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Rubicon's Guerilla-style warfare.

First post
Author
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#21 - 2013-09-27 00:00:52 UTC
Varius Xeral wrote:
Yeah, my big concern for the siphon is that it just becomes more sov structure spam ping pong. Better if you have to defang the pos, sending an alert, and force a fight...or...

I honestly don't think it's going to be a big deal, but I like the sentiment, and hopefully it pans out to better efforts.

I think it's an attempt at "if you're going to take half the galaxy and mine every moon, you better have the manpower to look after it and keep intruders out".

Farms and fields over passive income? Better live in the space you hold?
Trii Seo
Goonswarm Federation
#22 - 2013-09-27 00:05:46 UTC
I think CCP is looking for more ways for players to provoke fights. Grinding down a POS takes time and nobody likes to shoot structures when you're roaming with a small gang.

It's not something that outright puts a spanner in the works of sov but it can be annoying enough to provoke a response.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#23 - 2013-09-27 00:11:11 UTC
It looks like a good concept, hopefully the details pan out. Hopefully POS guns won't auto-kill every siphon 30 seconds after it is anchored.
Varius Xeral
Doomheim
#24 - 2013-09-27 00:11:15 UTC
I'm cautiously optimistic. Hopefully they commit to retooling it until it provides the general result that they're looking for. Stuff like this is hard to project around, so you need to be prepared to tweak it after initial implementation.

Again, the idea is definitely in the right direction.

Official Representative of The Nullsec Zealot Cabal

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#25 - 2013-09-27 00:17:56 UTC
The addition of the cyno jammer deployable could make it interesting. Can't drop in /right/ on top of them.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Kaarous Aldurald
Black Hydra Consortium.
#26 - 2013-09-27 00:18:09 UTC
Vald Tegor wrote:
Varius Xeral wrote:
Yeah, my big concern for the siphon is that it just becomes more sov structure spam ping pong. Better if you have to defang the pos, sending an alert, and force a fight...or...

I honestly don't think it's going to be a big deal, but I like the sentiment, and hopefully it pans out to better efforts.

I think it's an attempt at "if you're going to take half the galaxy and mine every moon, you better have the manpower to look after it and keep intruders out".

Farms and fields over passive income? Better live in the space you hold?


I'd argue that it actually helps the people you are talking about. Goons, btw.

Depending on how the siphon system ends up working out, this will be the single greatest buff to griefing ever devised. Think about it this way.

If it's easily usable, lets say, by cloaky trasport ships, then it will be spammed relentlessly unless they make them cost or time prohibitive. It could easily get to the point that it's unviable to even put a pos in most systems. And if they are hard to use, for instance large enough to only be carried in a freighter, then they will make little impact.

Another possibility becomes, as I mentioned before, will pos guns be able to shoot at these deployable modules? If so, then you have to have a fleet take down the guns first, then you can harvest their stuff instead of having to take down their POS. This seems to me to be the most likely and least obviously trolling way to make us use these.

Time prohibitive is my likely thought of how they will restrict these. If it takes, oh, 4 hours for this thing to steal, and it does it all in one big burst at the end of the cycle, then it could not easily be used to troll.

Otherwise... prepare for the siphon spamming. (oh, and for the new skill this will undoubtedly require)

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#27 - 2013-09-27 00:19:05 UTC
Steve Ronuken wrote:
The addition of the cyno jammer deployable could make it interesting. Can't drop in /right/ on top of them.


I laughed at the thought of this too. One way or another, depending on how they make this work, there will be some serious grid-fu going on.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Varius Xeral
Doomheim
#28 - 2013-09-27 00:30:51 UTC
Kaarous Aldurald wrote:
Another possibility becomes, as I mentioned before, will pos guns be able to shoot at these deployable modules? If so, then you have to have a fleet take down the guns first, then you can harvest their stuff instead of having to take down their POS. This seems to me to be the most likely and least obviously trolling way to make us use these


That's the only way i see it working. However, then you get in to the issue of TZs, encouraging vast multi TZ alliances that can offer round the clock responses. It still doesn't really solve the issue of forcing people to fight for their stuff when they're actually playing, but without a lot of time to prepare the blob response like timers do. Otherwise you're just creating more TZ structure ping pong that plays to massive organizations.

Official Representative of The Nullsec Zealot Cabal

Solstice Project's Alt
Doomheim
#29 - 2013-09-27 00:39:05 UTC
Ha, this would buff my -10 playstyle.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Kaarous Aldurald
Black Hydra Consortium.
#30 - 2013-09-27 00:39:06 UTC
Varius Xeral wrote:
Kaarous Aldurald wrote:
Another possibility becomes, as I mentioned before, will pos guns be able to shoot at these deployable modules? If so, then you have to have a fleet take down the guns first, then you can harvest their stuff instead of having to take down their POS. This seems to me to be the most likely and least obviously trolling way to make us use these


That's the only way i see it working. However, then you get in to the issue of TZs, encouraging vast multi TZ alliances that can offer round the clock responses. It still doesn't really solve the issue of forcing people to fight for their stuff when they're actually playing, but without a lot of time to prepare the blob response like timers do. Otherwise you're just creating more TZ structure ping pong that plays to massive organizations.


And that really has to do with the problem of sov in general.

I don't really see what the problem is with multi TZ alliances though. That's good, smart gameplay. I mean, what good is a mechanic with the literal intent to deny you the ability to sleep? That's the real ping pong, batting the same nonsense back and forth because people at odds with each other sleep at different times.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Varius Xeral
Doomheim
#31 - 2013-09-27 00:41:41 UTC
The only problem is that almost exclusively means "bigger". And more bigger organizations just means more general blobbiness.

Official Representative of The Nullsec Zealot Cabal

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2013-09-27 00:44:00 UTC
dickstars wouldn't defend against siphons. you'd /need/ guns.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mysterious Intent
InterStel Inc.
#33 - 2013-09-27 00:58:31 UTC  |  Edited by: Mysterious Intent
I loved being part of a blob.

Shooting structures: USTZ, EUTZ, AUTZ and TZs that don't even have a 4-letter designation, never not shot structures

Wait a sec, this is an NPC corp alt. Welp
Kaarous Aldurald
Black Hydra Consortium.
#34 - 2013-09-27 01:08:05 UTC
Varius Xeral wrote:
The only problem is that almost exclusively means "bigger". And more bigger organizations just means more general blobbiness.


So what? I know, the whole "solo players suffer when blobs win" thing, but there really is no way to prevent people from using numbers as an advantage. It's realistic, too, to be honest.

Friends are OP. Accept it, embrace it. It's pretty much the law of the game in everywhere but highsec, where you actually can stick your fingers in your ears and not play with other people if you want.

And sometimes, you want to do that, I get it. But EVE is an MMO first and foremost, it's a social game. There's stuff (other games) coming out soon more solo friendly anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Varius Xeral
Doomheim
#35 - 2013-09-27 01:16:54 UTC
You've lost your sense of context here.

I have no problem with it in general, but massive blob fights are the one thing that nullsec does well. It really doesn't need further incentive, especially not when the intent is the exact opposite.

Official Representative of The Nullsec Zealot Cabal

Xearal
Dead's Prostitutes
The Initiative.
#36 - 2013-09-27 01:19:43 UTC
If POS guns autoattack a siphon, it would be pretty useless, as this would mean you have to shoot down the guns, which in turn means that whoever you're trying to steal from will know you're up to something.

I hope to see them more like a tool for small corps/alliances to steal from the larger ones they can't possibly hope to match in outright combat. Go in all sneaky like, deploy them at some juicy R64s, go out and cause a ruckus somewhere else with a fast roaming gang as a diversion, then come back, grab the loot and be gone.

The other upbeat about these is that no longer will alliances be able to properly defend their POSses against smaller entities and such unless they actually hold/control the space the POSses are in. So groups like the old nomadic PL who owned a lot of moons, but didn't really control the space they were in, just dropped in hard and heavy on anyone messing with their income will have a harder time keeping their passive income streams running like that.

Does railgun ammunition come in Hollow Point?

Alavaria Fera
GoonWaffe
#37 - 2013-09-27 01:28:24 UTC
Xearal wrote:
If POS guns autoattack a siphon, it would be pretty useless, as this would mean you have to shoot down the guns, which in turn means that whoever you're trying to steal from will know you're up to something.

Totally troublesome for ~elitepvp~ ~wulfpax~ ~lookingforgudfites~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ivan Krividus
Cold Lazarus Inc
#38 - 2013-09-27 01:33:39 UTC
Yeah, I noticed that too, i wonder what CCP has planned, but even the idea i like
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#39 - 2013-09-27 01:36:21 UTC
Varius Xeral wrote:
You've lost your sense of context here.

I have no problem with it in general, but massive blob fights are the one thing that nullsec does well. It really doesn't need further incentive, especially not when the intent is the exact opposite.


But that's the point. When you drop a dozen of these in Deklein, someone drops a dozen in Fountain, others a dozen in Vale you break up the blob. Not only does it not make sense to form one big blob and go all three places in turn, you're giving them free time to siphon more by not splitting up to remove all 36 as quickly as possible.
Himnos Altar
An Errant Venture
#40 - 2013-09-27 01:38:16 UTC
Aragoni wrote:
Beware! I sense RL-communists coming to the game to practice for the Revolution! Viva Ché! VIVA LA REVOLUCIÓN! Twisted



La Revolution was 200 years ago, mate. Those damn rebel Caldari still refuse to admit that they're still part of the Gallente FEderation.
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