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Player Features and Ideas Discussion

 
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[Rubicon] Electronic Attack Ships

First post
Author
Roime
Mea Culpa.
Shadow Cartel
#321 - 2013-10-08 17:24:53 UTC
CCP Rise wrote:
I can change Stabber to Cerberus and it's still true, and training time is similar.

I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.


Reasons recons aren't as OP or popular as the suggested EAFs:

1) price
2) SP
3) mobility
4) sig
5) all of the above in relation to tank, or rather the lack of it

EAFs are just better in all these aspects except the last one, but their mobility combined with the long range EWAR negates the need for any sort of tank, and on top of that they have frigate scan res.




.

Michael Harari
Genos Occidere
HYDRA RELOADED
#322 - 2013-10-08 17:30:41 UTC
fwiw, my idea for the EAFs is to turn them into massively toned down versions of the AT frigates. Basically strip out the resist bonuses, a gun, a tank slot and a damage bonus or something, and give them a good chunk of mass.
Bouh Revetoile
In Wreck we thrust
#323 - 2013-10-08 17:36:04 UTC
Michael Harari wrote:
If they are not already the most dangerous ship in the game (without frigate mobility), why are they almost always primary for any small gang? Ive seen gangs drop webs on a 2 bil tengu in order to clear a rapier off the field faster, and pretty much any small gang would do the same.

A single uncontrolled recon kills entire gangs. Ive been in fights where the entire engagement is us testing the tank of a huginn with reps on it, deciding we cant break it before we are all dead, and just warp out after like 20s.

They are primaried because they are less resilient than logistic ships, but exactly like logi they are forces multipliers, hence valuable targets.

Also, it's rather pointless to primary a ship when the ennemy have dozens of them whereas EWAR ships are most of the time in very limited numbers ; in fact, they are most of the time the most limited number of ship in a fleet.

And in fact, the "single uncontrolled recon" never kills gangs by itself, he only allows his buddies to do so.

Maybe you would prefer a game were ships can't help eachother without killing the ennemy faster ? I guess this is a secret dream for a lot of solo-pvper considering how EWAR will ruin their day.
Zarnak Wulf
Task Force 641
Empyrean Edict
#324 - 2013-10-08 17:41:23 UTC
Any e-war range taken away from these ships needs to be given back in the form of hit points, signature radius, speed, or even DPS. The first iteration of EAS was done in the Nano age and balanced around nano age speeds. As such the nano nerf in 2009 killed them. It bothers me that we are looking at a future T3 rebalance and OGB removal and yet are trying to balance these ships around links. It reeks of déjà vu.

There has to be a base that is functional. 20km webs on the Hyena, for example, doesn't cut it. You are trying to kite in the 15-20km range with a small tank and significant signature radius. The ship is too close to scram range. And many ships will destroy it just by looking at it.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#325 - 2013-10-08 17:49:56 UTC  |  Edited by: Garviel Tarrant
CCP Rise wrote:
I can change Stabber to Cerberus and it's still true, and training time is similar.

I'm not saying this is a perfect way of identifying power, just saying that screaming recons are OP isn't either and I'm not sure how we're going to get anywhere.


Recons are force multipliers.. You can't expect them to be used in the same quantity as DPS

Don't quote meaningless metrics


Also you are still ignoring the fact that recon metrics will be ****** over by the fact that t3's do the same thing as recons.




Just.. In general.. Metrics are not good for anything but slight reference.

BYDI recruitment closed-ish

SMT008
Deep Core Mining Inc.
Caldari State
#326 - 2013-10-08 18:05:25 UTC
Roime wrote:

Reasons recons aren't as OP or popular as the suggested EAFs:

1) price
2) SP
3) mobility
4) sig
5) all of the above in relation to tank, or rather the lack of it

EAFs are just better in all these aspects except the last one, but their mobility combined with the long range EWAR negates the need for any sort of tank, and on top of that they have frigate scan res.


1) Price doesn't count much. If something is powerful, I'll buy it.

2) SP, seriously ? I mean, the guy who's got Recon V in my gang gets to fly the recon and we all try to fly the ship we have the most skills for. Simple as that. SP does counts but not really all that much. We're not talking about T2 BS/Caps.

3) Mobility, yes indeed, that counts a lot.

4) Sig counts too, that's for sure. But everyone seems to forget that not everyone flies 10MN AB, linked and snaked Hyenas. The HYDRA guy truthfully points out that Hyenas can get ridiculous if you add the proper amount of gear on it. That's true. Let me just tell you something. The Hyena is the EAS that has the lowest signature radius thanks to its bonus. With a MSE and 2 shield rigs, it's still at 285m. All the other EAS have more than that. The Keres has 300m for example.

Is that REALLY small ? No it's not. It's DEFINETLY not "Interceptor" small. Of course it's not as big as a Rapier, but don't make it sound like nothing can hit them.

5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.

Unless, of course, you're really outnumbered and neither you nor your fleetmates can shake off the EAFs ewar in time.

Are EAFs powerful ? I think so. Are they unbeatable ? Not at all.
Michael Harari
Genos Occidere
HYDRA RELOADED
#327 - 2013-10-08 18:08:09 UTC  |  Edited by: Michael Harari
SMT008 wrote:

5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.



What is signature and tracking? You can get a hyena to the point that a tracking bonused frigate with a web still has trouble hitting it. And that hyena can have an MSE and a masb.
Michael Harari
Genos Occidere
HYDRA RELOADED
#328 - 2013-10-08 18:17:13 UTC  |  Edited by: Michael Harari
Rise, if you are insistent on keeping the EAFs as they are, at the very least they should have nerfs to their fitting, mass and lock range. The fits im mentioning just shouldnt be possible.

Just like interceptors need a sebo to make use of a linked, faction point, the EAFs should need lock range mods to make sure of linked faction webs and points.
Zarnak Wulf
Task Force 641
Empyrean Edict
#329 - 2013-10-08 18:41:58 UTC
Michael Harari wrote:
SMT008 wrote:

5) The tank on the EAFs is RIDICULOUSLY low. It's almost interceptor-low. None of them exceed 6.5k EHP with regular fits (ie with T2 tank without bonuses, we're not talking about 3xMSE + Tengu boost tanks). Which means that an inty like a Crusader or any somewhat long-range platform can kill them in a few shots.



What is signature and tracking? You can get a hyena to the point that a tracking bonused frigate with a web still has trouble hitting it. And that hyena can have an MSE and a masb.


Good argument for nerfing links Moar. Keeping EAS gimped? Not so much.
Vladimir Norkoff
Income Redistribution Service
#330 - 2013-10-08 19:17:16 UTC
Garviel Tarrant wrote:
Just.. In general.. Metrics are not good for anything but slight reference.
What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#331 - 2013-10-08 19:26:37 UTC  |  Edited by: Garviel Tarrant
Vladimir Norkoff wrote:
Garviel Tarrant wrote:
Just.. In general.. Metrics are not good for anything but slight reference.
What should they use instead? Gut instinct? Personal preferences? Come on man. Metrics are useful. Stop knee-jerking just because your playstyle is being threatened.



How about expirience and knowledge? (He has those)

If you look at metrics you can draw the conclusion that the increased import of iron roofs to iceland in the second world war caused an increase in out of marriage pregnancy.

but if you know stuff its far more likely that it was the presence of US soldiers here that caused it.


Metrics alone are not very useful. Stop being bad.

BYDI recruitment closed-ish

Zyella Stormborn
Green Seekers
#332 - 2013-10-08 19:39:09 UTC
Zarnak Wulf wrote:
The range on that Kitsune is scary too. 117 km optimal range on jammers (?) Wow. Shocked



A bit over the top in my personal opinion to be honest. In particular for a frigate, which will be able to almost always dictate range. Will be incredibly hard to counter that thing.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Denuo Secus
#333 - 2013-10-08 19:50:00 UTC
CCP Rise wrote:
...and it's tempting to remove some from the Sentinel to de-emphasize their role as duelers and push them more towards support. Probably won't do that, but I would prefer that option to adding more dps to the others.
....


Noo please don't do this. If I remember correct, it was you or Fozzie stating Amarr and Minmatar ewar ships are in a hybrid role in terms or ewar and combat. I really like this design. It makes them much more viable for soloing compared to the more role focused Caldari and Gallente ewar ships.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#334 - 2013-10-08 20:12:50 UTC
So: the answer to ewar. What if the different types of ewar also malused the ship using the ewar? For instance, ECM trims shield resists; target painting also hit the painter with sig bloom; tracking disruptors malused armor resists (though these things need a buff, sooo...); sensor damps malused sensor resolution.

In this way, there's a trade-off-- instead of damping something to hell and then lolling, you've got a bit of a trade-off.

Thoughts?

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Milton Middleson
Rifterlings
#335 - 2013-10-08 20:18:33 UTC
I think that the word you are looking for is 'penalty'.
Dinsdale Pirannha
Pirannha Corp
#336 - 2013-10-08 20:43:41 UTC
Looking foward to what CCP's response will be when we start seeing no one flying BS's or cruisers anymore because a Keres can warp in and scram (not point) while at the same time sensor damp the target to the point that the target can't even get a lock.

These will be even more powerful than an interceptor, at least in low sec.

Only place that will be safe to PvE rat will be high sec and the deep safe null sec enclaves, many jumps from anywhere.
Deacon Abox
Black Eagle5
#337 - 2013-10-08 22:05:29 UTC  |  Edited by: Deacon Abox
CCP Rise wrote:
My stance is definitely not "it's okay if this destroys the meta because we can change it after", it's that I don't think it will mess up the meta but if it did somehow I would be here to fix it.

I talked with Fozzie a bit and we may be up for making some small changes to some of the range bonuses and maybe to their mass to make them a bit easier to catch.

Still going to wait a little longer before committing to any changes.

ps - this is a great way to start a post "Dear ******* christ on a stick." =D

I'll preface my comments that I fly a Maulus a lot. I flew it a lot before the tech I frig rebalance as well. I love ewar. Well, except for ecm, which leaves a target no options. People can overcome my Maulus. For instance one of the things they can do is shoot fof missiles. Unfortunately a turret ship is ****** against ecm, damps, and TDs. If missile boats could be rendered useless by ecm and damps we'd have the ecm and maybe the damp mechanics changed, but that is another gripe.

Basically all you need to do with these ships is make them slightly better ew frigates, and not mini recons. They don't need much else than the tech II resists, a very little more hp, a slight bit less mobility in exchange for some added bonuses. Why do you change the griffin/kitsune frigate ecm strength bonus from 15 to 20???? On these ships just leave the tech I frig bonuses the same for each. Then add one (or maybe two weak) more bonus. That is all these ships need.

Kitsune - tech I griffin bonuses, then a 15% optimal (not 25% ffs) and the 5% cap bonuses. The ship is an improved griffin. Some slightly better range, better resists, better cap, an extra high slot (delete the drone on this and the griffin, one drone is not worth bothering with). So it is basically a very slightly more tanky better ranged (but not ridiculously) ew frig.

Sentinel - tech I crucifier bonuses. then add +50% range on neuts, and a 5% cap bonus. The ship is an improved Crucifier. The neuts and drones can be used defensively. The small (non strength bonused) neuts and dronage won't overpower larger turret ships and won't make this a solo beast. It will still be fearsome for other frigs, especially when you introduce missile TDs. Mids could be one prop mod, one tackle mod, missile TD, turret TD (or 2 TDs of the same type).

Keres - tech I bonuses of the Maulus. then add maybe 15% warp disruptor range (or 5 or 10% damp effectiveness percentage), 5% reduction in disruptor cap use (or if went with damp effectiveness bonus then add some bonus to drone hp or gun tracking). Either it will have a recon-ish tackle range and cap bonus, although toned down from your proposal, or it will have some added damp effectiveness and a weapon bonus that is a defensive not an offensive one. In either case, if you are going to give the sentinel the same dronage of it's tech I counterpart you should give this ship it's same dronage. If the tackle range bonus options make you worry about the dronage (although why the debilitating ewar on the Sentinel with it's full dronage doesn't I don't know) then trim it to 15/30. ONE LIGHT DRONE IS A JOKE AND IS NOT WORTH THE FINGER MOTION EFFORT TO ACTIVATE ON THIS SHIP. My preference would be the 5-10% damp effectiveness and 10% drone hp as EAF bonuses. Again it makes it a fearsome ship to other frigs but not a solo threat to larger ships.

Hyena - This ship deserves it's 5th mid back and take away the extra low. Make it like the Kitsune, 3h, 5m, 2l. Keep the tech I Vigil bonuses. Make the web bonus 40% (not 50% range) and maybe a 5% cap bonus instead of the 3% sig? Anyway 4 mids on a ship where it is bonused for 2 midslot modules is stupid. So the 5th mid helps it remain viable.

edit - and of these ships the Sentinel still looks the best so if you are going to take a drones away take one from it.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Naomi Knight
Ministry of War
Amarr Empire
#338 - 2013-10-08 22:40:21 UTC  |  Edited by: Naomi Knight
hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op

it was the smallest one still it gets the hugest sig reduction
it was the fastest one still it gets the hugest speed improvement
it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why?
Zarnak Wulf
Task Force 641
Empyrean Edict
#339 - 2013-10-09 00:45:58 UTC
Naomi Knight wrote:
hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op

it was the smallest one still it gets the hugest sig reduction
it was the fastest one still it gets the hugest speed improvement
it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why?


We missed you.
ArmyOfMe
African Atomic.
#340 - 2013-10-09 01:08:08 UTC
Zarnak Wulf wrote:
Naomi Knight wrote:
hyena too good , why does it get so much boost , it is way faster than the kitsune and smaller too,btw why it gets such a huge lock range? it makes no sense ,it gets too much boost-->op

it was the smallest one still it gets the hugest sig reduction
it was the fastest one still it gets the hugest speed improvement
it had the lowest lock range (yeah it is a close range ship so who cares) then it gets the hugest improvement why?


We missed you.

We didQuestion

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.