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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#521 - 2014-08-17 03:24:04 UTC  |  Edited by: Maria Dragoon
Ray Kyonhe wrote:
Maria Dragoon wrote:

Other people say, you can't change cloaking until you change local because cloak is the number one balance to local.

I've already said there is nothing wrong in changing it. May be you have an actual proposal then? Or may be at least you want to share your vision of how exactly these connections between local and cloacking you are keep talking about work? I.e. start to be constructive, at last. Yea, you made a good point, I give you that. Like, 3, or 4 times already. I got it, so everyone else. Now what?


Now what? I gave suggestion a while back, it not something I can just whip out of my arse, it something I'm willing to work with others to produce, sadly, I have a hard time working with others in threads because people comes along and says. "This is bad!" And starts trolling, disrupting my work.

Basically again, I've said once before, that if you want to create new intel tools, you can to create intel tools that don't just target one group of players, they must target ALL groups of players. providing new ways of gathering information, be it (now this just an example, nothing to be taken to ******* seriously.) Have tools that work based off of your signal type, and strength, and have certain signal types be a counter for other signal types. This is turn can bring in a new class of ships that are design purely to gather intel, and a new job focus to gather said intel.

For example, lets take the minmatar ships, they tend to gravitate to the Ladar sensor strength, have it set so that higher your sensor strength is, the easier it is to detect other ships around you and in the system with you. However, higher that strength is, the easier it is for them to detect you as well! So it will also give new fittings to have as small sensor strength as possible to stay hidden as possible, of course the cost to that is that if you are captured, e-warfare would wreck you.

Set it up so that the Ships can detect other ships using the same sensor type as them much easier to ships using a direct reverse sensor type from them are harder to detect! I could give like detail stats on how it could work, but I simply threw this idea out as an EXAMPLE, something that targets more then just cloaks, something that targets all of the player base as a whole.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#522 - 2014-08-17 09:04:44 UTC
Maria Dragoon wrote:
Didn't anyone tell you?! Clearly hot dropping works exactly like a tackle, ending sarcasm. You seem to circle jerk the problem. Do you have a real opinion on the subject? You just argue, for argument sake? How do you know the predator would not change? You clearly are placing all the blame on one side, and honestly are not thinking about both sides of the subject.
We aren't ONLY talking about hot dropping. You are talking about flying cloakers around to find targets. And I explained why the predator would not change. Go ahead and read it.

Maria Dragoon wrote:
Sad really, I'm poking holes in your argument, and you don't seem to like that. You have no value to add to the subject anymore, and I shall be ignoring any future post from you.
Lol, really not. You are repeating yourself and when you get yourself lost you seem to just stop responding to what I've actually said and go off on a tangent. You are yet to actually poke a hole in anything.

Maria Dragoon wrote:
Arrogance? I'm sorry, I didn't know simple fact was arrogance. I am in college, you will be correct there.
It's not facts though. It's your opinion restated as if it's gospel.

Maria Dragoon wrote:
Other people say, you can't change cloaking until you change local because cloak is the number one balance to local.
And generally it's the same people. It's the same reused argument that's been around for years. And it's ridiculous. And no, you can very easily change one without the other. You bang on about being creative, yet you can't even separate those two mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#523 - 2014-08-17 09:11:42 UTC
Maria Dragoon wrote:
Now what? I gave suggestion a while back, it not something I can just whip out of my arse, it something I'm willing to work with others to produce, sadly, I have a hard time working with others in threads because people comes along and says. "This is bad!" And starts trolling, disrupting my work.
Lol, grow up. In the real world mate people disagree with your ideas from time to time. That doesn't automatically mean they are trolling, and the fact that you dismiss valid arguments as trolling will not get you far in life.

Maria Dragoon wrote:
*bunch of ideas about sensors strength affecting scanning with no actual ides of how the intel gathering would work on a functional level* I could give like detail stats on how it could work, but I simply threw this idea out as an EXAMPLE, something that targets more then just cloaks, something that targets all of the player base as a whole.
I see, so you could give details, but you'd rather chuck out half an idea, then complain that other people aren't being creative?

At the end ofthe day though, your idea boils down to "take something that works, and replace it with a minigame, which aside from being pointless would only really work for small groups of people and would fall to pieces when you had hundreds of people in a system".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#524 - 2014-08-17 14:29:51 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:
Snipped to save space.


I want to note something to you, regardless of your constant attacks, and in fact, adding no content on what happening. You act, like one of those people, no I wouldn't even say people as that stereotyping, but you seem like a person that just wants to argue for argument's sake. You my friend are the classic example of a null-bear, you want all of the reward, but none of the risk that comes with the reward, I'm sorry, but that has to change. The ability to gain reward without risk goes ageist everything this game stands for. So I provided a suggestion that would increase risk for both sides.

You provided why predators wouldn't change. I clearly disagree with you on that subject, but instead of taking my disagreement with thoughtful action, you called me someone that doesn't understand how null sec works. Now, I'm sure a man of... 15 years of something experience knows the ins and outs of how every single person lives their life in null sec, despite the fact that each corporation technically has different goals they wish to achieve, thus will perform and work differently from each other, will be structured differently, and have different set of rules. I myself will make no claim that I understand EVERY SINGLE ASPECT OF NULL SEC, making such claim is ludicrous, and I will not believe someone when they make such claims they do.

As for the I'm not poking holes in your argument, What making it so hard to respond to you is because even after poking holes into your argument, you just throw insults at me. How does one argue with insults? It pointless, and your attempts to continue to throw insults at me, are...Well...Relatively pointless.

It's not facts? It your opinion of course, right?

As for your response to, for separating the mechanics. Yes, you are right, they are two different mechanics, but they kinda go hand to hand with each other. I do bang on creativity, and game design, but hey I have yet to see you listen, or you know, provide any creative suggestions. Again the statement still stands, if you want to change cloak, then you have to change local, there is really nothing else to argue about with that topic.

As for the real world, I think you need a reality check, yes, people will disagree with ideas, and I'm perfectly fine with that, it when people disagree with ideas, then proceed to insult said person is the part that in reality, that will most likely land you without a job, specially if you do it to your boss, or have a law suit placed on you, if you are the boss. And other questions about reality that I need to bring you up to speed with as someone that not only goes to college, but also works to help put themselves through college?

Oh, and finally the last thing, oh I want to chew you threw with that comment. "Were you interested in that topic, and did I make you mad when I chucked it out?" Did you even read the first part of that post? After all I did say, that making new intel tools isn't something that one can do at the drop of the hat and expect people to be nice and receptive about it. Hell, look at your response to it. You didn't even look at the possibility of said new intel tool, you just scream about how it won't work if you have hundreds of people in a system, yet I never fully fleshed it out, I only provided it as an example to someone that asked "now what?" Something to build off of, something, you didn't do.

Now, can you stop derailing this thread, and maybe do something useful with your time here? I don't know, maybe provide a suggestion of your own... "Mr. I know how all of null sec works so I'm the only real authority here!"

You call me arrogant, yet in turn, you make yourself look just as arrogant.... It funny really.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#525 - 2014-08-17 15:28:51 UTC
Maria Dragoon wrote:
I want to note something to you, regardless of your constant attacks, and in fact, adding no content on what happening.
Again, I'd ask you to point out where. All I have is a different opinion to you. You seem to think I'm trolling and attacking when I don't agree with you. That's just simply not the case. I think your ideas are ill thought out, narrow minded and would be damaging to the game as a whole. That's not an attack, that's a simple statement of my opinion on the matter.

Maria Dragoon wrote:
You my friend are the classic example of a null-bear, you want all of the reward, but none of the risk that comes with the reward, I'm sorry, but that has to change. The ability to gain reward without risk goes ageist everything this game stands for. So I provided a suggestion that would increase risk for both sides.
Except there's plenty of risk already. An interceptor is now fast enough to catch all but the most prepared of PvE players, and cannot be slowed down by the usual methods. Null PvE is far from risk free and provides a low enough income that many people stick with low-risk highsec. And no your change wouldn't increase risk for both sides. At most, an AFK cloaker would be able to be caught. An active cloaker would still be able to evade as effectively as anyone else can, but would rarely be seen coming.

Maria Dragoon wrote:
You provided why predators wouldn't change. I clearly disagree with you on that subject, but instead of taking my disagreement with thoughtful action, you called me someone that doesn't understand how null sec works.
Actually I called you out on lacks of knowledge of nullsec before that, and was right about it, since you have barely a working knowledge of null. You fly a hauler though it. That's your entire experience with null.

I'll ask again though. Currently a cloaker finds activity on the map, flies to the system, and d-scans the system to see if a ship is undocked and out of a POS. Under your idea, the cloaker would find activity on the map, fly to a system, and d-scan the system to see if a ship is undocked and out of a POS. How is that any different? Local is irrelevant to a predator right now, since it doesn't tell them if they are a feasible target or untouchable. Since you'd be able to see how many people were in system, you wouldn't even lose the ability to quickly spot empty systems.

Maria Dragoon wrote:
I myself will make no claim that I understand EVERY SINGLE ASPECT OF NULL SEC, making such claim is ludicrous, and I will not believe someone when they make such claims they do.
Then stop trying to make suggestions which would fundamentally alter nullsec at a core level. If you don't understand nullsec, you have no right to make suggestions on changing it. And let's face it, it's not just that you don't know all of nullsec, you don't understand even the basic facts about people that live in nullsec. Have you even considered how your ideas would work with hundreds of players in a system? Thousands? Try probing out a specific ship in a populated system, and you'll understand why being able to scan people out would be less than useless in those situations. And that's just the beginning. Look at all of the things people do in nullsec beyond "fly covert ops hauler from A to B" and it becomes much more complex.

Maria Dragoon wrote:
As for the I'm not poking holes in your argument, What making it so hard to respond to you is because even after poking holes into your argument, you just throw insults at me. How does one argue with insults? It pointless, and your attempts to continue to throw insults at me, are...Well...Relatively pointless.
Lol, Except I haven't insulted you. I've questioned your knowledge and rightly so, but rather than respond to actual points you've basically just said "NOPE" and supposedly that's poking holes in things.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#526 - 2014-08-17 15:38:57 UTC
Maria Dragoon wrote:
As for your response to, for separating the mechanics. Yes, you are right, they are two different mechanics, but they kinda go hand to hand with each other. I do bang on creativity, and game design, but hey I have yet to see you listen, or you know, provide any creative suggestions. Again the statement still stands, if you want to change cloak, then you have to change local, there is really nothing else to argue about with that topic.
They don't have to go hand in hand. Like at all. They are totally separate mechanics. And again, I'll make this clear. I don't want to change cloaks, I think they work well as is, which is evidences by their constant use.

Maria Dragoon wrote:
As for the real world, I think you need a reality check, yes, people will disagree with ideas, and I'm perfectly fine with that, it when people disagree with ideas, then proceed to insult said person is the part that in reality, that will most likely land you without a job, specially if you do it to your boss, or have a law suit placed on you, if you are the boss. And other questions about reality that I need to bring you up to speed with as someone that not only goes to college, but also works to help put themselves through college?
Well you'll need to grow some thicker skin if you've been taking these responses as insults. At the end of the day, I've explained pretty clearly why I think not only your ideas but the basis of your ideas is flawed, and yet you just repeat yourself ans say "and these are the FACTS" as if that's suddenly going to make you less wrong. You need to take a step back and realistically look at the situation. You are putting forward a fundamental mechanic change which negatively affects a large group of people which you are not part of while positively affecting you, and you are refusing to even consider another viewpoint. Worse still, you consider your admittedly limited knowledge to be the facts.

Maria Dragoon wrote:
Oh, and finally the last thing, oh I want to chew you threw with that comment. "Were you interested in that topic, and did I make you mad when I chucked it out?" Did you even read the first part of that post? After all I did say, that making new intel tools isn't something that one can do at the drop of the hat and expect people to be nice and receptive about it. Hell, look at your response to it. You didn't even look at the possibility of said new intel tool, you just scream about how it won't work if you have hundreds of people in a system, yet I never fully fleshed it out, I only provided it as an example to someone that asked "now what?" Something to build off of, something, you didn't do.
This doesn;t even make sense to me. Is this a response to me or someone else?

And no, I don;t look at the possibility of a new intel tool, since there's absolutely no point in turning a working mechanic into a minigame so gankers can gank more and PvE players have to do more work just to be allowed to have fun.

Maria Dragoon wrote:
Now, can you stop derailing this thread, and maybe do something useful with your time here? I don't know, maybe provide a suggestion of your own... "Mr. I know how all of null sec works so I'm the only real authority here!"
My suggestion? Leave cloaking and local alone and focus on the real problems of nullsec: sov mechanics favouring massive coalitions forming and force projection allowing groups to operate on all sides of nullsec with little effort.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#527 - 2014-08-17 15:48:09 UTC
Lucas Kell wrote:


Maria Dragoon wrote:
As for the real world, I think you need a reality check, yes, people will disagree with ideas, and I'm perfectly fine with that, it when people disagree with ideas, then proceed to insult said person is the part that in reality, that will most likely land you without a job, specially if you do it to your boss, or have a law suit placed on you, if you are the boss. And other questions about reality that I need to bring you up to speed with as someone that not only goes to college, but also works to help put themselves through college?
Well you'll need to grow some thicker skin if you've been taking these responses as insults. At the end of the day, I've explained pretty clearly why I think not only your ideas but the basis of your ideas is flawed, and yet you just repeat yourself ans say "and these are the FACTS" as if that's suddenly going to make you less wrong. You need to take a step back and realistically look at the situation. You are putting forward a fundamental mechanic change which negatively affects a large group of people which you are not part of while positively affecting you, and you are refusing to even consider another viewpoint. Worse still, you consider your admittedly limited knowledge to be the facts.




clearly, your ability to read sarcasm is quite low, maybe you train it up a few levels, come back another time when you level it, to I don't know, level 1 maybe! I'm sure all you need to do spend at least an hour in the real world. That you claim I know nothing about. Hahahahahahaha.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#528 - 2014-08-17 16:02:34 UTC
Maria Dragoon wrote:
clearly, your ability to read sarcasm is quite low, maybe you train it up a few levels, come back another time when you level it, to I don't know, level 1 maybe! I'm sure all you need to do spend at least an hour in the real world. That you claim I know nothing about. Hahahahahahaha.
Is this supposed to make some kind of sense, or is this just a standard derailment post, since you picked out the single paragraph which had nothing to do with the topic of this thread and ignored everything else?

I accept your concession of defeat.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#529 - 2014-08-17 16:04:47 UTC
Lucas Kell wrote:
Maria Dragoon wrote:
clearly, your ability to read sarcasm is quite low, maybe you train it up a few levels, come back another time when you level it, to I don't know, level 1 maybe! I'm sure all you need to do spend at least an hour in the real world. That you claim I know nothing about. Hahahahahahaha.
Is this supposed to make some kind of sense, or is this just a standard derailment post, since you picked out the single paragraph which had nothing to do with the topic of this thread and ignored everything else?

I accept your concession of defeat.



Sure I'm fine with that, if your entire goal was for me to admit defeat.

World, I admit defeat to a internet tough guy, take note, this person was only interested in "defeating" some random name found on the screen, his goal was in fact not to provide anything useful to this thread at all. He set out on a mission, and... Accomplished it?

Now, doesn't that sound childish?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#530 - 2014-08-17 17:18:13 UTC
Maria Dragoon wrote:
Now, doesn't that sound childish?
Lets see.
  • You state your opinion.
  • I disagree and state my opinion.
  • You ignore what I wrote and restate your opinion with the word "fact" dotted about.
  • I once again disagree and call you out on it.
  • You can't figure out how to respond, ignore most of what I said and implode with rage.

Yep, sounds pretty childish to me. Maybe next time you might want to consider that opinions that don't align with yours aren't trolling and perhaps you won't implode so spectacularly. I guess the only upside is you are only embarrassing your disposable forum alt.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#531 - 2014-08-17 17:24:36 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:
Maria Dragoon wrote:
Now, doesn't that sound childish?
Lets see.
  • You state your opinion.
  • I disagree and state my opinion.
  • You ignore what I wrote and restate your opinion with the word "fact" dotted about.
  • I once again disagree and call you out on it.
  • You can't figure out how to respond, ignore most of what I said and implode with rage.

Yep, sounds pretty childish to me. Maybe next time you might want to consider that opinions that don't align with yours aren't trolling and perhaps you won't implode so spectacularly. I guess the only upside is you are only embarrassing your disposable forum alt.


Implode with rage? You bore me, you are boring, how many times do I have to say it? Your opinions? They are looped logical fallacies, I try to keep atrack of things, while you keep attempting to derail, hell! Even the thread OWNER called you out. What more am I suppose to do? Continue your infinite loop of logical fallacies?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#532 - 2014-08-17 17:44:09 UTC
Maria Dragoon wrote:
Implode with rage? You bore me, you are boring, how many times do I have to say it? Your opinions? They are looped logical fallacies, I try to keep atrack of things, while you keep attempting to derail, hell! Even the thread OWNER called you out. What more am I suppose to do? Continue your infinite loop of logical fallacies?
LOL, then point out where they are logical fallacies. You keep saying how wrong my opinions are, yet when asked for specifics, you suddenly can't. It's because you are talking bullshit, and anyone reading this thread can see that. Basically you are upset because you want to nuke nullsec, a place you don't live and occasionally visit, and someone with actual working knowledge of null, who has lived and breathed nullsec for years, has called your idea out for being badly thought out from other angles.

Let's face it though, if I bored you you'd not be here crying every few minutes.

And the owner also stated
Nofearion wrote:
this thread is not about abolishing local, nor about new intel mechanics with exception of finding cloaked vessels.
Something you seem unwilling to drop.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#533 - 2014-08-17 18:08:50 UTC


Proof you didn't read the thread either, look at the front, guess what else it says.

Nofearion wrote:
(5) – current Intel mechanics (Local chat) does not give a proper representation of local Intel. A new system is needed.


So yes, a new system is required. Hey, I totally agree with him on that point.

Crying? About what? Want me to point out some of your logical fallacies, sure. Here we go! Lets dive into the world of fallacies.

Starting with! The Slippery slope fallacy! This fallacy states that if A happens, then Z will happen as well! Thus we must prevent A from happening!

Let me quote a few of your's.
Lucas Kell wrote:
Yes, I understand. You want to replace local with tools, which would involve removing local as it currently exists, and ends up with people performing tedious tasks just to get a level of intel high enough to do what they actually want to do. It's like having to play a game you hate to be able to play a game you like.

This is a slippery slope fallacy, because you assume that in my defense of changing how local works, without even provided any infromation, on how I migh suggest the change, that it will become Tedious! That is a slipperly slope fallacy as you have no proof that if A happens (Removal of local, and replaced with real, and GOOD intel tools) that Z will happen (it will be tedious!)

Moving on, lets pick another fallacy for you!

Lucas Keel wrote:
Except the predator will not change. They have to fly to systems with activity, and scan as it currently stands to see if people are undocked and outside of a POS. And no, you seem to no nothing about how null works. I'm wondering if you know how cloaking works too, since you still seem to be acting as if a covert ops ship should be used as a tackler.


This is a strawman fallacy! You have purposely misrepresented my argument, which through the use of break quoting to make my statement easier to attack! This is called a strawman Fallacy. Never once did I suggest a covops ship would be used as a tackler.

Lets grab another one! I want to see how many different types of fallacies you commit.

Lucas Kell wrote:

Then stop trying to make suggestions which would fundamentally alter nullsec at a core level. If you don't understand nullsec, you have no right to make suggestions on changing it. And let's face it, it's not just that you don't know all of nullsec, you don't understand even the basic facts about people that live in nullsec. Have you even considered how your ideas would work with hundreds of players in a system? Thousands? Try probing out a specific ship in a populated system, and you'll understand why being able to scan people out would be less than useless in those situations. And that's just the beginning. Look at all of the things people do in nullsec beyond "fly covert ops hauler from A to B" and it becomes much more complex.



This is another fallacy we like to call it the composition fallacy. We are talking about two mechanics that are not just including in null sec, but also a wide range of different other systems. However, you assume that because that one part is most strongly represented in null sec, that it applies to all of null sec, the core of null sec you will. This fallacy is also the hardest to explain, so let me take a direct quote for you.

The fallacy of composition arises when one infers that something is true of the whole from the fact that it is true of some part of the whole (or even of every proper part). For example: "This fragment of metal cannot be fractured with a hammer, therefore the machine of which it is a part cannot be fractured with a hammer." This is clearly fallacious, because many machines can be broken apart, without any of those parts being able to be fractured.


Do you really want me to continue?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#534 - 2014-08-17 18:33:13 UTC
Maria Dragoon wrote:
Proof you didn't read the thread either, look at the front, guess what else it says.
Lol, I can't help it if he changes his mind. I quoted him directly, go ahead and look on the previous page.

Maria Dragoon wrote:
This is a slippery slope fallacy, because you assume that in my defense of changing how local works, without even provided any infromation, on how I migh suggest the change, that it will become Tedious! That is a slipperly slope fallacy as you have no proof that if A happens (Removal of local, and replaced with real, and GOOD intel tools) that Z will happen (it will be tedious!)
That's not a slippery slope fallacy at all. Do you even understand the meaning of that or did you just look at the graphic, read the wikipedia page and guess it must be a fallacy? You want to replace local with an effort based mechanic, which will have the sole purpose of generating the intel that is currently available. It won't be integrated into the existing gameplay it, and yes, it will be a tedious activity. It's not a slippery slope fallacy to point out the direct result of a given change.

Maria Dragoon wrote:
This is a strawman fallacy! You have purposely misrepresented my argument, which through the use of break quoting to make my statement easier to attack! This is called a strawman Fallacy. Never once did I suggest a covops ship would be used as a tackler.
Wrong again. I didn't misrepresent anything. I simply stated that the predator activity would not change. I also pointed out that the steps you claimed a cloaker would need to to are the steps of a tackler.

Maria Dragoon wrote:
This is another fallacy we like to call it the composition fallacy. We are talking about two mechanics that are not just including in null sec, but also a wide range of different other systems. However, you assume that because that one part is most strongly represented in null sec, that it applies to all of null sec, the core of null sec you will. This fallacy is also the hardest to explain, so let me take a direct quote for you.
Wrong again! Lovely! I claimed that it would fundamentally damage the whole of nullsec. At no point did I claim that nullsec would be the only part of the game affected, I am simply challenging your idea from the point of view of null sec. If a lowsec player wants to come in and represent their views, they can, but I won't, because unlike you I accept that a lowsec player knows lowsec. I know nullsec, so will represent only that view. From a nullsec perspective, your idea is terrible. Go ahead though and try to convince us all you were really aiming this at lowsec.

Maria Dragoon wrote:
Do you really want me to continue?
You can if you want. College kids are funny. You'll pretty much scream fallacy at everything said against you, regardless of if it contextually makes sense. And the result of your hilarious screaming is what? It doesn't suddenly make your terrible idea any better.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#535 - 2014-08-18 14:04:13 UTC
What is the best way to handle a long term cloaked hostile, who may or may not be AFK?

Possible Options:

1. A grid buoy: Like a proximity alarm, it notices when something passes through it's energy field. Should a cloaked vessel cross this threshold, an alarm goes off.
(Method: a penetration contact with no corresponding signature on grid)

Options: Could have a counter that spoofs it.
Options: Could be an energized particle field, that like a nebulae cloud, disrupts a cloak passing through it. The character trying to use it for protection would need to see the new name on overview before the hostile cloaked again.

Would a sacrifice be needed here? Would this require a trade off?

2. Hunter Probe: Launch probe, and it begins to take ping style energy burst readings.
It would eventually isolate a grid with a hostile on it, but be unable to narrow down the location further.
(There is a cloaked ship there somewhere nearby, the value here is that you also know where it is NOT located)

Options: Possible to have the probe emit an alarm should the cloaked ship change speed or course, or go into warp.
(It may not be able to pinpoint the ship, but it can detect the more obvious changes in emissions signaling active navigation events)
Options: The probe may have a limited life expectancy, and require periodic replacement in order to maintain this coverage. How often, and would it need to reestablish a brand new search, are balance points.

3. The hunting module, linked in my signature: This one is a mirror image for requirements based off the covops / regular cloak itself. It is intended to require equal effort to use as the cloak it seeks to locate.
This module would be capable of fully hunting the cloaked ship, so would trivialize cloaking if local advertised a cloaked presence as freely as it does now.

Options: Have it unable to pinpoint the cloaked ship, the same as the hunter probe above. This would tie up an account the same as the cloaked player does, in order to counter the cloaked player.

Do any of these sound promising?
Nofearion
Destructive Brothers
Fraternity.
#536 - 2014-08-19 10:33:07 UTC
there have been many good suggestions in this thread, although it is getting quite lengthy, Several have taken form of proposals,
This big deal with most is how to change things to where one side or the other does not get an overwhelming advantage.

Now, as to local as explained by ccp and chronicles. Every pod pilot and ship has a becon, similar to the little black boxes on modern jets. Now concord uses these to find and monitor everything from sec status to aggressive combat and respond accordingly. Thus Local.

Now in every suggestion about changing local has included adding a new form in intelligence gathering system. whether automatic or active by player. This new intel system has been tied to finding cloaked ships.

The effect of local on cloaky is that you know he is there. in the submarine analogy basicly the cloak does not block the black box. Thus giving intel that a pilot is in a given system, just not his location or ship type.

Past that there is no relation to local and this thread. As I have time I plan to go through post by post and make a summery of all the suggestions for changes to the cloaked vrs pve. I will post it here at the end of the thread and in the front.

Once I have done that I would hope that those interested would just discuss the pro's and con's of the suggestions, not get hung up on other mechanics and whether or not they should change.

I thank everyone for their efforts and time in this thread
Maria Dragoon
Brutor Tribe
Minmatar Republic
#537 - 2014-08-20 22:11:12 UTC  |  Edited by: Maria Dragoon
Ah, I found it, I would like to leave this here.

http://i.imgur.com/cYPye.jpg

even one of the Devs agree that there should be more of a focus on getting local as an intel as it own separate intel system. They are just waiting on "Solid and focused ideas from the community."

two sites have already provided suggestions on how THEY thing intel should work, do I agree with them all? Most likely not, but I will still provide the websites, as they are another source of open feedback. Note, these are old suggestions, so yes I understand that some people may have already read this.

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

http://themittani.com/features/local-problem-tale-two-solutions

This is why I constantly say, that if you wish "to find solutions for cloaking, you also must find solutions to local intel" until then changing either one without looking into the other will unbalanced it, broken, yet balanced state.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Maria Dragoon
Brutor Tribe
Minmatar Republic
#538 - 2014-08-21 00:06:41 UTC
NoFearion wrote:
"NEW"
5. If a contact is in your contacts list it should have a tag in local if that pilot is afk or not, this is regardless of pilots location and would have different indicators depending on location. In space would change once warp was initiated. In station - im open on this one.


I don't agree with this, I will now quote you a reason why.

Bohneik Itohn wrote:
Worst day in Eve? When I realized that all of the incredible possibilities that had just blown my mind regarding the potential behind Eve's mechanics for reconnaissance, spying, counterintelligence and direct misleading were all cut off at the knees and castrated by two things:

Local Chat and the Watch List.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Nikk Narrel
Moonlit Bonsai
#539 - 2014-08-21 13:26:02 UTC
Nofearion wrote:
...

Now, as to local as explained by ccp and chronicles. Every pod pilot and ship has a becon, similar to the little black boxes on modern jets. Now concord uses these to find and monitor everything from sec status to aggressive combat and respond accordingly. Thus Local.

...

I love a good story.

As a writer, I can easily recognize an arbitrary backstory element, like this.

I have no doubts CCP can modify the explanation for why local is not available to everyone, just Concord, in regards to this quasi intel function.
Like Concord ships, it gives too much of an advantage.
Lucas Kell
Solitude Trading
S.N.O.T.
#540 - 2014-08-21 16:55:25 UTC
Maria Dragoon wrote:
even one of the Devs agree that there should be more of a focus on getting local as an intel as it own separate intel system. They are just waiting on "Solid and focused ideas from the community."
Yes, some of the devs have, for years in fact. Yet it still doesn't change. Why? Because it would be commercial suicide to take a fully working feature and nuke it for one of your biggest market groups. There's simply not enough benefit to changing it to make it worthwhile. The only group that would benefit are people who like to hunt PVE players in null in cloaky ships, which sorry to say is a small group which offers little in the way of income.

Maria Dragoon wrote:
This is why I constantly say, that if you wish "to find solutions for cloaking, you also must find solutions to local intel" until then changing either one without looking into the other will unbalanced it, broken, yet balanced state.
You can say that, but it doesn't make it true. There are ways to change each without affecting the other, you just aren't willing to consider them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.