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Soe Pirate ships are great and look awesome but....

Author
Serithin
Rage Against Machine
#1 - 2013-09-30 02:47:14 UTC  |  Edited by: Serithin
I am just wondering about this and by all means feel free to post suggestions.

When will we ever see the dreaded minmatar caldari mix of half missile half auto cannon shield tank beast.

Personally there is too much amarr mix in the game , for me at least.

We the players should build this hybrid of awesomeness and request it comes into the game.

Minmatar have Minn/amarr and Minn/Gall that's it amarr have Amarr/minn Amarr/caldari and now Amarr/Gall.

there must be balance is this or I will become a slave again and I don't want that so yea.

Any ideas on a minny/ caldari concept I definitely think it should be 50-50 missile ACs/Art. and possibly an armor tank.



Feel free to discuss any hybrid ideas.


Will try and find my old notes for some rough numbers discussions
Bad Messenger
Rehabilitation Clinic
#2 - 2013-09-30 02:52:11 UTC
minamatar is already mix of minmatar (projectiles) and caldari (missiles) so we are not going to see pirate dread that would be same than minmatar dread was before with dual weapons.
Aglais
Ice-Storm
#3 - 2013-09-30 02:56:13 UTC
You want there to be a ship that requires Caldari skills... That armor tanks?

dude wat
Arthur Aihaken
CODE.d
#4 - 2013-09-30 03:53:25 UTC
They tried, but the best they could do was the Rattlesnake. Twisted

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#5 - 2013-09-30 04:08:39 UTC
Yeah... Not a whole lot you can do with two groups that already use shields and missiles.
The best you could even really consider coming out with is a ECM projectile shield boat.
ShahFluffers
Ice Fire Warriors
#6 - 2013-09-30 04:21:10 UTC
My suspicion is that Guristas might be made into pure missile slingers when the DEVs get around to rebalancing the pirate faction ships.
The Spod
Center for Advanced Studies
Gallente Federation
#7 - 2013-09-30 04:41:50 UTC
Typhoon fleet issue
The Spod
Center for Advanced Studies
Gallente Federation
#8 - 2013-09-30 04:43:49 UTC
ShahFluffers wrote:
My suspicion is that Guristas might be made into pure missile slingers when the DEVs get around to rebalancing the pirate faction ships.


It's a good thought but they used to be that and CCP always wants to try new stuff even when not necessary.
ShahFluffers
Ice Fire Warriors
#9 - 2013-09-30 04:47:18 UTC
The Spod wrote:
ShahFluffers wrote:
My suspicion is that Guristas might be made into pure missile slingers when the DEVs get around to rebalancing the pirate faction ships.


It's a good thought but they used to be that and CCP always wants to try new stuff even when not necessary.

They might be made similar to what the Blood Raider ships are like... equal portions Ewar from one race and the weapon system of another race. Damps in addition to Missiles.

Now that I think about it... that might be a tad overpowered given the effectiveness of dampener Condors and Kestrels around the FW warzone.
Josilin du Guesclin
Aliastra
Gallente Federation
#10 - 2013-09-30 05:01:55 UTC
Aglais wrote:
You want there to be a ship that requires Caldari skills... That armor tanks?

dude wat

Why not? There's a ship that requires Amarr skills and shield tanks.

That said:
Angel Cartel: Gallente-Minmatar
Blood Raider: Amarr-Minmatar
Guristas: Caldari-Gallente
Sanshas: Amarr-Caldari
Serpentis: Gallente-Minmatar

And now:
SoE: Amarr-Gallente

So, of the 'pirate' factions, four require Gallente, three Amarr, three Minmatar, and two Caldari. The other things that stand out are that now there will be more armour than shield tanking pirate ships, and that of the six faction ship types, one has no damage bonus (Blood Raiders), ones does guns (Angels), one lasers (Sanshas), one hybrids (Serpentis), and two drones (Guristas, SoE). No pirate ship lines does missiles.

Clearly we need a shield-missile line, and clearly it should not involve the Gallente (who are not known for either of these features), and should involve the Caldari. That means Minmatar-Caldari or Amarr (Khanid)-Caldari. The problem is that the Caldari already provide many shield-missile ships, and that it's hard to justify needing Amarr skills (or Minmatar, for that matter) for such a ship.
Trii Seo
Goonswarm Federation
#11 - 2013-09-30 05:31:33 UTC  |  Edited by: Trii Seo
There already are armor missile ships, Vengeance and Sacrilege. They're both Khanid T2's. Also Gurista ship line does have missile bonuses - Worm (50% rocket/lm velocity), Gila (same bonus, extends to HAMS/HMs) and Rattlesnake (same bonus for cruises/torps).

If anything, those would really be Khanid ships and given SoE who aren't really pirate or navy-aligned got their faction ships, it wouldn't exactly be impossible to have a ship specific to them - possibly co-developed by the Caldari, since the factions are allied.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2013-09-30 06:29:04 UTC  |  Edited by: Barrogh Habalu
Perhaps the reason behind what you are talking about is that we have two Gal-Min ship lines but lack Cal-Min one (angels could be one, but it's too late to do anything about that).

If not for that we would have a perfect pattern with central symmetry where every race was linked to 3 pirate lines, depending on your "secondary" race(es).
Naomi Anthar
#13 - 2013-09-30 07:16:44 UTC
Dude please ... you spread that bullshit around - some may even believe.

So as some people mentioned ... we have too much Minmatar mix NOT THE OTHER WAY around.

So yeah if you fear to become slave again - you should, since you are slave to false statements and misinformation.

What actually we should get is : another Amarr/Caldari combo to even Serpentis / Angel. But hell no more love for gallente or minmatar.
Maxim Hibra
Hedion University
Amarr Empire
#14 - 2013-09-30 10:30:49 UTC
They should just add the Equilibrium of Mankind (EoM) ships in the game. They fly Amarr hull with shield tank and railguns. This would both balance the amount of pirate factions (currently we have two Gal/Min factions, so adding a second Amarr/Cal would make sense) and allow them to rebalance the Sansha ships into armour tankers (it's pretty weird how every Sansha rat armour tanks, their implant set boosts armour tanking and they have no facton/officer shield tanking mods, yet the player-owned Sansha ships shield tank).
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2013-09-30 11:21:04 UTC  |  Edited by: Jeanne-Luise Argenau
i agree with the op on one thing and that is that there is a caldari-minmatar missing.

but let me short recap.

Blood: Amarr-Min + Neuts + Web + Armor
Angel: Min-Gal + Gun Damage + Range + Shield or Armor
Serpentis: Gal-Min + Gun Damage + webs + Armor
Guristas: Cald-Gal + Drone Damage + resist + Shield
Sansha: Amarr-Cald + Gun Damage + Tracking + Shield

SOE: Amarr-Gal + Drone Damage + Scan + Armor

i dont see any Caldari-Minmatar, thats why i would say why not. But the question is to what would they belong and what should be their boni may.

New Faction: Min-Cald + Missile Damage + TP + Shield

but that would be pretty close to lets say matar already.

And with that it would make 4 matar 3 amarr 4 gallente and 3 caldari

EDIT: Thx i corrected it Aramil Neogi
Josilin du Guesclin
Aliastra
Gallente Federation
#16 - 2013-09-30 13:09:54 UTC
Trii Seo wrote:
There already are armor missile ships, Vengeance and Sacrilege. They're both Khanid T2's. Also Gurista ship line does have missile bonuses - Worm (50% rocket/lm velocity), Gila (same bonus, extends to HAMS/HMs) and Rattlesnake (same bonus for cruises/torps).

But no DPS or real application bonus, and a low number of launchers. No, that's not a missile boat set up. It's a "let's pretend they have missiles" set up.
Aramil Neogi
Caldari Provisions
Caldari State
#17 - 2013-09-30 16:07:55 UTC  |  Edited by: Aramil Neogi
I would like to see a Caldari/Minmatar faction ship, but I just don't know what they would do with it to make it any different from what is already available. Fast shield missile ships? Minmatar. Tanky shield missile ships? Caldari. Missiles/projectile? Minmatar.

I would like to see something, but I just don't know what it could be in regards to bonuses.
Aglais
Ice-Storm
#18 - 2013-09-30 20:57:54 UTC
ShahFluffers wrote:
My suspicion is that Guristas might be made into pure missile slingers when the DEVs get around to rebalancing the pirate faction ships.


Honestly, I really like this. Split weapons, with one being drones, is... Well, a little awkward. Especially because lol drones.

I'd really like to see the Gila remain exceptionally tanky but turn into a really solid multipurpose pure missile ship, same with the Worm and Rattler.

Though then you'd have two Scorpion variants with huge tank and missiles...
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#19 - 2013-09-30 23:14:56 UTC
just got a small idea on a caldari-minmatar mix the hull is bonused on ecm and projectiles and minmatar speed (maybe shield maybe armor). Else i cant find a hole anymore in the pirate mixture for this combination.
Nevyn Auscent
Broke Sauce
#20 - 2013-09-30 23:48:32 UTC
You could just have Serpentis or Angels change from Gal-Min to Min-Cal.
Lore explanation would be they have found that they can make their ships easier to operate/cheaper to build/whatever by changing some of the technologies in their ships, so are revamping their fleets. Sponsored by hard liners in Caldari, whatever.

Give a couple of months notice and people have time to train a new BS V if the guns stay similar. And with the new change incoming for gun training a new gun spec wouldn't be that long a train either if the gun types changed.

It'd be a lot more of a dramatic rebalance than most ships, probably more on level with what is currently being done to Marauders, but they could do this without having to introduce a new group to the game. & possibly without even introducing new ships, just some changes to which race gives what skills.
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