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[Proposal] AFK game play - the cloaked vessel

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Author
Nikk Narrel
Moonlit Bonsai
#401 - 2014-05-29 13:28:11 UTC
I feel it is worth mentioning, to point out that I often refer to mining and cloaking as the two sides involved in this aspect of the game.

Regular, or front line, PvP ships are not involved, for two reasons.

1. Gate Camps. Short of an overwhelming force, gate camps are usually able to block regular PvP ships. This is what they exist to do, really, so it is not surprising that it does the job as intended.
This blocks the hostile PvP ships.

2. Lack of interest. Mining protection, and guarding PvE in general, is mind numbing.
If you are successful as a deterrent, you see no action beyond possibly a few NPC ships, which are not worth the time lost playing in other areas often. Being at the gate camp frequently achieves equally effective results, while providing for more interesting play.
This blocks the friendly PvP ships.

We therefore have PvE ships, present for the reason of earning ISK usually, and the cloaked ships specifically wanting to hunt these.

I would like to see more interaction between them, rather than perpetual avoidance followed by stalemates where everyone stares at either blank screens or ship spinning.

Stalemate is not satisfying in a game. Resolving the issue competitively is.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#402 - 2014-07-25 19:16:20 UTC
Just wanted to add my support to this issue; a tool/function that enables players to seek out and destroy afk cloakers in systems. The exact mechanics are not interesting, just that this way of playing EVE has a counter and that it has a risk attached to the award (of afk cloaky camping systems)

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#403 - 2014-07-25 20:02:03 UTC
Emmy Mnemonic wrote:
Just wanted to add my support to this issue; a tool/function that enables players to seek out and destroy afk cloakers in systems. The exact mechanics are not interesting, just that this way of playing EVE has a counter and that it has a risk attached to the award (of afk cloaky camping systems)


This is in balance because the risk, which you perceive as being zero, is being matched by the reward potential, which cloaked players perceive as also being zero.

In typical events, no side has benefit or risk present with the exception of an error happening. Competition being based on one player making a mistake is stretching a bit too far, I think, since the bar to overcome is simply not screwing up.

You can't really compete, when your actions are meaningless without your opponent first having a failure.

To give either side more leverage, you must grant balancing leverage to the other.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#404 - 2014-07-25 21:02:02 UTC
Nikk Narrel wrote:
Emmy Mnemonic wrote:
Just wanted to add my support to this issue; a tool/function that enables players to seek out and destroy afk cloakers in systems. The exact mechanics are not interesting, just that this way of playing EVE has a counter and that it has a risk attached to the award (of afk cloaky camping systems)


This is in balance because the risk, which you perceive as being zero, is being matched by the reward potential, which cloaked players perceive as also being zero.

In typical events, no side has benefit or risk present with the exception of an error happening. Competition being based on one player making a mistake is stretching a bit too far, I think, since the bar to overcome is simply not screwing up.

You can't really compete, when your actions are meaningless without your opponent first having a failure.

To give either side more leverage, you must grant balancing leverage to the other.


I disagree, it is not in balance. The reward is (as an example) denial of an enemy systems usage without any active playing. All you have to do is log on after DT, and then leave your computer for 23 hours until next DT. Rinse repeat, for days, weeks, months. Without any active playing or any risk of ever beeing caught. People can easily script that so they dont have to be at the compter to restart their clients (probably they do this, just look at how common it is that the AFK-cloakers log on just as the server goes up, even though it might be in the middle of the night or the middle f the work-day for some Tz:s!)

I like hunting for ratters and hotdropping them! Thats fun! I like counterdropping hotdroppers - even more fun! I like that playstyle! But I dislike the AFK playstyle of system denial and that there is no counter to it. Dont want counters to cloakers that are playing actively, no need for that!

It's the 24/7 AFK cloakers this game needs a counter to!

So I endorse the original post in this thread and lay my voice on the suggestion to add a counter to AFK cloakers.

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#405 - 2014-07-25 21:32:48 UTC
Emmy Mnemonic wrote:
I disagree, it is not in balance. The reward is (as an example) denial of an enemy systems usage without any active playing. All you have to do is log on after DT, and then leave your computer for 23 hours until next DT. Rinse repeat, for days, weeks, months. Without any active playing or any risk of ever beeing caught. People can easily script that so they dont have to be at the compter to restart their clients (probably they do this, just look at how common it is that the AFK-cloakers log on just as the server goes up, even though it might be in the middle of the night or the middle f the work-day for some Tz:s!)

I like hunting for ratters and hotdropping them! Thats fun! I like counterdropping hotdroppers - even more fun! I like that playstyle! But I dislike the AFK playstyle of system denial and that there is no counter to it. Dont want counters to cloakers that are playing actively, no need for that!

It's the 24/7 AFK cloakers this game needs a counter to!

So I endorse the original post in this thread and lay my voice on the suggestion to add a counter to AFK cloakers.

You are pointing at an intangible element as the benefit.
The benefit to the cloaked player being implied amounts to some sense of satisfaction, which being intangible is difficult to measure.

It is not unheard of, for players to possibly mount a fake threat in a system, so that they can harvest the PvE resources with no competition.
Their allies keep away, and the hostiles see it as already camped, causing both to move on for better opportunities elsewhere.

This so-called denial of usage relies as much on the defender as the hostile, as the defender must do two things for this to occur:
1. Credit the hostile with a threat at level X, where X is the number of ships expected to support their attack.
2. By choice or lack thereof, not match the perceived threat with a defensive response in space, but rather remain in dock.

The cloaked player whom you vilify here has no control over this, and in demonstrated examples cannot even be verified as actually being present beyond an unmonitored game client logged in by an automated setup.
(To use your example specifically)

IF you believe that you should be able to hunt and fight this cloaked pilot, WHICH I SUPPORT YOU DOING, it requires an equal opportunity to be granted in the favor of the cloaked player for balance.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#406 - 2014-07-26 06:50:08 UTC
Nikk Narrel wrote:

The cloaked player whom you vilify here has no control over this, and in demonstrated examples cannot even be verified as actually being present beyond an unmonitored game client logged in by an automated setup.
(To use your example specifically)

IF you believe that you should be able to hunt and fight this cloaked pilot, WHICH I SUPPORT YOU DOING, it requires an equal opportunity to be granted in the favor of the cloaked player for balance.


Sir, English is not my native language and I had problems understandinging what you meant, I'm sorry! I do now.

I see your point here, that the hunted AFK cloaker, that quite possibly has been at his grandmother for a full 22:59 since last DT after having started up his AFK cloaky alt in a system, and thus not even is at home, should also have a means of detecting that he is beeing counter-hunted.

I can support that. Thats a good thing! Desireable that it requires the AFK player to be active to detect that he/she is beeing hunted, it should not be easily automated by outside scripts etc! If you log on, cloak and go AFK while at your grandmothers, there should be a threat to your ship. If you stay at grandmother (i.e. AFK) that threat should prevail, until you start playing actively again. Beeing with grandmother should be a bit uncomfortable - in strict EVE-terms ofc!

But absolutely, some kind of indication of the counter-hunt of the AFK cloaker would be fine, thats a good suggestion!
I don't see any need for hunting actively playing cloakers though, I only see a need to hunt AFK cloakers.

Ex ex-CEO of Svea Rike [.S.R.]

Seraph IX Basarab
Outer Path
Seraphim Division
#407 - 2014-07-26 09:01:42 UTC
Cloaked = not in local

Solves the problem
Nofearion
Destructive Brothers
Fraternity.
#408 - 2014-07-26 10:05:21 UTC
Seraph IX Basarab wrote:
Cloaked = not in local

Solves the problem



PPPFFFTTTTTT!!!!
Seraph it is not that simple, I wish it was.

However on to other things, looking at it from one element of the issue, threat projection.
With the changes in Isotope size and consumption, cost has gone high.
So far from my experience this has not slowed down the larger blops fleets nor the mainstream alliance hot drops.
However where I am I do not have the opportunity to measure the effect on solo and small gang hunters?
As this change had similar suggestions in the beginning of this thread, I hope that you Seraph, and Nikk give your insight on the effect of this change on the subject or threat projection as it applies to Cloaked pilots.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#409 - 2014-07-26 10:40:27 UTC
Seraph IX Basarab wrote:
Cloaked = not in local

Solves the problem


Yes, yes, it would! How simple and crisp isn't that solution! With that functionality AFK cloaky "gaming" will have a possible counter opening up a new "trade" for anti-hunters. Leaving your alt perma-AFK-cloaked in a system for months and months will not be totally risk-free as it is today. I congratulate you on that superb idea and I hope both CSM and CCP sees this clearly and implements it swiftly!

Ex ex-CEO of Svea Rike [.S.R.]

Nofearion
Destructive Brothers
Fraternity.
#410 - 2014-07-26 10:54:40 UTC
Emmy Mnemonic wrote:
Seraph IX Basarab wrote:
Cloaked = not in local

Solves the problem


Yes, yes, it would! How simple and crisp isn't that solution! With that functionality AFK cloaky "gaming" will have a possible counter opening up a new "trade" for anti-hunters. Leaving your alt perma-AFK-cloaked in a system for months and months will not be totally risk-free as it is today. I congratulate you on that superb idea and I hope both CSM and CCP sees this clearly and implements it swiftly!


You do understand that would make all areas of space very similar to WH space. This gives an over atvantage to cloaked pilots, who then can go where ever when ever with no risk of being detected making rather impossible to catch them except when they first enter a system
(picture a shooting gallery where the cloaked pilot is the shooter and all PVE ships are the little balloons on the wall waiting to be popped)
Please understand I am not totally against this, if you give an equal opportunity to the other side to be able to detect/hunt/defend against this I would be ok. However my good friend Seraph only suggest removing local totally without a counter.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#411 - 2014-07-26 11:38:19 UTC
Nofearion wrote:
Emmy Mnemonic wrote:
Seraph IX Basarab wrote:
Cloaked = not in local

Solves the problem


Yes, yes, it would! How simple and crisp isn't that solution! With that functionality AFK cloaky "gaming" will have a possible counter opening up a new "trade" for anti-hunters. Leaving your alt perma-AFK-cloaked in a system for months and months will not be totally risk-free as it is today. I congratulate you on that superb idea and I hope both CSM and CCP sees this clearly and implements it swiftly!


You do understand that would make all areas of space very similar to WH space. This gives an over atvantage to cloaked pilots, who then can go where ever when ever with no risk of being detected making rather impossible to catch them except when they first enter a system
(picture a shooting gallery where the cloaked pilot is the shooter and all PVE ships are the little balloons on the wall waiting to be popped)
Please understand I am not totally against this, if you give an equal opportunity to the other side to be able to detect/hunt/defend against this I would be ok. However my good friend Seraph only suggest removing local totally without a counter.


I was beeing sarcastic, as I'm sure our good Seraph was too. I.e. I meant the opposite of what i wrote. I'm sure he was meaning the opposite of what he wrote too, i.e. beeing sarcastic!

Of course removing local has nothing to do with the problem of AFK cloakers having no counter.

This thread was about cloaky game-play. Removing local I suppose would be another thread somewhere.

EVE Online needs a mechanism for players to impose a threat to AFK cloakers.

Ex ex-CEO of Svea Rike [.S.R.]

Ray Kyonhe
Aliastra
Gallente Federation
#412 - 2014-07-26 22:45:14 UTC  |  Edited by: Ray Kyonhe
I've been thinking about this problem for a while, and one idea crossed my mind. Its beauty is in that it can to great extent preserve current functionality of main cloaking vessels, still giving a potential victim solid chance to evade cloacked hotdroppers - if said victim is vigilant enough.

The idea involves creating of 2 modes of operation for covert ops cloaking device.

The first mode is very similar to what we have now - you can freely warp around and use any propulsion or purely defensive modules which don't involve locking targets, but you can't initiate said locking until you stay in this mode, even if you already uncloaked and sensor recalibration timer went off (we could allow for locking environmental objects, though, to not disrupt such rescource gathering activities like exploration or mining). You can't either use any cynoshural field generators, even covert one, or any weapon system. In this mode you cannot be "scanned down" by any "cloaker busting" scan system this tread has came up with.

In the second mode it allows you to initiate locking the same way you could do it under current game rules (meaning, after uncloaking recalibration timer starts, and after it went off you can lock on your target; SBs and BLOPs don't need to wait for recalibration, though). You can also use both types of cynofield generators now. But in that mode your presence becomes obvious to all pilots in d-scan range (~14,4au) through new d-scan indicator "Cloaking vessel(s) detected in vicinity" (a humble orange lamp which lights up on pressing "Scan" button if some cloacker activated 2nd cloaking mode nearby will suffice). It won't say you neither distance to this cloaking vessel, nor direction (narrow beam and distance brute forcing techniques won't work here). It also won't give you a hint about numbers of those cloackers or their ship types. It just means that somewhere within 14,4 au somebody switched to 2nd cloaking mode.

Other consequency of switching to 2nd mode is that you become a subject to any kind of "cloaking vessel's scan mechanics" this thread has came up with. So if you decided to go from afking to proactive playing, you should expect your "victim" will try to find and get you. And it won't allow you to be indefinetly afk-cloaked and ready to hotdrop anyone anytime you want. - if you afking in 2nd mode, you are asking for free POD-jump to your clone station.

Transition from 1st to 2nd mode should take some meaningfull time, lets say, 1-3 minutes, and you will appear on d-scan the moment you initiated it, not the moment you completed it. It gives enough time to vigilant victim to see something strange on its d-scan and seek salvation while assailant is still in the middle of transition between those cloacking states.

Edited: but it will be even more intresting contest if "hunter" could get some method of checking is his "pray" diligently scans her surrounding, or not. Like some kind of radar system which registers any dscan attempts in dscan range (dscan probably implies active radar system, so it should radiate some energy that can be registered by other party, lore-wise). So you can wait for some oblivious victim in passive mode, just checking this "d-scan meter", or you can study her "d-scan pressing patterns" and find some holes in them, in which you could switch to active mode and get her.
This new feature could be made available only to "inherently cloaking" vessels (and mb even only when they are actually cloacked), like covops, recons etc. So hunter can register each victim's dscan attempt, but victim - can't.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Seraph IX Basarab
Outer Path
Seraphim Division
#413 - 2014-07-26 22:57:47 UTC
I really just have no sympathy for people playing the game for ratting. I'm sorry I just find it impossible to have any sort of empathy and when anyone says "wah wah someone is shooting me" I can't find myself caring. I've never really done pve aside from some basic lowsec belt ratting here and there waiting for a target to show up. I just can't bring myself to care.
Ray Kyonhe
Aliastra
Gallente Federation
#414 - 2014-07-26 23:06:32 UTC  |  Edited by: Ray Kyonhe
Seraph IX Basarab wrote:
I really just have no sympathy for people playing the game for ratting. I'm sorry I just find it impossible to have any sort of empathy and when anyone says "wah wah someone is shooting me" I can't find myself caring. I've never really done pve aside from some basic lowsec belt ratting here and there waiting for a target to show up. I just can't bring myself to care.

The facts are such that world of Eve offers only one solid source of ingame currency - PvE, ratting, to be exact (you won't get isks from mining roids or from relic sites). It is where all isks come from. In current age of SRP many stoped thinking about where all those ships they spoon fed with are coming from and from which source come isks to buy them. The answer is PvE. Even if no one in your alliance do it, it just means someone somewhere just did it for you. He bought tools to do that from some industry corp, paying them with isks he got from bounties and sleeper loot. And those industrial corp bought moongoo from your CEO with that currency, which allowed him to buy ships for SRP to work.
Sorry to chewing it down like that, many seems fail to understand this trivia.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Seraph IX Basarab
Outer Path
Seraphim Division
#415 - 2014-07-26 23:09:13 UTC
Ray Kyonhe wrote:
Seraph IX Basarab wrote:
I really just have no sympathy for people playing the game for ratting. I'm sorry I just find it impossible to have any sort of empathy and when anyone says "wah wah someone is shooting me" I can't find myself caring. I've never really done pve aside from some basic lowsec belt ratting here and there waiting for a target to show up. I just can't bring myself to care.

The facts is such that world of Eve offers only one solid source of ingame currency - PvE. It is where all isks come from. In current age of SRP many stoped thinking about where all those ships they spoon fed with are coming from and from which source come isks to buy them. The anser is PvE. Even if no one in your alliance do it, it just means someone somewhere just did it for you. He bought tools to do that from some industry corp, paying them with isks he got from bounties and sleeper loot. And those industrial corp bought moongoo from your CEO for that currency, which allowed him to buy ships for SRP to work.
Sorry to chewing it down like that, many seems fail to understand this trivia.



No I understand industry and moon mining and all of that. But to me nobody has a "right" to rat. You GET to rat if you can outsmart the hunters.

Ratters = prey
Pvpers = predators

That someone is making it hard for you to shoot red crosses, does not tug on my heart strings. I don't care, it isn't important. Player interaction is... actual player interaction, not this non sense to hamstring people that actually play the game and pvp.
Ray Kyonhe
Aliastra
Gallente Federation
#416 - 2014-07-26 23:15:41 UTC  |  Edited by: Ray Kyonhe
Seraph IX Basarab wrote:

No I understand industry and moon mining and all of that. But to me nobody has a "right" to rat. You GET to rat if you can outsmart the hunters.

Ratters = prey
Pvpers = predators

That someone is making it hard for you to shoot red crosses, does not tug on my heart strings. I don't care, it isn't important. Player interaction is... actual player interaction, not this non sense to hamstring people that actually play the game and pvp.

I think with current afk cloacking mechanics it's too easy for predator to do its job. This one I just can't get, btw. Just look how negative are reactions of hArDcOre part of the playerbase to any other afk activitiy - afk mining, afk-hauling.. afk bonus seeding, afk carrier ratting Smile But when it comes to afk cloaking - BLAMS! DONT YOU DARE EVER AGAIN!!1

Smells like hypocricy for me. Or just egocentrism/infantilism dunno.

If you want to be a proud predator - than be it. Be active and ready to bite,atk. Or to protect yourself if you "victim" will dare to come to your burrow. If you want to hide in some dark coner in total security - than you should get rid of those claws, you don't need them, at least for the moment.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Nofearion
Destructive Brothers
Fraternity.
#417 - 2014-07-26 23:37:00 UTC
Seraph IX Basarab wrote:
I really just have no sympathy for people playing the game for ratting. I'm sorry I just find it impossible to have any sort of empathy and when anyone says "wah wah someone is shooting me" I can't find myself caring. I've never really done pve aside from some basic lowsec belt ratting here and there waiting for a target to show up. I just can't bring myself to care.


ahh finally something we can agree on.
However I really wish you would put your knowledge of game mechanics and cloaky pvp tactics to answer the questions that have been put to you.
Seraph IX Basarab
Outer Path
Seraphim Division
#418 - 2014-07-27 02:34:59 UTC
Ray Kyonhe wrote:
Seraph IX Basarab wrote:

No I understand industry and moon mining and all of that. But to me nobody has a "right" to rat. You GET to rat if you can outsmart the hunters.

Ratters = prey
Pvpers = predators

That someone is making it hard for you to shoot red crosses, does not tug on my heart strings. I don't care, it isn't important. Player interaction is... actual player interaction, not this non sense to hamstring people that actually play the game and pvp.

I think with current afk cloacking mechanics it's too easy for predator to do its job. This one I just can't get, btw. Just look how negative are reactions of hArDcOre part of the playerbase to any other afk activitiy - afk mining, afk-hauling.. afk bonus seeding, afk carrier ratting Smile But when it comes to afk cloaking - BLAMS! DONT YOU DARE EVER AGAIN!!1

Smells like hypocricy for me. Or just egocentrism/infantilism dunno.

If you want to be a proud predator - than be it. Be active and ready to bite,atk. Or to protect yourself if you "victim" will dare to come to your burrow. If you want to hide in some dark coner in total security - than you should get rid of those claws, you don't need them, at least for the moment.



Again "AFK cloaking" is a symptom of local. Because when you show up, people dock up in or warp to a pos. So they sit there and wait until you don't care about local anymore. That's the only reason. Nobody "AFK cloaks" wormholes. People pop in, look for targets and hunt. In effect you cannot hunt in K-space because of local.
Ray Kyonhe
Aliastra
Gallente Federation
#419 - 2014-07-27 08:56:32 UTC  |  Edited by: Ray Kyonhe
Seraph IX Basarab wrote:

Again "AFK cloaking" is a symptom of local. Because when you show up, people dock up in or warp to a pos. So they sit there and wait until you don't care about local anymore. That's the only reason. Nobody "AFK cloaks" wormholes. People pop in, look for targets and hunt. In effect you cannot hunt in K-space because of local.

No, this is only a half-truth. Afk-cloacking is also a symptom of gankbear desease too. Gankbear is a PvP carebear that doesn't want to put any effort at all to search for targets and can't stay the risk to his reputation/KB isk efficiency/vanity/etc and because of that he will hang in local indefinetly untill he will find a target he can take down without any chance it will be able to fight back or run away - preferably playing in tz when it won't be helped by any allies. Then he will hotdrop. Gankbears won't afk-cloak in wh because you can't hotdrop here and have to station your gankteam in this very system, for first - what means you lose coverage; for the second, gankbear is also absolutely dependent on local and too afraid to act in an uncertain situation - which is dayly reality in wh.

Thats also shows while afk-cloaking is another issue of power projection problem and must be attended if CCP really wants to give smaller groups some space to act in nulls. Afk-cloaking gives almost all initiative to the attacker, allowing him to choose the time most suitable for him. The only way to combat it is to have some fast reacting support force which will always be ready to come to your rescue - which means you have to belong to or be in something big. Smaller entity can't do a thing about that, aside from stopping all operations in the end. Some combintation of game mechanics which will make covert hotdrops harder to pull while allowing for scan those afk-cloakers who don't play actively down will give 'victim" and "hunter" some equality, forcing both actually compete each with other.

And by getting rid of local you won't solve a thing, until you will give some substitution to players which allow them to protect them in some manner proactively. If you just remove it you again will give all the initiative to the attacker which effectively will disrupt all smaller and even medium entities' operations here (wh dwellers are able to operate by placing so called "eyes" all over their place - which is horrible game approach, imo - and as a result of logistical difficulties anyone willing to get them will face, especially inability to hotdrop them anytime), and you won't get any targets - because gankbears will still be there, happily afk-cloaking and ready to hotdrop the same way thay did it before, but now with the last method allowing their victims little protection gone. No one will be there to gank anymore, aside from members of well organised powerblocks, may be.

There is no need to get rid of local to make fights come to afk-ganker, actually. Make him scannable and you bet many will be delivered to your doorsteps - and thats actually the last thing those pips want to happen.

I personally don't mind if local is substituted for some advanced scanner which shows you some hints without getting you actuall info about anyone in the system - but only if this will really allow me to be warned about imminent threats and act accordingly.

The real issue is not with local chat but with power projection and ability to easly initiate covert hotdrops at almost a zero risk for attacker in nulls. Afk-cloaking and ease of jump drive travel in k-space are what makes it happen.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#420 - 2014-07-27 11:38:03 UTC  |  Edited by: Emmy Mnemonic
I hardly ever rat either, and when I do it's to lure hotdoppers to drop me so we can counter-drop them. I'm not so full of myself (like others are in this thread) that I look down on those that DO rat! Let them play EVE the way they want, and let us others play the way we want!

I want to open up a possibility for player to counter AFK cloakers! Not because I want to rat freely, but because I like to outsmart the hunters, and I want their fancy ships in killmails! If they are so stupid they leave the computer, they should have a threat on them!

I admire thos who hunt actively, thats a real sport! But AFK cloaking for weeks to make ratters careless is not to be admired at all, thats just to simple and no sport at all. Gank-bears - thats a brlliant term! They risk nothing, it requires no skills and no intelligence, just some extra accounts of neutral alts that can light a cyno, cloak and use a scram.

EVE Online needs a mechanism for players to impose a threat to AFK Cloakers. Period.

Ex ex-CEO of Svea Rike [.S.R.]