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400M isk for a PLEX?... really?

Author
Diomedes Calypso
Aetolian Armada
#61 - 2011-11-12 01:05:28 UTC
Tasko Pal wrote:
Diomedes Calypso wrote:
flakeys wrote:
Cannibal Kane wrote:
i or that they believe they are playing for free.





But i AM playing for free Roll



Me too,

And while my isk might have taken 1000 hours of game time to earn they still have no cost in real life to me (well unles you want to say that anytime I spent having fun had an oppotunity cost becaue i could have been working more of my waking hours).


So you weren't actually playing for free, by your own words. Work is not the only other thing you can be doing with your waking (or sleeping) hours.


I thought I pretty much headed off that objection you're trying to make... and i'm not sure if your'e being facetious or not.

Watching TV costs me time Playing Eve... is that what you are saying? OK fine I guess I have an alternative cost of not having fun y and z ways if i elect to have fun x way.

But, if I have decided to have fun a certain way. If i've decided to watch TV for instance, and someone decides to send me a check for 25 cents every our I watch even though i would have watched tv anyway, it hasn't cost me anymore to get that check.

I played eve with the goal of making piles of isk... and that really isn't so incredibly rare... I'd guess 1 in 10 to one in 20 players are pretty committed to that and many others building assets because they like to own production chains with no real ulterior motive to use them for combat. Certainly I'd agree taht over 50% of the players make isk to use it for combat ships...but we'd have to guess whole new ratios if we were only looking at percetnages of the group of peole who use isk to get game time.

The bottom line is, lots of people who use isk to play make the isk because they enjoy making isk as a goal in itself.

If you would do the activity regardless there is no incremental cost to you to play... no incremental cost means play for free.

.

Raid'En
#62 - 2011-11-14 12:30:57 UTC
500m isk currently on jita o_O
Lord Jita
Lord Jita's Big Gay Corp
#63 - 2011-11-14 13:13:49 UTC
Raid'En wrote:
500m isk currently on jita o_O


HOLY CRAP 500M THE END IS NIGH! WHAT YOU GONNA DO NOW CCP? NO ONE WANTS TO PAY CASH FOR THIS GAME!
Endeavour Starfleet
#64 - 2011-11-14 13:48:55 UTC
Calm down. It is a spike from all the good news blogs.
Raid'En
#65 - 2011-11-14 14:39:22 UTC
Endeavour Starfleet wrote:
Calm down. It is a spike from all the good news blogs.

in that case you realize it won't end until at least when the expansion is on TQ ? or maybe 1-2 months after...
if this last 3 months, it won't be good...
Blaze White
Gypsy Fan Club
Clever Use of Neutral Toons
#66 - 2011-11-14 15:00:46 UTC
Don't you see ppl that this is manipulation like other stuff that is happening in game, too much moon goo money in game so ppl are bored and playing with prices, like we saw on oxygen isotopes example.

There were expansions before and they had more content than this one and plex stayed on same level for more than 2 years, and now suddenly it's going up, it's inflating, and inflating eventually it will burst and plex prices will drop to 350 mils or less.

Don't panic, and don't buy plexes and everything will be fine :), also note to CCP NERF DA MOOONS :)
Gaia Ma'chello
Photosynth
#67 - 2011-11-14 15:04:10 UTC  |  Edited by: Gaia Ma'chello
Just hit 500 million in Jita
Edit: Too slow...
Kestral Callies
The Masonic Order
#68 - 2011-11-14 15:52:01 UTC
I see it for 600 mil now the hell.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#69 - 2011-11-14 16:39:39 UTC
Now's a great time to bust out your credit card.

 Though All Men Do Despise Us

Ammzi
Dreddit
Test Alliance Please Ignore
#70 - 2011-11-14 16:41:48 UTC
Get your credit cards out.
Start spending! Big smile
Diomedes Calypso
Aetolian Armada
#71 - 2011-11-14 16:56:02 UTC
If I could sell them to CCP for 5$ a piece (or sell to other's with their blesiing for the same rate) I be buying at 1 billion and turning around and passing them over. Less scrupulous people have been getting above that rate (from what I read 6 months ago it might have been 15$ per billion wholesale and $30 per billion retail, which I imagine has fallen dramtically though)

I'm pretty sure that various aspects of the RMT , from the most casual informal ratios of trading isk for out of game help in other games or a bit of help with a web site, to the truly commercial hopes of people in developoing countries glad to get an extra 5 to 10$ a day to feed their families where few other opportunties are availbable to them (yet from what other real work they have, have the need to have already paid for a computer and internet connection).


I think people are correct in their comments about the price of plex and over all availabilty of isk in the economy being tied to increased ease in earning isk.

In m y opinion, game designers need to build in at least some year over year increase in player's ablity to earn game currency and a system that gradually introduces more powerful weapons that of course required a higher level of game currency. Gamers, by human nature largely, want to feel like there is some prrogression in their wealth and chracter power, even if they really aren't gaining ground in relative terms. People buy fantasy in the games and put asside from the get go certain habilts of over thinking things in order to climb aboard the journey.

On top of that gradual increase in isk/player due to the "arms race" , over time SOME players will gain experience with game mechanics to get more and more efficient in harvesting game assets per hour of play.

In a game that allows multi clienting the difference in game currency earnings from the super power player maximizing skills and focus and doing so with mutiple clients is going to particularly outstrip earnings of a more casual player whom the company relies on for the bulk of their real $ revenue.

The game needs to be desinged to let a moderately able gamer having a beer or two and chatting a bit with friends to earn 30 million isk per hour at the less than peak earning locales that are broadly distributed across the universe. If they accomodat that, the way the game scales , someone who's particularly adept with key strokes, has researched the highest income areas, focuses keenly on those, plays the "farming" part of the game with a focused intensity for hours , and uses mutiple clients (and more so with bots) is going to earn 300 million isk per hour perhaps...and if that comes out to a couple real $ per hour there will be lots of people in the world ready to take that isk and there will also be lots of people in developed countries who earned bundles for the fun of it and at the end of their interest cycle in the game (we all almost always move on from any game we play) would be happy to get a few hundred dollars no matter how long it took them to amass.

.

Diomedes Calypso
Aetolian Armada
#72 - 2011-11-14 17:15:20 UTC
What could CCP do about the stark differences in game income per hour between casual players and players focused on earning isk in as big a way as possible or for the RMT ?

None are much fun for many...

maybe the smack of "the other game" known for its huge mass market focus and cartoonlike figures

but, they've found a way.

- making it very easy for each character to earn a certain amount of isk each day via limmited number of special missions (daily quests.. yeah we hate that game but whatever)
- making those limmited shots earn isk at the rate casual players seek per hour but not able to scale or be sped with extrodinary equipment or laserlike attention
- making those missions only available to chracters with a certain level of investment in them via sp and rep (and perhaps alter the rep mechanics to scale differently too... maybe requiring completing a long low level chain like the SOE which is attractive enough from an entertainment and knowledge curve perspective but time consurming for people leveling second and third accounts
---- that required investment creates a greater risk of loss and a greater cost structure for people involved in the RMT or botting... if they get caught and have an account with those characters confiscated, that will have ammounted to a far greater invested time lost , further incrementally altering the total income per hour difference between casual an rmt focussed playes.


if they REALLY needed to take drastic steps, they could step on certain parts of the player run economy and make a portion of the best assets "bind on equip" to given accounts... effectively letting casual players earn a few key assets that could not be turned into isk or tranferred.. allowing them to get certain equipment useful to pvp without that being something that could be scaled to create huge by selling those earned on mutiple accounts.. valuable onlly to the extent pepole enjoyed using them to play with.

All of that stuff is incremental.... but collectively they help address a problem CCP is having .

Are those things ideal for a player run economy ? NO.. but Neither is the RMT ...the RMT warps the player economy in ways taht interefere with game entertainment level for many. Without the RMT the income differential issues would be far more bearable as they would be less pronounced and less isk would be floating around.

.

Gamarr Altol
Viziam
Amarr Empire
#73 - 2011-11-14 17:20:26 UTC
Guess it's time for me to load up my 50 PLEXes and fly them over to Jita....I could use a BS shield tank, but I think I'll use my unequiped, paper-thin shuttle.....whats the worst that could happen?
Florestan Bronstein
Ministry of War
Amarr Empire
#74 - 2011-11-14 17:45:34 UTC  |  Edited by: Florestan Bronstein
Gamarr Altol wrote:
Guess it's time for me to load up my 50 PLEXes and fly them over to Jita....I could use a BS shield tank, but I think I'll use my unequiped, paper-thin shuttle.....whats the worst that could happen?

a smartbomb

edit: can't you trasnport them via the reverse-redeem/redeem system?
Ran'shad
Ministry of War
Amarr Empire
#75 - 2011-11-14 18:13:59 UTC
Florestan Bronstein wrote:
Gamarr Altol wrote:
Guess it's time for me to load up my 50 PLEXes and fly them over to Jita....I could use a BS shield tank, but I think I'll use my unequiped, paper-thin shuttle.....whats the worst that could happen?

a smartbomb

edit: can't you trasnport them via the reverse-redeem/redeem system?



Hmmm, guessing you're not familiar with sarcasm....

High Lord Ran'Shad CEO Imperial Manufacturing and Engineering Regiment Elemental Tide Alliance

Claire Voyant
#76 - 2011-11-14 18:18:22 UTC
Florestan Bronstein wrote:
edit: can't you trasnport them via the reverse-redeem/redeem system?

No, it remembers where they were when you redeemed them. Even though the documentation and UI messages are extremely confusing and just plain wrong at points, there is no free transportation system for PLEX, at least those you want to resell on the market.
Amber Thetawaves
Mong's Marauders
#77 - 2011-11-14 18:55:53 UTC
Tivookz wrote:

spawn isk


LOL WUT
David Clausewitz
David Clausewitz Corporation
#78 - 2011-11-15 05:46:40 UTC
WTF 500 million is absurd for plex someone lower the prices.
Aoki Ayumi
project HAVEN
#79 - 2011-11-15 06:37:28 UTC
Confirming I am stop playing until this madness end.
I go playing some non Blizzard stuff.
Kestral Callies
The Masonic Order
#80 - 2011-11-15 07:40:47 UTC
saw it for 650 in some regions. hilarious