These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Rubicon Feature List & General Feedback Thread on Singularity

First post
Author
Blod Bladelicker
Ministry of War
Amarr Empire
#61 - 2013-10-11 11:33:07 UTC
I noticed that I was able to MWD with bastion active(0 speed, but increased sig/cap use) Should this not be in such a way that all propulsion mods turn inactive?
Omnathious Deninard
University of Caille
Gallente Federation
#62 - 2013-10-11 12:16:35 UTC
Is there an ETA on when the SOE ships will be available to be tested?

If you don't follow the rules, neither will I.

CCP Goliath
C C P
C C P Alliance
#63 - 2013-10-11 13:06:04 UTC
Gizznitt Malikite wrote:
CCP Goliath wrote:

Superfriends
High sec POCOs
Siphon pseudo silo deployable


Game of Drones
Marauder rebalance
Electronic Attack Frigate rebalance
Rapid Launcher rebalance
ISIS (Ship tree)
Certificate changes


RnB
DX11 by default if supported


Five 0
Warp curves
Interdictor rebalance


Trilambda
New Marauder animations for Kronos, Paladin, Golem
Assets for mobile home, cyno disruptor, cruiser and frigate SOE ships, rapid missile launcher, siphon pesudo silo deployable, command ship hulls, death scene, corpses, incoming stargate jumps, warp disruption bubbles, SMA wrecks, V3 SMAs
Please note that not all of these assets will be connected to their features yet, so while they will be in the client they may not be represented in gameplay at this time.


Earlier SMA wrecks were on the list, hopefully implying SMA's will drop ships as loot in the future... Is this still going to happen?


The assets for the wrecks are in client but the team chose to remove them from the list so as to not confuse people about what is in the client and what is actually testable.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Morwen Lagann
Tyrathlion Interstellar
#64 - 2013-10-11 16:54:23 UTC
Reported a minor graphical issue w/ MJD animations last night - basically, if you scramble someone trying to MJD, the animation continues playing allt he way to the end... including the 'jump' part. (They don't actually jump, though. That would be -bad-.)

Might not really be a bug worth fixing, but it sure looks odd. :P

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Mia Restolo
Royal Amarr Institute
Amarr Empire
#65 - 2013-10-11 16:56:36 UTC
CCP RubberBAND wrote:
...
Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great.
...


You need to check ships with long descriptions such as the T2 or faction ones, the long descriptions almost instantly pop up and obscure the right click menu when using the market order list to buy one for example.

I noticed this happens because the pop up scrolls to the top of the screen, once it can't go any further upwards it fills space down below your mouse pointer too, thus obscuring the entire right click menu that opens to the right of the mouse pointer.

If I want that much information that's what the i info button is for... which btw stood out much better in blue.
DeviantAnt
HUN Corp.
HUN Reloaded
#66 - 2013-10-11 18:56:02 UTC  |  Edited by: DeviantAnt
I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.
Alvatore DiMarco
Capricious Endeavours Ltd
#67 - 2013-10-11 22:30:14 UTC
DeviantAnt wrote:
I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.


Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#68 - 2013-10-11 22:57:51 UTC
i was just on to check the new char selection and test the varg bastion animation and found out that the bastion module cant be linked anymore. now it only shows the db entry number.
Flamespar
WarRavens
#69 - 2013-10-12 04:48:01 UTC
Clicking "view full body" on a characters portrait now causes the game to display the character over a full screen grey background.
DeviantAnt
HUN Corp.
HUN Reloaded
#70 - 2013-10-12 10:33:05 UTC
Alvatore DiMarco wrote:
DeviantAnt wrote:
I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.


Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it.



I see, but you can put the ship into bastion mode and not agress, mainly only tank if you wish. And since the module doesn't give you damage bonus (only optimal and falloff) I think it's just rude to give a weapon agro timer for a minute when you activate it.
TheFace Asano
Caldari Provisions
Caldari State
#71 - 2013-10-12 12:06:35 UTC
DeviantAnt wrote:
Alvatore DiMarco wrote:
DeviantAnt wrote:
I don't if know this is the place to ask it or I'm just blind and was asked elswhere alreaedy, but it is intended that the bastion module gives weapon agro timer? Just asking since it's not really an garessive module.


Indeed it is deliberate. The idea is to make you consider whether or not you really want to activate it.



I see, but you can put the ship into bastion mode and not agress, mainly only tank if you wish. And since the module doesn't give you damage bonus (only optimal and falloff) I think it's just rude to give a weapon agro timer for a minute when you activate it.


with the newer warp speeds rarely do you hit a gate or base with the timer still on as the battleships warp pretty slow now especially compared to a frig.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#72 - 2013-10-12 23:58:08 UTC
Hover text on ships in the market is horribly annoying, making it difficult to navigate and use the menu with the massive pop-ups.

Either make the hover timer 10 seconds, or remove functionality on buy/sell order lists.

Katrina Oniseki

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#73 - 2013-10-13 00:43:47 UTC
Noticed something while messing about with Bastion on a Golem.
Attacked NPC Customs (Caldari) and became perma-jammed, activated Bastion and could lock and attack them however every new cycle of the Bastion Module the ECM would be applied briefly and I would lose all targets.

Golems model also looks a little plastic and unrealistic on the moving parts.

Turelus CEO Utassi Security

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#74 - 2013-10-13 04:20:16 UTC
Flamespar wrote:
Clicking "view full body" on a characters portrait now causes the game to display the character over a full screen grey background.

Bug happened on a win7 client worked correctly on a win8 machine.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Witchking Angmar
Perkele.
#75 - 2013-10-14 22:39:30 UTC
Holding ALT and clicking in space causes camera zoom to reset.
Velarra
#76 - 2013-10-15 05:49:36 UTC
As per: https://forums.eveonline.com/default.aspx?g=posts&m=3717857#post3717857

Sequence of a jump and what's causing the sickness issue.

Within system A

1. Undock from station.
2. Warp to gate, after selecting gate on overview.
3. Arrive at zero on gate.
4. Select gate & click jump button.
5. Camera pans away from ship (from where ever it was facing, as the user last had it)
6. Camera focuses on center of the stargate.
7. Camera lingers for a few moments and rushes quickly toward center of the gate.
8. Within a moment ship is within a black/swhirly/flashing tunnel.
9. Ship arrives in system B after tunnel sequence completes.

Issue exists and is created by forced camera pan during stages 5, 6 and 7 because user can not control the rate of pan. Nor can user necessarily expect precisely from where the camera may pan before stopping, as it centers on the gate.

In stage 9 of the above, having used the "c" option, one can turn off the camera pan/swing that would occur. Equally, one can use "c" to turn off camera tracking/pan at undock. In space when selecting targets, one can use the "c" option to turn off the target tracking.

Yet stages 5-7 are forced. It's kinda cool the first time, but repeated over long treks it's horrible and makes the game unplayable/vomit/nausea inducing.
Ahnn
Space Zombiez
#77 - 2013-10-15 10:02:41 UTC  |  Edited by: Ahnn
I'm sure others have already said it, but just to add another voice...

First, the good:

The accelerate/decelerate into and out of warp changes are fantastic. Been needed for a long time.

The bad:

Battleships didn't need to have their max warp speed dropped by a third. Like seriously, they really didn't.

The acceleration/deceleration changes are more than enough to make sure that a Battleship running away is going to get caught. No need to nerf their max speed, too.
dethleffs
Immortalis Inc.
Shadow Cartel
#78 - 2013-10-15 10:44:33 UTC
Tooltips in market but especially on the dscan panel are very annoying and (at least for dscan) totally unneccessary
Krin Malatai
Sebiestor Tribe
Minmatar Republic
#79 - 2013-10-16 02:58:38 UTC
CCP RubberBAND wrote:
Dullmeyr Prodomo wrote:
The mouse-over pop up inside the market window is remarkably annoying. Assuming you will insist on it, please restrict it to the left column if possible.

Performing a u-turn with an inty looks...awkward. What is it?

Ship Tree looks cool.


Made a defect for the tooltip pop up. Ships look okay to me, not sure what looks awkward about them (probably just a result of balance changes). More ISIS feedback would be great.

Omnathious Deninard wrote:
I take it the SOE ships and the personal mobile space yurt were pulled just before deployment?


SoE Ships are just not ready. You can see the work in progress. Please note graphics are PLACEHOLDER.



I would like to second both of these points. Any pop up can be incredibly annoying, but the market window pop up is the WINNER of that contest.
Another pop up I would like CCP to deal with is the celestial symbol stacks in space. I think a one second delay (or configurable delay) would fix that problem.

The Ship Tree is super nice. My compliments to the chef!
TheFace Asano
Caldari Provisions
Caldari State
#80 - 2013-10-17 14:15:40 UTC  |  Edited by: TheFace Asano
When is the new iteration of changes CCP Yitterbium announced for mauraders coming to SiSi? Also it would be great if we had some sort of post or sticky that is patch notes for SiSi.