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The two basic No-Gos of Eve

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Author
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#21 - 2013-10-02 06:29:05 UTC
I agree with you OP, i would love to see a true rich and exciting WiS, with some missions, some social interaction, some exploration, crafting materials, etc...
I would enjoy to play it with my pilot character, and after all, it's what CCP promised. But they have blatantly lied to us, leading to two catastrophs in one :
1) They have released the most shamefully useless expansion of all the history of the video games (Incarna), leading to the biggest riot ever seen in the history of the video games (for now, because i bet the next one will also concern EVE... dunno why, just a feeling Roll).
2) Doing that, they have killed the project WiS, or maybe we will get some crumbs again in a few years.
Ishtanchuk Fazmarai
#22 - 2013-10-02 06:57:50 UTC
Mr Epeen wrote:
Eggs Ackley wrote:
Hey there is always Secret World.

Why do you have to walk in stations to interact with others? Is this fashion week?


By the same token, why do you need to see a ship to have combat?

EVE could save a bundle by scrapping what they have and making each system into a Checkers board. Immersion be damned!

Some of you people are just too much!

Mr Epeen Cool


Text-based EVE NAO!

Roses are red / Violets are blue / I am an Alpha / And so it's you

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#23 - 2013-10-02 07:54:51 UTC
Jered Hakaaros wrote:
1) Can I walk in stations and interact with other players?
2) Can I pilot my ship directly?


1) Yes. The chat function still works while you are walking in stations. As well as market, scamming, declaring war, joining a corporation, and other methods of interacting with other people.
2) Yes. Double-click in space in the direction you want to go.
Solstice Project's Alt
Doomheim
#24 - 2013-10-02 08:04:14 UTC
Not only can you doubleclick in space for manual piloting,
there are keybinds for acceleration and decelleration.

Not "full speed" and "halt", but actual acc- and decelleration.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Jered Hakaaros
Viziam
Amarr Empire
#25 - 2013-10-02 08:15:56 UTC
Abdiel Kavash wrote:
Jered Hakaaros wrote:
1) Can I walk in stations and interact with other players?
2) Can I pilot my ship directly?


1) Yes. The chat function still works while you are walking in stations. As well as market, scamming, declaring war, joining a corporation, and other methods of interacting with other people.
2) Yes. Double-click in space in the direction you want to go.


Heh, you do not have to convince me :) Im playing this game aint I? Im talking about a great number of potential newcomers. Yes, we have a slowly growing playerbase and thats cool I suppose. For Eve, this might be enough. Is it enough for all other projects CCP has planned? Is it enough to support Dust (which apparently isnt going anywhere), Valkyrie, WoD and an evergrowing New Eden? When I look at the change-logs for Odyssey and the planned ones for Rubicon, I fear that answer is no.

Odyssey made some old players coming back to see the changes, Rubicon will do that too. But what about truly new players, our future legacy? They dont care about exploration changes or High-sec POCOs, because they wont know about any of those things unless they have actually played Eve for a while. So how can we get them to that point?

WiS might be cosmetic, and yeeeah we all know its about "spaceships", old argument there. But a game isnt simply about spaceships, its about immersion. The more players can identify with the game world, the more they feel at home there, and the more likely they are to stay. Yes, it is that simple. Of course, you can all downplay this argument, maybe because you do not want to get your hopes up, maybe because you want to stay elitist, but unless some major change in immersion happens, Eve will continue to alienate the great majority of potential fresh meat.
Luwc
State War Academy
Caldari State
#26 - 2013-10-02 08:28:05 UTC
Prince Kobol
#27 - 2013-10-02 09:32:39 UTC
Whilst having walk in station might be good eye candy, they need to have an effect on game play otherwise what is the point?

Having them for the sake of having them is just a waste of manpower which is better spent on other things

Hra Neuvosto
Party Cat Enterprises
#28 - 2013-10-02 09:34:14 UTC
wasdwadsdwadwadasdwadwsdaadsasd
Skeln Thargensen
Doomheim
#29 - 2013-10-02 09:37:28 UTC
The Greenmachine Greenmachine wrote:
dude what are you talking about...

the oculus rift is more useful in this game than any other...

I can see more spreadsheets at 1 time


z-axis mang. profit cubed.

forums.  serious business.

Mythrandier
Solace Corp
#30 - 2013-10-02 09:45:09 UTC
Jered Hakaaros wrote:
The games growth would rise significantly, and, not to forget, this is the key feature to finally improve on that dreadful female-player rating, which would open Eve up to a whole new crowd of players.

Smells like special pleading to me, but I’ll give you the benefit of doubt and ask you to present the evidence you have for such a bold statement.

Rhes wrote:
Jenn aSide wrote:
The OP might think it's a good thing to trade dedicated players (many of whom buy multiple accounts to do even more things in space) for people who aren't interested in the main theme of EVE online (SPACEships), but I think the idea is dumb.


I remember when SOE tried to trade the existing players of Star Wars Galaxies for new players...it didn't work out so great for them. Same thing would happen to Eve.


As old SWGvet, I could not agree more.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#31 - 2013-10-02 10:03:34 UTC
Eve Online is not a spaceship game even though we get to spin them in our hangers and fly, er, I mean, click our way through space.

It's an economic simulator.

It's a very well done economic simulator, don't get me wrong. But let's not lose sight over what this game actually is.

Bring your possibles.

Jered Hakaaros
Viziam
Amarr Empire
#32 - 2013-10-02 10:09:24 UTC  |  Edited by: Jered Hakaaros
Quote:
Smells like special pleading to me, but I’ll give you the benefit of doubt and ask you to present the evidence you have for such a bold statement.


Special pleading is one way to put it. If I would do such a thing, I would plead for Fast-Food gaming to end. Eve is the perfect game to accomplish that, and it saddens me to see that so many players, male and female alike, are being put off on their first day for reasons which could be dealt with quite straightforward.

I have shown Eve to a good fifty people over time, half male half female. All of them found the concept and the game itself to be fascinating, but only one of them has decided to actually play. Why is that?

The males were more offputt by the lack of "direct control", however this is simply a matter of distinguishing Eve as a strategy game from so called space-shooters. I for one would not change a thing about that. The lack of WiS was more of an extended disappointment.

The female part of the equation however - they were immediately offput by the lack of avatar interaction. As one nice lady in particular put it: "The game is alive, but the players cant live in it."

That is all the evidence I have. Going from that and my own feelings, I stand by this, bold as it may be: Give players a means to really be able to LIVE in New Eden, and we will need far more than one Rookie Help channel.

Edit: Added quote
Prince Kobol
#33 - 2013-10-02 10:14:52 UTC  |  Edited by: Prince Kobol
Jered Hakaaros wrote:
Quote:
Smells like special pleading to me, but I’ll give you the benefit of doubt and ask you to present the evidence you have for such a bold statement.


Special pleading is one way to put it. If I would do such a thing, I would plead for Fast-Food gaming to end. Eve is the perfect game to accomplish that, and it saddens me to see that so many players, male and female alike, are being put off on their first day for reasons which could be dealt with quite straightforward.

I have shown Eve to a good fifty people over time, half male half female. All of them found the concept and the game itself to be fascinating, but only one of them has decided to actually play. Why is that?

The males were more offputt by the lack of "direct control", however this is simply a matter of distinguishing Eve as a strategy game from so called space-shooters. I for one would not change a thing about that. The lack of WiS was more of an extended disappointment.

The female part of the equation however - they were immediately offput by the lack of avatar interaction. As one nice lady in particular put it: "The game is alive, but the players cant live in it."

That is all the evidence I have. Going from that and my own feelings, I stand by this, bold as it may be: Give players a means to really be able to LIVE in New Eden, and we will need far more than one Rookie Help channel.

Edit: Added quote


If people complain about the lack of direction then WIS is not going to solve that problem, in fact nothing really is.

That is just a typical theme park MMO player who wants their hand holding and quests telling them to kill x things.

As for "The game is alive, but the players cant live in it." how will that be solved by just WIS?

Hence I go back to my last comment that unless you have something in WIS that can effect the game then there is no point ot hem.
Rhivre
TarNec
Invisible Exchequer
#34 - 2013-10-02 10:29:41 UTC
The "WiS would be for females" is kind of a strange argument, given the amount of time males in this game have spent doing outfits etc for avatars.

Lack of direction is something that takes adjusting to. It took me about 2 years to find my little corner in Eve that I like, preceeded by 2 years of having an idea then trying to do it all at once and burning out on it....eve is not a "This plan will come to fruition in 2 weeks" sort of game (usually) and this takes some getting used to, as does the "Do whatever you want".

WiS would indeed be awesome, if it was delivered with the ideas that we were sold on. It would be cool to walk around and see the other pilots I have spent so many years interacting with, hang out in player run bars, have player brawls fueled by alcohol, backstabbing player run customs agreements.....oh, and of course, turn the market into an Argos like thing where you have to carry your purchases to your ship ^^

I have tried to get people to play many games....eve is not unique in people not liking it when they play it. The Secret World is an awesome game, as are the other MMOs I play, and yet, for various reasons, my friends do not always get as excited about them as I do (This is because they have awful taste, naturally!)
Mythrandier
Solace Corp
#35 - 2013-10-02 10:30:29 UTC  |  Edited by: Mythrandier
Jered Hakaaros wrote:

That is all the evidence I have. Going from that and my own feelings, I stand by this, bold as it may be: Give players a means to really be able to LIVE in New Eden, and we will need far more than one Rookie Help channel.


“Feelings” do not count as evidence I’m afraid. As to your 50 mates who tried the game… I’ve shown eve to about 10 people, 6 of them are still playing 2 years later.
I don’t think people not being interested in EvE has ANYTHING to do with WiS or space controls. Its simply, as Prince Kobol said, most gamers want their hands held, they want easy games like WoW and CoD that give instant gratification.
That is not EvE, anyone with that mindset will never enjoy this game. This is a game for those of us who enjoy challenge, who like adversity and who thrive and fighting to succeed.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." -  D. Adams.

Amhra Rho
Accujac Elimination
#36 - 2013-10-02 10:43:03 UTC
Gaellia Bonaventure wrote:
Eve Online is not a spaceship game even though we get to spin them in our hangers and fly, er, I mean, click our way through space.

It's an economic simulator.

It's a very well done economic simulator, don't get me wrong. But let's not lose sight over what this game actually is.

The beautiful spreadsheet.

There's real reasons why your Eve character doesn't do /dance.

Jered Hakaaros
Viziam
Amarr Empire
#37 - 2013-10-02 10:57:25 UTC
Mythrandier wrote:
Jered Hakaaros wrote:

That is all the evidence I have. Going from that and my own feelings, I stand by this, bold as it may be: Give players a means to really be able to LIVE in New Eden, and we will need far more than one Rookie Help channel.


“Feelings” do not count as evidence I’m afraid. As to your 50 mates who tried the game… I’ve shown eve to about 10 people, 6 of them are still playing 2 years later.
I don’t think people not being interested in EvE has ANYTHING to do with WiS or space controls. Its simply, as Prince Kobol said, most gamers want their hands held, they want easy games like WoW and CoD that give instant gratification.
That is not EvE, anyone with that mindset will never enjoy this game. This is a game for those of us who enjoy challenge, who like adversity and who thrive and fighting to succeed.


6 out of 10, thats awesome!

But you are still getting my point wrong. I love this game, I dont want to change it, just add to it. May they be players who need hand holding or players who are looking for challenge, when you first try a game you dont know what it has to offer. What counts then is first impression. That first impression is where Eve loses most of its potential new members.

Why do we have Captain Quarters? They dont add anything to the game, they eat up the graphic card like nothing else in the game, and they do not even provide additional interaction. And yet, beginning this game as a newb and seeing your character sitting on this comfortable couch watching Space-News just adds so much to the immersion than simply waking up in a cold station window with Aura trying to text-kill you, as it was before. Looking at the incredible rise in new players since this feature has been added, I cannot help but feel this has a valid contribution. WiS is the next logical step.
Rhivre
TarNec
Invisible Exchequer
#38 - 2013-10-02 11:01:55 UTC
I think the revamping of the New Pilot Experience has more to do with new players than CQ.
Maaaaowm Ogeko
Pandemic Horde High Sec Division
#39 - 2013-10-02 11:27:49 UTC
Jered Hakaaros wrote:
I have shown Eve to a good fifty people over time, half male half female.



Not to be rude, but I seriously call BS on this. You're either making this up or you're the creepiest person ever who hangs out at a public computer playing EVE, grabbing the attention of anyone who will listen to show off your favorite !! video !! game !! And of course everyone makes excuses and gets the hell away as fast as possible.

The Spod
Center for Advanced Studies
Gallente Federation
#40 - 2013-10-02 11:29:53 UTC
Made me post here with "why do we have captain quarters".

You're right, it's a graphics sink and most players probably have it off by default (needs statistics). The next logical step is not to add, but to take away this pain in the ass.

Get rid of captain's quarters. Just ditch it, it adds nothign to the game and eats resources. Do the same for Dust merc quarters which just increases loading times while being mandatory.