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Get off my high-sec lawn.

Author
Thredd Necro
Doomheim
#1 - 2011-10-31 21:06:31 UTC  |  Edited by: Thredd Necro
I think the question of EVE’s future needs to be reconsidered from a humanistic and business perspective.

The original intent of EVE was to create a sandbox-like environment with as few restrictions as possible on human action and interaction yet not leave things wide open for the wannabe e-thugs who just want to entertain themselves by griefing other players.

I have nothing but applause and admiration for this premise and I doff my hat to CCP for taking on the challenge and taking a chance and making the effort to do it. EVE is a great game and it can be even greater.

Where things get a little wobbly is finding a healthy balance between familiar real life expectations, social realities and game mechanics. This is a business after all and if you want people to enjoy using your product, KEEP using your product and refer other customers to you so as to increase your footprint and profits, most of them have to, well, ENJOY it, yes?

“We can mug you anytime, anywhere, destroy your ship and steal your stuff. Too bad for you! We like it when we make you sad! HAHAHA!!!”

That would sell a lot of subscriptions to the e-thugs and cyber bullies who are looking for a virtual dog to kick or a virtual child to slap and steal a lollipop from but it wouldn’t sell much to the people who enjoy an element of danger but want to be allowed some leeway to do business in relative safety—just like in real life. I am glad that CCP hasn’t gone this far but I think they may get much closer if they are not careful.

Don’t get me wrong I have NO trouble with scams and piracy and ganking. What I object to are the endlessly repeated requests from null-seccers to make something easier that shouldn’t be easy in the first place most of the time--ganking in high-sec. There is NOTHING null-sec needs from high-sec. Null-seccers don’t need more money. There are plenty of automagically renewing asteroids, gas clouds, incursions, and wormholes etc to go around and no one is stopping anyone from rolling a high-sec toon to do high-sec stuff with. Null-seccers don’t need more friendly competition as there is plenty of that already as well. A reasonable conclusion would be that many null-seccers are tired of beating up on people who enjoy pvp and just want to FORCE more people into null-sec who DON’T like pvp so they can make those players gaming experience LESS fun.

Clearly that is a recipe for success in gaining and retaining players...

Post modified reference to "enticing" removed

Continued…

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#2 - 2011-10-31 21:07:47 UTC  |  Edited by: Thredd Necro
No, don’t bother with that elitist niche game business, you aren’t special because you like to pvp more than other people. Making it easier for people to grief other players, will NOT bring in the number of players that making it less easy to grief will. If that was the case, there wouldn’t any need for a discussion about the high-sec/null-sec problem as there wouldn’t really BE a high-sec/null-sec problem. Fact is, most humans like a safe haven they can go forth from and come back to and I don’t mean a forward firebase in Afghanistan. Let players venture out on their own as they choose. If they want to pvp as much as you do they will have to come to you anyway, yes?

Frankly I think making sure that high-sec low-sec and null-sec remain as distinct entities give different style players more options without in anyway removing the pvp, “it’s not safe anywhere” undercurrent.

Most humans DON’T want to fight and certainly not in any protracted fashion like in Vietnam, Iraq and Afghanistan. Most humans in the US would rather be Bill Gates or Oprah Winfrey than President Obama or the Chief of Staff of the Armed Forces and there is no reason to assume this will change in the next ten thousand years. Humans want to survive, therefore most humans will choose to NOT fight rather than fight if given a viable choice to do so. The cores of civilizations are SUPPOSED to be a LOT safer for JUST THAT REASON. This is what governments and military and police are FOR!!! Nations try NOT to go to war because overall wars COST money. Civilizations exist because the military and police give people the time and space to make money that can be used to fund that government and that military. (Those people are called “carebears” by the way.) Less safe means less taxpayers means less money for infrastructure and toys.

Use some sense and quit trying to force your wild, wild, west crap on a stellar suburbia that would never put up with it because if a gang really posed a threat and was assaulting their citizens and stealing their stuff, that sovereign government would hunt them down and fine, incarcerate or execute them as soon as was practicable, (barring corruption and other mitigating factors of course), not blow up their cars swat them on the butt and tell them “naughty, naughty” and release them.

We can’t reasonably simulate incarceration or execution but a sliding scale of fines based on standing and number of offenses could be a good money sink. Even so it is silly to act like the majority of humans DON’T want a relatively quiet and peaceful existence and WILL pay someone else to take care of military and police matters. There simply aren’t that many live players willing to do all the boring military/police peace-time things like patrols anyway.

You can’t throw civilization away just because you want it to be easier for you to mug people and steal stuff they earned so you can get a ship fix or make someone else’s game less fun for the sheer malicious glee of it. Real civilization isn’t like that and neither should be EVE. Go get a real job, the skillbooks don’t cost THAT much.

If someone in high-sec wants to stay in high-sec, mind your own damn business...

Get off my high-sec lawn. P

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Endovior
PFU Consortium
#3 - 2011-10-31 21:20:22 UTC
I shrug. An invincible, unstoppable police force that responds to any offense within seconds isn't good enough for you? It doesn't make sense that there'd be a way of actually preventing PvP in hisec... and I'd be against that on general principles... and anything less then that would not stop suicide ganks.

That said, I would be in support of removing insurance payouts from suicide ganks. That much, at least, would make sense, and would make suicide ganking somewhat less profitable.
Thredd Necro
Doomheim
#4 - 2011-10-31 21:23:26 UTC  |  Edited by: Thredd Necro
Endovior wrote:
I shrug. An invincible, unstoppable police force that responds to any offense within seconds isn't good enough for you? It doesn't make sense that there'd be a way of actually preventing PvP in hisec... and I'd be against that on general principles... and anything less then that would not stop suicide ganks.

That said, I would be in support of removing insurance payouts from suicide ganks. That much, at least, would make sense, and would make suicide ganking somewhat less profitable.


I clearly said I was FOR ganking and piracy and therefore NOT against pvp.

There is no pressing need for ganking to be easier in high-sec and lots of reasons why it should not be.

Here's a cookie though...Big smile

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#5 - 2011-10-31 21:36:16 UTC  |  Edited by: Thredd Necro
CCP can fly me to iceland too...we can talk over drinks...Cool

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#6 - 2011-10-31 21:37:33 UTC  |  Edited by: Thredd Necro
Darn double post...Oops

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Koby Botick
Deep Core Mining Inc.
Caldari State
#7 - 2011-11-01 12:45:26 UTC
Just FYI, the reason there are calls for hisec changes to promote shall we say a little more chaos, stem not from the desire to reenact Fight Club but rather that the current risk/reward ratio is extremly biased towards high-sec. This causes low and nullsec to be relatively underpopulated and underused.
Fille Balle
Ballbreakers R us
#8 - 2011-11-01 13:28:44 UTC
Endovior wrote:
I shrug. An invincible, unstoppable police force that responds to any offense within seconds isn't good enough for you? It doesn't make sense that there'd be a way of actually preventing PvP in hisec... and I'd be against that on general principles... and anything less then that would not stop suicide ganks.

That said, I would be in support of removing insurance payouts from suicide ganks. That much, at least, would make sense, and would make suicide ganking somewhat less profitable.


Don't need to prevent it, but disincentivising it might be an option. Sure, the police irl don't rush top the scene and instapop the criminals, but for some reason they still remain far more effective at what they do: deter criminal behaviour.

The reson for this is simple. Concord don't throw you in jail when they catch you, they don't fine you for your offences, and they don't take all you stuff as payment for damages done. The legal system in eve also does not allow the victim to sue the offender for all their stuff after the crime takes place.

I'm not saying that I think these things should be added, as at least some of them would be rather game breaking. But fines could be a good start. Lawsuits... well, I don't think so. Some amount of isk paid to the victim as compensation might not be so bad. Jail time? No way, that would be daft.

I know a lot of player say that everythings fine and no need to make highsec safer, it's too safe bla bla... but the fact is, eve has changed. Not the game itself, but the players and the structures they have formed. Many players have access to either large amounts of isk, or a method of obtaining a large amount of isk.

This was limited to very few players in the past. It has changed because many players have been playing for such a long time, and thus have gained knowledge of the game, and also a lot of SP that enable certain ways of earning isk.

It is because of this that the game mechanics must also evolve. Not for older players sake, but to give newer players a chance of survival. They are the ones that don't have access to large amounts of isk, and neither do they have access to earning large amounts of isk. In addition to this, they are also in a weaker position to defend themselves, not only due to the fact that they lack the skills, but they also lack the knowledge.

All players start out in highsec for a reason. One needs a safe'ish place to start out. For this reason alone I'm with the OP. This game needs new players as much as any other game.

Stop the spamming, not the scamming!

HELIC0N ONE
Republic Military School
Minmatar Republic
#9 - 2011-11-01 16:16:45 UTC  |  Edited by: HELIC0N ONE
Fille Balle wrote:
All players start out in highsec for a reason. One needs a safe'ish place to start out. For this reason alone I'm with the OP. This game needs new players as much as any other game.


If highsec was merely 'a safe-ish place to start out' there'd be no problem.
Thredd Necro
Doomheim
#10 - 2011-11-01 16:20:05 UTC
Koby Botick wrote:
Just FYI, the reason there are calls for hisec changes to promote shall we say a little more chaos, stem not from the desire to reenact Fight Club but rather that the current risk/reward ratio is extremly biased towards high-sec. This causes low and nullsec to be relatively underpopulated and underused.


I am guessing that you are still in denial that not as many people as you think want to live in the wild, wild, west...which was the purpose of this post in the first place...Roll

The risk/reward ratio is biased towards high-sec?

Of course it is, THAT'S the point of high-sec...

It couldn't possibly be the ganking that would keep some people out of null-sec and low-sec...no way, man...Roll

Because i can't make money in high-sec to use for financing my activities in low or null-sec, amirite?...Blink

All the resources in null-sec automagically renew in null-sec and low-sec the same way as the ones in high-sec do. Null-sec is not lacking in money.

You have access to the same resources as everyone else. You chose to live where you live. Don't complain that others used more wisdom than you in choosing a safer, more financially sound base from which to make money.

You are complaining that the risk/reward ratio is worse in Somalia than it is in New York.

Again, null-sec seems to be smoking some REALLY good stuff...Cool

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Koby Botick
Deep Core Mining Inc.
Caldari State
#11 - 2011-11-01 19:07:00 UTC
Thredd Necro wrote:
I am guessing that you are still in denial that not as many people as you think want to live in the wild, wild, west...which was the purpose of this post in the first place...Roll


No I am not. I fully acknowledge that. Who wouldn't want to be there when there's minimal risk and great profits. However you are in denial that this is a bad thing. The higher the risk, the better the profit is what should be the right design philosophy. And note that does not mean there should be no profit in high sec. However it is stupid that people are not motivated to go to the less secure areas because the high secure ones are far too profitable.

You know, mining. In theory the most valuable ore is in null sec, right? Why do so few people mine in null sec? Answer: It's absolutely not worth it. The risk is far too high for too little gain. At the same time, you can only build scaps in null which eat tons of minerals. Where do they come from? Answer: Imported via JFs from Jita, because that's far less risk and far more profitable.

Quote:

The risk/reward ratio is biased towards high-sec?

Of course it is, THAT'S the point of high-sec...


Then why is there low sec? It serves no purpose then, does it?

Quote:
All the resources in null-sec automagically renew in null-sec and low-sec the same way as the ones in high-sec do. Null-sec is not lacking in money.


I did not say there is no money in null. There is. A lot. However stop looking at money in isolation. This is where your delusion comes in. There is no money laying around to just be picked up. There is risk to get that money and that risk is overly proportional higher than in high sec. Thus risk/effort is out of whack. A tech moon is a huge amount of money. But you need an Alliance to get it. You need POS, infrastructure, logistics. All under way higher risk than pretty much anything in high-sec. A single individual can't just go into null and get a tech moon. You can go out there an rat, if you want, but then you don't have just rats. You have way higher risk getting shot. Risk vs. reward. In high-sec, there's almost no risk (not 0, but low) but still a very high reward. And that is wrong.

There absolutely should be reward in high sec. There absolutely should not be enough reward so you want to stay there eternally if making lots of cash is your goal.

If you truly believe when having lowest risk you should have the highest reward, then kindly step away from any design please (that includes making suggestions about design in a forum, by the way)
Thredd Necro
Doomheim
#12 - 2011-11-01 19:21:53 UTC  |  Edited by: Thredd Necro
Sigh...

Maybe this will help you better understand:

Eve can use quite a few tweaks and twiddles to be sure, but the idea of pushing/forcing/punishing high-seccers into lower sec areas and into higher levels of pvp is just bad business and fights the nature of a species the majority of which wishes to survive and procreate which is why they create governments and military forces and police forces in the first place...and try NOT to fight wars...and build cities that are mostly safe, not places for gangs to land helicopters and loot walmart at gunpoint and fly away or dogfight over central park with live ammo.

Just because some of the player base, (regardless of percentage), so completely embraces their inner droog, (clockwork orange), doesn't mean most of CCPs potential player base will, in fact it's highly unlikely they would.

Sell the advantages of going to lower sec areas. People like advantages.

If there aren't any you shouldn't expect people to go there.

EVE is a game. People want to be entertained. Sell the entertainment in lower security areas.

If there isn't any you shouldn't expect people to go there.

"Leave New York and come to Somalia!!! You'll LOVE it here..."

People basically want to change "Welcome to New York" to "Welcome to Somalia" and then complain about the poor tourist trade and how few people want to do business there.

People are basically complaining that the risk/reward ratio is worse in Somalia than it is in New York.

Of course it is...

Humans as a group DO NOT LIKE the wild, wild, west. Humans as a species like to pick their fights as much as possible. Carebears run most modern civilizations now and there is no reason to think they won't in the next ten thousand years. Most humans would much rather be Bill Gates than Vladimir Putin. Try starting from that position and deal with the realities of human thought processes. It will make game changes much easier to filter through and implement.

Post modified word "enticing" removed

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#13 - 2011-11-01 19:39:36 UTC  |  Edited by: Thredd Necro
Koby Botick wrote:
There absolutely should be reward in high sec. There absolutely should not be enough reward so you want to stay there eternally if making lots of cash is your goal.


You mean like in every civilization that has ever existed? This is the same old "it's not fair that the grass-is-greener where it's safer" business when in fact that has been THE basis of setting up governments and military forces and police forces for thousands of years and that mostly for the EXPRESS purpose of creating a low-risk/high reward situation so they CAN just sit there and make money, money which pays for the governments and military and police forces that support them.

It's SUPPOSED to be a harder to make a living in null-sec...P

You CHOSE to live in Somalia rather than New York...If you don't like it there, MOVE!!!Roll

Koby Botick wrote:
If you truly believe when having lowest risk you should have the highest reward, then kindly step away from any design please


That makes me giggle...have a cookie...Lol

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#14 - 2011-11-01 21:53:30 UTC
actually nullsec needs everything from highsec but isk, high ends, faction and officer and PI

Ice ore and modules (faction) vary from region to region so either you get only one faction stuff, or none.

Highsec is a meeting place for everyone, and gathering place for loot. Of limitless number and variatys that do not come from one region alone.

Unless you can literally get everything you need from ONE nullsec region, and its practical and productive, you importing tones of shyte.

That includes datacores, research agents, NPC seeded junk, and well everything.


Though I agree that highsec ganking shouldn't be easy. Not all space should be player owned, (though could have more systems).
Lord Zim
Gallente Federation
#15 - 2011-11-01 22:29:16 UTC
Thredd Necro wrote:
It's SUPPOSED to be a harder to make a living in null-sec...P

No matter what you think, making a living in nullsec IS inherently more difficult. None of the changes I've inferred to have had any impact on making it easier to live in nullsec, just more profitable.

Thredd Necro wrote:
You CHOSE to live in Somalia rather than New York...If you don't like it there, MOVE!!!Roll

I'm thinking that if you were to ask somalians, you'd get a different answer.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#16 - 2011-11-01 22:32:14 UTC
Sephiroth CloneIIV wrote:
actually nullsec needs everything from highsec but isk, high ends, faction and officer and PI

Ice ore and modules (faction) vary from region to region so either you get only one faction stuff, or none.

Highsec is a meeting place for everyone, and gathering place for loot. Of limitless number and variatys that do not come from one region alone.

Unless you can literally get everything you need from ONE nullsec region, and its practical and productive, you importing tones of shyte.

That includes datacores, research agents, NPC seeded junk, and well everything.


Though I agree that highsec ganking shouldn't be easy. Not all space should be player owned, (though could have more systems).


Exactly, this is why we have trading ships that are able to operate in high, low or null sec.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Thredd Necro
Doomheim
#17 - 2011-11-01 23:03:59 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
Thredd Necro wrote:
It's SUPPOSED to be a harder to make a living in null-sec...P

No matter what you think, making a living in nullsec IS inherently more difficult. None of the changes I've inferred to have had any impact on making it easier to live in nullsec, just more profitable.

Thredd Necro wrote:
You CHOSE to live in Somalia rather than New York...If you don't like it there, MOVE!!!Roll

I'm thinking that if you were to ask somalians, you'd get a different answer.


I have been saying all along that making a living in null-sec is harder...it should be. It's not high-sec with high-secs banks and businesses and carebears.

But more profit=easier to live. Nothing wrong with that. Again, what are logical ways to go about this without just saying "make this more profitable" a la carte by throwing spaghetti at a wall? It might be better to instead say, "we could reduce taxes/increase bounties because of...(insert game related politics based on real life here)" Nothing too granular, just something with a little truthiness to it so it doesn't feel shoehorned into the game by CCP for balance purposes. Assuming it needs really needs to be changed. I am NOT saying it doesn't need to be changed but I do question all the business about null-sec needing to be more profitable when that may not be so.

Numbers and charts would be helpful to back up peoples ideas would be nice and yes this is a game, not real life so we can't be THAT ruthless.

Actually we can, can't we? The schadenfreude null-seccers are as ruthless as they come. Play with your profit margins and taxes all you want, but if low/null-sec isn't fun all your efforts are for naught.

Wishing something was more valuable than it is does not make it so. You won't be able to turn the dookie sundae that null-sec can sometimes be into a banana split by lowering taxes and raising bounties and/or raising taxes and lowering bounties.

That will only change with the attitudes of CCP and the player base.

I am quite sure you are correct about national pride Zim and I certainly have no trouble with the Somali people, I just think their country is a lot less safe than the US and a lot less profitable. Given the choice I would not live there. They would be welcome to come to come here and I would be happy to have them as my neighbors. I will be happy to use any juxtaposition of first world and third world country you recommend as an alternative. I have no issue with the Somali people.

I offer my apologies to any Somalis i inadvertently offended...Oops

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Lord Zim
Gallente Federation
#18 - 2011-11-01 23:13:39 UTC
I wasn't talking about national pride, I was talking more about the somalis necessarily having chosen to live there, or having the option to "just move".

As for the rest, you've got the same topic going in two threads. I'm limiting myself to responding in the other.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Thredd Necro
Doomheim
#19 - 2011-11-01 23:28:42 UTC  |  Edited by: Thredd Necro
Lord Zim wrote:
I wasn't talking about national pride, I was talking more about the somalis necessarily having chosen to live there, or having the option to "just move".

As for the rest, you've got the same topic going in two threads. I'm limiting myself to responding in the other.


That is real life and this is a game. The Somalis may or may not have a choice and they will choose what they choose assuming they have a choice. In this game anyone can move anywhere.

I agree though, I am going to let this thread go to reduce flip-flopping.

Go to https://forums.eveonline.com/default.aspx?g=posts&t=22653

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

mavrick1
waistland prospecters
#20 - 2011-11-02 07:10:36 UTC
well ccp is doing one hell of a job on the game and i have a few ideas for the game but more over the people that want to grief other player just because they get pushed around in real like and really the who thing is that the people what like to play for the fun of it get griefed all the time so really just keep the wanna be pvper in nul sec

under the radar is where i fly i make my isk like very one

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