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[Proposal] AFK game play - the cloaked vessel

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Author
Nofearion
Destructive Brothers
Fraternity.
#1 - 2013-09-27 15:09:16 UTC  |  Edited by: Nofearion
TLDR: There is an opportunity to increase interaction between PVE and cloaked ships. There is an opportunity to increase active play vrs. AFK play. Covert cloaks needs a balanced.

This post has been edited to better reflect the subject matter and the discussion on the following thread.

Subject - interaction with cloaked pilots vrs PVE.

Issue –
Once a pilot is able to get into a system and cloak up there is no current in game mechanic to interact with that pilot as long as he remains cloaked.
There is no in game or out of game mechanic to know if the pilot is afk or at keyboard
There is no in game mechanic to know if the cloaked pilot has a cyno or not.
There is no in game mechanic to properly assess the threat of force projection from the cloaked pilot.
The pilot if they so choose can stay cloaked from down time to down time.

Scope of this thread
(1) - No change that would (nerf) cloak - I like them and use them.
(2) - If someone is actively cloaked camping it is a non issue - The ability to hunt them would be more challenging.
(3) - If someone is long term cloaking there is no mechanic to know if afk or not. This present and unreasonable threat of force projection
(4) - Cloaked vessels should have a mechanic that can be use the hunt them
(5) – current Intel mechanics (Local chat) does not give a proper representation of local Intel. A new system is needed.

This thread is not intended to cover those who log off in a system.

There is only a small window of time to catch the cloaked pilot. This is unreasonable for most pilots, even the most diligent and prepared ones cannot interact with a cloaked pilot unless said pilot wants to. This needs balance.
The current mechanics allows the cloaky camper to abuse it in a way where the cost to effect if out of balance
With current mechanics there is no way one or many pilots can find and interact with the cloaked pilot.
This threat of force projection encourages non active play.

We should have a mechanic that allows in active pilots or those with Cynos attached to be interacted with.
There are many arguments about pvp vrs cloaked. That is not the in the scope of this thread. PVE vrs Cloaked is.
If there was a reduction in threat projection.
If PVE ships and cloaky ships were presented a reasonable chance of success in combat without hot dropping this would increase interaction.

After much In game discussion and on this thread we have the following as best solutions.

1. Cloak and cyno fitted together give a limit to time ship can stay cloaked or make it scannable.
Keep in mind we already have and are getting new ships that will be cloaky and combat capable and will by pass this one.

(con) If you make cloaked ships detectable, without first requiring effort to become aware of initial presence, you really do trivialize cloaks.
It might as well be a regular PvP ship, or simply on a timer.
Knowing the cloaked ship is not being ejected or scannable, also makes it a known quantity for not having a cyno.


2. Scan probe that can scan down cloaked objects.
This can have a large deviation factor whereas a pilot is active he can escape before getting landed on.

(con)Cloaked vessels would gain a new weakness, in exchange for no benefit.

3. Ships fitted with cloak will be unable to fit a cyno – Covert cynos would be ok

(con)This makes system jammers redundant, since they create much of the same effect. Really messes with legitimate capital transport too.

4. Allow cloaked vessels the ability to passively target and cargo/ship scan

(con) This might affect things a small degree outside sov null, where they are not NBSI and don't run the moment a strange name appears. In sov null, the only ships to be scanned would be the PvP ships trying to kill the intruder.

(from Nikk Narrell) and I agree
[I would suggest something that increases chances for encounters.
The only realistic approach, is to give incentive for the evasive players to stand and fight.
Unfortunately, the 4 ideas listed above don't do this. 1 and 2 make them easier to avoid, while 3 kills cyno jammers.
4 is likely to make high sec more dangerous, possibly low and NPC null, while sov null would not significantly be changed.]

"NEW"
5. If a contact is in your contacts list it should have a tag in local if that pilot is afk or not, this is regardless of pilots location and would have different indicators depending on location. In space would change once warp was initiated. In station - im open on this one.

In summary :
We should have the Ability to hunt cloaked ships. Even more so if they are not active.
If you do not like any of the suggestions made. Please give a viable suggestion for a mechanic that allows pilots to hunt and or interact with a cloaked vessel once established in a system.
Baaldor
School of Applied Knowledge
Caldari State
#2 - 2013-09-27 15:18:55 UTC
First how are they denying you anything? Now please just look at the question, how are they stopping you from doing anything.

Second, if they are not doing anything, like touching you, rubbing on you or anything else...what exactly are you defending against?

Nofearion
Destructive Brothers
Fraternity.
#3 - 2013-09-27 15:29:51 UTC
Baaldor wrote:
First how are they denying you anything? Now please just look at the question, how are they stopping you from doing anything.

Second, if they are not doing anything, like touching you, rubbing on you or anything else...what exactly are you defending against?


Fair questions.
If in Null or low sec, ratting or mining, they are denying you (if you are smart) play time as you should not be out and about due to the possibility of getting Dropped on. by either caps or blops.
Second. invisible spies are bad enough but you should be able to defend against known Spies or recon ( cloaky camper) who is gathering intel or as I put it. denying you space by his mere presence.
I hope that helps elaborate a bit.
Kaarous Aldurald
Black Hydra Consortium.
#4 - 2013-09-27 15:41:26 UTC
I would argue that any truly afk player has never killed anyone, which makes that not a problem.

And if he's not afk, then he is legitimately hunting you, in which case it's no problem.

The only problem comes from the reactions of people who don't want to have to be able to tell the difference, or adjust for the possibilities of both. It amounts to, in my view, sticking your fingers in your ears and yelling about how you shouldn't have to be listening in the first place.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Baaldor
School of Applied Knowledge
Caldari State
#5 - 2013-09-27 15:43:09 UTC  |  Edited by: Baaldor
Nofearion wrote:

Fair questions.
If in Null or low sec, ratting or mining, they are denying you (if you are smart) play time as you should not be out and about due to the possibility of getting Dropped on. by either caps or blops.


This contradicts your claim as they are AFK and out of the house. You can not hot drop from Taco Bell. You can but that is usually after...alone in your misery, gripping porcelain.


Nofearion wrote:
Second. invisible spies are bad enough but you should be able to defend against known Spies or recon ( cloaky camper) who is gathering intel or as I put it. denying you space by his mere presence.
I hope that helps elaborate a bit.


The only space he is denying is the space between your ears. Straight up, it is another form pvp.

Get creative, slip a covert cyno on your jewboat, go to the next system, rat as you would, have friends waiting, drop cyno and trousers, :fap: :fap: watching your buddies kill your little cloaky nemesis and friends.

Done...next?!
Dracvlad
Taishi Combine
Astral Alliance
#6 - 2013-09-27 16:01:52 UTC  |  Edited by: Dracvlad
Nofearion wrote:
I know there has been a lot of discussion on various media about AFK cloaking. CCP says is "The game mechanic works as intended."
Ok so yes afk cloaky may keep down the bots, it may keep afk mining from happening, gankers and small roams do the same thing.
However I put the question as this.
Since AFK cloaking is permitted ... and would seem encouraged, then why not allow the other side the same privilege?
Oh yea, that's right, it would adversely affect the market and would be against the EULA to allow us to use tools to make it happen.
For the record, I do not bot, (never have, wots the point) as that is not fun, I play to have fun.
I do not afk anything, and I pay for all my accounts on an annual sub. Plex is fine and I am not complaining about that mechanic.
Here is my point.
I pay to play eve, some shite who plexes is accounts and does not pay to play, is allowed and encouraged to deny me the ability to play as I want to play.
don't get me wrong, I am ok with cloaky campers, I am just asking that if I cannot enjoy afk play then give me a mechanic to find and kill those who are denying me play time. give me something to do besides ***** about things.
I have an idea or two. Any one or combination would be great with me.
The first I do believe you will find it in any game other than eve.
If I client remains inactive for more than 20 min auto sign them out. I mean all they have to do is move the mouse or click in space. Even Dust has this, if you stay motionless for a few min it takes you out of the battle.
Second, if you are cloaked and you ship does not receive any commands for 5 min, Turn the cloak off.
Third, Increase the cap use to where it is impossible for you have have a cap stable fit.
Four, My personal Favorite, give us a module or skill set that will allow pilots to scan down cloaked objects. You don't even have to make it easy.
In summery it chaps my bum ( and not just mine) that anyone can log on a cloaky alt, put them in a system and leave the house. Many do it from right after down time to down time, and no one has any reasonable mechanic to respond or defend against it. I have not hear or read one sane argument where this improves or creates content, in fact I believe it reduces content. If no one in mining or ratting in a system due to a cloaky camper, what do they do? go somewhere eles? half are too lazy the log off and go drive tanks, personally I prefer space ships. Give me a mechanic that still allows a cloaky camp but makes them active at it, and helps create content by a mechanic that allows me to hunt them.


You are largely not going to get sensible answers, and this issue has been flogged to death, there is actually a thread in the ideas forum where someone has attemped to keep that as the place to rage and yell at each other over this issue.

I am not interested in nerfing cloaks, and while I could acept a log out after a certain time delay its not that important to me.

The key thing is that you set up to deal with being cloaky camped, and I mean do not go and rent a -1.0 system, rent multiple systems with lower true sec systems, in other words have alternatives, make sure you have plenty of belts to rat in in cheap ships, then dealing with cloaky campers is fun, but if you have gone all in with a -1.0 system and you have no options then you have to look at yourself.

EDIT: Just notied your in the Kadeshi, you have other systems, and are not renting, just go to another system and do something else, fun part is ifthey follow you you have a chance of killing them.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Baaldor
School of Applied Knowledge
Caldari State
#7 - 2013-09-27 16:19:57 UTC  |  Edited by: Baaldor
Dracvlad wrote:

You are largely not going to get sensible answers, and this issue has been flogged to death, there is actually a thread in the ideas forum where someone has attemped to keep that as the place to rage and yell at each other over this issue.


Everyone has some value to their answer as to be "sensible" to the comment or question.

However it is not up to some self appointed person or persons to discern what is sensible or not.
Nofearion
Destructive Brothers
Fraternity.
#8 - 2013-09-27 16:20:33 UTC  |  Edited by: Nofearion
Trolls aside, my point has been missed. I am not saying I cannot adapt, and if you read the post you will see that yes I can move to another system. I am asking for balance.
Yes you do not know, is he there or is he not, I am saying you should always treat them as if they are there.
That is the premis. I guess I made things too complicated once again.

simply. we have a cloaky in system. he will not leave. give me a mechanic to hunt him.

nothing more. My apoligies for making my arguments too complex or lengthy to fully read or understand. I value the feed back of those who have chosen to respond.
Baaldor
School of Applied Knowledge
Caldari State
#9 - 2013-09-27 16:30:52 UTC
Nofearion wrote:
Trolls aside, my point has been missed. I am not saying I cannot adapt, and if you read the post you will see that yes I can move to another system. I am asking for balance.
Yes you do not know, is he there or is he not, I am saying you should always treat them as if they are there.
That is the premis. I guess I made things too complicated once again.

simply. we have a cloaky in system. he will not leave. give me a mechanic to hunt him.

nothing more. My apoligies for making my arguments too complex or lengthy to fully read or understand.


It is not complicated really at all, here is the deal, the cloaky as it is cloaked can not pew pew. We all know that.

We can not discern what the intentions are of the "cloaky". Who know may have a man crush on someone in the system.

We can not tell whether or not the person is in fact behind the key board.

If you want the ability to kill a claoky, that can not attack in it's cloaked state, then you have to give the cloaky the ability to attack in it's cloaked state.

then when you pop said cloaky due to being AFK..whelp then they were AFK.

If they are not AFK, then you will find out in a hurry.

this satisfies you need to know if they are AFK or not, ability to hunt them down, and the prospect of said afk cloaker pushing your **** in when they are in deed behind the keyboard.
Nofearion
Destructive Brothers
Fraternity.
#10 - 2013-09-27 17:04:08 UTC
While I apriciate your point, if only it were that simple. No I am not that stupid.
Cloaky already has means avaialble to "combat" while cloaked. yes they must un cloak to use but.
say I cyno into a system with my nyx. (I don't have one this is just an example)
cloaky stays claoked. I scan and see nothing,.
I bring my support fleet in.
blops cyno cannot be seen except on grid, I have scouts in surounding systems wiht no activity. and local fills up.
My nyx is dead.
in that senrio bad on me.
Next seniro
I **** you off bacause we took your space. ( I dont know you so this is just a stiuation)
you plex and alt account
you train a cloak and cyno
you let it die with a cyno on several times so that if anyone looks they know you can do a cyno.
you go to system that I use - does not matter what for if could be a jump bridge route.
you log in cloaked at down time and stay in a safe cloaked up until the next down time.
you do this every day - 30 days go by you still do this every day.
you do other things and check back now and again to see if somone is stupuid or decideds to risk it.
Senerio one happens - bad on us just because you happend to be home and at your computer looking at that screen for that one small instant in time.
Or we do not use the system or move
there is no way to find you or keep you from doing this- revenge you have or lols or trolling abounds. whatever it is not content for anyone but you.
That is not balance game play. is all I am pointing out.
Simple as this.
somone wants to camp a system. I should have a way to hunt that person in a feasable amount of time.
like I stated in my orgional post. sorry if I offend anyone, I have a job, I have a family., I pay for my accounts. I do not have all day every day just because you do. yes I can move to another system I can do a lot of things. the one thing I can not do., Is hunt you.
Dracvlad
Taishi Combine
Astral Alliance
#11 - 2013-09-27 17:23:52 UTC
Baaldor wrote:
Dracvlad wrote:

You are largely not going to get sensible answers, and this issue has been flogged to death, there is actually a thread in the ideas forum where someone has attemped to keep that as the place to rage and yell at each other over this issue.


Everyone has some value to their answer as to be "sensible" to the comment or question.

However it is not up to some self appointed person or persons to discern what is sensible or not.


Or people to police others on the forums, and you live up to your alliance name, lol.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Baaldor
School of Applied Knowledge
Caldari State
#12 - 2013-09-27 17:26:48 UTC
Nofearion wrote:
While I apriciate your point, if only it were that simple. No I am not that stupid.
Cloaky already has means avaialble to "combat" while cloaked. yes they must un cloak to use but.
say I cyno into a system with my nyx. (I don't have one this is just an example)
cloaky stays claoked. I scan and see nothing,.
I bring my support fleet in.
blops cyno cannot be seen except on grid, I have scouts in surounding systems wiht no activity. and local fills up.
My nyx is dead.
in that senrio bad on me.
Next seniro
I **** you off bacause we took your space. ( I dont know you so this is just a stiuation)
you plex and alt account
you train a cloak and cyno
you let it die with a cyno on several times so that if anyone looks they know you can do a cyno.
you go to system that I use - does not matter what for if could be a jump bridge route.
you log in cloaked at down time and stay in a safe cloaked up until the next down time.
you do this every day - 30 days go by you still do this every day.
you do other things and check back now and again to see if somone is stupuid or decideds to risk it.
Senerio one happens - bad on us just because you happend to be home and at your computer looking at that screen for that one small instant in time.
Or we do not use the system or move
there is no way to find you or keep you from doing this- revenge you have or lols or trolling abounds. whatever it is not content for anyone but you.
That is not balance game play. is all I am pointing out.
Simple as this.
somone wants to camp a system. I should have a way to hunt that person in a feasable amount of time.
like I stated in my orgional post. sorry if I offend anyone, I have a job, I have a family., I pay for my accounts. I do not have all day every day just because you do. yes I can move to another system I can do a lot of things. the one thing I can not do., Is hunt you.



Ok, first stop using the thing about "I am not stupid". I work, i have a life etc etc. We all do, it does not make you special. Once you log in and make post or log into game, all that crap is left at the door and every one is under the same rules and mechanics, yeah?

I have lived in Null for quite a while. Been through many iterations of internet space mechanics through the years and have been on the receiving end of nuets/reds in system. And have been on the giving end of it also.

Now I know for a fact, and for years we all had intel channels. And you were responsible to ask if system is clear or what not. Hard fast rules in Null...if you get a report of nuet/red in system and you jump anyway..you are to blame and accountable. No one else.

By using the tools with in the game, and reporting nuets/reds, not jumping into system you have denied a KM for that dude that "Might" be there.

Now the use of cloakies and such is a viable play style and very effective tactic. This play style is still for some reason widely unknown and understood for the vast majority of the population.

You have tools and smarts, you should have mates that you work with...use them.

Introducing a mechanic to help the folk that can not be bothered to use the mechanics and tactics already in game is bad....mmmk?




Baaldor
School of Applied Knowledge
Caldari State
#13 - 2013-09-27 17:27:20 UTC
Dracvlad wrote:
Baaldor wrote:
Dracvlad wrote:

You are largely not going to get sensible answers, and this issue has been flogged to death, there is actually a thread in the ideas forum where someone has attemped to keep that as the place to rage and yell at each other over this issue.


Everyone has some value to their answer as to be "sensible" to the comment or question.

However it is not up to some self appointed person or persons to discern what is sensible or not.


Or people to police others on the forums, and you live up to your alliance name, lol.


What?
Dracvlad
Taishi Combine
Astral Alliance
#14 - 2013-09-27 17:36:54 UTC  |  Edited by: Dracvlad
Nofearion wrote:
Trolls aside, my point has been missed. I am not saying I cannot adapt, and if you read the post you will see that yes I can move to another system. I am asking for balance.
Yes you do not know, is he there or is he not, I am saying you should always treat them as if they are there.
That is the premis. I guess I made things too complicated once again.

simply. we have a cloaky in system. he will not leave. give me a mechanic to hunt him.

nothing more. My apoligies for making my arguments too complex or lengthy to fully read or understand. I value the feed back of those who have chosen to respond.


Here is what I do, if Baaldor gives me leave to reply, (sarc!)

If enemy using SB's to engage setup Covert Ops set to kill SB's Webs and scrams, have them cloak up ready to intervene, job is to hold in place so they can be killed.

Check the people in system, check when they moved corps what time and go back and check if weekend, find any links you can to that charcter and assess the KB for who is likely to be linked to them. Assess fully the system location and likely jump in spots, have people check the Eve map for Cyno's in systems they may used as mid point. If you are dealing with Solar and I assume you are then they have Supers dotted around logged off and a network of cyno toons ready to log in to get them out. From my prespective dealing with that means you have to go with a cyno gen, as that is too much of a risk.

For most black ops fleets, setup two carriers, have to have same defensive type, have them fit for triage and tank and have them rat together. Now they have to bring in a really big BLOPS gang to do that, we did thios with Razor and ratted with a red in system and he did not have enough to kill us, up until they brought supers into the area then we stopped, but that is where your cyno gen comes in.

I like cloaks as they are, and do not feel they should be changed or any of the other things people have suggested including modules that de-cloak system wide, cloaks make playing this game possible for a lot of people and while I feel your frustration it would be a bad move game ways to nerf cloaks. The cloaks are in fact a balance at a higher level IMO.

EDIT: Suggest you post in this thread https://forums.eveonline.com/default.aspx?g=posts&t=216699&find=unread
Baaldor is it OK that I mention that, its not going to hurt your feelings is it?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Maldiro Selkurk
Radiation Sickness
#15 - 2013-09-27 22:41:34 UTC
So after reading your wall of text, I shall refer you to the first line where it says:

"Working as intended".

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Mag's
Azn Empire
#16 - 2013-09-28 00:16:10 UTC
There are many disingenuous statements in the OP, which doesn't help his case tbh.

Let me start by saying, that I agree that some may be affected by those AFK and cloaked. So with that in mind, would the OP please answer me this.

Whilst they are cloaked and AFK, which game mechanic are they using to interact with you?

Then please answer this.

Why are you not asking for that mechanic to be nerfed?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nofearion
Destructive Brothers
Fraternity.
#17 - 2013-09-28 00:52:22 UTC
Maldiro Selkurk wrote:
So after reading your wall of text, I shall refer you to the first line where it says:

"Working as intended".

go back to sleep and stay on your porch, you have not even the fundamental understanding of the argument here.
Nofearion
Destructive Brothers
Fraternity.
#18 - 2013-09-28 00:56:24 UTC
Mag's wrote:
There are many disingenuous statements in the OP, which doesn't help his case tbh.

Let me start by saying, that I agree that some may be affected by those AFK and cloaked. So with that in mind, would the OP please answer me this.

Whilst they are cloaked and AFK, which game mechanic are they using to interact with you?

Then please answer this.

Why are you not asking for that mechanic to be nerfed?



To the first, the cloaking mechanic is the one being used. it is possible to log in right after down time. hit cloak and stay cloaked until the next down time whilst doing noting.

To your second queston
I have made several suggestions. 3 are perceived as nerfs to cloaking. the fourth is an added mechanic to allow non cloaked or cloaked pilots the ability to interact with cloaked pilots.

Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2013-09-28 11:43:25 UTC
The other side already HAVE the same privilege. Put your AFK cloaker alt in their ratting systems.

Or go somewhere else

Or rat in groups

Or rat in cheap ships
Baaldor
School of Applied Knowledge
Caldari State
#20 - 2013-09-28 12:20:33 UTC
Danika Princip wrote:
The other side already HAVE the same privilege. Put your AFK cloaker alt in their ratting systems.

Or go somewhere else

Or rat in groups

Or rat in cheap ships



Yeah, but that takes effort and some sort of active reasoning....
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