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Player Features and Ideas Discussion

 
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Grouping Neutralizers

Author
Hoodie Mafia
Royal Amarr Institute
Amarr Empire
#1 - 2013-09-27 09:54:14 UTC
You can group guns, why not let people group Energy Neutralizers. Seems as if it would take little effort to implement this change and wouldn't really change anything about how they are used, just an easy simplification.
Hansy Babes
ColonThinkingColon
Arrival.
#2 - 2013-09-27 09:58:32 UTC
I agree that in all situations trying to time your neuts so that they are as unstacked as possible is critical to successful pvp. As such this would be a helpful feature.
Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-09-27 10:15:40 UTC
Hansy Babes wrote:
I agree that in all situations trying to time your neuts so that they are as unstacked as possible is critical to successful pvp. As such this would be a helpful feature.


Your comment doesn't make sense: You want to "time your neuts so that they are as unstacked as possible" as it's "critical to successful pvp" but then you want to group them together thus stacking them?

@OP: Overall I don't see why not as the door was opened when weapons systems became group-able..roll it out to every thing it could rolled out to. De-clutter that UI.
Hansy Babes
ColonThinkingColon
Arrival.
#4 - 2013-09-27 10:22:04 UTC
I agree that my comment doesn't make sense! It was a play on the fact there is no reason to stack neuts, and that the OP is also a joke (which judging by your comment went over your head). You never want to group neuts because of the way cap regen works you want to stagger your neuts so as to keep a ship on low and not let its regen allow it to get a cycle of whatever module it has off. It would be like allowing a feature for stacking tractor beams, people could do it but there would be no good reason for it.
Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2013-09-27 10:33:49 UTC
Hansy Babes wrote:
I agree that my comment doesn't make sense! It was a play on the fact there is no reason to stack neuts, and that the OP is also a joke (which judging by your comment went over your head). You never want to group neuts because of the way cap regen works you want to stagger your neuts so as to keep a ship on low and not let its regen allow it to get a cycle of whatever module it has off. It would be like allowing a feature for stacking tractor beams, people could do it but there would be no good reason for it.


No, I got it but missed the /sarcasm tag Blink. I agree with what you said but it's all about options so why not at least allow them to be stackable for those that want it and for those that don't don't have to use it?

I'm all about the options today Big smile
Hansy Babes
ColonThinkingColon
Arrival.
#6 - 2013-09-27 10:42:06 UTC
Dunno I think you'd be hard pressed to argue that ccp should spend there time implementing something which would actually be counter productive for anyone using it, like stacking neuts. Allowing smartbombs to be stacked would actually be somewhat usefull for some people with little effort on the part of ccp needed for putting the idea into the game (its already there with guns).
Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-09-27 10:49:02 UTC  |  Edited by: Maximus Aerelius
Hansy Babes wrote:
Dunno I think you'd be hard pressed to argue that ccp should spend there time implementing something which would actually be counter productive for anyone using it, like stacking neuts. Allowing smartbombs to be stacked would actually be somewhat usefull for some people with little effort on the part of ccp needed for putting the idea into the game (its already there with guns).


Not really as it's an option for the Capsuleer to decide if they want to or not:

Arya Regnar wrote:
As for neuts I'm well aware why staggering them is good but sometimes when you are up against battleship with 140 cap/sec and you have a bhaal with 3 neuts you want to use all 3 at the same time to get over peak recharge faster.

So neuts should still have the option.


EDIT: Also this should be enabled for as much as possible to enable Capsuleers to make the choice, it's a sandbox and CCP provide the stuff...we do what we want with it (OFC within the EULA\TOS) and so comes emergent game play and innovative ways of doing things.
culo duro
Center for Advanced Studies
Gallente Federation
#8 - 2013-09-27 10:50:54 UTC
So to OP.

Neuts are not meant to be cycle all at the same time.
If you want to do it effective you want to run cycles so they overlap equally on their cycle keeping your opponent capped out.

I've starting blogging http://www.epvpc.blogspot.comĀ 

Maximus Aerelius
PROPHET OF ENIGMA
#9 - 2013-09-27 10:53:22 UTC
culo duro wrote:
So to OP.

Neuts are not meant to be cycle all at the same time.
If you want to do it effective you want to run cycles so they overlap equally on their cycle keeping your opponent capped out.


Say's who? See my post above:

Arya Regnar wrote:
As for neuts I'm well aware why staggering them is good but sometimes when you are up against battleship with 140 cap/sec and you have a bhaal with 3 neuts you want to use all 3 at the same time to get over peak recharge faster.

So neuts should still have the option.


Because that's how you fly doesn't mean the option shouldn't be there for someone to decide to do it differently IMO.
Hansy Babes
ColonThinkingColon
Arrival.
#10 - 2013-09-27 11:09:38 UTC
v0v if people are of the opinion that stacking neuts is a good idea then I suppose that's up to them. I think that you should let people stack whatever they want. I wanted to avoid going for a blanket *let people stack everything* because there is no use in stacking certain modules and that could be used as an excuse for not implementing the suggestion. Some fairly undeniable examples of these modules would be auto targeting systems, tractor beams, any passive modules etc.

Regardless, allowing the stacking of certain modules would be practically useful and take little time to put into the game which seems to make it a reasonable thing to do.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#11 - 2013-09-27 11:15:36 UTC
To be honest, I would like to be able to just stack anything with anything. This would solve the problem of grouping different meta level guns, and allow things like activating all tank modules with one button.

Whether or not stacking certain modules is beneficial or even makes sense is up to the player. Since when was EVE about denying you the opportunity to shoot yourself in the foot?
Arya Regnar
Darwins Right Hand
#12 - 2013-09-27 11:19:39 UTC
Abdiel Kavash wrote:
To be honest, I would like to be able to just stack anything with anything. This would solve the problem of grouping different meta level guns, and allow things like activating all tank modules with one button.

Whether or not stacking certain modules is beneficial or even makes sense is up to the player. Since when was EVE about denying you the opportunity to shoot yourself in the foot?

Good point, seeing people shoot themselves in the foot in EVE brings a smile to my face.

EvE-Mail me if you need anything.