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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#501 - 2014-08-15 23:00:05 UTC
Oh, now we are talking about game design! Bout ******* time! First,

Quote:
Maintaining a post is beyond the possibility of being part of this game since it's boring as sin. Nobody wants to pay a sub to sit around doing nowt. Have you ever even remotely been involved in game design? Pointless mechanics with no gameplay aren't a good idea.


Lets talk about this, lets assume you know something about game design, first you will know that in many cases it takes more the one game mechanic to make something possible, but at the same time it could only take one of these mechanics to make something unfun. Now if we are talking about afk cloakers. Have you ever thought that it might be like this, not because of the mechanic of cloak, but due to the omnipotent Intel? Thus emergent game play has evolved to make that omnipotent intel.... Lie? Hmmm....

Quote:
And you can't build mechanics based around multiboxing. Multiboxing is not a requirement of the game, so they have to treat all characters as individual players and build mechanics for that. Otherwise they risk blocking out all players who don't multibox.


That the thing about a sandbox game, you have to look out for EVERY POSSIBILITY. Something you learn about that in game designing, just saying. While yes, developers don't build mechanics around multiboxing, they have to look in the perspective of. How will someone abuse this mechanic? Can it be broken by say... Someone that is multiboxing?

Quote:
This is obviously going to go on for all eternity, since you are dead set on your idea of tuning null into wormholes with force projection being something amazing, so I'm going to leave this here. Hopefully CCP aren't silly enough to blindly follow ideas like this which would ruin nullsec in the blink of an eye


First I would like to ask. How do you know that will ruin nullsec in the blink of an eye? If wormhole was all that bad, I doubt we would of ever have seen this expansion pack that is purely design just for wormhole sec. As for ideas in general. The mechanic that is null sec needs a complete rewrite. To remove local we need new and better intel tools that while requiring WORK doesn't have such a steep learning curve that no one but a few can use them. Intels tools should be like probes. Almost anyways can do probes, but only the good few can narrow down that target in 10 something seconds! (exaggerated analogy, but it there to get my point across.) Next, once real intel tools are put into place, and local remove then you will most likely see tools design to hunt down cloakers.

Next, we need a few other changes as well before such change can take place as well! Power projection should be looked into, I don't feel that moving 10 titans, backed up by hundreds or even maybe thousands of ships should beable to be done at a drop of the hat. However that is just my opinion.

Until such changes are made. These three facts will REMAIN FACTS

Cloak is broken, Local is broken. By both being broken in direct inverse to each other, they remain in PERFECT balance.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Nofearion
Destructive Brothers
Fraternity.
#502 - 2014-08-15 23:10:20 UTC
I do believe in critical thinking, analyzing feedback, to identify areas of improvement. I have stated many times I am a continual improvement type person and that is one of the many things that make me love EVE. it is constantly evolving and improving.
It is possible to get so bogged down in logic and counter logic that you lose sight of the issue, "can't see the forest due to all the trees" analogy.

First lets stats some facts. These can be found in many places on the forums and if you read dev blogs they are in there as well.

"everything we do at CCP and we are always striving to ensure that every aspect of EVE provides interesting choices for players to make." CCP Fozzie
http://community.eveonline.com/news/dev-blogs/the-meaning-of-life-the-universe-and-everything/

there are now a lot of things in the game, which is one of the keys to how EVE works as a game world where many different play styles fit and combine to a bigger experience of the living universe of New Eden. CCP Seagull
http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/

CCP continues to evaluate, balance and tweak ships in an effort to change things up and keep combat fresh.
CCP continually evaluates The product to improve experience of all players regardless of playstyle.

As Nikk and myself have expressed, we are seeking to make things more .. interesting. At the same time we both agree that AFK game play should be discouraged. both in space and in station.

as to many points that have been made.
http://www.kadeshi.com/kb/?a=kill_detail&kll_id=182929
Now a Mack has a fighting chance with an interceptor, however It still resulted in the loss of a mack as he had several friends.
http://www.kadeshi.com/kb/?a=kill_detail&kll_id=182928

I use this as an example of engaging game play. I lost but it was fun for all involved.
Now earlier that morning, I sat in station afk, and cleaning the house while I waited for a cloaked and assumed semi afk cloaked cyno bomber was in system. I tried to scan him down at several times to see if he de cloaked but he left. witch resulted in the above some time later.
now if he had not left, and was indeed afk and stayed there from down time to down time, The above interaction would never have happened.
My experience on this day was how the cloaking mechanic as a disruptive force, is supposed to work.
Many Many times it is abused.
Will players change with changing mechanics? I really hope so. Bring it on!
However as things are it is a stalemate and boring. It also generates More afk game play.
The proposed changes that would in effect tip the balance should be done with care,
Nikk and I have discussed the finer points of this, The argument is not should we or not, We should. the question is how and then to get the attention of CCP to get it implements.
I want to hunt cloaked targets. as a cloaker myself I also would like the excitement of being hunted and possibly turning the tables.
Nofearion
Destructive Brothers
Fraternity.
#503 - 2014-08-15 23:12:38 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Local being absent would, in fact, be far more likely to entrench groups of players like alliances, because the second best alternative to local is something they already have.
Intel channels networked with players able and willing to relay critical information.
Intel channel are useless without local, since people moving though a set of systems would be invisible. Without removing power projection, the only thing that removing local would do is kill off PvE, since nobody would sit around in a ship that wouldn't be able to fight back, able to be dropped on in a heartbeat. Even the interceptor change nuked a massive amount of interest in doing anything non-combat in null, since it's so easy to get tackled now. Removing local would be the final nail in the coffin. The only reason to be in null after that would be PvP, which would be dominated by whichever group can drop the most on people quickly. The quality of ratting and mining in any given area would become entirely irrelevant, since nobody in their right mind would want to be a PvE pilot in that environment. Hell, even I'd start running around nuking ratters, and I'm an indy pilot.

When you talk about these type of changes, your problem is and always has been that you don't take into account the fact that people's behaviours would change. You treat it as both the hunted and the hunters would act exactly the same as they do now. That's not the case. The hunted would be exposed to increased risk and decrease activity, which the hunters would use the advantage of invisibility to increase activity.



on this I am very surprised my friend Seraph has not commented. So I will
DUDE if you want a theme park version of EVE go back to WOW
Lucas Kell
Solitude Trading
S.N.O.T.
#504 - 2014-08-16 09:02:24 UTC
Maria Dragoon wrote:
first you will know that in many cases it takes more the one game mechanic to make something possible, but at the same time it could only take one of these mechanics to make something unfun. Now if we are talking about afk cloakers. Have you ever thought that it might be like this, not because of the mechanic of cloak, but due to the omnipotent Intel? Thus emergent game play has evolved to make that omnipotent intel.... Lie? Hmmm....
First off, it's not about unfun mechanics existing. Some mechanics are not particularly fun, and they are optional. The issue here is that with the suggestions placed, you'd not be able to survive without someone doing the job of staring at the gates, since that's the only way you could see people coming. People do not want to make a job out of playing games.

And no, I don't believe AFK cloaking was born out of omnipotent intel. It was born out of people realising that they can cause disruption while they are asleep. It's a joke that people have gone back and tried to make up this backstory to cry about local. And you can whine about how strong local is as much as you want, but the fact is it's been around too long, there too many other mechanics that wouldn't work well if it's gone (force projection mechanics pretty much across the board) and would have to be rethought out at the same time, and nearly no gameplay benefit to it's change. Basically the only people that would be happy with the change are gankers and wormholers.

Maria Dragoon wrote:
That the thing about a sandbox game, you have to look out for EVERY POSSIBILITY. Something you learn about that in game designing, just saying. While yes, developers don't build mechanics around multiboxing, they have to look in the perspective of. How will someone abuse this mechanic? Can it be broken by say... Someone that is multiboxing?
Yes. You have to look at that as a potential pitfall, but go back and read what Nikk wrote. He wasn't saying that multiboxers might break it, he was saying it's OK to make a boring mechanic with no gameplay since people just multibox anyway. So no, you can;t build a game mechanic under the assumption that the only people doing it will be multiboxing.

Maria Dragoon wrote:
First I would like to ask. How do you know that will ruin nullsec in the blink of an eye? If wormhole was all that bad, I doubt we would of ever have seen this expansion pack that is purely design just for wormhole sec. As for ideas in general. The mechanic that is null sec needs a complete rewrite. To remove local we need new and better intel tools that while requiring WORK doesn't have such a steep learning curve that no one but a few can use them. Intels tools should be like probes. Almost anyways can do probes, but only the good few can narrow down that target in 10 something seconds! (exaggerated analogy, but it there to get my point across.) Next, once real intel tools are put into place, and local remove then you will most likely see tools design to hunt down cloakers.
Wormholes are pretty bad. Their population is quite low, there's a small core of people who like it. Seriously, go to fanfest, they had graphs and stuff.

But then again, we're not talking about wormholes are we. Wormholes randomly link, so you can't easily get to a specific hole, they have no force projection, they restrict ships based on class, they have no stations, you don't have to pay or place modules for sovereignty, and when you mine and rat, you don't have a public facing index and API stats to show that's happening. You're talking about taking one mechanic from wormholes, dumping it in null, massively increasing risk and expecting that not to just force isk generation back to highsec quicker than you can blink. Do you actually understand how small the gap is between null and high sec income?

Maria Dragoon wrote:
Next, we need a few other changes as well before such change can take place as well! Power projection should be looked into, I don't feel that moving 10 titans, backed up by hundreds or even maybe thousands of ships should beable to be done at a drop of the hat. However that is just my opinion.

Until such changes are made. These three facts will REMAIN FACTS

Cloak is broken, Local is broken. By both being broken in direct inverse to each other, they remain in PERFECT balance.

Sure, power projection should be looked at, as should several other mechanics if you want to turn null into a fixed set of wormholes. But consider the benefit gained from such a massive undertaking. What would be the result? Do you honestly think it would be worth the development time over other smaller changes which wouldn't alienate the existing null community?

And no, those are still opinions, not facts. Cloak and local are working exactly as intended. You don't like how they work, but that doesn't make them broken. I in fact see the good use of cloaks quite often when we are out on an op. Seems to me the only problem is you try to use cloaked ships as tacklers, and get upset because people don't hang around to get ganked. Use the right tool for the job. Drop the cloaky nullified tengu and use an interceptor if you want to catch fully aware and prepared pilots.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#505 - 2014-08-16 09:03:21 UTC
Nofearion wrote:
on this I am very surprised my friend Seraph has not commented. So I will
DUDE if you want a theme park version of EVE go back to WOW
Where did I say that? I just would rather live in null. If I wanted to live in a wormhole, I would.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#506 - 2014-08-16 14:34:58 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:


And no, those are still opinions, not facts. Cloak and local are working exactly as intended. You don't like how they work, but that doesn't make them broken. I in fact see the good use of cloaks quite often when we are out on an op. Seems to me the only problem is you try to use cloaked ships as tacklers, and get upset because people don't hang around to get ganked. Use the right tool for the job. Drop the cloaky nullified tengu and use an interceptor if you want to catch fully aware and prepared pilots.



I greatly enjoy cloaking, as a blockade runner, I get by poorly prepped gate camps and laugh at them, some gate camps are a challenge, but you will be surprised what a little intel will do, and finding a clever book mark to avoid those bubbles places at the back of the gate.

However, I'm not daft enough, to not admit that cloak and local is broken. Yes you are right, they are working as intended, but they are still broken. :) I agree with a few people on the forums that I think cloaking should work very much like submarine combat. You either don't know the submarine is there till the last moment, and they come and bomb your ass... Or your always vigilant, managed to scanned the said submarine down and either A ready yourself for him to come to you, (get those smart bombs ready!) or go to him and attempt to catch him while he as the advantage "IE cloaked"

However THAT IS MY OPINION on the subject how it SHOULD WORK. Of course with how the current iteration of omni-potentate local intel, power projectiong, and so on, LOTS OF THINGS NEED A REWORK. If things will stay the same, and that these three no four facts if you include my job, will also stay true until many things, which will take time, and hell of a lot better suggestion quality from the community. Like you all should be suggesting tools that don't focus on hunting cloakers, but help you make local irrelevant if you put in some work into said tool you get a much better reward.

Cloak is broken
Local is Broken
By both being broken, they are balanced.

and I will continue to fly my blockade runner and laugh at poorly prepped gate camps.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#507 - 2014-08-17 00:10:52 UTC
Maria Dragoon wrote:
Yes you are right, they are working as intended, but they are still broken
It can't really be both.

The thin is, it's still your opinion they are broken. Basically they don't wok in the way you think they should, that isn;t the same as being "broken". It's just a mechanic you don't like. The way it is, cloaks are useful for disguising the type of ship from d-scan, preventing people tracking your movements within a system and for providing on grid intel and surprise attacks. That's what they are designed for, and they fulfil their purpose very well, so well in fact that there's no null group that doesn't use covops cloakers.

Maria Dragoon wrote:
Like you all should be suggesting tools that don't focus on hunting cloakers, but help you make local irrelevant if you put in some work into said tool you get a much better reward.
I don't suggest tools for either. I think cloaked ships are huntable enough. Sure, AFK cloaking provides a little too much benefit to the effort it takes, which is why I'd take a look at the being AFK element (not just for cloakers), but cloaking in general is a good mechanic, as is local intel in it's current state.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#508 - 2014-08-17 00:18:26 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:
Maria Dragoon wrote:
Yes you are right, they are working as intended, but they are still broken
It can't really be both.

The thin is, it's still your opinion they are broken. Basically they don't wok in the way you think they should, that isn;t the same as being "broken". It's just a mechanic you don't like. The way it is, cloaks are useful for disguising the type of ship from d-scan, preventing people tracking your movements within a system and for providing on grid intel and surprise attacks. That's what they are designed for, and they fulfil their purpose very well, so well in fact that there's no null group that doesn't use covops cloakers.

Maria Dragoon wrote:
Like you all should be suggesting tools that don't focus on hunting cloakers, but help you make local irrelevant if you put in some work into said tool you get a much better reward.
I don't suggest tools for either. I think cloaked ships are huntable enough. Sure, AFK cloaking provides a little too much benefit to the effort it takes, which is why I'd take a look at the being AFK element (not just for cloakers), but cloaking in general is a good mechanic, as is local intel in it's current state.



Clearly, and your opinion of my opinion, is still your opinion.

Anyways, moving on.

I'm a strong believer in asymmetrical balance, if you don't know what it is, then I suggest you watch this video here:

https://www.youtube.com/watch?v=e31OSVZF77w

Current balance of local and cloak is set at a rather unsatisfying perfect balance, while yes, that is fine for some, it typically results in rather... Unsatisfying gameplay. However, sadly, many things need to be look into to find a solution

Perfect balance through imperfection, which require lots of work, and actual good ideas, for example, tools that if enough work is put into it, then one can get more intel out of it, of course that being said, if not enough work is put into said tool, then very little information comes out of it. Though I have yet to figure out what kind of tools would be good, that is something I'm still working on...

Hmm, with this new iteration of how expansion packs are released, maybe we can see more Risk taking from CCP and actually look at some of these intel tools overhaul suggestions.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#509 - 2014-08-17 01:23:49 UTC
Maria Dragoon wrote:
Clearly, and your opinion of my opinion, is still your opinion.
lol. Moving on because you want to deem working gameplay as "broken" because you don't like the way it works.

Maria Dragoon wrote:
Current balance of local and cloak is set at a rather unsatisfying perfect balance, while yes, that is fine for some, it typically results in rather... Unsatisfying gameplay. However, sadly, many things need to be look into to find a solution
I disagree. I don't think it create perfect balance at all, and where you say it results in unsatisfying gameplay is because you are trying to use cloaking for something it's not designed for. You want to make cloaking even more powerful by further removing cloakers from intel, requiring even more work on the part of their victims to evade them in addition to their already powerful benefits. That's not producing asymmetrical balance, that's taking a game mechanic and buffing it well beyond that of any other mechanic creating a massive imbalance. Cloakers without local would replace anything else. There would be no reason to ever use a non-covops ships for hunting people down solo, just like in wormhole space right now, where cloaky T3s are the standard choice for anyone nipping into wormholes to score some ganks.

Maria Dragoon wrote:
Perfect balance through imperfection, which require lots of work, and actual good ideas, for example, tools that if enough work is put into it, then one can get more intel out of it, of course that being said, if not enough work is put into said tool, then very little information comes out of it. Though I have yet to figure out what kind of tools would be good, that is something I'm still working on...
So in essence, your issue is you don't think people work hard enough for what they currently get, and yet the parts you would like to change would only negatively affect people wanting to PVE in null. Honestly, what gameplay benefits do you think it would have to anyone beside a ganker? You want to jam in some sort of chore, or a tedious configuration game just for people to be able to get enough information to even begin playing the part of the game they actually enjoy.

Maria Dragoon wrote:
Hmm, with this new iteration of how expansion packs are released, maybe we can see more Risk taking from CCP and actually look at some of these intel tools overhaul suggestions.
I very much doubt it. They've worked as they have for years, several other mechanics are built around them, and any significant change to them would likely result in a mass exodus of nullsec. And all for what? So a handful of gankers that want to tackle with cloaking ships can get their wish granted?

Out of curiosity, who are you? Since you've chosen to post with an alt, it's not even clear where you even stand in this entire discussion. It certainly comes across like you are someone that has little idea about how people that actually live in null interact, which is why you are happy to toss around ideas which would literally destroy and entire class of gameplay, to replace it with what effectively already exists in wormhole space.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#510 - 2014-08-17 01:51:23 UTC
Lucas Kell wrote:


Out of curiosity, who are you? Since you've chosen to post with an alt, it's not even clear where you even stand in this entire discussion. It certainly comes across like you are someone that has little idea about how people that actually live in null interact, which is why you are happy to toss around ideas which would literally destroy and entire class of gameplay, to replace it with what effectively already exists in wormhole space.



Who am I? I am a person that has been playing off an on, for a number of years. I am a person that frowns when people say I have little clue how people actually live in null sec. You are right, I don't know how OTHER PEOPLE live in null sec, I only know how I live in null sec. I am a blockade runner, I bring high value, but low cargo space costing things down to null sec and sell it to a prem. I am a person that has to constantly deal with gate camps seeing I don't exactly have an alt that is fitting with as a blops alt, nor do I specially care about setting up a cyno alt when I'm willing to ship to just about any null sec alliance, unless said null sec alliance ends up in my black book.

I am a person, that is bored with their job of doing this, constant, and no real change to the meta when it comes to attempting to capture covert ops ships. I recieve no challenge or even have a reason to step out of my comfort zone.

Where do I stand on the issue? I stand in the future. I stand in a position, that I believe if we can get something REALLY ******* CREATIVE, then we can improve game play for BOTH SIDES....

Where do I stand? I stand at a position that can look upon a subject and can see that there is more then just four corners to this topic, Oh so many more.... And you my friend... are literately only looking at one corner.

My friend, destroy an entire class of gameplay? I'm trying to do everything but that! It is why I keep trying to suggest to people that maybe it time to take a step back, lets not look at the problem as a problem, instead lets look at it as an opportunity. I am the type of person that will give someone a hint, then allow you to develop the solution.

I am the player that believes with all of their blood, and willpower, that with all the players that play this game, surely there is someone that can come up with a creative idea for the problem that doesn't exist.... I want to believe with all their might, that only a small fraction of them are like you Lucas, and don't bother to read the entire post, the entire subject before forming their opinion.... I believe, that you are only the vocal minority, and that the majority want new and initiative ideas for not just this, but for ALL sections of eve online.

What is my stance? What is my opinion? Who am I? Why, I'm like you. I am a player of EvE online. And I believe, that EvE online can be much more then what it is now.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Nofearion
Destructive Brothers
Fraternity.
#511 - 2014-08-17 02:02:49 UTC
lucas, I have keep up with this thread I started and I have read each and every post.
I suggest you do the same. you are still missing the point, I think you may be arguing for arguments sake.
The issue raised is that (not broken, not not working as intended) is that current mechanics revolving cloaks and afk gameplay are not fun.
please do not put more into it than that, if you want to argue more, please feel free to start your own thread.
That being said, you do make a lot point that echo others, That does not make it a fact, it makes it a popular opinion.
Facts are not always popular, and sometimes a popular opinion is a good idea, most times it is not as it has not looked at the crux of the issue only the symptoms.
If you go back and read some of your arguments and opinions, you will see that you desire a change or lack of change that would make living in Null sec easier.
No one here is suggesting making things like WH space.
we have discussed modifying current intel gathering into something more involved that takes activity to use.
Currently local is local, it is used for many things including spam to seeing who is in system.
to be honest having lived in null for quite sometime I do not see how it is tied to force projection as Cyno's show on your overview not local
in practice, even in null when you see new face in local you hit dscan to see what they are in. Dscan is not ties to local.
I digress, this thread is not about abolishing local, nor about new intel mechanics with exception of finding cloaked vessels.
This thread is about how to change existing mechanics to make it possible to hunt cloaked ships in a manner that would dissuade AFK play.
Please stop derailing this thread, start your own.
or stay on topic
thank you.
Lucas Kell
Solitude Trading
S.N.O.T.
#512 - 2014-08-17 02:19:02 UTC
Maria Dragoon wrote:
Who am I? I am a person that has been playing off an on, for a number of years. I am a person that frowns when people say I have little clue how people actually live in null sec. You are right, I don't know how OTHER PEOPLE live in null sec, I only know how I live in null sec. I am a blockade runner, I bring high value, but low cargo space costing things down to null sec and sell it to a prem. I am a person that has to constantly deal with gate camps seeing I don't exactly have an alt that is fitting with as a blops alt, nor do I specially care about setting up a cyno alt when I'm willing to ship to just about any null sec alliance, unless said null sec alliance ends up in my black book.
So long story short, you don't understand how 99% of the null population plays.

Maria Dragoon wrote:
I am a person, that is bored with their job of doing this, constant, and no real change to the meta when it comes to attempting to capture covert ops ships. I recieve no challenge or even have a reason to step out of my comfort zone.
So change your gameplay. I receive no challenge mining rocks in high sec, so I don't do that. I don't leap up and down screaming about how it should be changed for those that do. And I'm not really sure how making it harder to track covops ships would provide you with more of a challenge.

Maria Dragoon wrote:
Where do I stand on the issue? I stand in the future. I stand in a position, that I believe if we can get something REALLY ******* CREATIVE, then we can improve game play for BOTH SIDES....
Certainly doesn't seem that way. Seems like you want to take an enormous dump on anyone that wants to actually live in null. Perhaps it's because you trade in null and are worried that with the industry changes your margins will be cut short, but if you push for a change which annihilates PvE in null, then you won't need to worry.

Maria Dragoon wrote:
Where do I stand? I stand at a position that can look upon a subject and can see that there is more then just four corners to this topic, Oh so many more.... And you my friend... are literately only looking at one corner.

My friend, destroy an entire class of gameplay? I'm trying to do everything but that! It is why I keep trying to suggest to people that maybe it time to take a step back, lets not look at the problem as a problem, instead lets look at it as an opportunity. I am the type of person that will give someone a hint, then allow you to develop the solution.
Lol? So you are looking at it from the point of view of a covops hauler, not even considering how covops ships are already used in null and not looking at people who live in null every single day, and yet I'm the one who's looking at just a single angle?

And yes, destroy an entire class of gameplay. You want things to be the way you want them to be played, and everyone else, who might I add actually lives in null sec, can go die in a hole. People don't want to sit around staring at gates all day to be able to report who's about. It's boring. And you don't care because you wouldn't need to do it.

Maria Dragoon wrote:
I am the player that believes with all of their blood, and willpower, that with all the players that play this game, surely there is someone that can come up with a creative idea for the problem that doesn't exist.... I want to believe with all their might, that only a small fraction of them are like you Lucas, and don't bother to read the entire post, the entire subject before forming their opinion.... I believe, that you are only the vocal minority, and that the majority want new and initiative ideas for not just this, but for ALL sections of eve online.

What is my stance? What is my opinion? Who am I? Why, I'm like you. I am a player of EvE online. And I believe, that EvE online can be much more then what it is now.
So if we aren't on board with your ideas of "turn null in wh space", then we aren't creative? Because some of us think of ideas that don't start with "nuke local" we're somehow below you? Get over yourself mate.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ray Kyonhe
Aliastra
Gallente Federation
#513 - 2014-08-17 02:19:11 UTC  |  Edited by: Ray Kyonhe
Nikk Narrel wrote:

I see no reason why you would expect a false positive.
When on grid to your scout, who can just as easily be sitting on an exit bottleneck, that icon showing it's either blue or green is not hard to notice.
If you miss the ID, for whatever reason, alert your downstream post to verify friendly.

This impiles using alts for survival, not only scanning/scoutin alts, you have to control 2 windows in real time, one you are ratting with, another on some gate. If atm you can afford some delay after hearing gate flash from scout window - as whoever initiated it will still be shown in local - now you absolutely have to alt+tab to this window asap - even if you under the heaviest fire from rats, applying tremendous efforts just to survive - or you will lose the intel piece.

Need to multibox just to sustain reasonable amount of income in nulls/wh is what signifies rather twisted game mechanic, imo. I won't say for wh space, but in nulls cooperation with other players which includes delegating scouting and intel gathering to separate party (which implies sharing your income with them), won't be profitable for you enough to justify ratting here, all risks acounted for, as you still have HS as a solid and almost risk-free ratting option. And Lucas Kell already mentioned moral ambiguity of game designer's decisions forcing people to stare at gates all day long just to allow somebody play his game.
Nikk Narrel wrote:

ALSO: In all seriousness, why wouldn't a friendly pilot simply announce their presence when passing through?

If it will be automated function, like you just set some option and become visible to all your blues in local - then I agree with this point. If you will need to do it manually in every and each system you traverse - this is another bad design decision which contributes to quantity of mindnumbing clickfest activities, and we have plenty of those in Eve already, please, don't.
Nikk Narrel wrote:

Point one, if the effort is too much, you are not cut out for the responsibility.
Point two: like a gate camp, someone in your alliance should be willing to step up. Perhaps they have a second account they can PvE with.
Null is built around team effort, and whoever does it better should expect better results.

Point one: if effort is too much, you will have mostly empty nulls as of today and anyone still operating here do it mostly only because he at least has a local chat which will allow him to get to safety long before threat will knock to his door (which is usually means you are deadman). So less targets, less content.
Point two: by restricting nulls only to team activities you are doom it to stay sparse-populated again. It's obvious that many people prefer to play solo, or stay out of big entities. And they will keep their tastes whatsoever. Banning them from here you are again devoiding yourself and other null dwellers of content. I don't agrue that collective gameplay should be rewarded heavily - I argue your vision of "you are either play collectively and in big entity, or you will have no chance to survive". This is horribly wrong game design, imo. It should be "being a member of small entity will allow you to survive for shure and have a decent income, not less than you would have got from incursions in hs, but you could got much, much more if you have joined something bigger" - this is the aproach that will drive more people to nulls, making everybody's life more intresting.

Thats what my proposal of splitting cloak into two modes stems from. Having it this way you don't need to have 5 alts on all wh exits in the systems to survive anymore, you only need one character and you need to stay vigilant (which is serious challenge in Eve's reality taking into account hours and hours of repetitive actions during everyday PvE activities). Now you don't need those infeasible aproaches with delegated human guardians at gates, neither you absolutely need to have a big entity backing you up just to survive, or become a seasoned multiboxer (which, again, imo, is a bane of all mmos and ruins immersion greatly), you just have a solid mechanics using which you can play with you character and survive cloackers' attacks in most cases if you manage to maintain situational awarness all the time (mind the proposed ability for cloackers to monitor dscan activity of a victim, which allow them to exploit loopholes in their dscan patterns)

From the first glance, one can say it will leave hunters with even less kills then before. But you are missing very important point, a psychological one. Most people are reluctant to lose ships - you won't change this, take it for granted. They know that if cloaker gets close to them, they are most certanly busted - aside from the cases when you have backup force always ready to react to your disstress call (i.e. you are member of big entity). Staying aligned won't help much, there are many cases when your actions will be predictable and hunter know them too. Thats why they will safe up and stay such untill threat are gone. If you just give them a hope, it will be enough for them to go and take that risk - because of this elusive sensation that their fate is in their hands. They still will make mistakes, and will lose their ships, anyway - no one (aside from bots) can dscan indefinetly for hours, without missing a beat (remember, proposal to grant cloacker with ability to see dscan patterns of the victim). But this will trick them into thinking they can change something, if they put some efforts, transforming them (in their minds) from helpless victim to slick and tidy elusive proficient Ratter Of All Belts. That is THE mindset they need to feel good.

This will stop driving solo players and small entities out of nullsecs, and as their numbers will grow, your chances to meet some totally oblivious victim, or find some loopholes in defenses of less oblivious ones will grow in tandem.

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Lucas Kell
Solitude Trading
S.N.O.T.
#514 - 2014-08-17 02:31:02 UTC
Nofearion wrote:
lucas, I have keep up with this thread I started and I have read each and every post.
I suggest you do the same. you are still missing the point, I think you may be arguing for arguments sake.
The issue raised is that (not broken, not not working as intended) is that current mechanics revolving cloaks and afk gameplay are not fun.
I understand what the post is about, and I've seen it many times over. It's not like this is a new concept. And yes, AFK gameplay is a little bit of an issue (though less than most claim). It's solution is simple, attack the AFK part (both with and without cloaks). That can be toyed around with without having to mess up any other mechanics.

Certain people though like to dive into any conversation about AFKers with "KILL LOCAL, IT'S THE ONLY WAY!". They'll do it without fail, every single time. The problem with that idea is that almost every other null mechanic would need to be destroyed and rebuilt to facilitate that, and the net benefit would be... about zero. It wouldn't be any more fun for the majority and in fact would add the requirement for people to have meaningless chores within the game (something CCP have explicitly stated they are against) just to obtain the ability for their mates to have fun.

Nofearion wrote:
I digress, this thread is not about abolishing local, nor about new intel mechanics with exception of finding cloaked vessels.
This thread is about how to change existing mechanics to make it possible to hunt cloaked ships in a manner that would dissuade AFK play.
Please stop derailing this thread, start your own.
or stay on topic
While it wasn't about that, it's pretty much turned into that, since that's always the argument tied in with adding "hunt cloaked ships". You aren't going to be able to have a conversation about hunting cloaked ships without the usual crowd chiming in with "waah, local intel must die". It just doesn't happen. History shows us this.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#515 - 2014-08-17 02:32:04 UTC  |  Edited by: Maria Dragoon
Lucas Kell wrote:
Snipped to save space



I honestly don't think you yourself know how null sec works... Just saying, everything you say... Like conflicts with what most null secers do in null sec...

Delete local? I never said that, I did however say make new tools that might beable to take over for local and even be better with local if you became skilled with it. However, you know what else I said? I said that that would most likely take a lot of time, and ******* effort to even come up with ideas for these tools.

You recieve no challenge from mining rocks in high sec, so I don't do that, okay. That fine, not every game play type is for everyone, but clearly someone wanted to make it more exciting, just look at the current changes to industry. They made it hell-ova more challenging and more engaging, but you know what else they did? They made it so that that it still easy to access.

Next, I want to get something off my chest, cause clearly you also know nothing about null sec. Local works for BOTH the prey AND the PREDATOR, without local and no true tools to take over for local, a predator will have to stop at each and every system that shows activity on the map in the last hour, then take time to scan down that system and hope they are still there.Which they very as well might of moved on, or not even be there. And they have defender advantages. You know, something called safe spots. Though hey, I know nothing about how null sec work. So I clearly didn't know any of that information.

Certain doesn't seem like I'm helping both sides? Well, because I have noticed that you don't even read the entire subject, you just take key subjects, out of context, and attack me. That's fine, just shows how much knowledge you have on how null sec works.

"Lol? So you are looking at it from the point of view of a covops hauler." You ******* right I am, and my view seems to be more educational then your point of view, of someone that I highly doubt, that you even put your big toe into null sec, let alone low sec.

Finally "So we arn't on board if your ideas of turning null in wh space." Clearly you still can't read, and your lack of comprehension skills is starting to get frustrating.

Once again, I never said nuke local. What I said was both local and cloak are broken, but at the same time, because they are broken they are balance.

What I said was that if you want to find ways to "change cloak" then you also have to look into ways of "change local" There is no if ands or butts, *You may now laugh due to the word butts. HAHAHAHAHAH*

With your next post in which you respond to my post, if you do, though I can already see the pattern you will, please actually read not only ALL of this post, but also all of the subjects that came before it.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Lucas Kell
Solitude Trading
S.N.O.T.
#516 - 2014-08-17 02:50:54 UTC
Maria Dragoon wrote:
I honestly don't think you yourself know how null sec works... Just saying, everything you say... Like conflicts with what most null secers do in null sec...
Like what?
Or are we supposed to just assume from you saying that that you must be right?

Maria Dragoon wrote:
Delete local? I never said that, I did however say make new tools that might beable to take over for local and even be better with local if you became skilled with it. However, you know what else I said? I said that that would most likely take a lot of time, and ******* effort to even come up with ideas for these tools.
Yes, I understand. You want to replace local with tools, which would involve removing local as it currently exists, and ends up with people performing tedious tasks just to get a level of intel high enough to do what they actually want to do. It's like having to play a game you hate to be able to play a game you like.

Maria Dragoon wrote:
You recieve no challenge from mining rocks in high sec, so I don't do that, okay. That fine, not every game play type is for everyone, but clearly someone wanted to make it more exciting, just look at the current changes to industry. They made it hell-ova more challenging and more engaging, but you know what else they did? They made it so that that it still easy to access.
They change industry because it was mind-numbingly boring. A whole bunch of repetitive clicks to accomplish simple tasks. The ideas you put forward, for effort based local, this is putting in exactly what it is they removed with the industry changes. They want people to spend more time actually playing the game, and less time fiddling around with the UI to get there. The scan probe changes were the same. They started off that you had to manually fly around dropping probes around people. Then they moved it to draggable probes where you could drop more with skill. Now you can always drop 8 in predefined formations.

Maria Dragoon wrote:
Next, I want to get something off my chest, cause clearly you also know nothing about null sec. Local works for BOTH the prey AND the PREDATOR, without local and no true tools to take over for local, a predator will have to stop at each and every system that shows activity on the map in the last hour, then take time to scan down that system and hope they are still there.Which they very as well might of moved on, or not even be there. And they have defender advantages. You know, something called safe spots. Though hey, I know nothing about how null sec work. So I clearly didn't know any of that information.
Except the predator will not change. They have to fly to systems with activity, and scan as it currently stands to see if people are undocked and outside of a POS. And no, you seem to no nothing about how null works. I'm wondering if you know how cloaking works too, since you still seem to be acting as if a covert ops ship should be used as a tackler.

Maria Dragoon wrote:
Certain doesn't seem like I'm helping both sides? Well, because I have noticed that you don't even read the entire subject, you just take key subjects, out of context, and attack me. That's fine, just shows how much knowledge you have on how null sec works.
Does it? Seems like that would be an enormous no to me.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#517 - 2014-08-17 02:55:46 UTC
Maria Dragoon wrote:
You ******* right I am, and my view seems to be more educational then your point of view, of someone that I highly doubt, that you even put your big toe into null sec, let alone low sec.
LOL, the arrogance is overwhelming here. You are in university or college, right? You still seem to have that "obviously I know best" attitude that kids tend to grow out of eventually.

Maria Dragoon wrote:
Once again, I never said nuke local. What I said was both local and cloak are broken, but at the same time, because they are broken they are balance.
And once again, no they aren't broken. They just don't work the way you want them to.

Maria Dragoon wrote:
What I said was that if you want to find ways to "change cloak" then you also have to look into ways of "change local" There is no if ands or butts, *You may now laugh due to the word butts. HAHAHAHAHAH*
I don't want to change cloaks. And no, if you were to change cloaks it could very easily be done without changing local. Again, you just think they must be changed together, and that's your opinion.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#518 - 2014-08-17 02:57:31 UTC
Lucas Kell wrote:
Snipped to save space.



Didn't anyone tell you?! Clearly hot dropping works exactly like a tackle, ending sarcasm. You seem to circle jerk the problem. Do you have a real opinion on the subject? You just argue, for argument sake? How do you know the predator would not change? You clearly are placing all the blame on one side, and honestly are not thinking about both sides of the subject.

Sad really, I'm poking holes in your argument, and you don't seem to like that. You have no value to add to the subject anymore, and I shall be ignoring any future post from you.

You have no clue how null works yourself. You also seem to lack understanding in human nature. Please, troll, go to a different corner of the interwebs and cry there, there is no use for you here.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Maria Dragoon
Brutor Tribe
Minmatar Republic
#519 - 2014-08-17 03:01:38 UTC
Lucas Kell wrote:
Maria Dragoon wrote:


[quote=Maria Dragoon]What I said was that if you want to find ways to "change cloak" then you also have to look into ways of "change local" There is no if ands or butts, *You may now laugh due to the word butts. HAHAHAHAHAH*
I don't want to change cloaks. And no, if you were to change cloaks it could very easily be done without changing local. Again, you just think they must be changed together, and that's your opinion.



Arrogance? I'm sorry, I didn't know simple fact was arrogance. I am in college, you will be correct there.

also, as for my opinion, you are right, that is my opinion, and just about everyone else as well. I mean hell, if you know how to use the search function, you will see that every thread like this dies in roughly the same manner. People demand change to afk cloaking because they can't find him, or they got hot dropped.

Other people say, you can't change cloaking until you change local because cloak is the number one balance to local.

And the thread dies, and a few days down the road, a new one pops up... And it continues that way over and over again...

This is why I keep telling people, if you want to get something changed, then you must be really ******* creative with the idea you are about to post.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#520 - 2014-08-17 03:10:56 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

Other people say, you can't change cloaking until you change local because cloak is the number one balance to local.

I've already said there is nothing wrong in changing it. May be you have an actual proposal then? Or may be at least you want to share your vision of how exactly these connections between local and cloacking you are keep talking about work? I.e. start to be constructive, at last. Yea, you made a good point, I give you that. Like, 3, or 4 times already. I got it, so everyone else did. Now what?

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link