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Cause For Concern

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2013-09-27 09:22:18 UTC
So I spent the last month arguing for guerilla style tactics that could hurt the currently and literally invulnerable alliance infrastructure out in null.

Reading the expansion announcement theres a bit about guerilla warfare and smaller entities being able "be a cause for concern" rather than what one alliance member said recently about small gangs in their space "just trash we generally just ignore them".

Anyone know any details and what do you think it will entail ?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Xearal
Dead's Prostitutes
The Initiative.
#2 - 2013-09-27 09:25:33 UTC
Well for starters, frigates and other small gangs will be able to travel around much faster due to the new warp mechanics, interceptors will have their bubble immunity, giving them more mobility as well, siphon modules to mess with moon mining, the local cyno jammer to prevent hot drops directly on top of you, and hopefully more things will be added for small entities to be able to sow terror in large alliance territory.

Does railgun ammunition come in Hollow Point?

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#3 - 2013-09-27 09:28:31 UTC
Xearal wrote:
Well for starters, frigates and other small gangs will be able to travel around much faster due to the new warp mechanics, interceptors will have their bubble immunity, giving them more mobility as well, siphon modules to mess with moon mining, the local cyno jammer to prevent hot drops directly on top of you, and hopefully more things will be added for small entities to be able to sow terror in large alliance territory.

Ah where is this info, just had my electro shock therapy so finding remember basic stuff difficult.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#4 - 2013-09-27 09:29:15 UTC
Xearal wrote:
Well for starters, frigates and other small gangs will be able to travel around much faster due to the new warp mechanics, interceptors will have their bubble immunity, giving them more mobility as well, siphon modules to mess with moon mining, the local cyno jammer to prevent hot drops directly on top of you, and hopefully more things will be added for small entities to be able to sow terror in large alliance territory.


sounds good bar the local cyno jammer which i think is a mistake. there i already cyno jamming. why make it super easy to get ur spy into a system with local cyno jam jump in ur massive fleet and then turn it on lame tbh
Lugalbandak
Doomheim
#5 - 2013-09-27 10:12:10 UTC
Infinity Ziona wrote:
So I spent the last month arguing for guerilla style tactics that could hurt the currently and literally invulnerable alliance infrastructure out in null.

Reading the expansion announcement theres a bit about guerilla warfare and smaller entities being able "be a cause for concern" rather than what one alliance member said recently about small gangs in their space "just trash we generally just ignore them".

Anyone know any details and what do you think it will entail ?


hey Ziona , maybe the yurt is something for you , i saw some post of you , that is very hard by example to reload ammo deep in 0.0 sov cause you cant dock as small roaming gang.(wich is a good point btw)

with that thing you can store ammo for ya prot.



The police horse is the only animal in the world that haz his male genitals on his back

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-27 10:12:35 UTC
Lord LazyGhost wrote:
Xearal wrote:
Well for starters, frigates and other small gangs will be able to travel around much faster due to the new warp mechanics, interceptors will have their bubble immunity, giving them more mobility as well, siphon modules to mess with moon mining, the local cyno jammer to prevent hot drops directly on top of you, and hopefully more things will be added for small entities to be able to sow terror in large alliance territory.


sounds good bar the local cyno jammer which i think is a mistake. there i already cyno jamming. why make it super easy to get ur spy into a system with local cyno jam jump in ur massive fleet and then turn it on lame tbh

Well its good for promoting pvp. A lot of people are very adverse to engaging anything these days because of the hot drop stupidness.

Hopefully this means, either dropping one just before you engage or someone who's ratting mining whatever dropping one before they start so that they only have to deal with whats in local rather than many systems away.

More fights without hotdrop = better eve.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Samuel Wess
Doomheim
#7 - 2013-09-27 10:31:48 UTC
A 1 minute timer on activating the cyno would be enough, no need for fancy stuff.

Walk into the club like "What up? I got a big cockpit!"