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Skill Discussions

 
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Balance Skill Training Time

First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#1 - 2011-10-31 18:00:52 UTC
Currently the ammount of SP to train from level 1 to level 4 is only 17.7% of the total needed to train a skill, this means that 82.3% is in level 5 which makes for very long training times for one level, it could be possible to readjust the sp requirements for each level so the time is balanced throughout all 5 of the levels, tiered still, but distrubited. On a related note this change would renable the ship and module tiering that skill levels currently attempt to do.

If you don't follow the rules, neither will I.

Zhilia Mann
Tide Way Out Productions
#2 - 2011-10-31 19:16:18 UTC
Omnathious Deninard wrote:
Currently the ammount of SP to train from level 1 to level 4 is only 17.7% of the total needed to train a skill, this means that 82.3% is in level 5 which makes for very long training times for one level, it could be possible to readjust the sp requirements for each level so the time is balanced throughout all 5 of the levels, tiered still, but distrubited. On a related note this change would renable the ship and module tiering that skill levels currently attempt to do.


Short answer: this is working exactly as intended.

Long answer: the EVE skill system is built around tradeoffs and diminishing returns (the same is true of meta level prices, really). The last level of a skill represents complete mastery of that skill, and it has only a marginal benefit. You have to make a choice: either train 3.5 skills to level 4 or one skill to level 5 (assuming they are all the same rank). This is a choice between diversifying or specializing, and both are valid options in many cases. It also allows a player to pick up the ability to do lots of things in a relatively short amount of time -- and so is good for new players. The last level of a skill is often not "worth it" for a character who isn't deeply specialized -- so skip it. In fact, skills without ancillary benefit at level 5 (access to a T2 mod or an additional skill) are often seen as very good candidates to leave at 4 or lower.

It's a good system. Players get to choose whether to specialize deeply or diversify their abilities. You can glance at someone's skill set and see something about what they value. And if someone does value specialization, you can bogle at why, for instance, anyone would choose to train Amarr drone spec 5.
Shivus Tao
Brutor Tribe
Minmatar Republic
#3 - 2011-10-31 19:21:16 UTC
This would be terribly new player unfriendly. You thought 4 days to racial cruiser 4 when starting out was bad, imagine if it took the same 4 days to train levels 1 through 3. Additionally 5 in any skill is supposed to be for pure specialization or prerequisite purposes, hence the long training time.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2011-10-31 22:16:01 UTC
I actually find it quite pathetic that I was able to train into a battle ship in 9 days. The ships are tiered to represent a difficulty between each ship, not a few hours of training. The "each ship has its unique purpose" would also mean each ship would require the same level skill to fly, which is not the case. @Zhilia there will always be skills that are pointless to train to level 5, take the ore processing skills, after level 3 you are refining at 99.5% efficiency, you need level 4 to use T2 mining crystals, what is the point of training to level 5, even the compression BPO only require level 4.

If you don't follow the rules, neither will I.

Shivus Tao
Brutor Tribe
Minmatar Republic
#5 - 2011-10-31 22:45:18 UTC
Yes you can train into a battleship in 9 days. Your support skills in said ship would be pitiful however. Until you invest a month or two at least into just support skills for a battleship it's not worth flying in the majority of situations. That month or two does not include the time required to train T2 battleship weaponry/drones which practically makes a battleship what it is. A geddon, apoc, or baddon without scorch is not a geddon, apoc, or baddon. A domi without Ogre II's or Garde II's is not a domi. A phoon without torpedoes 5, maxed missile support skills, large autocannon 5, good autocannon support skills, T2 heavies and good drone support skills, and good armor skills, is not a phoon.

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2011-10-31 23:04:16 UTC
That is true, and I am not suggesting change skill requirements for modules and ships, but in that said situation, what do you plan on doing during the 30 days it takes to train sentry drone interfacing 5 and then another 30 d.ays to heavy drone operation 5. Adjusting skill training time to something along the lines of
Level 1 = 1/15 SP
Level 2 = 2/15 SP
Level 3 = 3/15 SP
Level 4 = 4/15 SP
Level 5 = 5/15 SP

The SP requirements would not change for each skill, just the amount needed at eadh level. A little longer for level 1-3 and about the same for level 4 and a bit less for level 5.

If you don't follow the rules, neither will I.

Fedimart
Doomheim
#7 - 2011-10-31 23:34:23 UTC
I sure hope they don't change the way skills are learned. It's not broken so don't fix it. Right now someone can be able to get decent skills in something with a moderate time investment. If you want to specialize in a skill or get really good at it you should have to invest a significant amount of time. No it doesn't need to take 15 days to Battleship 2 nor do they need to make it take 10 days to 5... It's not broken so don't fix it! If you're bored and want to fix something fix drones!
Cunane Jeran
#8 - 2011-11-01 01:52:52 UTC
I like the current system, very easy to try something new, get into a larger ship, but to do it well is a considerable investment in time. As for the Ore skills to level 5, it does have a use if your forced to use the 30% base refine stations, but generally there is always a better option.
Fanner
Doomheim
#9 - 2011-11-01 12:16:33 UTC
Omnathious Deninard wrote:
That is true, and I am not suggesting change skill requirements for modules and ships, but in that said situation, what do you plan on doing during the 30 days it takes to train sentry drone interfacing 5 and then another 30 d.ays to heavy drone operation 5. Adjusting skill training time to something along the lines of
Level 1 = 1/15 SP
Level 2 = 2/15 SP
Level 3 = 3/15 SP
Level 4 = 4/15 SP
Level 5 = 5/15 SP

The SP requirements would not change for each skill, just the amount needed at eadh level. A little longer for level 1-3 and about the same for level 4 and a bit less for level 5.


That's not "a little longer". Level 1 would change from around 10 minutes (for a rank 1 skill) to about 10 hours. Like others said, very harsh for new players, and it doesn't really fix anything.
Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2011-11-01 13:52:50 UTC
Well I am a fairly new player, 4 months, when I started playing I was told that Eve Online was one of the hardest MMOs on the web, I have since found that it is not so much hard to play the game it is just the bordom of the experienced playerd that makes the game hard. Due to the easiness of skill training the game is already begining to run into the ground.

If you don't follow the rules, neither will I.

mxzf
Shovel Bros
#11 - 2011-11-01 14:39:27 UTC
Omnathious Deninard wrote:
Well I am a fairly new player, 4 months, when I started playing I was told that Eve Online was one of the hardest MMOs on the web, I have since found that it is not so much hard to play the game it is just the bordom of the experienced playerd that makes the game hard. Due to the easiness of skill training the game is already begining to run into the ground.


You still haven't experienced much of Eve then. Eve is only easy if you're sitting in highsec grinding missions or mining, which is a small portion of what there is to do in Eve. Most of the difficulty in Eve comes not from the NPCs that you kill (though Sleepers, Incursions, and lvl 5s can be quite challenging). What will really stretch you to the limit is the hostile players.
Omnathious Deninard
University of Caille
Gallente Federation
#12 - 2011-11-01 15:56:06 UTC
It would not seem all the opponets to this idea like instant results and don't want to have to work for anything, would rather buy isk than grind rocks, or run missions, shoot straight to there final ship passing by all ships inbetween without even looking at the quality of T1 ships, buy faction and meta level items because it is faster than training tour T2 items. If there are any players that like the idea I would like to hear what they have to say also.

If you don't follow the rules, neither will I.

Aldo Hanso
Triumvirate Enterprises
#13 - 2011-11-01 16:11:01 UTC
Omnathious Deninard wrote:
It would not seem all the opponets to this idea like instant results and don't want to have to work for anything, would rather buy isk than grind rocks, or run missions, shoot straight to there final ship passing by all ships inbetween without even looking at the quality of T1 ships, buy faction and meta level items because it is faster than training tour T2 items. If there are any players that like the idea I would like to hear what they have to say also.


While I feel your pain with level V skills, I wouldn't change anything. I've discovered as a newer player that it wouldn't make much sense to skill up too fast. You still need isk to buy the items you are skilling into, and that takes time, as well. I feel like the game is more fun when skills are a tertiary consideration, with corp participation being, by far, the most important, and making income second. Admittedly, just trying to get into Black Ops ships can take forever, but I'll need all that time to earn enough to properly fit one and learn to use it. Also, I am glad I came into the game after learning skills were removed. I suspect a lot of players didn't complain about that one too much. I think as players like us head into the deep nullsec game, we'll fret over this a lot less.

Good hunting!

Aldo Hanso

Heun zero
MAYHEM BOYZ
#14 - 2011-11-01 16:14:32 UTC
Omnathious Deninard wrote:
Well I am a fairly new player, 4 months, when I started playing I was told that Eve Online was one of the hardest MMOs on the web, I have since found that it is not so much hard to play the game it is just the bordom of the experienced playerd that makes the game hard. Due to the easiness of skill training the game is already begining to run into the ground.



It sounds like your problem is not with the skill training time, but with how challenging the activities in eve are. There are loads of different PvE activities you can do in eve with different difficulty ratings. And ofcourse PVP is more challenging still. so maybe switch to one of those
Omnathious Deninard
University of Caille
Gallente Federation
#15 - 2011-11-01 16:56:20 UTC
By adjusting the training times you would be in frigs and cruisers longer, there fore taking the time to learn to fly each ship be fore you went to a black ops, all the while you would most likely be running missions, getting standings, isk, and gear to fit your ship, you might even find a good corp that has a need for a skilled black ops pilot, where as current they could look at your age and see you went straight to a BO ship you would probally lack the experience to fly it well and loose a expensive ship, not because you didn't have the skills up, but because you never really learned how to fly.

If you don't follow the rules, neither will I.

Tippia
Sunshine and Lollipops
#16 - 2011-11-01 18:39:35 UTC
The massively diminishing returns is one of they most brilliant features of the EVE skill system.

Changing it would only have bad effects.
Omnathious Deninard
University of Caille
Gallente Federation
#17 - 2011-11-01 20:28:35 UTC
Tippia wrote:
The massively diminishing returns is one of they most brilliant features of the EVE skill system.

Changing it would only have bad effects.

How does this change that it takes longer to train 5 than 4 and so on.
the only bad effects would be to players who want an alt right away

If you don't follow the rules, neither will I.

Zhilia Mann
Tide Way Out Productions
#18 - 2011-11-01 20:34:42 UTC
Omnathious Deninard wrote:
Tippia wrote:
The massively diminishing returns is one of they most brilliant features of the EVE skill system.

Changing it would only have bad effects.

How does this change that it takes longer to train 5 than 4 and so on.
the only bad effects would be to players who want an alt right away


The key word there was "massively". It's supposed to be easy to get in to a new, shiny ship. It's also supposed to be hard to fly it really, really well.

I guess I'm still not sure what your objection is to the way things work already. You've said something odd about opponents of your idea buying ISK, but I'm not sure what the logic is of your position in the first place. Could you clarify a bit?
Tippia
Sunshine and Lollipops
#19 - 2011-11-01 23:58:44 UTC
Omnathious Deninard wrote:
How does this change that it takes longer to train 5 than 4 and so on.
Under your scheme, training lvl V only takes 25% longer than lvl IV. Under the current scheme, in the time it takes to get to that lvl V, you can train at least for skills of the same rank to lvl IV (i.e. a far better use of your time). It means that lvl V cases to be a hard choice — or even a downright stupid choice in some cases. It means that lvl V ceases to be a mark of specialisation.
Quote:
the only bad effects would be to players who want an alt right away
No, the bad effect would be that all new players would become worthless until they had sat on their asses and done nothing until they're “worthy”, unlike now, when a new player can start playing the game right out the gate. It would create a massive gap between older and newer players — one that does not exist right now. It would mean the concept of “catching up” suddenly became something of a reality in EVE, whereas now, it's not really applicable to the skill system.

These are all very very bad things that drastically reduces the game quality for a large number of people. And you get nothing positive in return.
Shivus Tao
Brutor Tribe
Minmatar Republic
#20 - 2011-11-02 01:08:17 UTC  |  Edited by: Shivus Tao
Currently it's possible for a new player to hop into a fleet and contribute by tackling after only a day or less. Under the proposed change new players would have to spend their first few weeks training the necessary skills. What might some do in those few weeks? Become bored and quit most likely. To say the players against this are only interested in instant gratification is grossly incorrect. Most of these players, myself included, would only benefit from such a change as we're at a point where the majority of skills still on the list are level 5 skills. CCP could only redistribute SP such that we retain skill levels we've already trained, in essence we'd get millions if not tens of millions worth of free SP, and a much shorter ride to level 5. We're against the change you propose because it serves no purpose, would be unfair to new players leading many to quit, and would actually dampen much of the final gratification of hearing "Skill training completed" on Heavy/sentry drones 5, drone interfacing 5, AWU 5, BC 5, Racial BS 5, etc.

If you're only four months old you have at least 6 months of training remaining to fully utilize your battleships . And that's only one race of battleships. And at the expense of every other ship type and activity in the game.
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