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[Rubicon] New certifcates review

First post
Author
Mashie Saldana
V0LTA
WE FORM V0LTA
#41 - 2013-10-03 15:31:51 UTC  |  Edited by: Mashie Saldana
How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.

Amarr Command Ship is missing from the spread sheet.

Also keep the rigging level 5 requirements for mastery 5.

Also Hull Tanking is missing...
Gospadin
Bastard Children of Poinen
#42 - 2013-10-03 18:38:16 UTC
Mashie Saldana wrote:
How about a leadership certificate? It would be nice to be able to show off the worst skill in game to skill for which is the Fleet Command level 5 skill that most people only trained to get the Fleet Co-Ordinator - Elite certificate.

Amarr Command Ship is missing from the spread sheet.

Also keep the rigging level 5 requirements for mastery 5.

Also Hull Tanking is missing...


It'd be nice if when you hovered your mouse over a cert that you didn't have yet, the client calculated what the benefit would be for having that certificate and updated your fitting window with the yellow text, similar to what happens when you hover over a module in your inventory with the fitting window open.
Tlat Ij
Hedion University
Amarr Empire
#43 - 2013-10-03 23:15:21 UTC
CCP Ytterbium wrote:
As mentioned in the Certificate Dev Blog, we are bringing in new certificates for Winter.

This thread is for you to have a look at how they are edited, which skills are inside and in which order.

For this, we are going to use external application for you to look at an Excel Sheet with all the changes.


How to get the file:


  1. If you haven't, please read the Certificate Dev Blog first.

  2. Go to this link.

  3. Don't try to read the file from the window that pops-up, it's garbled data since Google Docs doesn't like Excel formatting apparently.

  4. Instead, in the upper-left corner, go to "file" and then select "download"

  5. Save the file to your hard drive, and open it.


OMG Ytterbium, the file is full of stuff and I'm getting lost! Please help us, Ytter Wan Kenobi, you are my only hope:


  • The "Certificates" tab lists all the revamped certificates. Each certificate is listed with a colored header depending on their type. Under each certificate you can see the various skills needed to unlock each level.

  • Still under the "Certificates" tab, you also have a small colored chart that lists all the certificates by category.

  • The "descriptions" is just me writing a bunch of non-finalized text. Pass your way as they are not official right now.

  • The "Amarr", "Caldari", "Gallente", "Minmatar", "ORE", "Pirates", "Special & Utility" tabs list all the ships that the previous certificates have been assigned to, by mastery level. To quickly find a ship, press CTRL+F and type the name you want (you still need to be in the proper tab)

  • For example, if you look at the "Oracle", under the "Amarr" tab, you will see it has the Large Energy Turret Certificate, Armor Tanking, Shield Reinforcement (level5 mastery only), Targeting, Navigation and Core Ship Operation Certificates. Since Masteries match the Certificate level, that means the Oracle would get for Mastery level 1 for all Certificates level 1 mentioned above (except shield reinforcement, which is not listed until level5).


Some things to keep in mind when looking at this:


  • This is based on an internal document, so expect typos, and not perfect formatting.

  • Elite / level 5 Certificates and Masteries are supposed to be extremely demanding. Unlocking one means you have trained all the skills affecting this particular field, even more or less relevant skills tied to rigs.

  • We are aware that some skills may not be relevant to you personally, or your specific gameplay / activity type. It is absolutely impossible to make this list perfectly match everyone needs: certificates listed there are supposed to be a general guiding tool for players to follow, not a precisely attuned tool for specialized corporations (that's where corporation created certificates would come in handy).



Confused? Lost in the dark with no ammo left in the shotgun and surrounded by creepy sounds? Just wait until this is released to Singularity to bypass this file and directly look at this from the EVE client.

I rate -5billion. New certs have a complete lack of Hull Tanking Elite.

Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.
Gospadin
Bastard Children of Poinen
#44 - 2013-10-04 13:49:37 UTC
Tlat Ij wrote:
I rate -5billion. New certs have a complete lack of Hull Tanking Elite.

Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.


I agree with the comment on level 5 for mastery.

I'd like to see Hull Tanking in there, and freighter mastery should require hull and armor tanking mastery.

Not sure why it was worth -5 billion though
Seirsan Hamabu
Ka'ra Shabuir Inc.
#45 - 2013-10-04 20:11:09 UTC  |  Edited by: Seirsan Hamabu
RE: the Manufacturing Cert.

I might be missing it but I do not see capital construction anywhere.

Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.

This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.

Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.

Also with the Science skills such as Graviton Physics I'm not aware of any reasons on the manufacturing side of things to have those skills all the way up to level 5. Yes you might have them at 5 for the research or datacores certificates, but as far as manufacturing the highest any of those need to be is at level 4 and that is for making advanced capital ship components, and the subsystem technology skills.
Kadl
Imperial Academy
Amarr Empire
#46 - 2013-10-04 23:03:49 UTC
Seirsan Hamabu wrote:
Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.

This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.

Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.


I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing.
Seirsan Hamabu
Ka'ra Shabuir Inc.
#47 - 2013-10-04 23:14:58 UTC
Kadl wrote:
Seirsan Hamabu wrote:
Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.

This is for two reasons, 1 is the fact that you really need Production Efficiency at 5 before you can start to really manufacture a lot of goods at a comfortable profit.

Reason 2: beyond Production Efficiency 5 you start into capital construction and that could be put into the last two levels along with outpost construction and the other ship manufacturing skills.


I would imagine Production Efficiency 5 should be at level 2. That seems to be the first piece of advice for anyone looking to start manufacturing.


Yeah that probably would be a better placement.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#48 - 2013-10-05 15:11:07 UTC  |  Edited by: Jeanne-Luise Argenau
Tlat Ij wrote:

I rate -5billion. New certs have a complete lack of Hull Tanking Elite.

Also to everyone saying things like "why do they recommend lvl5?", crack open a dictionary and learn what mastering something means.


i agree with u on that, also then level 4 certs should have as condition weapon spec 4 and rigging 4 and those not at level 1 that should move to level 3 cert then. The only reason why i said mastery at lvl 5 is tad overboard for so little gain is because of going straight from 1 to 5

Seirsan Hamabu wrote:

Also based on effectiveness might I recommend moving Production Efficiency 5 into one of the lower levels for this cert. Possibly put it down at the level 3 category.


i agree with 3 and at a level 2 cert it should have production efficiency maybe at 3
Niko Lorenzio
United Eve Directorate
#49 - 2013-10-05 15:54:11 UTC
I am still in favor of allowing users/corps to create and share their own certificates. Although I guess custom certificates wouldn't be much help to lonely noobies and I think this is what you're aiming for with this system.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Kithian Hastos
Divinum Immortalis Unlimited
#50 - 2013-10-06 20:01:50 UTC
I admit that I have not yet taken the time to check out the certificates myself.

But as a player who is interested in manufacturing and trade, I am disappointed at the comments of those who have read the masteries related to production. It seems like CCP invested a great deal of effort into planning ship masteries, and very little effort into planning industry masteries.

I hope that the final iteration that hits Tranquility will be more thought out.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#51 - 2013-10-06 20:10:29 UTC
CCP ytterbium and colleges atr trying to get the excellence award but I have to tell you guys, despite all the good stuff upcoming, welp, we're not there yet mkay?

Non the less, excellent. Keep the good work going on bases, on small like bigger stuff, this is the good choice.

Thank you very much despite at some point we might disagree on a little ' or , thing is, you're doing it right.

removed inappropriate ASCII art signature - CCP Eterne

jules88
Lords of Entropy
#52 - 2013-10-07 15:45:37 UTC
Hi there,

I just had a look at the new certificate system and so far I really like it. I sitting in my ceptor experimenting with the new warp acceleration curve and noticed a little thing, that doesn't fit in that good (yes, in the cert system, not the warp machnics)

In order to get the level 4 mastery for my malediction, it is neccessary to train Micro Jump Drive Operation III.
IMHO, this doesn't fit, as you are not able to use a MJD on a ceptor.

I understand, that the Navigation Certificate is supposed to be valid for all kinds of ships (including BS, Marauders and Black Ops, which could fit the MJD) but maybe another differentiation would be sensible at that point.

In example, the certificate requiring MJD-operation III could be Battleship Navigation.

thanks for your time

so far

Jules
stoicfaux
#53 - 2013-10-07 15:59:18 UTC
Now that it's live on sisi:

#2Posted: 2013.10.07 15:25 | Report | Edited by: stoicfaux
1. Certificates: Too much clicking.

1.1 Click Skills, click the Certificates tab, click to expand the Drones category, click the info button for 'Combat Drones' which opens a pop up window...

1.2 If you click on and expand the Engineering category, you have to click on a tiny info button (that is faaaaar to the right on a large monitor and thus somewhat non-obvious to see) in order to see the the details for say 'Capacitor Emission'.

Ideally, you should just click on a certificate sub-category and it automatically pops up the info for it, e.g. click to expand Engineering, click anywhere on the Capacitor Emission bar to get its popup.


3. Drones needs a sub-category for sentry drones and the EW drones.

3. Time to train. It would be nice to have a time to train on the Levels tab. I see the time to train on the roll-over popup, but a "total time to train" field would be nice. Having a 2nd column for time to train per individual skill would be peachy as well. So "overall time to train" and "column for individual time to train".

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

MeBiatch
GRR GOONS
#54 - 2013-10-07 16:15:32 UTC
one thing that bugs me is to get marader to lev V i need compensation skills for non affecting sensor types... please fix this

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

chrome diopside
Redemption Road
Affirmative.
#55 - 2013-10-07 16:16:32 UTC
Ok, so the certs are going to drive me crazy - well my OCD crazy anyway lol.

Suggestions:

When looking at Mastery levels on actual ship hulls, I think it should also reflect your level of the ship skill - the idea that you could be showing a mastery level of V on an Ares, yet potentially only have Interceptor I... is kinda ridiculous.

Still on the Ares - Mastery V requires Targeting Mastery V - which requires Adv Target Mgmt V : given the Ares can't lock 12 targets - ever - why on earth should that be relevant? You need to actually reflect skills for the ship, surely. Things like Adv Target Mgmt levels above 3 should only be included on capital mastery levels.

On a similar note, Mastery V for a Vargur takes no account of the new skill requirement for the Bastion mod - it really should. In theory Mastery V on a HIC should require Graviton Physics V - being able to use the t2 infinite point. Mastery should mean just that.

ECM Mastery V requires Target Breaker Amplification V - which is a skill that only affects a single mod, that I find it hard to believe anyone ever uses. Sigh.

Tackling Mastery V only requires Navigation II - seriously? I'd have thought being able to catch your target was a fairly major part of the tackling role...

Core Ship Operation Mastery V only requires Mechanics III - surely that should be V, also Hull Upgrades V. Core ships skills (to me) are those which affect the hull before you fit a mod - which makes hitpoints important - be they shield, armor or hull. Shield Mgmt and Ops V should be in there also.

I do see that to put in this kind of individuality would be a coding nightmare. I do. But maybe Mastery V for an Interceptor should require Targeting IV not V? Or have a Capital Targeting Mastery including Adv Targeting Mgmt V - and leave it off Targeting Mastery beyond level III?

Also if you're going to put Rigging V skills into Mastery V levels, then might I suggest Jury Rigging IV rather than III, given you need that skill at IV to fit t2 rigs.

And, as has been said elsewhere, it would be really nice if the industry skillpaths could have more specialised Masteries - T2 production, T3, T1, Storyline, Capital etc etc.

I also miss the Turret Control Elite cert - missing the Mastery V on the individual turret due to leaving specialisations at IV, I can live with - but I did like the cert that acknowledged I'd maxed out all the gunnery subskills. Sad panda.

I realise I've made it complicated - I'm sorry. To my mind though, Mastery V of a ship should reflect that you'd taken the ship skills, the core skills and all the mod/rig skills to V.... for that hull type. You can make that super-hard with relevant skills like drone specs to V, gunnery/missile specs to V - but don't throw in stuff that bears no relation to the hull - like the ability to lock 12 targets for an Interceptor, and don't leave out important mod skills like the Bastion skill req for the Marauder, or Jump Portal Generation for the Black Ops.
stoicfaux
#56 - 2013-10-07 18:08:01 UTC
CCP needs to crowdsource the certs to get a "realistic" set of certs that everyone can agree on... err wait. Ok, just implement custom certs. I can envision RvB or EveUni with public certs for the masses as being pretty cool and useful.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aethlyn
Brutor Tribe
Minmatar Republic
#57 - 2013-10-07 18:47:28 UTC
Yep, I feel similar. Out of interest I checked a few ships and it seems like I have pretty much any Mastery in the game at level 1 only, simply due to not training all Sensor Compensation skills (as well as the MJD skill). Others I'm missing due to not perfected drone skills, but that's far more reasonable than the others. I guess the Targeting certificate should be split by race similar to how guns are split. Same might apply to Navigation: Create two certificates; that's not too much IMO, maybe even three (unless there are three already): Navigation (all ships below Battleships), Battleship Navigation (Battleship hulls), and Capital navigation (obviously everything bigger than Battleships; i.e. everything affected by Advanced Spaceship Command).

Looking for more thoughts? Follow me on Twitter.

Marcel Devereux
Aideron Robotics
Aideron Robotics.
#58 - 2013-10-07 20:05:20 UTC
I was a little angry when I logged onto SiSi today to look at ISIS. I was hoping to see a nice screen with a bunch of "V"'s for the Gallente ships. I was a bit shocked when all I saw were "II"'s scattered across the board.

After digging into it, I can't have mastery above 2 in any Gallente ship unless I train up the sensor comp skills of the other races above three (I only have them at 2 ;-( ). I found this a little odd. I clicked on the Comet to see what else I was missing to get a higher mastery. I was again shocked to find out that I need MJD V to get mastery level V for my Comet!

Correct me if I am wrong, but I thought the whole point of this system was to let players, especially new players, have an idea of what to train for to "master" a ship. Right now you have have achievements to unlock that have no bearing on the actual ship. Shouldn't these reflect the needs of the ship rather than just being something arbitrary? This system is pretty much useless if it does not.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#59 - 2013-10-07 21:24:14 UTC  |  Edited by: Garviel Tarrant
Almost all the ships require you to have skills that have nothing to do with that ship

To max out an executioner you need sensor compensation skills from all the other races and ******* micro jump drive.

This system seems to be flawed..

I'm ranked as 2 in flying a comet? Over my dead body!

Like i would list things that don't make sense, but pretty much every ship i've looked at has a requirement that doesn't make sense.


Edit: the way you made the certificates more sensible is great, But it doesn't really work for putting them as "Levels of awesomeness" on ships, because i really really don't need all ecm compensation skills to fly a rupture well... thats just dumb and confusing for new players.

Edit 2: I'm quite sure i deserve to be at least level one in using BC's even though i don't have warfare link skills, seing how i fly them all with maxed stats -_-

BYDI recruitment closed-ish

Allandri
Liandri Industrial
#60 - 2013-10-07 21:38:20 UTC
They have said ISIS isn't completely finished yet on SiSI due to the rush to get Rubicon out early for testing