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Player Features and Ideas Discussion

 
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[Rubicon] Sisters of EVE faction ships

First post First post First post
Author
DiscoInferno CGU
The Scope
Gallente Federation
#2321 - 2013-10-29 16:23:07 UTC
Any updates CCP Rise? Also will be selling these ships first thing starting bid is 1 isk.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2322 - 2013-10-29 18:05:36 UTC  |  Edited by: Niena Nuamzzar
elitatwo wrote:
I would rather have 3 bonused laser (5 highs, 3 turrets) slots with a 25% or 37.5% damage bonus so that the Stratios can be used as a laser-drone boat.

If laser-drone boat is what you want, mainly for exploration I presume, then those 3 turrets should get 100% damage and range bonus. Along with 40-50% nerf to current drone bonuses it would be far less appealing as a stealth ganker, but not to overdo it we need that original 125mbps and 500m3 drone bay back. Having said that, IMO for exploration purposes larger capacitor and cargohold would be handy as well.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2323 - 2013-10-29 22:04:20 UTC
Omnathious Deninard wrote:
Kagura Nikon wrote:
Kagura Nikon wrote:


Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.

You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts.

Sto stop making these pathetic attempts t o hide the obvious facts.

Did you forget about that part?



No guns still allow NEUTS!!!


Clearly a master of PVP fitting you are...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Omnathious Deninard
University of Caille
Gallente Federation
#2324 - 2013-10-29 22:53:25 UTC
Kagura Nikon wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:
Kagura Nikon wrote:


Even if you removed ALL guns, it woudl still be TOO powerful on PVP with 125m bandwidth and a covert ops cloak.

You forget that your now MEPTY high slots could stil ahve guns.. for EVEN MORE Dps.. or NEuts.

Sto stop making these pathetic attempts t o hide the obvious facts.

Did you forget about that part?



No guns still allow NEUTS!!!


Clearly a master of PVP fitting you are...

Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait....
If it lost it turrets it would not need that much power grid.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#2325 - 2013-10-30 00:10:32 UTC
It's not going to lose its turrets just so you can get your precious fifth drone back. It's also not going to lose powergrid. Please stop beating both dead horses.

If anything, Niena Nuamzzar has the best idea I've seen so far - with a little modification.

Give it more cargo (at least 650), give it more cap, give back the 500 drone bay and the 125 bandwidth but then cut the drone bonus to exclude heavies/sentries (xxxx per level to light and medium drones) and give more DPS to the lasers. Four turrets though.. not three. Four.

Not very ganky at that point, is it?
Omnathious Deninard
University of Caille
Gallente Federation
#2326 - 2013-10-30 00:24:20 UTC
Giving up is not in the spirit of eve, you fight till the last breath. Then catch your breath and continue to fight.

If you don't follow the rules, neither will I.

Serenity Eon
League of Paranoid D-Scanners
#2327 - 2013-10-30 00:24:40 UTC
Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus.
Alvatore DiMarco
Capricious Endeavours Ltd
#2328 - 2013-10-30 00:34:06 UTC
Serenity Eon wrote:
Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus.


I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all.

It also limits the tank for ganky PvP lolfits, making the matter even more hilarious.
Malcolm Malicious
A Blessed Bean
Pandemic Horde
#2329 - 2013-10-30 00:39:36 UTC
Alvatore DiMarco wrote:
Serenity Eon wrote:
Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus.


I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all.

It also limits the tank for ganky PvP lolfits, making the matter even more hilarious.


It also opens up a better hull tanking opportunity, its hull has the most hp like Gallente characteristics and is perfect for hull tanking. Now it just needs the lows!
Alvatore DiMarco
Capricious Endeavours Ltd
#2330 - 2013-10-30 00:48:29 UTC  |  Edited by: Alvatore DiMarco
Malcolm Malicious wrote:
Alvatore DiMarco wrote:
Serenity Eon wrote:
Please change the slot layout to 5 highs 4 mids and 6 lows so that we may actually armour tank this thing, and of course take advantage of its 4% armour resist bonus.


I was initially opposed to removing any mids, however on further consideration it's reasonable. If you're going into a combat plex you'd want to take out the analyzers+cargo scanner in favor of more-useful modules, so perhaps 5/4/6 is a very good idea after all.

It also limits the tank for ganky PvP lolfits, making the matter even more hilarious.


It also opens up a better hull tanking opportunity, its hull has the most hp like Gallente characteristics and is perfect for hull tanking. Now it just needs the lows!


..Ohgod. Hull tanking.

Regardless, I do wish this matter hadn't been met with such extended silence from CCP only to end up with "this is how they're going to be at launch" without even having gotten onto the test server yet. There's so much data collection yet to be done and there are so many potential ways to adjust both ships.

Some actual testing (beyond internal) would have been delightful, but it's not long until Rubicon now from a development standpoint and nobody (even CCP, I suspect) knows exactly when the next SiSi build (which is supposed to have the SoE ships) will be deployed.
elitatwo
Zansha Expansion
#2331 - 2013-10-30 01:50:41 UTC
Omnathious Deninard wrote:

-snip-
Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait....

If it lost it turrets it would not need that much power grid.


I know what I would do with that powergrid but I'm not telling Blink

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sgt Ocker
What Corp is it
#2332 - 2013-10-30 01:58:38 UTC  |  Edited by: Sgt Ocker
Alvatore DiMarco wrote:
It's not going to lose its turrets just so you can get your precious fifth drone back. It's also not going to lose powergrid. Please stop beating both dead horses.

If anything, Niena Nuamzzar has the best idea I've seen so far - with a little modification.

Give it more cargo (at least 650), give it more cap, give back the 500 drone bay and the 125 bandwidth but then cut the drone bonus to exclude heavies/sentries (xxxx per level to light and medium drones) and give more DPS to the lasers. Four turrets though.. not three. Four.

Not very ganky at that point, is it?

No bonuses to sentries (forget heavies for DED sites) ? More DPS for lasers simply turns it into a pvp ship, with no probe launcher you get 4 guns but with DPS bonus for guns it becomes terribly OP.

For exploration; yes, larger cargo hold (650m would be close to ideal) 500m drone bay (450m would suffice), 125m drone bandwidth reduce drone bonus from 10% to 7.5%.
As both Scorch and Conflag have reduced tracking bonuses, 50% to range as role bonus and 7.5% to tracking per level as Amarr bonus. Tracking bonus is negated if fit with 4 turrets (pvp fit) so it doesn't become OP for pvp but gets an added bonus using drones as primary weapon.
Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?

Biggest issue I see with this ship is CPU, 500 CPU is a little on the low side for fitting and even with +4 implant and Co-processor it is not the best.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Alvatore DiMarco
Capricious Endeavours Ltd
#2333 - 2013-10-30 02:13:12 UTC  |  Edited by: Alvatore DiMarco
Sgt Ocker wrote:

Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?


Realistically, if I were using this ship to solo low-level DED sites in null, I'd scan the site down then put out a mobile depot and refit from scanning to combat before warping cloaked to 20-30m off the accel gate.

Probes won't help me clear the site faster, so they go in the cargo. I certainly wouldn't want an unbonused tractor beam when I can just AB/MWD to the can faster. I'm certainly not going to pull in every can anyway. Well-trained salvage drones are sufficient for anything that's not Sleepers and I'd only salvage faction spawns, so no salvager taking up a slot. That leaves me four guns and a cloak.

I'm not sure why I would want a drone link when Scorch doesn't even reach past 23k without TCs/TEs and I never let mobile drones (ie drones that aren't sentries) get more than 30k from the ship unless they're salvagers.
Nevyn Auscent
Broke Sauce
#2334 - 2013-10-30 03:09:34 UTC
You also no longer need to fit both analyzers onto the ship, since you can carry a refitting depot (Probably) in order to swap out one for another as needed. So 4 mid slots is sufficient for exploration in that regard.
MeBiatch
GRR GOONS
#2335 - 2013-10-30 03:53:30 UTC
elitatwo wrote:
Omnathious Deninard wrote:

-snip-
Clearly leaving a ship with 1100 power grid and no turrets is a wise idea, oh wait....

If it lost it turrets it would not need that much power grid.


I know what I would do with that powergrid but I'm not telling Blink


plates?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sgt Ocker
What Corp is it
#2336 - 2013-10-30 04:15:46 UTC
Alvatore DiMarco wrote:
Sgt Ocker wrote:

Realistically, if you were using this ship to solo low level DED sites in deep nul, would you not like to have a tractor beam and salvager fitted? This then leaves only 1 high slot available for a gun, which would probably be better utilised fitting a drone link?


Realistically, if I were using this ship to solo low-level DED sites in null, I'd scan the site down then put out a mobile depot and refit from scanning to combat before warping cloaked to 20-30m off the accel gate.

Probes won't help me clear the site faster, so they go in the cargo. I certainly wouldn't want an unbonused tractor beam when I can just AB/MWD to the can faster. I'm certainly not going to pull in every can anyway. Well-trained salvage drones are sufficient for anything that's not Sleepers and I'd only salvage faction spawns, so no salvager taking up a slot. That leaves me four guns and a cloak.

I'm not sure why I would want a drone link when Scorch doesn't even reach past 23k without TCs/TEs and I never let mobile drones (ie drones that aren't sentries) get more than 30k from the ship unless they're salvagers.
If your happy to sit at scorch range in a ship with around 30k EHP vs DED npcs, more power to you. As the gun dps is the lesser of your options (due to lack of range etc) I was looking at alternate styles to fit it.
I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Varenth Esher
Ministry of War
Amarr Empire
#2337 - 2013-10-30 06:00:25 UTC
could we possibly get another utility high slot on the cruiser, so we can fit a whole rack of guns, a cloak, and probe?
Alvatore DiMarco
Capricious Endeavours Ltd
#2338 - 2013-10-30 06:11:48 UTC
Sgt Ocker wrote:

I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..


50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players.
Sgt Ocker
What Corp is it
#2339 - 2013-10-30 07:33:26 UTC  |  Edited by: Sgt Ocker
Alvatore DiMarco wrote:
Sgt Ocker wrote:

I had thought about the deployable thing but can't find any information about it, no blog, not on sisi, so discounted it as an option for now. If someone has a link to info on it I would appreciate them linking it ..


50m3 volume, 3,000m3 capacity, 45-second activation time after launching. Can be scanned down, can be attacked without penalty in highsec, has a reinforcement timer if its HP is depleted that allows you to scoop it up but does not allow putting stuff in it/using the fitting service, does not attract rat aggro, cannot be accessed by other players.
Hmm sounds ok, not sure about the capacity though 3000m seems a little excessive. I presume if it is reinforced it can't be scooped if it contains items? If it can it pretty much negates the reinforce timer function. When reinforced are they able to be repped or do you need to wait out the timer ( like a pos), is the timer adjustable or a set time?
A link would have saved many questions.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Oldberg
Caldari Provisions
Caldari State
#2340 - 2013-10-30 08:03:30 UTC
I see all this info about stats, I would like to know how I will be able to get ahold of the ships after the 19th. Will they only be available in null, or will they be available at the empire SOE locations?? Also will their prices be comparable to present faction ship prices from non FW lp stores??