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Could null sec survive without high sec?

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Author
Velicitia
XS Tech
#41 - 2013-09-30 11:27:49 UTC
Johnny Marzetti wrote:

Yep. Probably the best way highsec could embargo null without a fleet of tens of thousands, would be to have a bunch of people suicide ganking freighters in Jita for a few days. That would have a serious effect on the supply of goods to null. I think if the OP organized something like that, null would stand up and take notice.carebears would whine to CCP about it being unfair


Fixed that for you ...

hell, even with the login ads of "don't go to Jita this weekend" were ignored.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Maxim Hibra
Hedion University
Amarr Empire
#42 - 2013-09-30 11:30:00 UTC
Assuming you magically cut off all connection between Empire and Null (since Null and Highsec would leave the question of Lowsec, I chose to group HS and LS together as Empire space):

Empire would lose all tech2 stuff, since you need Nullsec material for them. Supply of material would be reduced (no more stuff being brought in from Null to be sold at Jita), but so would demand (no more Nullsec people buying supllies to jump freighter to null). Empire would survive, but you wouldn't see anybody flying tech 2 stuff anymore, and the economy would be much worse off.

Nullsec doesn't in theory lose anything, as they have all the same resources as Empire, plus tech2 materials. However, in practice Null is a lot more reliant on Empire than might appear. For starters, nobody does large scale industry in null. There are far less stations, and BP research slots in particular are in short supply. POSs can be used to replace stations, but are far more inefficient.
Nullsec could still produce any ship in game (except Empire faction ships, the BPCs of which are only availeable in Empire), but due to limited amount of stations and less players than in Empire (not to mention many, if not most, of those players disdain the very idea of mining and industry) the supply would be smaller. This would have a lot bigger effect than people might think. Producing a large fleet worth of ships takes a very long time. As long as there is HS access this won't be a problem as the large amounts of ships being produced in HS means there is a constant supply. Cut that supply off and suddenly you can't lose a couple of hundred battleships on a weekly basis, at least not until you've built a sufficiently big industrial base to churn out a couple of hundred battleships every week.
This might actually increase Supercapital-based warfare as Supers, while time-consuming to build, are also extremely difficult to destroy so you don't need to worry about replacing them that often. I'm not very well-informed on the specific of supercapital warfare, tho, so I might be wrong on that.
Also since certain materials are unevenly distributed around Nullsec, with no Jita-like trade hub, getting those materials would be a lot harder. Smaller coalitions would be unable to produce many materials themselves, and would eighter have to trade with others or get by with things they can domestically produce. Even larger coalitions might have problems. Then there's the fact that skillbooks and BPs are of extremely limited supply in Null.

TL;DR: Null would survive, but massive fleet battles would become rarer due to smaller supply of ships, coalitions would have to use most of their moongoo and other materials to run their industry instead of padding their leaders wallets, and some trade between different Nullsec powers would likely have to be established.
Maaaaowm Ogeko
Pandemic Horde High Sec Division
#43 - 2013-09-30 12:22:03 UTC
The nurturing parental impulse in me wants to take Paul O. aside (because he is, of course, a highly intelligent but socially backward 12-year-old, I am convinced of it) and coach him of how to word thread starters to get a decent response. Although he won't listen because he's the kind of kid who has to be kicked in the teeth by Life in order to learn.

The PvP'r in me wants to be one of the agents of Life.


I am so conflicted. Closing forums now, thanks.
Paul Otichoda
Perkone
Caldari State
#44 - 2013-09-30 12:24:34 UTC  |  Edited by: Paul Otichoda
Maxim Hibra wrote:
Assuming you magically cut off all connection between Empire and Null (since Null and Highsec would leave the question of Lowsec, I chose to group HS and LS together as Empire space):

Empire would lose all tech2 stuff, since you need Nullsec material for them. Supply of material would be reduced (no more stuff being brought in from Null to be sold at Jita), but so would demand (no more Nullsec people buying supplies to jump freighter to null). Empire would survive, but you wouldn't see anybody flying tech 2 stuff anymore, and the economy would be much worse off.

Nullsec doesn't in theory lose anything, as they have all the same resources as Empire, plus tech2 materials. However, in practice Null is a lot more reliant on Empire than might appear. For starters, nobody does large scale industry in null. There are far less stations, and BP research slots in particular are in short supply. POSs can be used to replace stations, but are far more inefficient.
Nullsec could still produce any ship in game (except Empire faction ships, the BPCs of which are only availeable in Empire), but due to limited amount of stations and less players than in Empire (not to mention many, if not most, of those players disdain the very idea of mining and industry) the supply would be smaller. This would have a lot bigger effect than people might think. Producing a large fleet worth of ships takes a very long time. As long as there is HS access this won't be a problem as the large amounts of ships being produced in HS means there is a constant supply. Cut that supply off and suddenly you can't lose a couple of hundred battleships on a weekly basis, at least not until you've built a sufficiently big industrial base to churn out a couple of hundred battleships every week.
This might actually increase Supercapital-based warfare as Supers, while time-consuming to build, are also extremely difficult to destroy so you don't need to worry about replacing them that often. I'm not very well-informed on the specific of supercapital warfare, tho, so I might be wrong on that.
Also since certain materials are unevenly distributed around Nullsec, with no Jita-like trade hub, getting those materials would be a lot harder. Smaller coalitions would be unable to produce many materials themselves, and would eighter have to trade with others or get by with things they can domestically produce. Even larger coalitions might have problems. Then there's the fact that skillbooks and BPs are of extremely limited supply in Null.

TL;DR: Null would survive, but massive fleet battles would become rarer due to smaller supply of ships, coalitions would have to use most of their moongoo and other materials to run their industry instead of padding their leaders wallets, and some trade between different Nullsec powers would likely have to be established.


So you mean that that players would have to actually build an economy instead of acting like warlords over a despoiled land? That's a great idea.

Johnny Marzetti wrote:

Yep. Probably the best way highsec could embargo null without a fleet of tens of thousands, would be to have a bunch of people suicide ganking freighters in Jita for a few days. That would have a serious effect on the supply of goods to null. I think if the OP organized something like that, null would stand up and take notice.carebears would whine to CCP about it being unfair


yes me in my 400dps battleships (about 2 at present wallet) shall bring the eve economy to their knees Roll. For at least half an hour at any rate
Mra Rednu
Vanishing Point.
#45 - 2013-09-30 12:26:41 UTC
Mocam wrote:
Easy answer is yes.

Nullsec = SOV and NPC null. Anything like CONCORD office to turn in overlord drops, BPO's, etc. Those could easily be added to a given station in NPC null to make it 100% isolated.


So thats a no then.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#46 - 2013-09-30 12:53:32 UTC
In theory yes.
It would entail a change in the nul-bloc mindset however.
Industrial corps would have to go from being scorned and ridiculed to coveted and cherished.


The reverse is not true, highsec industry needs materials that cannot be sourced within highsec.


Would it be good for the game? .. no, it would be disastrous.
KuroVolt
Federal Navy Academy
Gallente Federation
#47 - 2013-09-30 12:56:27 UTC
Provi tourism would be down the drain.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Paul Otichoda
Perkone
Caldari State
#48 - 2013-09-30 13:06:29 UTC
Kitty Bear wrote:

Would it be good for the game? .. no, it would be disastrous.


in some ways yes, some ways no.

While it would be disastrous to the existing economy and to the player base. It would mean that the null sec empires would actually start running themselves like real empires. Setting up an economy both internally and externally and developing a stable interstellar community. In other words building a real fictional empire/civilisation, instead of the existing resource extraction back to high sec bare bones economy you have now.

But I will admit while this idea sounds interesting to look at an observe, I doubt the people who will have to build and mine rather than shoot stuff will find it fun.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#49 - 2013-09-30 13:21:56 UTC
Paul Otichoda wrote:
Kitty Bear wrote:

Would it be good for the game? .. no, it would be disastrous.


in some ways yes, some ways no.

While it would be disastrous to the existing economy and to the player base. It would mean that the null sec empires would actually start running themselves like real empires. Setting up an economy both internally and externally and developing a stable interstellar community. In other words building a real fictional empire/civilisation, instead of the existing resource extraction back to high sec bare bones economy you have now.

But I will admit while this idea sounds interesting to look at an observe, I doubt the people who will have to build and mine rather than shoot stuff will find it fun.


Tell me more about how null empires are run. :allears:
Silvetica Dian
Imperial Shipment
Amarr Empire
#50 - 2013-09-30 13:43:07 UTC
Paul Otichoda wrote:
Johnny Marzetti wrote:
Paul Otichoda wrote:

Also what kind of fleet would you need to completely blockade all entrances to null sec perfectly 24/7?


You don't even know what a jump freighter is. Go home.


You can't jump into highsec only out of it

if you gatecamp both the gates on the null sec entrance system. We might not be able to see a covert jump field but if we put up warp jammers all around the gate to pull you out of warp and then blow you apart before you've got to the gate.

If its a big enough camp we should have the dps.


i think you might be talking about warp bubbles but they can't be used in low sec.
jump freighters jump to a low sec station undock. then they warp to the high sec gate with 100% immunity from ganking with any sized fleet.
If u want to kill them u have to bump them away from a station undock, catch them in an unusual place or at a jump bridge or the most popular option...... kill them in high sec either via war dec or suicide ganking. I suspect you have spent very little time in low or null Mr OP.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Paul Otichoda
Perkone
Caldari State
#51 - 2013-09-30 13:46:40 UTC
Johnny Marzetti wrote:
Paul Otichoda wrote:
Kitty Bear wrote:

Would it be good for the game? .. no, it would be disastrous.


in some ways yes, some ways no.

While it would be disastrous to the existing economy and to the player base. It would mean that the null sec empires would actually start running themselves like real empires. Setting up an economy both internally and externally and developing a stable interstellar community. In other words building a real fictional empire/civilisation, instead of the existing resource extraction back to high sec bare bones economy you have now.

But I will admit while this idea sounds interesting to look at an observe, I doubt the people who will have to build and mine rather than shoot stuff will find it fun.


Tell me more about how null empires are run. :allears:


From my readings on stuff on the forums, ok.

Null sec empires primary operate on setting up PI and moon mining to supply tech 2 and capital construction, a lot of which is moved off to high sec (jita) to get increase buyers and to get resources that you can't get in your section of space. While certainly manufacturing goes on in null, its often undermined by haulers dragging cheaper stuff from the high sec stations out there and selling them at a mark up. The result of this is that for the most part null sec isn't actually that active with industrial ships.

Most of the conflict in null seems to be a mix of personal vanity, combined with desire to secure said moons for money. A bit of conflict seems to come from new alliances seeking to move into null sec.

You may now call me a carebear with my head stuck in an economics textbook.
Paul Otichoda
Perkone
Caldari State
#52 - 2013-09-30 13:50:04 UTC
Silvetica Dian wrote:
Paul Otichoda wrote:
Johnny Marzetti wrote:
Paul Otichoda wrote:

Also what kind of fleet would you need to completely blockade all entrances to null sec perfectly 24/7?


You don't even know what a jump freighter is. Go home.


You can't jump into highsec only out of it

if you gatecamp both the gates on the null sec entrance system. We might not be able to see a covert jump field but if we put up warp jammers all around the gate to pull you out of warp and then blow you apart before you've got to the gate.

If its a big enough camp we should have the dps.


i think you might be talking about warp bubbles but they can't be used in low sec.
jump freighters jump to a low sec station undock. then they warp to the high sec gate with 100% immunity from ganking with any sized fleet.
If u want to kill them u have to bump them away from a station undock, catch them in an unusual place or at a jump bridge or the most popular option...... kill them in high sec either via war dec or suicide ganking. I suspect you have spent very little time in low or null Mr OP.


fine yes I have no experience at jump drives so its all completely for nothing, odd no one has mentioned blockade runners yet?
Maaaaowm Ogeko
Pandemic Horde High Sec Division
#53 - 2013-09-30 15:49:06 UTC
Paul Otichoda wrote:


fine yes I have no experience at jump drives so its all completely for nothing, odd no one has mentioned blockade runners yet?



They are really fun to gank.

bartos100
Living Ghost
#54 - 2013-09-30 16:05:37 UTC
i would love to see something like this but i would limit it to the following

all low-0.0 gates gone
JF gone

but keep the WH's to keep some connection going so BP's and players can move easily and with some effort freighters can be moved across as well

this would force 0.0 to either set up their own industry or spend a lot of time looking for WH connections to move freighters :)

yes it would completely change 0.0 warfare

instead of alarm-clock CTA's and massive numbers being the deciding factor the supply-lines would be the most important cause whoever can keep their supply's up the longest will end up winning with the other side running out of stuff to fight with :)
Anomaly One
Doomheim
#55 - 2013-09-30 16:10:59 UTC
For null sec the only problem they would face it would be all out war all the time since resources will become much more important so basically a FFA, it would be interesting if all of eve turned into null sec (highsec and lowsec regions changed to null)

Highsec could still survive as well if there was access to lowsec but t2 would skyrocket I imagine, but it would get really boring really fast if no low sec access.. the question is already answered since the beginning of the game since everyone started out in highsec then began going to low/nullsec so yes both could survive, but what if new players started out in null/low sec ? How much would those regions survive then that would be up to the alliances if they decide who's gonna recruit the most new players or shoot them.

Murk Paradox
Ministry of War
Amarr Empire
#56 - 2013-09-30 18:16:58 UTC
Why would you want to separate the low class (null) from the highclass (high)?



*This is not a slight or opinion of quality of areas, but seriously, who in null flies 60 bil isk worth ratting ships that are not even capital sized?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

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