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POS Siphon Consequences

First post
Author
Novaroid
Apollo Exploration Corp
#1 - 2013-09-29 00:55:57 UTC
Although these siphons seem like a good idea they're not going to have the intended effect.

All these hopes that POS Siphon is going to create some viable guerilla tactics to damage big alliances is wishfull thinking. If anything the big alliances like CFC will be the least affected by them. They have the pilots and resources to cover all the time zones and make sure their important moon mining reaction farms are never impacted by this.


Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.


If these operations become unprofitable due to siphons these small corps only have two choices.
1. Packup and go to Hi-sec
2. Join a mega alliance that can keep your POS secure


For a lot of small corp players the only point to even go to null or low sec is for moon mining and reactions. If that game play isnt viable then no reason to be there.

Looks to me like CCP believes that operating a POS should only be for the realm of the big alliances like CFC etc..
Anything designed to hurt a big alliance will hurt a smaller one by a much larger factor.

We will see how these changes turn out..but I fully expect these changes to either drive more people out of low/null or into larger alliance blobs.


On a side note..as far as plausible reality..I can understand how a siphon could steal from a moon harvester beam sucking resources from a moon. But explain a reaction silo...this beam magically can go thru a POS shield a pull material thru a silo wall?
I expect game mechanics should at leas have some form of realisitc plausibilty.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2013-09-29 01:08:17 UTC
Confirming that I already have some targets in mind for as soon as I can train up the skill for a siphon. Small corps are less likely to pay me back for stealing from them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#3 - 2013-09-29 01:09:40 UTC
Have to agree here. Not really sure what damage is likely to be done.
And so you go up to a POS, which undoubtedly has guns, you still need to stop those killing you while you anchor your structure. Then it has no access rights, so anyone can take the materials. I find it unlikely that a siphon first of will successfully get placed by a solo operator, then secondly would stay up long enough to actually take anything, and thirdly that anyone would be able to get a hauler in to get the goods out.
I have a feeling these structures will get placed alongside defender missiles.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Varius Xeral
Doomheim
#4 - 2013-09-29 01:13:11 UTC
Yeah, it's nice in theory, but I think the actual effect will be underwhelming.

Official Representative of The Nullsec Zealot Cabal

Kaarous Aldurald
Black Hydra Consortium.
#5 - 2013-09-29 01:14:48 UTC
Kell has another good point.

If these things aren't immune to pos guns, which we have to assume they're not or this will quickly become ridiculous, then this is just going to make people start putting guns on their pos more often.

At which point, rather than outright pos bash to get the stuff, you'd have to get a fleet together to take out the guns, then start up the siphon. Which is still easier than reinforcing it and having to take it out the next day, but we will see what impact it has.

But I still know a few people who I plan on stealing from if they don't put guns on their pos lol.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2013-09-29 01:15:37 UTC

I've personally advocated for a Moon Miner Siphon for quite some time.

These were the Pro's and Cons I saw in such a device (although I have no idea how it will be implemented).


Pros:
1.) By remaining out of range of the POS weapons, a small gang can maraud any moon. This is essentially a guerrilla tactic that can be used by any small group to plunder resources from a larger group.

2.) Only a small response is necessary to remove the threat.... leaving this a small gang activity... however, it can naturally escalate.

3.) A presence near the Moon Mining tower is suddenly necessary in order to maintain the tower's full yield.... This mechanic would be a HUGE boon to lowsec dwellers, as while major nullsec alliance typically wield the power to control ownership of valuable moons, they often have minimal local presence. Essentially, if you lack the local presence to keep your moon from being marauded, you can lose yield!!!


What are the Cons to this?

A.) Marginally profitable moon mining will become unprofitable when marauded.

B.) The disruption of incoming resources to a reaction system from a moon harvester could disrupt entire reaction cycles.

Alavaria Fera
GoonWaffe
#7 - 2013-09-29 01:23:23 UTC
Novaroid wrote:
Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.

This is why we need to remove reinforcement timers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Falin Whalen
Federal Navy Academy
Gallente Federation
#8 - 2013-09-29 01:25:46 UTC
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Varius Xeral
Doomheim
#9 - 2013-09-29 01:33:43 UTC
Falin Whalen wrote:
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.


You mean if everyone is equal, then the greater number of equal people who act cooperatively are more likely to weild the greater effective power in most scenarios?

You just, like, blew my mind, man.

Official Representative of The Nullsec Zealot Cabal

Varius Xeral
Doomheim
#10 - 2013-09-29 01:34:14 UTC
Nerf friends.

Official Representative of The Nullsec Zealot Cabal

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#11 - 2013-09-29 01:36:02 UTC
Falin Whalen wrote:
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.

There are no "big guys" just lots of small scared little guys who can't survive by themselves.

And us soloers, who can.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Malcolm Shinhwa
The Scope
Gallente Federation
#12 - 2013-09-29 01:41:58 UTC  |  Edited by: Malcolm Shinhwa
Novaroid wrote:
On a side note..as far as plausible reality..I can understand how a siphon could steal from a moon harvester beam sucking resources from a moon. But explain a reaction silo...this beam magically can go thru a POS shield a pull material thru a silo wall?
I expect game mechanics should at leas have some form of realisitc plausibilty.


I've seen Facpo shoot ships through POS shield when -10s boarded, but didn't warp out like they are supposed to. I have scan probes that take X seconds to warp to space to begin scanning, but have magical teleport beams to instantly return to my cargo hold when I jump through a stargate or wormhole. We already have magic.

But this is easy. Jordi LaForge adjusts the moon harvesters phased ion pulse harmonics to match the resonance frequency of the POS shields allowing ex-filtration of materials. And if he can get through the POS shields, a little re-calibration of the transporter focusing beam should get right through the silo wall, no problem. How hard was that? CCP could even make a mini-game of it.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Kaarous Aldurald
Black Hydra Consortium.
#13 - 2013-09-29 01:44:38 UTC
Infinity Ziona wrote:
Falin Whalen wrote:
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.

There are no "big guys" just lots of small scared little guys who can't survive by themselves.

And us soloers, who can.


Conversely, you could argue that there are no group players, just people sociologically unable to adjust to group dynamics, and those who can't.

It works both ways.

But, obfuscation aside, several of the nullsec alliances are "big guys", by whatever metric you choose to apply. Quite a few of the larger wormhole groups too, certainly. And almost definitely Chribba. I am not familiar enough with the lowsec power blocs to judge them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Andski
Science and Trade Institute
Caldari State
#14 - 2013-09-29 01:44:46 UTC
Infinity Ziona wrote:
There are no "big guys" just lots of small scared little guys who can't survive by themselves.

And us soloers, who can.


what about those of us who don't really want to depend on a station's docking sphere for survival

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Falin Whalen
Federal Navy Academy
Gallente Federation
#15 - 2013-09-29 01:54:43 UTC
Varius Xeral wrote:
Falin Whalen wrote:
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.


You mean if everyone is equal, then the greater number of equal people who act cooperatively are more likely to weild the greater effective power in most scenarios?

You just, like, blew my mind, man.

Some are more equal than others.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2013-09-29 01:58:42 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Falin Whalen wrote:
Now you've done it. The slow realization that the small guy hasn't a chance against the big guy, with the inevitable disillusionment, and bitter disappointment will come to soon. You've soiled it. My smugness is tempered.

There are no "big guys" just lots of small scared little guys who can't survive by themselves.

And us soloers, who can.


Conversely, you could argue that there are no group players, just people sociologically unable to adjust to group dynamics, and those who can't.

It works both ways.

But, obfuscation aside, several of the nullsec alliances are "big guys", by whatever metric you choose to apply. Quite a few of the larger wormhole groups too, certainly. And almost definitely Chribba. I am not familiar enough with the lowsec power blocs to judge them.

I could argue that but I wouldn't because it doesn't make any sense. Both the groups you mentioned are identical.


Andski wrote:

what about those of us who don't really want to depend on a station's docking sphere for survival

Station docking isn't necessary. I got a wormhole into DBRN-Z last week, dodged a bunch of annoying Fail Ascension guys trying to gate camp me , had a quick gay (as in happy) chat with some horrid Goons in 6VDT, then made my way through cloud ring to pure blind... didn't dock once, made a billion isk...

J

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2013-09-29 02:01:03 UTC
Alavaria Fera wrote:
Novaroid wrote:
Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.

This is why we need to remove reinforcement timers


You guys don't understand, a significant number of valuable moons that large alliances control are not in their home territories. Quite often they are controlled by distant landlords that have the force projection to defend given the RF mechanics. This mechanic allows a locals that really don't have the power to take the moon to force those distant landlords to keep a force in the area or risk having the moon devalued.

As pointed out in the previous thread I listed, economics will be a huge factor in determining the success of this new device.

A tower produces 100 units of resources an hour.

Tech is at 11k / unit (1.1m / hr)
Thulium is 15k / unit (1.5 m / hr)
Promethium is 20k / unit (2 m / hr)
Neodymium is 26k / unit (2.6 m / hr)
Dysprosium is 38k / unit (3.8 m / hr)

How much is "stolen" per cycle will have a huge impact on the profitability of doing this, as well as the need to defend against this. A process material generates 200 units / hr, and often doubles the value of individual components. If you can get complex materials via this "siphon", you can make some serious profits unless the POS is well defended.

There is the question of how close to the tower this siphon needs to be anchored, too. Guns shoot out to 250km's, but grids stretch well beyond that. You may have to declaw a tower before you can set one of these up!
Domanique Altares
Rifterlings
#18 - 2013-09-29 02:02:11 UTC
Confirming CCP should put EVE on life support. Harassment tactics have no place here. Abandon hope, potential sneak thieves.
Jenn aSide
Soul Machines
The Initiative.
#19 - 2013-09-29 02:04:04 UTC
Novaroid wrote:
Although these siphons seem like a good idea they're not going to have the intended effect.

All these hopes that POS Siphon is going to create some viable guerilla tactics to damage big alliances is wishfull thinking. If anything the big alliances like CFC will be the least affected by them. They have the pilots and resources to cover all the time zones and make sure their important moon mining reaction farms are never impacted by this.


Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.


If these operations become unprofitable due to siphons these small corps only have two choices.
1. Packup and go to Hi-sec
2. Join a mega alliance that can keep your POS secure


For a lot of small corp players the only point to even go to null or low sec is for moon mining and reactions. If that game play isnt viable then no reason to be there.

Looks to me like CCP believes that operating a POS should only be for the realm of the big alliances like CFC etc..
Anything designed to hurt a big alliance will hurt a smaller one by a much larger factor.

We will see how these changes turn out..but I fully expect these changes to either drive more people out of low/null or into larger alliance blobs.


On a side note..as far as plausible reality..I can understand how a siphon could steal from a moon harvester beam sucking resources from a moon. But explain a reaction silo...this beam magically can go thru a POS shield a pull material thru a silo wall?
I expect game mechanics should at leas have some form of realisitc plausibilty.



You shoulda put "TL;DR- Malcanis' law" at the end of this.
Falin Whalen
Federal Navy Academy
Gallente Federation
#20 - 2013-09-29 02:04:05 UTC
Gizznitt Malikite wrote:
Alavaria Fera wrote:
Novaroid wrote:
Small pirate gangs arent going to go deep into their space to attack these...they are more likely to go after the small corps or even the independent moon miner / reaction farmer that has a few towers in low or null sec. These small corps cant cover all the timezones and wont have the time to clear their POS daily.

This is why we need to remove reinforcement timers


You guys don't understand, a significant number of valuable moons that large alliances control are not in their home territories. Quite often they are controlled by distant landlords that have the force projection to defend given the RF mechanics. This mechanic allows a locals that really don't have the power to take the moon to force those distant landlords to keep a force in the area or risk having the moon devalued.

As pointed out in the previous thread I listed, economics will be a huge factor in determining the success of this new device.

A tower produces 100 units of resources an hour.

Tech is at 11k / unit (1.1m / hr)
Thulium is 15k / unit (1.5 m / hr)
Promethium is 20k / unit (2 m / hr)
Neodymium is 26k / unit (2.6 m / hr)
Dysprosium is 38k / unit (3.8 m / hr)

How much is "stolen" per cycle will have a huge impact on the profitability of doing this, as well as the need to defend against this. A process material generates 200 units / hr, and often doubles the value of individual components. If you can get complex materials via this "siphon", you can make some serious profits unless the POS is well defended.

There is the question of how close to the tower this siphon needs to be anchored, too. Guns shoot out to 250km's, but grids stretch well beyond that. You may have to declaw a tower before you can set one of these up!

15% that seems fair.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

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