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Interceptor changes

Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#1 - 2013-09-26 20:59:08 UTC
So interceptors are gaining bubble immunity. Cool. But inties in general need some work as we all know with them being out classed by their T1 cousins in many situations.

Personally I feel that the Malediction is almost perfect. It could use a tad more fittings and maybe a bit more EHP but some of the other interceptors are really crap.

So before CCP posts a threadnaught spawning list of interceptor changes that we might hate what would the EVE player base like to see done to them to make them fun and powerful in their role while not being OP?
Leppales Beddelver
Pator Tech School
Minmatar Republic
#2 - 2013-09-26 21:03:26 UTC
CCP doesn't post a threadnaught. It becomes one while people discuss.
Raneru
Blades of Dawn
Stribog Clade
#3 - 2013-09-26 21:06:51 UTC
Like the Malediction, the Taranis is perfect as it is. The Crusader on the other hand is in dire need of rebalancing, its powergrid is pathetic. a MAPC is mandatory on it which then gimps the CPU available.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2013-09-26 21:20:25 UTC  |  Edited by: Antillie Sa'Kan
I agree that the Crusader needs more fittings. The Raptor is also rather sad.

I really would like to see interceptors be competent dog fighters able chase down and engage other frigs. I don't mind them being fragile, their speed has to come at a cost, but I think they should be able to hit harder than a typical T1 frigate. Although not as hard an AF.
Lucine Delacourt
The Covenant of Blood
#5 - 2013-09-26 22:36:37 UTC
How about making sure that every interceptor has at least enough mids for tackle and a prop...
Splagada
Republic Military School
Minmatar Republic
#6 - 2013-09-26 22:38:45 UTC  |  Edited by: Splagada
claw pilot spotted ^ :p

i love my claw, but flying it i'm just an embarassment to corpmates
Lucine Delacourt
The Covenant of Blood
#7 - 2013-09-26 22:42:43 UTC
^^^ Crusader Pilot actually but I feel the same pain :(
Yazzinra
Scorpion Ventures
#8 - 2013-09-26 22:59:57 UTC
My ares gaining bubble immunity. rebalance done. please don't **** it up, it really has become my favorite ship.
4gn1
Republic Military School
Minmatar Republic
#9 - 2013-09-27 06:08:27 UTC  |  Edited by: 4gn1
Bubble immunity is something a interceptor needs the least in most scenarios. For a 4Kplus m/s interceptor a bubble hardly exists and if you loose your speed to certain circumstances immunity wont help you anyway. I consider this change even a slight nerf as there are indeed situations where I want to land in a bubble.

Speaking of the fleet-interceptors, with all imaginable relevant skills on 5 they need a buff! in HP and not a decrease as it was mentioned in the stream. Not even a slight decrease would be acceptable.

If thats not possible a buff in point range or a mixture of hp/pointrange is needed to be able to stay alive against ship types that shouldnt out perform a T2 highly specialized ship in neglecting its role anyway but currently do. Tackle bonis are already nerfed too!

With piloting tricks and skills the survivability can be greatly improved, but like it is now it feels more like with said skills you can barely survive alot of possible engagements that shouldnt be that challenging in the first place. And I am speaking here only of holding a long point not even of a short one which is way to dangerous in most all common engagements this days.
Kaarous Aldurald
Black Hydra Consortium.
#10 - 2013-09-27 06:10:10 UTC
Lucine Delacourt wrote:
How about making sure that every interceptor has at least enough mids for tackle and a prop...


Why aren't there ten likes on this post?

I really find it baffling CCP has yet to realize that ships with 2 mids are incredibly underpowered.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Wiu Ming
Garoun Investment Bank
Gallente Federation
#11 - 2013-09-27 06:13:59 UTC
4gn1 wrote:
I consider this change even a slight nerf as there are indeed situations where I want to land in a bubble...

^^this
Teth Razor
Chicks on Speed
Centipede Caliphate.
#12 - 2013-09-27 19:27:53 UTC  |  Edited by: Teth Razor
In my opinion, the thing that intys need the most, is to be immune to the mwd canceling affects of a warp scram.

The warp bubble immunity is the stupidest thing that could be done. The last thing we need flying around is more uncatchable interdiction nullified ships.

If intys were immune to having their mwd turned off, they would need nothing else. That would be their niche and it would not just be a lame copy of another broken game mechanic.

*Edit for grammar*
Maximus Andendare
Stimulus
Rote Kapelle
#13 - 2013-09-27 19:58:25 UTC
Here's a crazy idea. It's crazy, so stick with me: Wait until CCP posts the damn changes before commenting on them! *mind blown*

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Domanique Altares
Rifterlings
#14 - 2013-09-27 20:15:06 UTC
Maximus Andendare wrote:
Here's a crazy idea. It's crazy, so stick with me: Wait until CCP posts the damn changes before commenting on them! *mind blown*


That is pretty insane, man. You should probably have that checked out.
Teth Razor
Chicks on Speed
Centipede Caliphate.
#15 - 2013-09-27 20:27:24 UTC
Another thing that could be fun is to give intys a long range weapon bonus. For example, the crusader would get a 10% damage to beam lasers (Beams only, not all lasers) along with a possible range or tracking bonus. that would give them a specific role as a viable kiting frig.



Busta Rock
The DawnSoarers
#16 - 2013-09-28 02:12:14 UTC  |  Edited by: Busta Rock
I'm reposting this from a reply I made in the general discussion section:

I dont know really what to say about the idea of nullified interceptors.

scratch that. I do. it is the exact WRONG direction to take the interceptor class. let's look at what the term 'intercept' MEANS:

Quote:
in•ter•cept (v. ˌɪn tərˈsɛpt; n. ˈɪn tərˌsɛpt)
v.t.
1. to take, seize, or halt (someone or something on the way from one place to another); cut off from an intended destination: to intercept a messenger.
2. to secretly listen to or record (a transmitted communication).
3. to stop or interrupt the course, progress, or transmission of.
4. to take possession of (a ball or puck) during an attempted pass by an opposing team.
5. to stop or check (passage, travel, etc.): to intercept an escape.
6. to catch up to and destroy (an aircraft or missile).
7. Math. to mark off or include, as between two points or lines.
8. to intersect.
9. Obs. to prevent the operation or effect of.
10. Obs. to cut off from access, sight, etc.
n.
11. interception.
12. an intercepted communication.
13. Math.
a. an intercepted segment of a line.
b. (in a coordinate system) the distance from the origin to the point at which a curve or line intersects an axis.




now granted, dictors already cover many of the points of this definition, but they do so by laying a TRAP in the form of the bubble. think of them as kind of like a spider - they make the prey come to THEM. interceptors on the other hand, are supposed to be PURSUERS. they chase prey, in much the same fashion as a cheetah chasing a gazelle, with the intent of tripping it up so it cant keep running (although at significant risk at getting tripped up itself). giving interceptors nullifiers is simply pointless, because it really doesnt help them much in their pursuit role, while removing most of the hazards they risk.

what interceptors NEED is an enhanced ability to pursue targets who take up safespots, such as fast ships that warp to a safe and then MWD in a random direction - such prey is effectively immune to probing if they are cap stable, as no covops frigate can scan them down and warp to them fast enough to land on grid while they are there - much less be able to actually catch up to and tackle such fast movers. Interceptors should have the unique and special ability to directly warp to ships going strictly by the Dscanner. this ability would make PROPER use of their speed, while letting probe ships continue to have a combat role by finding ships hiding uncloaked at truly deep safes beyond the range of the Dscan (the prober serves to get the interceptor into DScan range, and the inty does the actual intercept).

I would actually go so far as to say that in my envisioned enhancement of interceptors as pursuit ships, they would be a VERY nice team with covops probers if a revamp of combat probes happens as well. specifically, combat probes should no longer provide warpins ONLY on 100% resolution - rather, they should be able to provide highly imprecise warpins whenever resolution reaches either 8 or 4 au to a target. this way, the covops pilot can act as a squad leader, warp interceptor gangmates to Dscan range, and let the interceptors serve as his hounds from there, as opposed to having to wait until 100% resolution is achieved and having a really crappy chance of even so much as seeing the target as he gets on grid.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#17 - 2013-09-28 04:27:05 UTC  |  Edited by: Katrina Oniseki
Busta Rock wrote:
let's look at what the term 'intercept' MEANS:


Or maybe you could take a look at what "interceptor" means, as that might actually be more useful than looking up the definition of a common verb.

Merriam-Webster Dictionary wrote:
IN·TER·CEP·TOR noun \ˌin-tər-ˈsep-tər\
: a fast military plane or missile used to defend against enemy planes or enemy missiles

: one that intercepts; specifically : a light high-speed fast-climbing fighter plane or missile designed for defense against raiding bombers or missiles

Katrina Oniseki

Busta Rock
The DawnSoarers
#18 - 2013-09-28 21:19:07 UTC
Katrina Oniseki wrote:


[quote=Merriam-Webster Dictionary]IN·TER·CEP·TOR noun \ˌin-tər-ˈsep-tər\
: a fast military plane or missile used to defend against enemy planes or enemy missiles

: one that intercepts; specifically : a light high-speed fast-climbing fighter plane or missile designed for defense against raiding bombers or missiles


I deliberately avoided using the terrestrial military definition of interceptor because we are talking about EvE, and the role of interceptors in EvE context. specifically, in real life, interceptors are used an a strategically defensive role, in EvE, they are used almost exclusively in an OFFENSIVE strategic role - if I were so inclined, I would say that their usage in EvE is actually much more similar to the real-life Pursuit fighters of WW2 than to the Interceptor fighters of the post WW2/Cold War eras. they patrol, they roam, they PURSUE. it doesnt matter if the target is a threat to them or their allies or not.

but then, there could actually be some room for substantial intra-class role differentiation here, since every race has 2 interceptors. perhaps there is potential to have one ship of the class nullified, with the other capable of warping directly to ships seen on the Dscan.

lets take the 2 minmatar intys... claw and stiletto. say the claw would be able to actually warp to using DScaner results, while the stiletto would be nullifier fitted. that would bring on some major differences in how the 2 ships are used.
Harvey James
The Sengoku Legacy
#19 - 2013-09-28 23:02:42 UTC
things inties need are
-more pg for plates and shield extenders ... i have a taranis and a raptor .. not much pg for either
- give them all the point range bonus
- more mid slots as that's the point of inties is to tackle hard to do with 2 or 3 mids
- maybe give double damage bonuses so some highs can be moved to mids and lows.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ciaphas Cyne
Moira.
Villore Accords
#20 - 2013-09-28 23:18:35 UTC
Busta Rock wrote:
Interceptors should have the unique and special ability to directly warp to ships going strictly by the Dscanner. this ability would make PROPER use of their speed, while letting probe ships continue to have a combat role by finding ships hiding uncloaked at truly deep safes beyond the range of the Dscan (the prober serves to get the interceptor into DScan range, and the inty does the actual intercept).
.


so you want easy-mode for pvp? like a way to tackle any ship you want, whenever you want, without using tactics, misdirection, or superior numbers? yea sure man no problem...cant see why anyone would be opposed to such an awesome and selfless idea....

"buff only the stuff I fly and nerf everything else"

  • you
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