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[Rubicon] Sisters of EVE faction ships

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Author
Cheng Musana
Native Freshfood
Minmatar Republic
#2101 - 2013-10-25 10:58:59 UTC
was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2102 - 2013-10-25 11:19:16 UTC
Cheng Musana wrote:
was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine.



do not pay it.

Gets cheaper for me, so I can use it where it will matter. PVP...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2103 - 2013-10-25 11:19:54 UTC
Kubiq wrote:
Kagura Nikon wrote:
Baali Tekitsu wrote:
Kubiq wrote:
McBorsk wrote:
Fix amarr recons.


What is wrong with them?

Nothing nothing *goes brawl in a Pilgrim



Not 100$ true. I 've been doign it a bit. Altough certainly the pilgroim coudl use some extra help on the form of less mass so it can orbit better.


Also the huggin needs more love with its horrible layout and 3/3 weapon system.


I don't think you can compare huggin and pilgrim...combat recon/force recon. Recons are not brawlers, they are force multipliers.



Just pointign that some recons need extra love, jsut that, not comparing them.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2104 - 2013-10-25 11:21:42 UTC
ConranAntoni wrote:
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Qft.

And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.

Good game, good game.



No one will use? LOOOOLL omg.. great the les spoeple buy it.. the better for peopel with some clue in eve.



This is still one of the most powerful cruiser sized hulls in game!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2105 - 2013-10-25 11:24:26 UTC
Thaddeus Eggeras wrote:
[:lol:
Quote:
i would say

missile local shield repping pirate ships

role bonus:
37.5% bonus to shield rep

caldari bonus:
5% to missile rate of fire per level

minmatar bonus:
5% bonus to explosion velocity per level


I like it! But I think a 7.5% shield boost bonus be better for Min and a 50% missile velocity to role. MeBiatch what do you think of them being Thukker ships? And WHY aren't there any true pirate missile ships???? You can say the Worm, Gila and RS are, but really those are all drone boats. I want a missile missile pirate boat! The Cald/Min better have missiles. I'd love to see new hull design for them. This is what I'd like to see for bonuses

Thukker role bonuses:
50% missile velocity

Caldari Bonus:
5% missiles rate of fire per level

Minmatar Bonus:
7.5% shield boost per level

With complete new Thukker hulls, and fast like a Navy Stabbber is.Lol



Why dont make it compeltely stupid?


Role bonus: 37.5% shield boost per level

CAldari bonus 4% shield resit per level

minmatar bonus: 5% speed per level..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Scorpionstrike
Federal Defense Union
Gallente Federation
#2106 - 2013-10-25 11:41:26 UTC
CCP Rise wrote:
I know there was some voices (yours especially Omnathious) who preferred the 5 virus strength version, but we talked about it quite a bit and the intended trade off with cov ops wasn't really needed because cov ops aren't built around a hacking role. They are meant more as probers and intel gatherers rather than hacking ships, so that means we can boost the SOE ships' roles as explorers without causing problems.

I should also add that the overwhelming majority of people really wanted to see it go to 10 strength.



I'll take it ! still a massive improvement over the stealth bomber on the lower end scale of options / choice in cov ops ships especially since it can tank and have flexibility in damage application unlike torpeado's, having the option is great :-) thank-you.
Johan March
The Scope
Gallente Federation
#2107 - 2013-10-25 12:00:24 UTC
This thread has really brought out the themeparkers jonesing for their OP Winnebago.
Omnathious Deninard
University of Caille
Gallente Federation
#2108 - 2013-10-25 12:10:58 UTC
Xequecal wrote:
ConranAntoni wrote:
Quinn Corvez wrote:
I hate split weapon ships. The stratios should have all it's turrets removed and the bandwidth should be put back up to 125mb/s.

Will not fly


Qft.

And thus hilarity reigns as the whining, clueless masses win and it becomes another one of *those* ships, which no one will use thanks to vastly superior alternatives. Know I shouldn't pre emptively write it off but lets be realistic here, it's the way it's going to end up so lets all pack up and go home.

Good game, good game.


Four neuts on a 125mbit ship is still very overpowered.

To remove all turrets, the ship would only need some where around 500 power grid. Even that might be too much still.

It would also be better served at that point with a 4/5/6 layout.

If you don't follow the rules, neither will I.

erg cz
Federal Jegerouns
#2109 - 2013-10-25 12:12:10 UTC
Cheng Musana wrote:
was looking forward to it to run 6/10 in null. Now im not bothereing with it due to the 100mb bandwith. And the frig doesnt seem appealing. Why should i pay more for it compared to a covert ops which does the same job? The cruiser is too big for hacking sites in null cause it will atrract alot of attention to the locals. Sure the dronebay was previously way to big but bandwith was fine.


Exactly. Helios with all skills at 5 will give you 50 % probe strength. Omen Navy Issue gives you same 50 % bonus to energy turret range, but is faster, smaller (2/3 of sig radius), has better scan resolution and more low slots to fit better tank. 125 mb bandwitdth of bonused drones did made a difference, but with this 100 mb reduction I doubt Stratios will become that popular.
Crazy KSK
Tsunami Cartel
#2110 - 2013-10-25 12:18:33 UTC
CCP Rise wrote:
.... lower the drone bandwidth to 100mb/s .......


well there goes the single reason for me to fly this ship ever.
could it not have lost its guns instead and 3 high slots? please!?

Quote CCP Fozzie: ... The days of balance and forget are over.

Tepalica
ACME-CORP
#2111 - 2013-10-25 12:29:17 UTC
This 100Mbit/s nerf is one of the dumbest and worst cases of you (CCP) buckling under the pressure of whiners on the forums.

All you accomplished with this, is that no one will use this ship, much like no one uses that 100Mbit/s Proteus when you fit it fully as a drone carrier (not sure whose bright idea was to screw the Proteus like that in the first place...)
erg cz
Federal Jegerouns
#2112 - 2013-10-25 12:49:11 UTC
Now it is like Gnosis - can everything, but nothing really good. One could focus on drones before and make it a really nice PvE ninja drone boat. Something special was in it. Nerf made it a common piece of "jack of all trades , king of none".
Henk Brombir
The Scope
Gallente Federation
#2113 - 2013-10-25 12:59:52 UTC
IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something
Ambassador Spock
Doomheim
#2114 - 2013-10-25 13:12:27 UTC
luredivino wrote:
Should have taken the turrets away. Running anything with 4 drones is terrible. It is why drone proteus doesn't work. You made this ship go from exciting to sitting in people's hanger.



On a side note. If you are going to make people lose skill points and pay 500 million isk for a cruiser. It better be overpowered.


While I happen to disagree with you on your first point (I love my drone Proteus!), I agree that giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game. I've been doing a bit of missioning every now and then in one of the SoE systems in anticipation of getting my very own Stratios, but now I just can't be bothered...

 --  - Ambassador Spock

"Vulcans never bluff."

erg cz
Federal Jegerouns
#2115 - 2013-10-25 13:12:48 UTC  |  Edited by: erg cz
Henk Brombir wrote:
IMO the stration should be a drone boat. Increase the drone bandwirth with 25 and drop a gun slot or something


With cloak, probe launcher, drone link augmentor, remote repairer and salvager fitted, you do not have lasers fitted anyway. I can live without salvager or remote repairer, but I do need full flight of sentry drones for ninja WH exploration...

Ambassador Spock wrote:
giving this ship 125 mb/sec + no turrets (maybe only 3 highs?) would have added a unique and interesting ship to the game.


100500 times this. We need DIFFERENT ships, with dfferent gameplay. And that could be one. But not with the castrated bandwidth.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2116 - 2013-10-25 13:20:09 UTC
erg cz wrote:
Now it is like Gnosis - can everything, but nothing really good. One could focus on drones before and make it a really nice PvE ninja drone boat. Something special was in it. Nerf made it a common piece of "jack of all trades , king of none".

Been afraid of this since the beginning, at least the exploration side is sorted, but strange choice of method to reduce risk of being overpowered,
Just a suggestion that some mentioned, give the drones back but reduce turrets to 2 and give them whatever x laser bonus to damage to get the balance wanted?
Would this prevent the realistic overpower of the ship (EFT warriors will always make any ship scary)

I realise the torrent of scaremongering and people just having to be right no matter what , has put CCP in a terrible position, they are trying really hard to balance everyones wishes, but that often leads to something bland.
CCP regarding power, look at what YOU believe the right course of action is. You wanted this ship to do ded 6 you wanted it to explore you wanted it to be awesome.

Think on these comments,We trust you to make the right decision, listen to your inner voice,be awesome.

There is one EvE. Many people. Many lifestyles. WE are EvE

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#2117 - 2013-10-25 13:20:38 UTC
CCP Rise wrote:
.... changing the laser cap use bonus to a medium energy turret optimal range bonus of 50%...

Nice but for that energy turrets to work properly we need 50% damage bonus. To compensate lower Gallente Cruiser Bonus from 10% to 5%, giving back 125Mbit. Now Amarr haters can't fly this ship at all and that's how it's supposed to be.
Nam Dnilb
Universal Frog
#2118 - 2013-10-25 13:24:13 UTC
The first iteration was really badly OP, but this new one lacks focus IMO. Make it a pure drone boat and nerf the turret hardpoints and fitting, similar to a Navy Vexor, would be my suggestion. Might have to go down to one turret to keep things in line.

Or, since most people are concerned about a covert gank machine getting bridged around, just get rid of the covert cloak altogether and give the first iteration Stratios the option to fit a normal cloak with reduced or no penalties.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2119 - 2013-10-25 13:27:41 UTC  |  Edited by: epicurus ataraxia
Nam Dnilb wrote:
The first iteration was really badly OP, but this new one lacks focus IMO. Make it a pure drone boat and nerf the turret hardpoints and fitting, similar to a Navy Vexor, would be my suggestion. Might have to go down to one turret to keep things in line.

Or, since most people are concerned about a covert gank machine getting bridged around, just get rid of the covert cloak altogether and give the first iteration Stratios the option to fit a normal cloak with reduced or no penalties.

While your turret ideas have merit, Unfortunately removing the cloak removes any value as e new exploration ship, would have no reason to exist. Cutting off ones head to get rid of bad breath.
Sorry if that sounds hard, but totally bad idea.

There is one EvE. Many people. Many lifestyles. WE are EvE

Nam Dnilb
Universal Frog
#2120 - 2013-10-25 13:42:23 UTC  |  Edited by: Nam Dnilb
epicurus ataraxia wrote:
Unfortunately removing the cloak removes any value as e new exploration ship, would have no reason to exist. Cutting off ones head to get rid of bad breath.
Sorry if that sounds hard, but totally bad idea.


The underlying idea is a cloaky Asteros scout and Stratios. I'd totally use that and love it to death.

That said, I do like your sig. +1 for more virus strength. *edit* nevermind I missed this was changed, too