may live in the light. Pray so my arms do not grow weary and my footing remain sure.

If you are brave, join me in the dark.

Naomi Anthar
#2678 - 2013-11-14 13:12:00 UTC
After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10
Sgt Ocker
What Corp is it
#2679 - 2013-11-15 04:44:46 UTC
Naomi Anthar wrote:
After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10
Another way to look at this is; Pirate ships are in line for rebalancing, Stratios has been "Rebalanced" prior to release, what can we look forward to once our beloved Cynabal's, vigilant's, Ashimmu's, etc hit the "rebalance" chopping block?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#2680 - 2013-11-15 04:55:30 UTC
Sgt Ocker wrote:
Naomi Anthar wrote:
After all changes those are nice ships. Not as overpowered as they were in the start (125 band). Looks really cool. And hell i always like more faction ships. 10/10
Another way to look at this is; Pirate ships are in line for rebalancing, Stratios has been "Rebalanced" prior to release, what can we look forward to once our beloved Cynabal's, vigilant's, Ashimmu's, etc hit the "rebalance" chopping block?


Inb4 massive Cynabal/Machariel nerf.