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AMAZING SOE SHIPS

Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#41 - 2013-09-27 02:03:39 UTC
Twisted Chick wrote:
I love how these amazing looking ships are coming out before my B-day \(^^)/

Lol, same. The expansion is released in the same week as my B-day!
Kaarous Aldurald
Black Hydra Consortium.
#42 - 2013-09-27 02:37:23 UTC
Quote:
At the very least, it should give small gangs a chance to escape super-large blobs and give some of us a fighting chance at the very least.


I never really understood why people have such an issue with blobs. I mean, if a super large blob, as you mentioned, is coming through space, chances are if your intel guys are awake that you have spotted them ten jumps out. Goonswarm, PL, and the like don't go anywhere without half the sector knowing about it, that's part of why hotdrops are used so much

Now if you are getting cyno'ed, then yeah I can understand that, but just a blob slowboating around? No one should get killed by that unless they jump you while you're on a gate. Local spikes? GTFO.

And for gatecamps, I have yet to be caught by a gatecamp while awake and sober. Fit for travel, ya'll.

That said, I can see cov ops cloaks proliferation being good for small gangs in general, I suppose. The ability to fit a decent amount of dps and not show up on d scan will catch many people by surprise.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#43 - 2013-09-27 02:52:17 UTC
Kaarous Aldurald wrote:
Quote:
At the very least, it should give small gangs a chance to escape super-large blobs and give some of us a fighting chance at the very least.


I never really understood why people have such an issue with blobs. I mean, if a super large blob, as you mentioned, is coming through space, chances are if your intel guys are awake that you have spotted them ten jumps out. Goonswarm, PL, and the like don't go anywhere without half the sector knowing about it, that's part of why hotdrops are used so much

Now if you are getting cyno'ed, then yeah I can understand that, but just a blob slowboating around? No one should get killed by that unless they jump you while you're on a gate. Local spikes? GTFO.

And for gatecamps, I have yet to be caught by a gatecamp while awake and sober. Fit for travel, ya'll.

That said, I can see cov ops cloaks proliferation being good for small gangs in general, I suppose. The ability to fit a decent amount of dps and not show up on d scan will catch many people by surprise.


Back when PL, Suddenly, and the others were in Syndicate (in our "home" system), staging for the Fountain war, they would often go around hotdropping every single small gang that they could. Then they would complain that Syndicate was "boring" because they didn't get any fights (read: no one wants to fight you when you blob and hotdrop every single thing).

I think what many blobs forget is that fights are not mere games of numbers. Fights are supposed to be fun, and challenging. If you simply try to dominate, without providing a challenge that is even remotely fun to engage, no one will want to fight you. People will just move to a different region where they can get actual fun, engaging fights, rather than trying to fight the same hotdropping blob all over again.
In blobs, it seems that most people lose track of this ideal. For many people, it becomes more of a fight over epeen rather than skill and fun.

Blobs become 80 people pressing F1 on a target. It really doesn't require any particular skill other than following FC's orders. Small gang engagements, however, are dynamic and fun. You never know what will pop up next, but you find interesting ways to counter them, and the piloting itself requires skill - manual piloting in space, cap control, and actually having to keep track of armor and transversal creates for a far more engaging experience that can't really be had in blobs. In a small fleet, you and YOUR skills matter to the fleet - everyone has a unique "style", and one person can make all the difference. But in an 80 man Oracle blob? No one cares if you aren't there. You can easily be replaced by any other person that is capable of pressing F1. Your skills are not developed, and often never matter anyways. You aren't nearly as engaged as you normally would be. Then you smacktalk in local about the small gang of 5 cruisers you eliminated, failing to realize that it really wasn't "skill" at all, with your Legion-boosted, Titan-bridged, Guardian-backed, 80 man blob.

And that's why I love this ship. It is not built for blobs, and it provides a dynamic combat alternative. It may lead more people to realize the fun of non-blob combat, and it'll be a dynamic ship - an interesting bag of tricks if you engage one. I have high hopes for this.
Kaarous Aldurald
Black Hydra Consortium.
#44 - 2013-09-27 03:24:47 UTC
Quote:
Back when PL, Suddenly, and the others were in Syndicate (in our "home" system), staging for the Fountain war, they would often go around hotdropping every single small gang that they could. Then they would complain that Syndicate was "boring" because they didn't get any fights (read: no one wants to fight you when you blob and hotdrop every single thing).


I hear a lot of people who dominate the C6 wormholes say similar things in that sub forum. Comes with the territory, I suppose.

Quote:
I think what many blobs forget is that fights are not mere games of numbers. Fights are supposed to be fun, and challenging. If you simply try to dominate, without providing a challenge that is even remotely fun to engage, no one will want to fight you. People will just move to a different region where they can get actual fun, engaging fights, rather than trying to fight the same hotdropping blob all over again.
In blobs, it seems that most people lose track of this ideal. For many people, it becomes more of a fight over epeen rather than skill and fun.


At the kind of numbers they deal with, it is more about "epeen" as you put it, or bragging rights would perhaps be a better term. Not about individual skill. Which I think is the reason why people cry about it so much, is that it invalidates individual pilot skill as a defensive factor as well. Which stings the old pride a bit I must imagine. For the rest of your post I didn't quote, yeah, I get it, you don't like that they cannot as a necessity recognize individual achievement.

But that is the reality of it. Unless you're a flipping hero, it is about numbers. And numbers are large, faceless entities and not individual pilots. That's what nullsec is all about really. If you want to shine as an individual pilot, then blobs not only squelch your ability to contribute, but any efforts at defense as well.

I do understand why you and others dislike it. What I'm saying is that it amounts to pride.


Quote:
And that's why I love this ship. It is not built for blobs, and it provides a dynamic combat alternative. It may lead more people to realize the fun of non-blob combat, and it'll be a dynamic ship - an interesting bag of tricks if you engage one. I have high hopes for this.


I find small scale combat to be engaging as well. But I disagree that it's just a small gang ship. It has a cov ops cloak, right? That means that unless they specifically exclude it, that it can use black ops bridges too. And we all know what that means.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tarn Kugisa
Kugisa Dynamics
#45 - 2013-09-27 03:30:33 UTC
I love how they look like Aclubierre Drive concept ships

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Petrified
Old and Petrified Syndication
#46 - 2013-09-27 04:21:58 UTC
So, apart from the official Rubicon announcement, where else are the details listed?

This expansion looks to be interesting to say the least.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#47 - 2013-09-27 04:57:23 UTC
Camper101
State War Academy
Caldari State
#48 - 2013-09-27 06:45:30 UTC
They look rather nice, but I think not really Eve-ish. Don't fit into the style of other ships.

On the stats side: Concept is quite awesome, Covops-Cloak, Drones, Armor. You can really ruin someone's day with them.

Or yea, do PvE things.

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Ayla Crenshaw
Ministry of War
Amarr Empire
#49 - 2013-09-27 07:04:11 UTC
Kaarous Aldurald wrote:

If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result.

I have to adress this bit to sate my OCD... Pirate ships get ONE bonus per racial skill. Example:
Nightmare:

Amarr Battleship Skill Bonus:
7.5% bonus to Large Energy Turret tracking per level

Caldari Battleship Skill Bonus:
5% bonus to Large Energy Turret damage per level

So we're looking at, at most, two bonuses + special ability and/or role bonus. Since it's a drone ship, it'll get one module slot hacked off as tax and one of the bonuses taken for drone damage/hitpoints. If this is supposed to be an exploration ship, probe strength might be the second bonus, with role bonus/special ability being virus strength or something cloak related. It's all speculation, of course, especially the second bonus, but according to the announcement these are to be exploration-focused vessels, are they not?

Coupled with the price tag we are not looking at a ship you'd want to risk - or use, for that matter - in PvP. You'd be better off with ordinary combat recons.
bloodknight2
Revenu.Quebec
#50 - 2013-09-27 07:26:10 UTC
Oh look, ANOTHER thread about SOE ships. Please guys, tell us how AWESOME those ships are!

Cloaky T3 will still be better
Cassius Invictus
Viziam
Amarr Empire
#51 - 2013-09-27 08:58:03 UTC
bloodknight2 wrote:
Oh look, ANOTHER thread about SOE ships. Please guys, tell us how AWESOME those ships are!

Cloaky T3 will still be better


It will depend on thier price. If they will be around 200-250m they will be much better for small-medium gangs.
GeeShizzle MacCloud
#52 - 2013-09-27 09:03:31 UTC
does this mean ive finally found my frig gang fc ship? complete with possible probe bonuses and some degree of tank?

woop!! =)
Naomi Knight
Ministry of War
Amarr Empire
#53 - 2013-09-27 09:05:06 UTC
Wait until we get the stats, it can be ******.
Anthar Thebess
#54 - 2013-09-27 09:21:57 UTC
I want BC/BS class of this race!
And new dread in this desing! :D
Urkhan Law
Republic Military School
Minmatar Republic
#55 - 2013-09-27 10:13:26 UTC
Naomi Knight wrote:
Wait until we get the stats, it can be ******.

This, usually the ability to fit a covops cloak have some drawbacks, better see the stats first.
Bonus, unless I imagined something, I think I heard about amor resists, drone bonus, covops cloak, that's 3 already, since it's for exploration, a 4th bonus should be for it.

OBS: ffs, a like to Naomi, EvE is dying :-P
Cassius Invictus
Viziam
Amarr Empire
#56 - 2013-09-27 12:03:12 UTC
Little early for that, but here is the general idea for SOE BS:

Picture in your head an armour tanked Rattlesnake.

Bonuses:

+ 4% armor resistances per level (Amarr BS) per lvl

+10% drone dmg and hitpoints (Gallente BS) per lvl

+ 2 warp strength (but no covert ops cloak)

some scanning bonuses.

Slots 7 hi (6 turrets/launchers, 1 for Probes) / 5 mid / 7 low

Drone bay size: 350, bandwidth: 125.





Omnathious Deninard
University of Caille
Gallente Federation
#57 - 2013-09-27 12:05:43 UTC  |  Edited by: Omnathious Deninard
By extrapolating we can get a very basic idea about what kind of stats these ships will get.
We know that pirate ships get 15 slots, and drone ships always get -1.
We also know that pirate ships get about 150% the raw HP as there T1 counterpart.
As a armor based drone ship it would be best to assume the arbitrator as the T1 counterpart.
We know the bonuses are 4% to armor resistances per level of Amarr Cruiser and 10% drone damage and HP from Gallente Cruiser.
So other than power Grid and CPU we can get a basic idea.


SOE Cruiser

• Role Bonus:+10 to virus strength, 37.5% to scan probe strength 100% reduction of the CPU needs of Covert Ops Cloaking Device(total crap shoot on these)
Edit: Wow can believe I forgot about the hacking strength bonus!

• Amarr Cruiser Skill Bonus:
+4% Armor Resistances per Level

• Gallente Cruiser Skill Bonus:
+10% Drone Damage and HP per Level

• Slot layout: High 4, Med 4, Low 6 (or) High 4, Med 5, Low 5 / 2 turret and 2 launcher hardpoints
• Fittings: 600MW, 350CPU
• Defense (shields / armor / hull) :1650/2250/2400
• Shield resists: 0EM/50EX/40KIN/20THE
• Armor resists: 50EM/20EX/25KIN/35THE
• Capacitor (amount / recharge rate / cap/s) : (Never been good at this one)
• Mobility (max velocity / agility / mass / align time):(or this one)
• Drones (bandwidth / bay): 125Mbps/400
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km/260mm/7
• Sensor strength: 17(?)
• Signature radius: 125m(?)

If you don't follow the rules, neither will I.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#58 - 2013-09-27 12:09:42 UTC
bloodknight2 wrote:
Oh look, ANOTHER thread about SOE ships. Please guys, tell us how AWESOME those ships are!

Cloaky T3 will still be better

This was the FIRST thread (checked GD and FI, posted within 5 minutes)
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#59 - 2013-09-27 12:14:36 UTC
Tarn Kugisa wrote:
I love how they look like Aclubierre Drive concept ships

This... F*cking beautiful. They emit a sense of power and confidence, along with efficiency and sleekness.
Cassius Invictus
Viziam
Amarr Empire
#60 - 2013-09-27 12:16:34 UTC
Omnathious Deninard wrote:
By extrapolating we can get a very basic idea about what kind of stats these ships will get.
We know that pirate ships get 15 slots, and drone ships always get -1.
We also know that pirate ships get about 150% the raw HP as there T1 counterpart.
As a armor based drone ship it would be best to assume the arbitrator as the T1 counterpart.
We know the bonuses are 4% to armor resistances per level of Amarr Cruiser and 10% drone damage and HP from Gallente Cruiser.
So other than power Grid and CPU we can get a basic idea.


SOE Cruiser

• Role Bonus: 37.5% to scan probe strength 100% reduction of the CPU needs of Covert Ops Cloaking Device(total crap shoot on these)

• Amarr Cruiser Skill Bonus:
+4% Armor Resistances per Level

• Gallente Cruiser Skill Bonus:
+10% Drone Damage and HP per Level

• Slot layout: High 4, Med 4, Low 6 (or) High 4, Med 5, Low 5 / 2 turret and 2 launcher hardpoints
• Fittings: 600MW, 350CPU
• Defense (shields / armor / hull) :1650/2250/2400
• Shield resists: 0EM/50EX/40KIN/20THE
• Armor resists: 50EM/20EX/25KIN/35THE
• Capacitor (amount / recharge rate / cap/s) : (Never been good at this one)
• Mobility (max velocity / agility / mass / align time):(or this one)
• Drones (bandwidth / bay): 125Mbps/400
• Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km/260mm/7
• Sensor strength: 17(?)
• Signature radius: 125m(?)


Sounds right but on a concept art (which may not be accurate) there are clearly 6 turret slots.