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Player Features and Ideas Discussion

 
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how about we make it an act of aggression to actively scan a ship?

First post
Author
culo duro
Center for Advanced Studies
Gallente Federation
#61 - 2013-09-30 11:16:53 UTC
I don't know what surprises me the most... that people complain over cargo/ship scanners, or the fact that passive targets have only been mentioned once.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Daichi Yamato
Jabbersnarks and Wonderglass
#62 - 2013-09-30 11:35:14 UTC
Mole Guy wrote:
stuffs


so lets say scanners go flashy. u engage with a PvP ship and then ur face goes white when u realise the scanner is actually baiting and his logi friends appear. u get stomped and the tears flow all the same. Since the T1 logistic buff ninja's and baiters are more commonly backed by RR. And going suspect for stealing cans and mission loot hasn't empowered the victim as much as u would hope. The same will be for scanning.

scanners will go suspect, but ppl will quickly learn that they are often baiting and backed up. And assuming that scanning does not cause a weapons timer, any non-combat prepared scout can jump the moment u open fire.

so even if scanners go suspect, the best counter to ganks are STILL and ALWAYS WILL BE:

1) carry less/take more trips
2) avoid dangerous systems
or failing both of those,
3) fly with scouts, logi, webbers, boosters and ECM buds.

The whole process of implementing this would be largely futile, and still detrimental to any future plans to have players acting as customs peeps.

Ciaphas Cyne wrote:

Its a win-win for everyone involved EXCEPT the carebear scout whos too afraid to get his guns warm but still wants the loot. its pathetic really.


except scouts are almost always alts. it has nothing to do with cowardice. chill out.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maximus Aerelius
PROPHET OF ENIGMA
#63 - 2013-09-30 12:04:47 UTC  |  Edited by: Maximus Aerelius
Daichi Yamato wrote:

so even if scanners go suspect, the best counter to ganks are STILL and ALWAYS WILL BE:

1) carry less/take more trips
2) avoid dangerous systems
or failing both of those,
3) fly with scouts, logi, webbers, boosters and ECM buds.


The fact is that you now know you've been scanned (Cargo Scanned) and that person is now "Suspect" and you can make a note of who scanned you. If you wanted to take action you could, if any residents wanted to take action they could but everyone loves to pile on a suspect timer Twisted.

This isn't about avoiding the gank (which is unavoidable by because the scanner tells the gankers how many ships they need to pop you) it's about making people think twice before committing the intent to commit piracy. As noted before it is the intent to steal that "gank scanners" get away with, the gankers are dealt with by Concord or whatever as they go into "Criminal" flag and possibly lose they're ships (not that they are that bothered obviously).

Why should the cherry-picking-scanners get all the odds stacked in their favour? It's like asking for a Pod\Implant scanner to choose which Pods to ransom and how much to ransom for.
Maximus Aerelius
PROPHET OF ENIGMA
#64 - 2013-09-30 12:07:56 UTC
Mole Guy wrote:
...


@OP: Please clarify in Post #1 and Title that this is for Cargo Scanners and not Ship Scanners to go "Suspect"? Either that or I'm barking up the wrong tree here.

Thanks.
Trii Seo
Goonswarm Federation
#65 - 2013-09-30 12:16:37 UTC
There is so much bad in this tread one can barely compute its magnitude. So let's look at it:

- Pirates mount an organized effort.
- Their scout monitors the traffic for prey and signals where it's going
- Fleet coordinates for an attack that has to destroy the targets within 10-15 seconds before CONCORD responds
- In the end, all ships are lost in the attack and the dropped module/cargo value is not guaranteed to cover said losses.

Prey:

- Wants to autopilot through hisec, likely AFK, no scout, with valuables in cargo, unaware of the fact that high-traffic routes are often camped.

I don't see a reason, none whatsoever, why odds shouldn't be massively stacked against the prey. If it was smart, it'd be flying a Blockade Runner, not be AFK and cloak on each jump. Flown properly those things are pretty much uncatchable in hisec.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Daichi Yamato
Jabbersnarks and Wonderglass
#66 - 2013-09-30 12:46:50 UTC
Maximus Aerelius wrote:
Daichi Yamato wrote:

so even if scanners go suspect, the best counter to ganks are STILL and ALWAYS WILL BE:

1) carry less/take more trips
2) avoid dangerous systems
or failing both of those,
3) fly with scouts, logi, webbers, boosters and ECM buds.


The fact is that you now know you've been scanned (Cargo Scanned) and that person is now "Suspect" and you can make a note of who scanned you. If you wanted to take action you could, if any residents wanted to take action they could but everyone loves to pile on a suspect timer Twisted.

This isn't about avoiding the gank (which is unavoidable by because the scanner tells the gankers how many ships they need to pop you) it's about making people think twice before committing the intent to commit piracy. As noted before it is the intent to steal that "gank scanners" get away with, the gankers are dealt with by Concord or whatever as they go into "Criminal" flag and possibly lose they're ships (not that they are that bothered obviously).

Why should the cherry-picking-scanners get all the odds stacked in their favour? It's like asking for a Pod\Implant scanner to choose which Pods to ransom and how much to ransom for.


choice is good, i agree with that. And if ppl want to get themselves into that thats fine. What i'm disputing is that suspect timers do not dispense justice like ppl seem to think they do. Hardly anyone touches people who have gone suspect, and with good reason.

ppl who go suspect generally come prepared, with friends and have a good knowledge of game mechanics. the majority of those who suddenly see someone go suspect on grid (e.g. general high sec population) have had no time to prepare, often have no friends nearby (if they have any in the game at all) and a limited knowledge of mechanics. They know that if they engaged, they'd be in over their depth. And there are those who do engage people with suspect timers and end up dying as my friends did just last night lol.

Scanning could become part of a legitimate career in eve, IS already part of spying and recon work and i wouldn't like it nerfed by a system that wouldn't really solve the issue of gankers pre-scanning. Especially when there are already existing counters to the real problem most of u have (which is ganking, this whole thread is about ganking, not scanning.)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Maximus Aerelius
PROPHET OF ENIGMA
#67 - 2013-09-30 12:47:57 UTC  |  Edited by: Maximus Aerelius
Trii Seo wrote:
There is so much bad in this tread one can barely compute its magnitude. So let's look at it:

- Pirates mount an organized effort.
- Their scout monitors the traffic for prey and signals where it's going
- Fleet coordinates for an attack that has to destroy the targets within 10-15 seconds before CONCORD responds
- In the end, all ships are lost in the attack and the dropped module/cargo value is not guaranteed to cover said losses.

Prey:

- Wants to autopilot through hisec, likely AFK, no scout, with valuables in cargo, unaware of the fact that high-traffic routes are often camped.

I don't see a reason, none whatsoever, why odds shouldn't be massively stacked against the prey. If it was smart, it'd be flying a Blockade Runner, not be AFK and cloak on each jump. Flown properly those things are pretty much uncatchable in hisec.


I think "Pirate" wants to cherry pick without risk of sacrificing his ship for a lack of reward. Oh, that wouldn't be right would it risk equaling reward.

Anyway, less troll and more constructive from me. This is a discussion for everyone to air their points.

There is nothing in what you said that would prevent a gank being successful. The very fact that all the onerous to "be prepared" is on the "hauler" who has to sacrifice cargo space for protection (not that this isn't wise as space is dangerous) but that it is greatly out of balance with the person who just throws on a Cargo Scanner to a ship and sits there all day waiting for the juiciest package to come along without the fear of losing his ship...how is that right?

We're not asking for Concord to step int and take that Cargo Scanner Alt down...just that if you want to know what I'm carrying then be prepared to GTFO or possibly lose your ship...roll the dice and take your shot just like we do when we undock with our cargo. At the very least we could start noting names of these people for possible intelligence later.
Pobunjenik
Resbroko Liberation Fleet
#68 - 2013-09-30 12:53:21 UTC
Well, I don't remember the last time I got arrested for looking into someone's car.
If you don't want your ship to be looked at, cloak.
Trii Seo
Goonswarm Federation
#69 - 2013-09-30 12:57:19 UTC
Those ships are usually disposable T1 frigates piloted by alts. I doubt losing one costs more than 1 million ISK so risk isn't an issue. Additionally, with the amount of traffic coming through hisec gates the scanner has to be on the ball and find that one pinata in a flood of sensible people that know how to haul.

And then of course there's what I mentioned - coordinating the actual hit and stealing the loot (keep in mind their hauler will become suspect after he grabs what dropped, and that there's always competition.)

You don't roll the dice, it's more like look at your cards and see what you've been dealt. There's plenty of ways to make yourself unappealing, more than one route you can travel through. If you're that concerned about you cargo - I said before, that's what blockade runners are for. Fast, cloaky and immune to scanning.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Maximus Aerelius
PROPHET OF ENIGMA
#70 - 2013-09-30 12:57:59 UTC
Daichi Yamato wrote:
Especially when there are already existing counters to the real problem most of u have (which is ganking, this whole thread is about ganking, not scanning.)


Ganking is the symptom of which Cargo Scanning is the cause. You scan before you gank (if you're in it for the profit\loss I believe) and hence all the "Wahhh" in this thread.

If you couldn't Cargo Scan how many ganks do you think would happen along trade routes? I'd be like "Gone in 60 Seconds" where when Memphis Rains retires car crime dropped by 47% lol. Anyway, getting to pick whatever apple you want from the tree without any risk whatsoever or consequence doesn't sit right with me.

If you engage in PVP with one person but don't think you can now take him you can't just simply move onto the next guy...you have caused an action to which there is a consequence. You may lose your ship or you may kill your opponents but there is risk = reward.

Cargo Scanning there is no such risk for the Scout\Scanner but there is for the Hauler, that someone wants what they have got in the hold and there is nothing they can do about it. You can't double wrap anymore, you can use a Blockade Runner (posted up earlier by myself) but can't ship anything of size, there is no module to fight a Cargo Scanner and there is no mechanic against it either.
Maximus Aerelius
PROPHET OF ENIGMA
#71 - 2013-09-30 12:59:05 UTC
Pobunjenik wrote:
Well, I don't remember the last time I got arrested for looking into someone's car.
If you don't want your ship to be looked at, cloak.


Did you break into the trunk and glovebox and other storage compartments to take a look? Nope.
Omnathious Deninard
University of Caille
Gallente Federation
#72 - 2013-09-30 13:00:28 UTC
All this will do is promote even more alts.

If you don't follow the rules, neither will I.

Maximus Aerelius
PROPHET OF ENIGMA
#73 - 2013-09-30 13:06:26 UTC
Trii Seo wrote:
I said before, that's what blockade runners are for. Fast, cloaky and immune to scanning.


Think I covered the whole Blockade Runner thing a few pages back (and couldn't see your suggestion) but that aside take a look at the cargo space...not how is that viable? Trust me, I can fly Prowlers and Viators and you are not going to shipping much in those.

I've discussed Blockade Runners a few pages back so won't repeat myself but it seems to me that gankers want no risk and all the haulers should take the risk and gimp their fits.

Not really balanced is it?
Trii Seo
Goonswarm Federation
#74 - 2013-09-30 13:18:09 UTC
Well, it's a sacrifice: cloak and safety/small hold vs. flying visible and getting scanned, big cargo. Working as intended.

Ganksquad goes all-in, always. They don't always get the loot. There's risk of failure, losing the loot or the target getting smart: taking a detour, docking and logging off upon getting scanned.

New Eden is supposed to be dangerous. Adapt or die - I'm sure someone will benefit from your demise.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Maximus Aerelius
PROPHET OF ENIGMA
#75 - 2013-09-30 13:38:17 UTC  |  Edited by: Maximus Aerelius
Trii Seo wrote:
Well, it's a sacrifice: cloak and safety/small hold vs. flying visible and getting scanned, big cargo. Working as intended.

Ganksquad goes all-in, always. They don't always get the loot. There's risk of failure, losing the loot or the target getting smart: taking a detour, docking and logging off upon getting scanned.

New Eden is supposed to be dangerous. Adapt or die - I'm sure someone will benefit from your demise.


So still no risk to the "Scout\Scanner" though which you repeatedly fail to address. I agree that once, once, the gank squad goes in then there's risk involved for both sides...the haulier cannot actually attack until attacked and by then it's usually all over.

So address the pre-cursor to the gank and stop taking this off topic if you would please. Tell me where is the risk to the scout\scanner in all this?
Arthur Aihaken
CODE.d
#76 - 2013-09-30 13:56:48 UTC
Maximus Aerelius wrote:
So address the pre-cursor to the gank and stop taking this off topic if you would please. Tell me where is the risk to the scout\scanner in all this?

There is none. But that's the way gankers like it - no risk.
Scan ship/cargo - nothing valuable, find something else. Find something shiny, gank it.

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#77 - 2013-09-30 14:05:10 UTC
Arthur Aihaken wrote:
Maximus Aerelius wrote:
So address the pre-cursor to the gank and stop taking this off topic if you would please. Tell me where is the risk to the scout\scanner in all this?

There is none. But that's the way gankers like it - no risk.
Scan ship/cargo - nothing valuable, find something else. Find something shiny, gank it.


Probably because it's not an inherently hostile action. Ship scanning is just that, it's not tackling, it's not aggression, it's just scanning.

The very existence of the passive scanner heavily implies that this action is supported by CCP. There's an entire category of mods specifically dedicated to enabling it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maximus Aerelius
PROPHET OF ENIGMA
#78 - 2013-09-30 14:15:42 UTC
Kaarous Aldurald wrote:
Arthur Aihaken wrote:
Maximus Aerelius wrote:
So address the pre-cursor to the gank and stop taking this off topic if you would please. Tell me where is the risk to the scout\scanner in all this?

There is none. But that's the way gankers like it - no risk.
Scan ship/cargo - nothing valuable, find something else. Find something shiny, gank it.


Probably because it's not an inherently hostile action. Ship scanning is just that, it's not tackling, it's not aggression, it's just scanning.

The very existence of the passive scanner heavily implies that this action is supported by CCP. There's an entire category of mods specifically dedicated to enabling it.


Not quite sure how more plainly I can put this (I've asked OP to clarify) but I'm talking about Cargo Scanning\Cargo Scanners.

Caro Scanning is done because you are curious as to what others are hauling? You like to "Cargo Spot"? Come on, get real, you cargo scan to pick the juiciest of targets so you don't risk your T1 ships on nothing...nothing more nothing less just plain old economics.

You don't gank an empty Hoarder right? You'd gank a Mastodon full of Implants and BPO's though right? Of course you would and how do you know that it has those on board? Cos you "popped the trunk" to take a look. Intent to steal and it's the intent to steal that leads to the gank.

Without the Cargo Scanning\Cargo Scanners I'm betting not many people would continue to gank.

As for passive targeting, well I've already covered targeting and that it's a different kettle of fish.
Mole Guy
Bob's Bait and Tackle
#79 - 2013-09-30 14:22:58 UTC
Kaarous Aldurald wrote:
Arthur Aihaken wrote:
Maximus Aerelius wrote:
So address the pre-cursor to the gank and stop taking this off topic if you would please. Tell me where is the risk to the scout\scanner in all this?

There is none. But that's the way gankers like it - no risk.
Scan ship/cargo - nothing valuable, find something else. Find something shiny, gank it.


Probably because it's not an inherently hostile action. Ship scanning is just that, it's not tackling, it's not aggression, it's just scanning.

The very existence of the passive scanner heavily implies that this action is supported by CCP. There's an entire category of mods specifically dedicated to enabling it.

i bet they never intended on high sec ganking either.

because i remember jita way back (03-04-05) when 600 would lag the crap out of it. there were no gankers then. it wasnt thought of.

im not bashing high sec ganking. if they want to be pieces of crap, they can. all i am asking for is a way to protect myself. give me the ability to fight back. dont pop my truck and look in, i dont want u to know whats in here.

would be nice to log into jita in a nado with arties and sit 30k off. auto targeter on, guns hot.. anyone who scans, turns hot, auto lock, auto shoot...auto pop.

Ciaphas Cyne
Moira.
#80 - 2013-09-30 18:47:32 UTC
my god i thought high-sec gankers were supposed to be a rough and tumble kind of crowd. if you people here are any representation of the larger ganking player base, well lets just say none of us should be concerned about losing cargo. ive never seen a bigger display of carebear crying!

"wahhh we wanna stealz yer stuff but dont wanna risk anything, please CCP i dont wanna lose T1 frig!!!!"

bunch of whining little scaredy-bears.


the fact is not alot will change if scanning cargo gets you suspected. the ship who scanned will get concorded like his mates (if hes dumb enough to hang around) just like he deserves. and there will be an increase in opportunities for PvP in highsec. thats it. i cant see how thats bad for anyone involved.

and put aside your personal agenda for like one second. this idea makes EVE, more EVE-y! its just a plain old cool idea and like many have said, its got real world roots.

dont wanna take the risk of ganking in highsec? then dont gank in highsec. simple as that. dont wanna get ganked in highsec? fly a crane like me and "LOL" your way through every gate camp and gank gang. and FFS, no one hauls AFK without having the money to back the loss. AFK haulers rarely complain on the forums because they are too busy making serious bank and laughing at the ganker who thinks taking down one of his 15 freighters that day is a good way to make money.

"buff only the stuff I fly and nerf everything else"

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