These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

T2 hybrid ammo after winter expansion

Author
Hidden Agent
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2013-10-02 01:48:22 UTC
So I just read the Dev blog about the skill changes for tech 2 turrets but they said nothing about the ammo. Any ideas on whether they are adjusting those requirements as well. I would love some clarification on this since I'm currently planning t2 large hybrids.
Thaddeus Eggeras
Urkrathos Corp
#2 - 2013-10-02 02:42:21 UTC
Have a link to the Dev blog?
Hidden Agent
Dark Venture Corporation
Kitchen Sinkhole
#3 - 2013-10-02 02:46:55 UTC
Roime
Mea Culpa.
Shadow Cartel
#4 - 2013-10-02 03:19:23 UTC
Yes, of course they will fix the ammo as well,

.

Baggo Hammers
#5 - 2013-10-02 03:19:24 UTC
Do you mean will you be able to use T2 ammo? Of course.

If you don't know where you're going, any road will take you there.

Nalha Saldana
Aliastra
Gallente Federation
#6 - 2013-10-03 10:21:25 UTC
T2 ammo uses the same skill as T2 guns so they cant change one without the other.
Jacob Holland
Weyland-Vulcan Industries
#7 - 2013-10-03 12:29:29 UTC
Nalha Saldana wrote:
T2 ammo uses the same skill as T2 guns so they cant change one without the other.

They can...
But I doubt they will.

The changes remove the requirements for Small Blaster/AC/Pulse...etc Specialisation from Medium Blaster/you get the idea Specialisation and the requirements for Medium *insert weapon type here* Specialisation from Large - In fact there is no direct change to the skill requirements for the turrets or the ammunition, just the prereqs for those skills.

(As I recall, at least - work blocks devblogs so I can't check).
Naradius
Federal Navy Academy
Gallente Federation
#8 - 2013-10-05 05:04:47 UTC
Jacob Holland wrote:
Nalha Saldana wrote:
T2 ammo uses the same skill as T2 guns so they cant change one without the other.

They can...
But I doubt they will.

The changes remove the requirements for Small Blaster/AC/Pulse...etc Specialisation from Medium Blaster/you get the idea Specialisation and the requirements for Medium *insert weapon type here* Specialisation from Large - In fact there is no direct change to the skill requirements for the turrets or the ammunition, just the prereqs for those skills.

(As I recall, at least - work blocks devblogs so I can't check).


Pretty much this - if you have the spec skill to fit a TII turret, then you'll be able to use TII ammo, if not, then you won't.

From what I can make out from the dev blog, turret skills will be similar to how missile skills can be trained now.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams