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Player Features and Ideas Discussion

 
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'Mastery' tab for Modules

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-09-30 19:29:50 UTC
If you do not already plan to do so, please include the new Mastery tab on modules whose performance is affected by skills other than those required to operate the module. Example below:

Target Painter II

Required Skills:
  • Target Painting IV

  • Affecting Skills:
  • Frequency Modulation
  • Long Distance Jamming
  • Signature Focussing



  • It might also be an idea to include a list of implants which affect the performance of the module, and a list of ships which have a bonus to that module.

    Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

    Maximus Aerelius
    PROPHET OF ENIGMA
    #2 - 2013-09-30 22:04:29 UTC
    You may get a better response posting in the Dev Sticky thread mate.
    Caldari 5
    D.I.L.L.I.G.A.F. S.A.S
    Affirmative.
    #3 - 2013-10-09 05:06:26 UTC
    Supporting a Good Idea, will definitely help out the new guys, reduce the learning cliff etc