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[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Jint Hikaru
OffWorld Exploration Inc
#21 - 2013-09-28 22:08:11 UTC
Nofearion wrote:
Baaldor wrote:
First how are they denying you anything? Now please just look at the question, how are they stopping you from doing anything.

Second, if they are not doing anything, like touching you, rubbing on you or anything else...what exactly are you defending against?


Fair questions.
If in Null or low sec, ratting or mining, they are denying you (if you are smart) play time as you should not be out and about due to the possibility of getting Dropped on. by either caps or blops.
Second. invisible spies are bad enough but you should be able to defend against known Spies or recon ( cloaky camper) who is gathering intel or as I put it. denying you space by his mere presence.
I hope that helps elaborate a bit.


Possibility of getting dropped on = cloaker not AFK

Gathering intel = cloaker not AFK


Once again a nullbear wants to nerf all cloakes under the premis of 'AFK is bad' to make zero security space safer for himself.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Naj Panora
The Seekers of Ore
#22 - 2013-09-29 03:20:23 UTC
I think the big issue is CCP's active encouragement of players using multiple accounts. I run a multi screen rig so I could sit in a grav site 100 off and just watch for a target while running missions in hs. That toon is both afk and manned at the same time. I completely endorse a high sp skill set to scan down cloaked ships that way a player who is cloaked at least needs to watch d scan which is at least is a form of playing. I really think that scan probes whose whole job is to scan down cloaky ships would be a fair comprimise.
Dracvlad
Taishi Combine
Astral Alliance
#23 - 2013-09-29 12:41:46 UTC
Naj Panora wrote:
I think the big issue is CCP's active encouragement of players using multiple accounts. I run a multi screen rig so I could sit in a grav site 100 off and just watch for a target while running missions in hs. That toon is both afk and manned at the same time. I completely endorse a high sp skill set to scan down cloaked ships that way a player who is cloaked at least needs to watch d scan which is at least is a form of playing. I really think that scan probes whose whole job is to scan down cloaky ships would be a fair comprimise.


I expect to get trolled bad for this one, but how about this, the efficiency of a cloak with a cyno onboard is affected so that it will give a top skilled scanner the ability to scan it down within 20 km using special probes.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nofearion
Destructive Brothers
Fraternity.
#24 - 2013-09-29 14:01:27 UTC
Ok so once again looking at several responses this post has received I am beginning to doubt my ability to write clearly or (most likely) those who read these forums Reading comprehension Rate is to be abhorred.
(1) - I do not want to change or (nerf) cloaky - I like them and use them.
(2) - If someone is actively cloaky camping non issue - I just want the ability to hunt them.
(3) - If someone is afk cloaking
(a) - Gives the impression of active cloaky camper
(b) - is very hard to discern from an active cloaky camper
(c) - should have a mechanic that I can use the hunt them
(d) - should have a mechanic that decloaks after a long period of inactivity

This is NOT a proposed NERF to cloaking
This would be added Mechanic to allow active game play and induce conflict.
Currently when someone cloaky camps a system yes people leave or stay docked.
That does not encourage content.
Having a mechanic that would Allow me to HUNT cloaked ships would.
I DID NOT say make it easy
I DID NOT cry about I can do nothing as yes I can leave and go somewhere else.
and as far as null bearing it what part of wanting to HUNT Cloaked ships gives the impression of Bearness?

We should have the Ability to hunt cloaked ships. Even more so if they are not active.



Jint Hikaru
OffWorld Exploration Inc
#25 - 2013-09-29 15:25:49 UTC
Nofearion wrote:


We should have the Ability to hunt cloaked ships. Even more so if they are not active.





You already do,

Catch them at gates,
Set traps

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mag's
Azn Empire
#26 - 2013-09-29 16:05:15 UTC
Nofearion wrote:
Mag's wrote:
There are many disingenuous statements in the OP, which doesn't help his case tbh.

Let me start by saying, that I agree that some may be affected by those AFK and cloaked. So with that in mind, would the OP please answer me this.

Whilst they are cloaked and AFK, which game mechanic are they using to interact with you?

Then please answer this.

Why are you not asking for that mechanic to be nerfed?



To the first, the cloaking mechanic is the one being used. it is possible to log in right after down time. hit cloak and stay cloaked until the next down time whilst doing noting.

To your second queston
I have made several suggestions. 3 are perceived as nerfs to cloaking. the fourth is an added mechanic to allow non cloaked or cloaked pilots the ability to interact with cloaked pilots.

But I asked which game mechanic they are using to interact. The whole point of a cloak, is to stop interaction on both sides. So no it's not the cloak.
Your answer to my second question actually busts your first, because of that.

So which mechanic is it and why are you not asking to nerf that?

Oh and any change that reduces the cloaks ability, is a nerf.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nofearion
Destructive Brothers
Fraternity.
#27 - 2013-09-29 19:23:04 UTC
Sorry, I can't fix stupid and as coy and cute as some responses attempt to be, they are well still stupid.
so Respectfully I incline to disagree.
If I enter a system and someone is there cloaked and remains so for more than an hour I should have an option to interact with said person and not just leave system.
Sorry if that pisses in your cheerios by denying you the ability to sit with a an alt cloaked in a system to extort isk from the locals.

Baaldor
School of Applied Knowledge
Caldari State
#28 - 2013-09-29 21:03:18 UTC
Nofearion wrote:
Sorry, I can't fix stupid and as coy and cute as some responses attempt to be, they are well still stupid.
so Respectfully I incline to disagree.
If I enter a system and someone is there cloaked and remains so for more than an hour I should have an option to interact with said person and not just leave system.
Sorry if that pisses in your cheerios by denying you the ability to sit with a an alt cloaked in a system to extort isk from the locals.



Dude, if you do not like the answers you are getting and obviously all our answers are stupid, you seem to be too butt hurt and resort to calling "everyone here " stupid, it is obvious you are playing the wrong game and you might want to gtfo.

thank you, and have a nice day.
Dracvlad
Taishi Combine
Astral Alliance
#29 - 2013-09-29 21:05:32 UTC  |  Edited by: Dracvlad
Nofearion wrote:
Sorry, I can't fix stupid and as coy and cute as some responses attempt to be, they are well still stupid.
so Respectfully I incline to disagree.
If I enter a system and someone is there cloaked and remains so for more than an hour I should have an option to interact with said person and not just leave system.
Sorry if that pisses in your cheerios by denying you the ability to sit with a an alt cloaked in a system to extort isk from the locals.



I understand your frustration and also your irritation with people coming up with the responses that they do, Mag's and I have had an exchange on this subject before and all he wants to do is remove local, which seems to make sense to him and others. I replied to them that this was stupid due to game balance issues based around cyno delivered force projection, they disagree, and in fact I see their point in that if someone is watching local and gets aligned they are impossible to catch, but there are gaps which is why you see many people getting ganked. With the changes to Interceptors in terms of bubbles and the warp speed acceleration I forsee more people getting caught which hopefully will reduce the number of people who do AFK cloaking, if what they say is true that AFK cloaky camping is due to the inability to catch someone due to local, then logically there will be a reduction, I await that possibility with interest.

Another thing they mention from their side of the equation people go AFK sitting in stations and at POS's and I can see their point on that. But they are doing it not to intereact with someone, more to do with not bothering to log off, but it again has an interaction in that the person coming in system to engage has no idea if they are active or not. I know that myself as I have recently started camping.

One time I tried to explain the data supplied by the Map and on Dotlan made it very easy for people to vector on to active people, especially now with Dotlan doing a NPC kill Delta, check it out I am using it, my point being that if they remove local then remove all of that, this was ignored by all and what was amusing was one chap, who I rather like who mines did not see any issue in keeping that data as it did not affect him, however his killing of NPC ships in belts would get noticed and of course the industry index.

On balance I have had less impact from cloaky campers because I can play when I want, I am retired and as a result I can pick and chose when I rat, which makes me an immensely irritating target, again another reason why I don't get war decced.

I do wish that the other side of this argument would be a bit less smug at times, a prime example is Baalldor above, but sometimes you have to get into their head to see what their reasons are, I hope you can see that even though they can be a bit crass they do have some issues. To be blunt like they have with you, they have at times got up my nose, because they also seek to shut you up by replying in such a way to make you lose your temper, I like many have fallen for that too, but they have at times been fun to spar with, especially when they can be seen to be hyprocrites on this subject, however that still does not help you..

At the end of the day however I look at that person who is AFK cloaky camping withoujt any attempt to kill anything as being lame, I have killed some, my favourite was a Goon Tengu which I baited in a Badger Mk II, but then again he was actually killing things, Noctis and industrials. And this is the key to it, you have to act in such a way that they have to do something to prove that they are there and able to impact you. There are various strategies to do that as you are aware. That being said if they have camped your system for weeks and done nothing then they are truly lame as players. and if he is one of those please email me privately with his name.

Perhaps a good idea will be to create a database of these types of lame AFK cloaky characters so other people can share the details of their activities so that we can work out whether they are linked to someone with capabilities or not.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nofearion
Destructive Brothers
Fraternity.
#30 - 2013-09-30 14:27:36 UTC  |  Edited by: Nofearion
First my sincere apologies for anyone who has brought VALID arguments to this discussion and actually read what this post is about. I was not referring to your responses as stupid. Assumption makes an ass out of everyone.
IF cloaky campers were active and moving about, yes it is possible to catch them at gates or bait them.
However when they are only semi active and log in before you do and then never decloak, those are a little more difficult to trap bait or catch. Difficult as in impossible.
Those are the ones I wish to hunt. the ones that never decloak.
The cost and effort between the cost of disruption and the ability to perform disruption is out of balance. One person, on one usually plexed account, can disrupt a system from use for multiple people using multiple accounts. If that person so chooses to not decloak, there is no avenue to combat it or remove the person from system.
This is not just limited to ratters and miners, it can depending on the system, disrupt trade, travel and a host of other activities.
No one against the idea's that have been posted on this thread, has given an existing method to deal with a cloaky camper that has established him\herself in a system and refuses to decloak.

In game discussion with other pilots and some on there have the following as best solutions.

1. Cloak and cyno fitted together give a limit to time ship can stay cloaked or make it scannable.
Keep in mind we already have and are getting new ships that will be cloaky and combat capable and will by pass this one.

2. Scan probe that can scan down cloaked objects.
This can have a large deviation factor whereas a pilot is active he can escape before getting landed on.

3. Cloaks can be cap hungry to where no possible fit will allow a ship to remain cloaked for more than one hour.
This would be an actual nerf and very hard to implement and as such is not one of my personal picks.

4. Anyone in space whose ship does not perform some active function for more than one hour logs off.
This can give several warnings such as we get for the approach of down time. it will affect everyone and not just cloaked pilots.
actions can be as simple as moving stuff from cans to cargo bay or as in rorqual or supers moving from one bay to another.
in cloaked ships it could be as simple as changing speed or turning. every other MMO I have or currently do play has a limit to inactive time spent in game. I like this one as it forces pilots to be active in the game and not afk.

Personally I prefer 2 and 4.
If you do not like these solution please post a response with a valid workable solution to cloaked campers who do not decloak.

Edit to #4 - The new crest api tools will eliminate the need to have a pilot logged in to get market data, also I did not include docked pilots, only pilots in space. and for clarification only the pilot that has been inactive for an hour.
Baaldor
School of Applied Knowledge
Caldari State
#31 - 2013-09-30 16:29:48 UTC  |  Edited by: Baaldor
The conflict we are seeing is due to the fact you have two camps. You have the ones that play the game and work with in the mechanics and game play, and the ones that do not like the game play and mechanics’ and try to change them through means of technical proposals.

The crowd that plays within the system already, thrives and understands the mechanics, will explain in terms of practical game play and experience. Less technical more experienced. They also believe that this what they pay to play, and this is how they like to play a game with the play style and mechanics already in place.

The crowd that does not thrive under the current game play and mechanics want to change it with mechanics and forgoes the acquisition of experience. More Technical but less experienced. They too also pay for this game, but they have a different view on how it should be played and due to the fact they pay money to play, it should be changed to suit their game play.
Mag's
Azn Empire
#32 - 2013-09-30 20:53:07 UTC
Dracvlad wrote:
Mag's and I have had an exchange on this subject before and all he wants to do is remove local, which seems to make sense to him and others.
I cannot speak for others, but I personally do not want local removed. How you thought that is a little puzzling, as I have said I like the status quo many times.

Nofearion wrote:
First my sincere apologies for anyone who has brought VALID arguments to this discussion and actually read what this post is about.
Apology accepted.

The answer to the first question I posed is 'Local'. The reason I asked the question, was to try and have you look at your issue from another angle. One that took into account all the mechanics being used. At the moment you're fixing the effect, without looking at the cause.

Now to your ideas.

1. This would be a nerf to active play, which I believe is not your issue.

2. Scan probes would also affect active play, as you would have insight on intel gathering. This include watching stations, as well as getting into position for a warp in. Also with a large deviation, catching someone cloaked and moving would be a problem.

3. Cloaks are already balanced in regards to fitting. But yet again this would nerf active play, which I believe you are against.

4. Log off mechanics are bad in 2 ways. Firstly they are easy to counter without breaking the EULA.
Secondly you failed to ask yourself whether CCP actually want this. The reason I believe they would not is simple. We all play on a single shard and the more players on-line, the better for CCP. In fact I would go as far as saying those AFK, are actually great for CCP. Low load numbers are not to be sniffed at.

Now as I have said many times, I like how things are right now. But if you wish to remove AFK cloaking, then local must be a part of that change. This means a decoupling of intel from it and replacing intel gathering with another system. This would be as part of a package and that package would also include ways to either hunt cloakers, or a nerf to their abilities in other ways.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nofearion
Destructive Brothers
Fraternity.
#33 - 2013-09-30 23:30:48 UTC  |  Edited by: Nofearion
Mag wrote:

Now as I have said many times, I like how things are right now. But if you wish to remove AFK cloaking, then local must be a part of that change. This means a decoupling of intel from it and replacing intel gathering with another system. This would be as part of a package and that package would also include ways to either hunt cloakers, or a nerf to their abilities in other ways.


This is an insight that I have not considered. I would find this acceptable as long as the new way of getting Intel was as efficient is as local.
one way to do this is by Concord transponders. all ships fitted with a pod have them as that is how Concord tracks, allows gate access ect. what do you think if the current d scan mechanic that scans the system gives you Pilot transponders in system.
this would not give ship types or location just the pilot in system. to update this information you would have to re scan.
with a system like that then you could have local chat where only those who spoke showed in local chat.
we could then include a scan mechanic that tracked the transponders cloaked or not allowing to scan ships down.
by this method it would still be difficult by sig radius and wot not to track a moving ship. cloaked or not as it is now with un cloaked ships. However a stationary target would be found.

I am just shooting from the hip here but this could answer several proposals. the vigilant should not have issue as the only change would be to tap de scan every so often to get an up date.
the down side is it would take more that scouts would have to be more active. I do not have a problem with this. although I know this may be troll fodder for thinking so.
Draconus Lofwyr
The Scope
Gallente Federation
#34 - 2013-10-01 00:53:26 UTC
I have a proposal that brings out a balance, cloakie camper/recon/intel still can stay cloaked with no issues, but local SOV holders still have a chance to track them down.

Bring back the POS module "system scanner", but anchor it outside the POS shields. Anyone with roles (create a role, hell) can activate the scanner once every 3 hrs, and proceed to use the hacking/arch minigame to launch a system wide hack burst for all cloaked ships.
Now, before you go nuts and say OMGWTFBBQ, the pulse will activate on all cloaked ships in system, the exact same type of minigame that they have 10-30 min (depending on a new skill hacking avoidance) to complete the minigame (again, just like the hack/arch sites ) it will take what ever skill the originator used as the type to be defended against. If you fail 2 times, you de-cloak and your cloaking device is locked off for 15 min. During this time, the system owners can attempt to track you down.
Dracvlad
Taishi Combine
Astral Alliance
#35 - 2013-10-01 06:12:20 UTC  |  Edited by: Dracvlad
Mag's wrote:
Dracvlad wrote:
Mag's and I have had an exchange on this subject before and all he wants to do is remove local, which seems to make sense to him and others.
I cannot speak for others, but I personally do not want local removed. How you thought that is a little puzzling, as I have said I like the status quo many times.

Now as I have said many times, I like how things are right now. But if you wish to remove AFK cloaking, then local must be a part of that change. This means a decoupling of intel from it and replacing intel gathering with another system. This would be as part of a package and that package would also include ways to either hunt cloakers, or a nerf to their abilities in other ways.


I am glad to see that you prefer the status quo, then we have something in common then. The OP has however quite rightly pointed out that there is currently no way to interact with AFK cloakies, there is no paper rock or scissors with them and this is the issue, not anything to do with being able to or not operate within the current structure, his view is that there is no possibility to interact with the cloaky in system with in game mechanics.

Now take your mind back to an earlier period when the trick was to get into a Sanctum and stop it from despawning, this was used against people with a single Sanctum, I remenber waiting until we were pretty sure that the cloaker was AFK and we went through the Sanctum with multiple interceptors with drones assigned to a pattern and we could not de-cloak him The reason I suggested that we make it so a top skilled prober with specific probes can get a 20km fix on them if they have a cyno onboard is part of the intelligence game and adds risk to those wishing to apply force projection, you have that benefit then have an added risk and if he does not then he won't show up at all and that changes the risk equation and people can chose to take that risk, thefeore making the camper more likely to prove himself as a threat.

The issue with local is that without local people will have to mash D-scan continiously, and I have to say this is not fun, I used to do it in NPC 0.0 when I operated in a contested system in Stain for 6 months, and while I can do it its one of the reasons I have never bothered with WH space, though my main reason is the lack of security in terms of your ships in a corp POS. Its a pain to do it, a serious pain, but if CCP would have something that did it for you then I would be OK with it. However if local goes so should all that juicy vectoring information on the star map and Dotlan, because that makes it too damn easy to find active people, because to be blunt the balance needs to be right between the hunter and the hunted.

It is a difficult one, that is for certain...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Callduron
Dreddit
Test Alliance Please Ignore
#36 - 2013-10-02 15:16:21 UTC  |  Edited by: Callduron
Kaarous Aldurald wrote:
I would argue that any truly afk player has never killed anyone, which makes that not a problem.


This is just semantics and pendantic to boot.

The issue is that a player camping a hostile system accrues advantage while afk. If someone jumps into a system looking for a fight ratters and miners usually just safe up. If someone sits there afk from downtime to downtime after a while people will get desperate or careless.

And, with cynos, one neut can become hundreds in a matter of seconds.

I'm all for the ability to camp someone's space while cloaked - by active players. Seeing a neut log in after downtime and stay there 23.5 hours suggests they are not being actively played. And while afk they get the advantage that other people drop their guard.

There's other significant downsides to this behaviour.

It disproportionately punishes small nullsec entities. The more systems you have the easier a cloaky camper is to avoid.

It makes the game boring. The best attack is to log on, cloak up, alt tab and play a more interesting game. The best defence is to log in, check local, alt tab and play a more interesting game. At some point the players playing those more interesting games may come to feel there's not much point ever tabbing back which is bad for Eve as a business.

There's reasons Eve has less than 5% of the amount of players WoW hit at peak. Boring gameplay is the main one.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Jint Hikaru
OffWorld Exploration Inc
#37 - 2013-10-03 09:33:05 UTC
Callduron wrote:
Kaarous Aldurald wrote:
I would argue that any truly afk player has never killed anyone, which makes that not a problem.


This is just semantics and pendantic to boot.

The issue is that a player camping a hostile system accrues advantage while afk. If someone jumps into a system looking for a fight ratters and miners usually just safe up. If someone sits there afk from downtime to downtime after a while people will get desperate or careless.

And, with cynos, one neut can become hundreds in a matter of seconds.

I'm all for the ability to camp someone's space while cloaked - by active players. Seeing a neut log in after downtime and stay there 23.5 hours suggests they are not being actively played. And while afk they get the advantage that other people drop their guard.

There's other significant downsides to this behaviour.

It disproportionately punishes small nullsec entities. The more systems you have the easier a cloaky camper is to avoid.

It makes the game boring. The best attack is to log on, cloak up, alt tab and play a more interesting game. The best defence is to log in, check local, alt tab and play a more interesting game. At some point the players playing those more interesting games may come to feel there's not much point ever tabbing back which is bad for Eve as a business.

There's reasons Eve has less than 5% of the amount of players WoW hit at peak. Boring gameplay is the main one.


Its the ability to 'see' the AFK cloaker in local, not the use of a cloak which is causing the problem here. If a cloaker dropped from local (and was denied local as a balance) then it would not be possible to 'AFK Cloak' 23.5 hours a day' to cause players to 'drop their guard'.

A cloaked vessel would have to be active to do anything.

(cyno mechanics may have to be addressed here, I don't have enough experience with them to make a suggestion, apart from tie cyno lighting with the cloak drop targeting delay???)


Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nofearion
Destructive Brothers
Fraternity.
#38 - 2013-10-03 13:06:06 UTC
Jint Hikaru wrote:


Its the ability to 'see' the AFK cloaker in local, not the use of a cloak which is causing the problem here. If a cloaker dropped from local (and was denied local as a balance) then it would not be possible to 'AFK Cloak' 23.5 hours a day' to cause players to 'drop their guard'.

A cloaked vessel would have to be active to do anything.

(cyno mechanics may have to be addressed here, I don't have enough experience with them to make a suggestion, apart from tie cyno lighting with the cloak drop targeting delay???)




as in previous arguments before this one, just be cause you cant see him does not mean he is not there. If we have no means of intelligence to know it requires a lot more effort to keep a sufficient guard up. If that were acceptable Everyone would be living in Worm hole space. So doing away with local without another means of gathering intel from the system your in will not work.

The biggest issue is that there is a lot of empty null space due mainly to the ability of a cloaky camper to wait until someone lets their guard down , this is an issue of force projection ability that is out of proportion of the ability to defend against it. I am not saying it cannot be defended against. it is just not in balance. The end result is space remains empty or boring as no one is doing anything due to the "threat" of force projection.

We have several good ideas, We still need ot get the attention of the CSM and see that this balance issue is given the attention it needs.
Baaldor
School of Applied Knowledge
Caldari State
#39 - 2013-10-03 13:27:55 UTC  |  Edited by: Baaldor
Nofearion wrote:
Jint Hikaru wrote:


Its the ability to 'see' the AFK cloaker in local, not the use of a cloak which is causing the problem here. If a cloaker dropped from local (and was denied local as a balance) then it would not be possible to 'AFK Cloak' 23.5 hours a day' to cause players to 'drop their guard'.

A cloaked vessel would have to be active to do anything.

(cyno mechanics may have to be addressed here, I don't have enough experience with them to make a suggestion, apart from tie cyno lighting with the cloak drop targeting delay???)




as in previous arguments before this one, just be cause you cant see him does not mean he is not there. If we have no means of intelligence to know it requires a lot more effort to keep a sufficient guard up. If that were acceptable Everyone would be living in Worm hole space. So doing away with local without another means of gathering intel from the system your in will not work.

The biggest issue is that there is a lot of empty null space due mainly to the ability of a cloaky camper to wait until someone lets their guard down , this is an issue of force projection ability that is out of proportion of the ability to defend against it. I am not saying it cannot be defended against. it is just not in balance. The end result is space remains empty or boring as no one is doing anything due to the "threat" of force projection.

We have several good ideas, We still need ot get the attention of the CSM and see that this balance issue is given the attention it needs.


Ok lets take it another way, I am coming in a system that has conquerable stations.

You have 15 pilots in system, I want to track them down and kill them, how do I go about doing this if you have 'x' number of pilots in station and AFK?

There should be a way from me, to hunt them down and kill them.

Should I then, have an option of hacking the station, pushing the eject button and have them sucked out in space so I have the ability to engage them?
Dracvlad
Taishi Combine
Astral Alliance
#40 - 2013-10-03 15:16:05 UTC
Baaldor wrote:
Nofearion wrote:
Jint Hikaru wrote:


Its the ability to 'see' the AFK cloaker in local, not the use of a cloak which is causing the problem here. If a cloaker dropped from local (and was denied local as a balance) then it would not be possible to 'AFK Cloak' 23.5 hours a day' to cause players to 'drop their guard'.

A cloaked vessel would have to be active to do anything.

(cyno mechanics may have to be addressed here, I don't have enough experience with them to make a suggestion, apart from tie cyno lighting with the cloak drop targeting delay???)




as in previous arguments before this one, just be cause you cant see him does not mean he is not there. If we have no means of intelligence to know it requires a lot more effort to keep a sufficient guard up. If that were acceptable Everyone would be living in Worm hole space. So doing away with local without another means of gathering intel from the system your in will not work.

The biggest issue is that there is a lot of empty null space due mainly to the ability of a cloaky camper to wait until someone lets their guard down , this is an issue of force projection ability that is out of proportion of the ability to defend against it. I am not saying it cannot be defended against. it is just not in balance. The end result is space remains empty or boring as no one is doing anything due to the "threat" of force projection.

We have several good ideas, We still need ot get the attention of the CSM and see that this balance issue is given the attention it needs.


Ok lets take it another way, I am coming in a system that has conquerable stations.

You have 15 pilots in system, I want to track them down and kill them, how do I go about doing this if you have 'x' number of pilots in station and AFK?

There should be a way from me, to hunt them down and kill them.

Should I then, have an option of hacking the station, pushing the eject button and have them sucked out in space so I have the ability to engage them?


Simple, get probes out, check D-scan, if you don't find anything then they are likely in Station, so move to another system, easy isn't it. Also the map shows average people in space last 30 minutes and number of pilots currently docked and active, also Dotlan has the NPC kills delta which gives you a very good idea on activity, and you have the new improved interceptors coming. And if all else fails you can just blast the services until they come out!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp