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EVE Online: Rubicon Discussion

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Author
Oxylan
Blood Fanatics
#381 - 2013-10-04 06:32:53 UTC
Guys one question, imagine that multiple corporations atack same cusstom office after downtime after Rubicon relase, like Corporation X,Y,Z which one from them take control over it? These who do most damage or here other rules? just want to know.

If it bleed we can kill it.

Horus V
The Destined
#382 - 2013-10-04 07:39:28 UTC
Oxylan wrote:
Guys one question, imagine that multiple corporations atack same cusstom office after downtime after Rubicon relase, like Corporation X,Y,Z which one from them take control over it? These who do most damage or here other rules? just want to know.

Its not about who destroys it. Its about who anchor it first.

V

Juniper Weatherwax
Industrial Waste Removal Services
#383 - 2013-10-04 09:36:03 UTC
Captain Africa wrote:
Juniper Weatherwax wrote:
CCP Falcon wrote:

EVE Online: Rubicon, the 20th Free Expansion for EVE Online, --- snipped ---



snipped





You guys kill me ......!!!! Here is a scenario for you , you are this powerful industrialist in high sec where you do PI and manufacture ships and stuff . You sell your product on the market and make a profit......and so your cycle goes on day by day....now don't you agree that's just fucken boring.

The way I see it is CCP is making your world a tad more interesting , now you can take some of that profit and hire a small army of mercenaries to protect your assets on land and in space. Remember it doesn't matter if your a big ass alliance or not you can only take 16 guns into a mach if your operating with Dust corps...so the size doesn't matter its all about the skill of your team on your pay roll.

As an industrialist having mercs protecting or advancing POCOS will in return make you more powerful or broke lol Regardless your play will be a lot more interactive and you could build yourself an empire without shooting one shot ....SOOOOOOOOOO take a blue pill and get with the program.

Btw Im training 2 more maxed out PI alts ....


My 'World' is interesting enough for me, I didn't make billions with PI, I didn't earn enough to afford to lose a few ships each day, I didn't want to, and feel I have no need to. That, is not my play style. My Sandbox does not require me to Work to earn Isks to convert to ships and equipment to lose them to another player for no reason. I am anything but a powerful Industrialist.

I do not find the cycle boring, I enjoy my play style, that is why I pay for two accounts each month. Used to be three, but now I have no reason to maintain a third account.

CCP is making it more interesting for who? Is your subscription a greater worth than my subscription? I do not think so.
Having been sorely disappointed by Low Sec and Null Sec activity bleeding over into High Sec, makes me wonder if CCP is listening to players, or employees, who resolve not the value of the subscriptions keeping the game afloat, but the perceived strength of some 'so called' long term players.

If Null Sec and Low sec was so good, why would you ever want to break out into High Sec?

I go on record stating that if CCP were to enable a PvP flag so that players could accept, or deny, PvP, subscriptions would be more than double they are now. I cannot imagine, if there are long term investors in CCP, they would not want to see subscriptions increasing, or at the very least, staying stable, not, as will happen, decrease.

Train your alts to PI, enjoy your game, spend your Skill Points how you see fit for your characters, but do not ever have the audacity to tell me or anyone else how they should spend their skill points. We pay subscription and the skill point is the ONLY long term result. It leaves a bad taste in the mouth when the rules change, and the Skill Points WE PAID FOR are negated by CCP's ever changing rule set...


Kagura Nikon
Native Freshfood
Minmatar Republic
#384 - 2013-10-04 12:49:47 UTC
Temba Ronin wrote:
Was the Rubicon hype about player empires CCP code for high sec poco warfare? I fell for it completely, I thought change was coming.

I really had my hopes up that CCP was going to allow players to start challenging NPC organizations for control of things.

Shouldn't powerful corps be able to push NPCs out of low sec where they don't have much Navy or Concord support?

Imagine seeing contested systems like in faction warfare where the contest would be between player owned corps and any Empire militia forces that could rally to defend the assets. Low sec player corps could get good fights just by attacking NPC assets and then ambushing the Militia when they come to the rescue, all without gaining sec status restrictions like in warfare, just criminal timers.

CCP is missing the boat again I'm afraid.



taht woudl be a too abrupt change. would need a few expansiosn with iteractions to slowly test this concept. Anywya a good place for start are POCOS

"If brute force does not solve your problem....  then you are  surely not using enough!"

chaos666wraith
Cyber Chaos Crew
#385 - 2013-10-05 06:21:25 UTC
Greetings meatbags!

What is succeeding at this location? /emote :excitedface:

CyberChaosCrewTV

Saying that EVE is just about spaceships, is a bit like saying that phones should only be about making voice phone calls one on one with other people.

Arduemont
Rotten Legion
#386 - 2013-10-05 11:11:17 UTC
You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.

This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.

Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Vaju Enki
Secular Wisdom
#387 - 2013-10-06 11:07:17 UTC  |  Edited by: Vaju Enki
Arduemont wrote:
You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.

This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.

Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money.


Thank god you are finally leaving this sandbox mmo-rpg's for second life.

Crucible, Inferno, Retribution, Odyssey and now Rubicon, the best EvE Online expansions, the game is in it's best shape ever, amayzing work CCP.

The Tears Must Flow

raven666wings
Cyber Chaos Crew
#388 - 2013-10-06 11:23:32 UTC  |  Edited by: raven666wings
Vaju Enki wrote:

Thank god you are finally leaving this sandbox mmo-rpg's for second life.


I thought that was what you and your goon friends played.

Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have.
Aloe Cloveris
The Greater Goon
#389 - 2013-10-06 13:14:05 UTC
http://community.eveonline.com/community/alliance-tournament/

Quote:
For all teams, as a participant in AT XI, your alliance will be immortalized on special in-game collectible cards that will be given out some time after the tournament, in the same style as the New Eden Open.


The distribution of these are my favorite Rubicon thing, what with them being released with Rubicon and all, right? Is that correct? Should be correct.

My name is on one of those cards. I don't know if you know who you're dealing with here, but as someone whose name will be on an in-game item I'm kind of A Big Deal. So how about printing those cards right up with minimal fuss, yeah?
I-RON zeus
Serenitas Pact
#390 - 2013-10-06 14:14:17 UTC
Rhes wrote:
Crasniya wrote:
Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.


Neither one of those things have anything to do with Eve.

would be cool if ccp made it that you can duck ur pod in the new mobile employable station and walk in it.
Kropotkin
Center for Advanced Studies
Gallente Federation
#391 - 2013-10-06 14:22:22 UTC
Vald Tegor wrote:
Vincent Athena wrote:
On high sec POCOs:

Having a null alliance take them all over and lock everyone out will bad for new players, and casual players.

Implying new or casual players are incapable of joining a high sec organization that is capable of holding their own POCO or has blue standings with another entity who does.

The M stands for Multiplayer.


Agree as to new players, disagree as to casual players. Large organizations can have "cadet" or "academy" niches for new players.

Is not that casual players are "incapable of joining...". Is that such organizations will refuse to allow them to join.

Organizations capable of holding installations must exclude low-intensity players -- players who can play only one hour per day or less. Without such exclusion, management becomes too hard and detection of spies becomes too hard. Only exception could be for long-time-members who started out high-intensity and go into "semi-retirement", perhaps because of real-life constraints.

Organization-based Game must be multiplayer, but multiplayer does not mean organization-based.
Kropotkin
Center for Advanced Studies
Gallente Federation
#392 - 2013-10-06 15:01:21 UTC
CCP Manifest wrote:
Awww man, if an Alliance took over all high sec POCOs they would be amongst the most logistically impressive groups of people of all time and probably be able to publish their work in political, sociological and scientific journals for decades to come. Do you know how many POCOs are in high sec space?

Anyways, part of POCOs is that if they stack their tax rate too high for use, I'd assume another nullec alliance would start getting into the business of owning all POCOs and offer more competitive and realistic taxes. You know, cartel style competition.

Either which way, if and when players do something super crazy with Rubicon designs, we always have the option to patch. Good old Patchy McPatchersson, such a stalwart friend!

Why should nullsec alliances seize POCOs for economic purposes? Seizing for griefing purposes seems more likely. Same pattern as harassment of miners, except PI installations cannot run, cannot tank. POCO is immobile, so any attempt by low-intensity players to defend POCO actively will fail to counter-escalation by high-intensity attacker who can simply "maneuver in time" to avoid defenders.

Does it matter, for the low-intensity player -- player who can spend only one hour per day in-Game, with maybe occasional longer blocks of play-time -- whether griefing that makes PI unusable is done by One Big Entity, by several Big Entities or by several hundred medium-sized entities?

You think logistical skills required by single Alliance, to take over all high sec POCOs, would be impressive? How about organization skills needed to form large-enough, skilled-enough, well-equipped-enough army of low-intensity players to defend even one POCO?

Perhaps CCP idea is that low-intensity players should buy extra ISK from CCP with real-world money to hire high-intensity defenders? Seems far-fetched: PI Game-play is not that much fun.

Competition among POCO-owning cartels only works for low-intensity player if cost of relocating to cheaper cartel territory is low. Both cost in ISK and even more cost in playing-time are high for low-intensity player.
Kropotkin
Center for Advanced Studies
Gallente Federation
#393 - 2013-10-06 18:57:38 UTC
George Wizardry wrote:
I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things?

The Tears Must Flow!
Vaju Enki
Secular Wisdom
#394 - 2013-10-06 20:00:10 UTC
raven666wings wrote:
Vaju Enki wrote:

Thank god you are finally leaving this sandbox mmo-rpg's for second life.


I thought that was what you and your goon friends played.

Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have.


Im sure you avatar freaks want that, the some way mathematic freaks want the in game calculator upgrated to matlab.

How about this, if you want to play a avatar game go ahead and play one, the some way if you want matlab you should just install it, and not ask CCP to turn EvE Online into that.

EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it.

The Tears Must Flow

Little Dragon Khamez
Guardians of the Underworld
#395 - 2013-10-06 23:17:26 UTC
Rhes wrote:
Crasniya wrote:
Rhes wrote:
Crasniya wrote:
Walking in Stations and DUST 514, both ignored. Again. Thanks for nothing.


Neither one of those things have anything to do with Eve.


Incorrect. Both need to be iterated on, alongside balance changes and new ships, in order to compete in an environment where EVE is seeing it's first competitors in years in it's genre and playstyle. DUST needs more representation in the EVE client, and a greater role in the game design. There needs to be a reason for players to interact across New Eden.

WiS remains the most important element in selling the combined EVE/DUST/Valkyrie universe.


Eve is spaceships.


Eve is a living work of science fiction, there's much more to it than merely space ships.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#396 - 2013-10-06 23:31:56 UTC
chaos666wraith wrote:
Greetings meatbags!

What is succeeding at this location? /emote :excitedface:



You could read the thread and find out. Simple really.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#397 - 2013-10-06 23:41:02 UTC
Vaju Enki wrote:
raven666wings wrote:
Vaju Enki wrote:

Thank god you are finally leaving this sandbox mmo-rpg's for second life.


I thought that was what you and your goon friends played.

Second Life has indeed the ability of providing a virtual avatar world better than EVE. But it's a realistic virtual avatar world. It's not a 20,000 year in the future fictional one. That's what we want EVE to have.


Im sure you avatar freaks want that, the some way mathematic freaks want the in game calculator upgrated to matlab.

How about this, if you want to play a avatar game go ahead and play one, the some way if you want matlab you should just install it, and not ask CCP to turn EvE Online into that.

EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it.


Isn't eve more than that though, I think there's room for everyone and every play style, we're all richer for our differences thats why I welcome dust, valkyrie, avatar content and more places to fly in space with more to do. I can't wait for the day we can do it all in just one client and my alliance will have built its own star gate to anoikis. It's visionary and it's brilliant, much more than just spaceships.

Dumbing down of Eve Online will result in it's destruction...

raven666wings
Cyber Chaos Crew
#398 - 2013-10-06 23:41:07 UTC  |  Edited by: raven666wings
Vaju Enki wrote:

EvE is a sandbox mmo-rpg, so if you don't like the genre, don't play it.


EVE is more than a sandbox mmorpg, its also a futuristic science-fiction one. Who seems to not like it is you and your buddies who would rather play avatars in a realistic setting like Second Life, without the gameplay features that a universe like EVE can offer.
Little Dragon Khamez
Guardians of the Underworld
#399 - 2013-10-06 23:55:06 UTC
Kropotkin wrote:
George Wizardry wrote:
I know PvP will happen in low and null sec but why destroy high sec for the people who have no interest in the PvP side of things?

The Tears Must Flow!


High sec was never intended to be perfect safety, it's dystopian, the dangers created by other players exist everywhere.
There are degrees of risk but that is not the same as no risk.

Dumbing down of Eve Online will result in it's destruction...

Arduemont
Rotten Legion
#400 - 2013-10-07 07:27:37 UTC  |  Edited by: Arduemont
Vaju Enki wrote:
Arduemont wrote:
You guys can call this an expansion all you like, but I will continue to call it what it is. A patch.

This patch looks so underwhelming, worse even than Odyssey which was a waste of resources as is.

Unless there is a surprise announcement doubling the content of this patch, before it's release CCP will be loosing my money.


Thank god you are finally leaving this sandbox mmo-rpg's for second life.

Crucible, Inferno, Retribution, Odyssey and now Rubicon, the best EvE Online expansions, the game is in it's best shape ever, amayzing work CCP.


Crucible, and Retribution were fantastic expansions. You presume too much.

Here's something else you presumed;

Quote:
you avatar freaks


I'm not going to unsub because there is no iteration of Avatar content. I've played Eve for more than three years longer than you, continuous sub, because I enjoy the game as it is. I am going to unsub because the last two expansions have offered me more or less nothing for my money, and because I feel that CCP is assigning Eve a skeleton crew after all their advertising "Eve forever".

So get that into your stupid c*nt head next time you think your being smart, you stupid pretentious prick.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf