These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Seraph IX Basarab
Outer Path
Seraphim Division
#321 - 2014-04-25 05:59:18 UTC
Nofearion wrote:
If you are out of town and logged off that is not considered and afk cloak as you are not in game. However if you are remaining cloaked and in game for the length of two days whilst not at home, effectively from down time to down time, this is AFK play.
so which is it? this thread is not considering logged off cloaked pilots any more than logged off scouts. I have no issue with that.
However if you are gone and do not have a laptop or other access to computer, and are gone from home, how would you stay logged in from down time to down time without using a bot against the ULA?


Well I wouldn't recommend bots obviously. But I think having the game on and not being there is completely legitimate.

Nofearion wrote:
Agreed, this is what we are trying to change to some extent. in the extent of a pve ship or miner, I was not intending the miner to be pvp fit, or capable at a level of taking on a pvp ship. however I do think that a well tanked exhumer with reasonable fit for mineral extraction should be able to use its defensive capabilities to a reasonable extent to succeed in killing an aggressing cov ops ship, on the same note a cove ops ship should have reasonable capability to solo and exhumer. I have and I am sure you have as well, several encounters where a solo or <4 man cov ops gang could not take down a well tanked exhumer, on the same hand I have been in the well tanked exhumer and unable to catch the aggressors who kept me from fleeing but could not break my tank. This is part of the issue,


My guys do it often: http://haha.eve-kill.net/?a=kill_detail&kll_id=23134169

Nofearion wrote:
This is the basis of most of the ideas we have been putting forth, in an earlier post in this thread that is the cat and mouse game I am looking for, SUbs are deadly but can be found and identified. both sides have a reasonable chance.


Subs couldn't be found actually. They just sort of dropped mines and hoped. Maybe a structure module with really low EHP that can be used to probe/scan bombers within 50 KM? That way bombers can blow them up (interaction) but they can be used to sort of find where the bomber is within 50KM.
Nikk Narrel
Moonlit Bonsai
#322 - 2014-04-25 13:22:44 UTC  |  Edited by: Nikk Narrel
Hah... so, people want anti AFK cloaking.

The presumption leans towards anti-cloak, with concerns over protecting cruiser / exhumer sized craft.

The answer is: Low yield old school doomsday device.

Logic: most cloaking craft are frigates or cruisers, none of them can engage an active tank while cloaked.

Anchor a POS or system wide upgrade, that deals 200 points per cycle of EM damage. 1 minute cycle time.
ACROSS the ENTIRE SYSTEM.

Nothing cloaked could remain very long, but local residents could tank vs EM, and use active or passive recovery to make up the difference.
It would make ratting more interesting too, causing the rats to burn out if ignored on their own.
Nofearion
Destructive Brothers
Fraternity.
#323 - 2014-04-25 17:56:38 UTC
Seraph IX Basarab wrote:

No kill id found, the few I did find did not have what I consider a decent tank, in fact most did not have many tank modules at all or what they did have was not sufficient. As such deserved what they got.


Seraph IX Basarab wrote:

Subs couldn't be found actually. They just sort of dropped mines and hoped. Maybe a structure module with really low EHP that can be used to probe/scan bombers within 50 KM? That way bombers can blow them up (interaction) but they can be used to sort of find where the bomber is within 50KM.


Ok cat out of the bag, while I cannot go into details, I am former USN and a Sonar tech who did anti sub warfare, Yes I could find and pinpoint location of subs and did so on a regular basis, since it was not war at the time we did not blow any up. however there exists many tools besides mines and depth charges to do so and my knowledge is from over 20 years ago. However this is a game where the technology is very advanced past what we have in the real world, SO I am confident it would not be too hard to find and achieve a missile lock on passive emissions from a cloaked ship. Difficult yes Impossible No, Shooting in the dark would be nice too if we could passively see a distortion in the star field. current mechanics do not allow for that.

As to your first statement, I agree that getting up to go to the head or to go fix a sandwich should not be worried about as far as afk or not. However someone who is able to log on whilst doing something else becomes a non active participant. A non active participant should not be able to affect the gameplay of an active participant.
so In this you and I have a large difference in opinion.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#324 - 2014-04-26 12:35:40 UTC  |  Edited by: Infinity Ziona
Nofearion wrote:
Seraph IX Basarab wrote:

No kill id found, the few I did find did not have what I consider a decent tank, in fact most did not have many tank modules at all or what they did have was not sufficient. As such deserved what they got.


Seraph IX Basarab wrote:

Subs couldn't be found actually. They just sort of dropped mines and hoped. Maybe a structure module with really low EHP that can be used to probe/scan bombers within 50 KM? That way bombers can blow them up (interaction) but they can be used to sort of find where the bomber is within 50KM.


Ok cat out of the bag, while I cannot go into details, I am former USN and a Sonar tech who did anti sub warfare, Yes I could find and pinpoint location of subs and did so on a regular basis, since it was not war at the time we did not blow any up. however there exists many tools besides mines and depth charges to do so and my knowledge is from over 20 years ago. However this is a game where the technology is very advanced past what we have in the real world, SO I am confident it would not be too hard to find and achieve a missile lock on passive emissions from a cloaked ship. Difficult yes Impossible No, Shooting in the dark would be nice too if we could passively see a distortion in the star field. current mechanics do not allow for that.

As to your first statement, I agree that getting up to go to the head or to go fix a sandwich should not be worried about as far as afk or not. However someone who is able to log on whilst doing something else becomes a non active participant. A non active participant should not be able to affect the gameplay of an active participant.
so In this you and I have a large difference in opinion.

Subs could definitely be pinpointed quite easily. Passive and active sonar are very effective against submarines and have been since about 1941-42. That would be why such a large number of naval vessels and aircraft, as well as lines of underwater listening stations are part of most large countries anti-submarine warfare doctrines.

There are also MAD which are devices usually on airborne assets that can detect submerged metallic anamolies. They've been around since WW2 afaik.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

endgame767
Sebiestor Tribe
Minmatar Republic
#325 - 2014-04-26 13:44:17 UTC
its plane and simple a cloak should use a fuel and have a time limit its that simple there is a counter for everything in eve but this at the very least you should be able to probe them down will a third tear of probes
Kaarous Aldurald
Black Hydra Consortium.
#326 - 2014-04-26 13:54:59 UTC
endgame767 wrote:
its plane and simple a cloak should use a fuel and have a time limit its that simple there is a counter for everything in eve but this at the very least you should be able to probe them down will a third tear of probes


And what will you tell the wormhole players?

That's the really funny part about most of these suggestions, is that they would basically ruin life in wormholes. But that doesn't matter, because a red in local gives you the badfeelz.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nikk Narrel
Moonlit Bonsai
#327 - 2014-04-26 13:59:34 UTC
endgame767 wrote:
its plane and simple a cloak should use a fuel and have a time limit its that simple there is a counter for everything in eve but this at the very least you should be able to probe them down will a third tear of probes

You are assuming that AFK play is either unintended, or not balanced.

Maybe you would not word it this way, but the result of your change would reflect this view more than any other.

I must point out, that holding SOV grants LIMITED but significant leverage, NOT OWNERSHIP of the space itself.

1. You have the ability to control access to all the outposts. This is HUGE, since players cannot mount combat operations without a staging area to launch them from.
2. You have already defined the ability to remove non friendly POS locations, denying even their limited staging ability.
THESE TWO points force hostile players to travel from their staging areas, or carry everything with them with risk of exposure.
When they need to travel to where you are, YOU have the leverage to place combat forces at the bottlenecks needed by the majority of fighting craft, blocking them convenient access.

Your alliance is never relieved of duty, in needing to prevent access by those who would shoot at you.

The entire existence of jump drives, as well as stealth cloaking, is to bypass the gate camp bottlenecks, so noone can be safe if someone is willing to make the extra effort.

It's a game, we DON'T want winners, or the game ENDS.

Summary: Blocking AFK play as you suggested would result in the balance shifting towards sov holders, by making access to their space harder to maintain by hostiles.
We don't want BLOB or GTFO game play, and I feel this would push null in that direction.
endgame767
Sebiestor Tribe
Minmatar Republic
#328 - 2014-04-26 17:47:14 UTC
i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our make it run on fuel bottom line you interrupting some one else game play for what ever reason witch i get but there should in turn be away to hunt you down and kill you it should work both ways you "hard core vet" that has 6-10 accounts can just leave a toon sit there all day
Nofearion
Destructive Brothers
Fraternity.
#329 - 2014-04-27 13:38:11 UTC
endgame767 wrote:
i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our make it run on fuel bottom line you interrupting some one else game play for what ever reason witch i get but there should in turn be away to hunt you down and kill you it should work both ways you "hard core vet" that has 6-10 accounts can just leave a toon sit there all day


Interesting, I would suggest you go back a few pages and read what Nikk has been posting. He merely suggests that your idea would create more imbalanced play than it would correct. I agree with Nikk in that.
You will find on those pages several suggestions that include a way to find cloaked vessels. However I think we all wish for it to be balanced so that both sides have a reasonable chance to succeed in what they want to do. This is of course should follow the rules laid out in one of my post in respect to afk game play.
Please read up, then make informed suggestions, please keep in mind that we need balanced game play for all, regardless of if we like how the other side plays.
Seraph IX Basarab
Outer Path
Seraphim Division
#330 - 2014-04-27 17:32:40 UTC
Nofearion wrote:
No kill id found, the few I did find did not have what I consider a decent tank, in fact most did not have many tank modules at all or what they did have was not sufficient. As such deserved what they got.


http://eve-kill.net/?a=kill_detail&kll_id=23134169

Try that link.

Nofearion wrote:
Ok cat out of the bag, while I cannot go into details, I am former USN and a Sonar tech who did anti sub warfare, Yes I could find and pinpoint location of subs and did so on a regular basis, since it was not war at the time we did not blow any up. however there exists many tools besides mines and depth charges to do so and my knowledge is from over 20 years ago. However this is a game where the technology is very advanced past what we have in the real world, SO I am confident it would not be too hard to find and achieve a missile lock on passive emissions from a cloaked ship. Difficult yes Impossible No, Shooting in the dark would be nice too if we could passively see a distortion in the star field. current mechanics do not allow for that.


I was referring more to WW1 era subs but i think this is beyond the point.

Nofearion wrote:
As to your first statement, I agree that getting up to go to the head or to go fix a sandwich should not be worried about as far as afk or not. However someone who is able to log on whilst doing something else becomes a non active participant. A non active participant should not be able to affect the gameplay of an active participant.
so In this you and I have a large difference in opinion.


Normally I'd agree with you but Eve is a game that runs 24/7. Even when you aren't playing, you're playing. If we limit the effect people have in game who are not actually at the computer, we could argue that players should only communicate via the eve game client. Same sort of reasoning. We have all heard the phrase "Mittani doesn't even log on to play anymore." Should we require of him the same standards you wish for cov ops pilots?
Nofearion
Destructive Brothers
Fraternity.
#331 - 2014-04-27 18:02:54 UTC
Seraph IX Basarab wrote:


Nice I wish there were more interaction like this, also the other way as I was referring to exhumer kills.


Seraph IX Basarab wrote:
Nofearion wrote:
Ok cat out of the bag, while I cannot go into details, I am former USN and a Sonar tech who did anti sub warfare, Yes I could find and pinpoint location of subs and did so on a regular basis, since it was not war at the time we did not blow any up. however there exists many tools besides mines and depth charges to do so and my knowledge is from over 20 years ago. However this is a game where the technology is very advanced past what we have in the real world, SO I am confident it would not be too hard to find and achieve a missile lock on passive emissions from a cloaked ship. Difficult yes Impossible No, Shooting in the dark would be nice too if we could passively see a distortion in the star field. current mechanics do not allow for that.


I was referring more to WW1 era subs but i think this is beyond the point.

agreed

Seraph IX Basarab wrote:
Nofearion wrote:
As to your first statement, I agree that getting up to go to the head or to go fix a sandwich should not be worried about as far as afk or not. However someone who is able to log on whilst doing something else becomes a non active participant. A non active participant should not be able to affect the gameplay of an active participant.
so In this you and I have a large difference in opinion.


Normally I'd agree with you but Eve is a game that runs 24/7. Even when you aren't playing, you're playing. If we limit the effect people have in game who are not actually at the computer, we could argue that players should only communicate via the eve game client. Same sort of reasoning. We have all heard the phrase "Mittani doesn't even log on to play anymore." Should we require of him the same standards you wish for cov ops pilots?


This is a delicate matter, as you stated there are many aspects of the game that allows for interaction while not at the computer. on this I totally agree with you. I think the problem lies in defining what is active game play. Communication and notifications out of game is a standard set by CCP, (eve gate for example) however how much should a person not in game be allowed to affect someone who is in game.

For instance I get a notification that someone is hitting one of my towers. Im at work I cant leave but I can text a corp mate and have them go defend the pos, while this communication allows me to defend my pos, it does take time and eventually requires someone In game to react to the threat. This is different than if I was in game when the pos was first attacked.

Using the above example, both the out of game and ingame players have a means to interact with each other. However if I am away from the game, logged in, afk, cloaked and just sitting while I go to the store or in your case a three day trip, I may not be able to attack anyone but I am still affecting the gameplay of active players as they have no way to tell if I am there or not.
In that respect I believe the active players should have a way to interact with me. Current mechanics do not allow that.
This is different than be getting into a system, cloaking up then logging off for a few days and coming back logging in and then active camping. That sort of thing I expect and I am ok with.
Kaarous Aldurald
Black Hydra Consortium.
#332 - 2014-04-28 00:48:13 UTC
endgame767 wrote:
i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our make it run on fuel bottom line you interrupting some one else game play for what ever reason witch i get but there should in turn be away to hunt you down and kill you it should work both ways you "hard core vet" that has 6-10 accounts can just leave a toon sit there all day


Everything you just said is wrong.

An afk cloaked player cannot harm anyone. A player at his keyboard is hunting you 100% legitimately.

Either way there is no problem.

And it certainly is not a problem if some cowards can't bring themselves to undock with a neutral in local.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nofearion
Destructive Brothers
Fraternity.
#333 - 2014-04-28 12:24:12 UTC
Kaarous Aldurald wrote:
endgame767 wrote:
i have never lived in wormwhole it does not fix the fact that it is a broken part of the game there is no way to counter it at all they need to make it to where you can probe down a cloaked ship our make it run on fuel bottom line you interrupting some one else game play for what ever reason witch i get but there should in turn be away to hunt you down and kill you it should work both ways you "hard core vet" that has 6-10 accounts can just leave a toon sit there all day


Everything you just said is wrong.

An afk cloaked player cannot harm anyone. A player at his keyboard is hunting you 100% legitimately.

Either way there is no problem.

And it certainly is not a problem if some cowards can't bring themselves to undock with a neutral in local.


While I agree with you what he said is wrong. However what you Said is Just as wrong, There is a problem. If you are cloaked there is No way possible to tell if you are At KeyBoard or Away from Keyboard. That is why most do not undock with a neut in local. And it is not just because that one neut is in local, That one can become Many instantly.
Herein lies one aspect of the problem. Instead of spouting "you cowards!"
why do you not suggest viable solutions to the issue that would encourage people to undock?
If you care to read many previous post we have many arguments good and bad on both sides of the issue with several propositions that would have merit.
You sir give appearance that you want Easily defeated ships to undock under your guns so you can get easy kills, If that is so you are looking for the Theme park Version of EVE. I hope it never comes to that.
Most of us that have been regular posters to this thread are seeking more interaction and more challenge.
If I wanted easy kills I would be sitting off the undock in jita or many other gank places and pop red pods all day.
I like the challenge of the fight, win or lose. I believe that both sides should have a reasonable chance of success.
Nikk Narrel
Moonlit Bonsai
#334 - 2014-04-28 13:39:48 UTC
The key element of an MMO is player interaction.

This fact stands alone, as it is the defining element itself. The secondary aspect would be LOTS, as in LOTS of players.
(Massively Multiplayer Online game)

I want more interaction with mining, and as this is a game we are all paying to play, I want it to be chosen willingly by both sides.

That means no forced evasion mechanic, such as knowing you have no realistic expectation to survive an encounter with another player.
Expecting to die in a fire is a strong incentive to AVOID interaction, so should be re-examined as contrary to good play.

Cloaked craft expect this from pure PvP ships, so avoid interacting with them if possible.
PvE craft expect this of Cloaked AND pure PvP ships, so avoid interacting with either if possible.

Here is the key: Pure PvP ships at gate camps and friendly allies are able to effectively block other pure PvP ships which have hostile intent. (Assuming alliance being competent, of course)
That leaves just the cloaked ships, effectively.

Block hot dropping, and raise the PvE ships to the same level of fighting ability, and encounters WILL happen much more often.
Neither of these changes is demonstrated as gamebreaking, so I see a real opportunity to improve play here.
Gully Alex Foyle
The Scope
Gallente Federation
#335 - 2014-04-28 18:41:00 UTC
Nikk Narrel wrote:
raise the PvE ships to the same level of fighting ability

PVE ships can all fit a decent tank and tackle. Then they call their PVP friends (or mains) to finish the job.

If PVE ships could fit tank, tackle AND guns, they would be PVP ships.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nikk Narrel
Moonlit Bonsai
#336 - 2014-04-28 19:02:07 UTC
Gully Alex Foyle wrote:
Nikk Narrel wrote:
raise the PvE ships to the same level of fighting ability

PVE ships can all fit a decent tank and tackle. Then they call their PVP friends (or mains) to finish the job.

If PVE ships could fit tank, tackle AND guns, they would be PVP ships.

Don't need tackle, and certainly don't need to be on the same level as pure PvP ships.

You are oversimplifying the comparison, which leads to suggesting a false equivalency.
Mining ships, for starters, are PvP ships. Just not combat ones, for two reasons.
1. They lack fighting ability at a practical level
2. They lack speed to avoid being too slow for patrols or roams.

If they had conveniently available "PvP friends", no issue would exist.
Guarding miners is a novelty event, for obvious reasons.

I would like to see mining ships elevated in fighting ability to match the level of covert shipping. I would like to see cynos require a spool up period during which no beacon would be active.

Put these details in, and encounters between mining ships and the relatively present stealth hostiles will become interesting to both sides.
Not the "run or DIAF" scenario we currently have.

This will make it more fun for both sides as well. We are playing EVE so we can fly space ships with and against each other, after all is said and done.
Gully Alex Foyle
The Scope
Gallente Federation
#337 - 2014-04-28 19:17:56 UTC
Nikk Narrel wrote:
I would like to see mining ships elevated in fighting ability to match the level of covert shipping.

I see what you mean, but... mining ships able to take on a T3 cruiser??? Seems too much...


Nikk Narrel wrote:
If they had conveniently available "PvP friends", no issue would exist.

...

Not the "run or DIAF" scenario we currently have.

I admit not being familiar with blops dropping miners, but couldn't the miners just have a noobship with a cyno standing by? Wouldn't a single carrier jumping in within 30 seconds or so be enough to keep them alive enough time for some other friends to join the party?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Nikk Narrel
Moonlit Bonsai
#338 - 2014-04-28 19:32:22 UTC
Gully Alex Foyle wrote:
Nikk Narrel wrote:
I would like to see mining ships elevated in fighting ability to match the level of covert shipping.

I see what you mean, but... mining ships able to take on a T3 cruiser??? Seems too much...


Nikk Narrel wrote:
If they had conveniently available "PvP friends", no issue would exist.

...

Not the "run or DIAF" scenario we currently have.

I admit not being familiar with blops dropping miners, but couldn't the miners just have a noobship with a cyno standing by? Wouldn't a single carrier jumping in within 30 seconds or so be enough to keep them alive enough time for some other friends to join the party?

A T3 cruiser has no real comparison short of a battleship, in many cases. I would suggest this type of ship raises the effort to a special level, which should not be taken lightly.
That said, it effectively needed the covert package to reach the miner, in this context.

That makes it interesting enough to consider, although I wonder if a stealthy covert T3 would feel safe against a combat rigged skiff, assuming the skiff was competent to handle stealth shipping of other T2 varieties that could get past a gate camp.

As to having a miner with a cyno handy? If only it were that simple.

Keeping players on standby long enough to coordinate a hot drop, with the expectation of action after a reasonable time period, that is one thing entirely.
Keeping the equivalent number of players handy, for a drop that is conditional on someone else effectively attacking under the right conditions, has no real expectation that action WILL happen, only that it MIGHT happen.

That puts the second group of players in the same category as those who are present and watching over the PvE players. Nice to imagine, but too dull and boring for real players to waste time with normally.
Nofearion
Destructive Brothers
Fraternity.
#339 - 2014-04-29 11:39:20 UTC
as to the subject of T3 cruisers.
If you fly one you know that putting a cloak on it nerfs not only the damage and lock time but also the fit,
and it is a cruiser after all, A well fit cloaked t3 and a well fit skiff should be interesting.
Gully Alex Foyle
The Scope
Gallente Federation
#340 - 2014-04-29 12:06:00 UTC
Also, wouldn't a couple of Falcon alts be enough to nullify or at least greatly reduce the damage that a blops gang can do to a mining op?

Doesn't even have to be your own alt, just pay a corpmate or alliance mate 10Mil/hour or so to park his Falcon next to you while he's out doing other stuff on his main.

Or couldn't you just mine with throwaway ships? If they explode who cares?

Maybe there's something I just don't get (I live in lowsec) but it seems that some people are overestimating both the actual threat level of a covert hotdrop and the effort needed to minimize losses. Maybe you should have at least a small bit of PVP knowledge even if you just want to PVE in null?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!