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AMAZING SOE SHIPS

Author
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#21 - 2013-09-26 23:01:33 UTC
Omnathious Deninard wrote:
Anyone else think that, due to there only being 2 of these, they would be cooler as a destroyer and battle cruiser?

I think these are cool regardless of how many there are!

Though CCP Bunnyvirus (read above) did state that there is a possibility of a Battleship version.

But nah, these aren't suited for dessy/BC. Keep in mind, these are meant to be exploration cloaky ships. A cloaky destroyer would be OP (gatecamps, anyone) and a battlecruiser would be too heavy to be useful with a cloak. Maybe the Battleship will have jump capabilities or an expanded cargo? That might be neat (sort of like a pirate Black Ops but with no covert cyno and cargo, ammo bays, and mineral for exploration in lowsec and nullsec).
Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2013-09-26 23:05:53 UTC
Very good points.

And now on to the next topic of discussion, what rats will drop these blueprints? Or will they be available in the SOE LP store?

If you don't follow the rules, neither will I.

Domanique Altares
Rifterlings
#23 - 2013-09-26 23:10:39 UTC
Omnathious Deninard wrote:
Very good points.

And now on to the next topic of discussion, what rats will drop these blueprints? Or will they be available in the SOE LP store?


Probably going to be LP store only, since to my knowledge there are no Sisters rats.

Maybe BPCs will be rare drops in some Data sites, similar to faction towers. That'd be interesting.
Kueyen
Angharradh's Aegis
#24 - 2013-09-26 23:16:44 UTC
Awesome designs indeed, and interesting stats as well. A battleship is sure to be included (art might merely not have been ready), and I too presume that access to the ships will be via SoE loyalty points.

I sure do hope we have reasonable, fair, and equal access to said LP Cool

Until all are free...

Omnathious Deninard
University of Caille
Gallente Federation
#25 - 2013-09-26 23:17:07 UTC
Domanique Altares wrote:
Omnathious Deninard wrote:
Very good points.

And now on to the next topic of discussion, what rats will drop these blueprints? Or will they be available in the SOE LP store?


Probably going to be LP store only, since to my knowledge there are no Sisters rats.

Maybe BPCs will be rare drops in some Data sites, similar to faction towers. That'd be interesting.

That would be interesting, for some odd reason I thought they might decide to put them in drone sites. Not sure why they don't for the drone site profile.

If you don't follow the rules, neither will I.

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2013-09-26 23:25:02 UTC
I am STOKED.

I waited YEARS... Yes, YEARS for an SOE ship. I have been using Cyclones for exploration since 2009.


All this waiting - it has paid off - and all those SOE LPs - I really hope we can get them via LPs.

Bring back DEEEEP Space!

Omnathious Deninard
University of Caille
Gallente Federation
#27 - 2013-09-26 23:26:24 UTC
I guess I should start grinding SOE missions again

If you don't follow the rules, neither will I.

Garak n00biachi
The Scope
Gallente Federation
#28 - 2013-09-26 23:30:26 UTC
Good lord that looks sweet 0.o oh and haiiiii Nyan! \0 Blink
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#29 - 2013-09-27 00:13:47 UTC
o/ Garak Smile

If the SOE store prices these ships at the same price as other factions do (80,000 LP / frigate BPC and 240,000 LP / cruiser BPC) then market prices might become rather expensive! But I guess that's not really a bad thing? These ships are pirate ships after all.
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2013-09-27 00:22:38 UTC  |  Edited by: Kaarous Aldurald
I love much of a ludicrous buff these ships will be to lowsec ganking. If they have more than 3 midslots, which is likely since they are designed as exploration ships, this will get pretty nuts pretty quickly.

[Edit: Looking at the cruiser's model, it sure looks like it has 6 turret hardpoints, so at least 6 highslots, probably 7. Minus one for the covops cloak tax, and one for the probe launcher, means 4-5 Medium Neutrons plus bonused drones. And with the likely prospect of 5 mids, this thing will easily have double web, double scram, and an afterburner, or full tackle plus ewar. Mwa ha ha!

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#31 - 2013-09-27 00:36:45 UTC
Kaarous Aldurald wrote:
I love much of a ludicrous buff these ships will be to lowsec ganking. If they have more than 3 midslots, which is likely since they are designed as exploration ships, this will get pretty nuts pretty quickly.

[Edit: Looking at the cruiser's model, it sure looks like it has 6 turret hardpoints, so at least 6 highslots, probably 7. Minus one for the covops cloak tax, and one for the probe launcher, means 4-5 Medium Neutrons plus bonused drones. And with the likely prospect of 5 mids, this thing will easily have double web, double scram, and an afterburner, or full tackle plus ewar. Mwa ha ha!


However, I don't think these will get as much use from lowsec ganking as would other specialized ships. Expect this thing to be crazy expensive (500 mill? 1 bill?). Using a cheaper T2 ship (Pilgrim, anyone?) for the explicit purpose of ganking and combat might be a better idea.

The ship might have a lot of slots, but I think we're letting our image of normal T2 recon ships cloud our vision. These, being T1 ships, will not have much in the way of tank (no natural resists), and for most people, will be too expensive to use for lowsec ganking.
Elisk Skyforge
State War Academy
#32 - 2013-09-27 00:44:03 UTC
Amazing news, they look gorgeous. they must have good features for solo pilots too. these along with only a few of all the ships in eve are the only worthy of being called spaceships based on their designs imo.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#33 - 2013-09-27 00:45:21 UTC
Elisk Skyforge wrote:
Amazing news, they look gorgeous. they must have good features for solo pilots too. these along with only a few of all the ships in eve are the only worthy of being called spaceships based on their designs imo.


Very true. IMO they're the best looking ships in the game. They seem to embody the best of Amarr and Gallente, and the Caldari vibe is amazing.
Kaarous Aldurald
Black Hydra Consortium.
#34 - 2013-09-27 00:47:34 UTC
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
I love much of a ludicrous buff these ships will be to lowsec ganking. If they have more than 3 midslots, which is likely since they are designed as exploration ships, this will get pretty nuts pretty quickly.

[Edit: Looking at the cruiser's model, it sure looks like it has 6 turret hardpoints, so at least 6 highslots, probably 7. Minus one for the covops cloak tax, and one for the probe launcher, means 4-5 Medium Neutrons plus bonused drones. And with the likely prospect of 5 mids, this thing will easily have double web, double scram, and an afterburner, or full tackle plus ewar. Mwa ha ha!


However, I don't think these will get as much use from lowsec ganking as would other specialized ships. Expect this thing to be crazy expensive (500 mill? 1 bill?). Using a cheaper T2 ship (Pilgrim, anyone?) for the explicit purpose of ganking and combat might be a better idea.

The ship might have a lot of slots, but I think we're letting our image of normal T2 recon ships cloud our vision. These, being T1 ships, will not have much in the way of tank (no natural resists), and for most people, will be too expensive to use for lowsec ganking.


They've even said these things are going to be pretty decently armor tanked. I mean, the Pilgrim tanks like **** but that's not why it's not used for things like this. It's mostly because the Pilgrim completely sucks. If this thing manages to have missile hardpoints, you might as well delete the Pilgrim from the game.

It's the fact that it will be a faction ship. A character with 3 months of skills could fly one of these and smoke people in lowsec.

That brings up a curious question, will this have it's own skill to fly? Or will they be an amalgamation of two other skills, pirate style?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#35 - 2013-09-27 01:16:30 UTC
Kaarous Aldurald wrote:
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
I love much of a ludicrous buff these ships will be to lowsec ganking. If they have more than 3 midslots, which is likely since they are designed as exploration ships, this will get pretty nuts pretty quickly.

[Edit: Looking at the cruiser's model, it sure looks like it has 6 turret hardpoints, so at least 6 highslots, probably 7. Minus one for the covops cloak tax, and one for the probe launcher, means 4-5 Medium Neutrons plus bonused drones. And with the likely prospect of 5 mids, this thing will easily have double web, double scram, and an afterburner, or full tackle plus ewar. Mwa ha ha!


However, I don't think these will get as much use from lowsec ganking as would other specialized ships. Expect this thing to be crazy expensive (500 mill? 1 bill?). Using a cheaper T2 ship (Pilgrim, anyone?) for the explicit purpose of ganking and combat might be a better idea.

The ship might have a lot of slots, but I think we're letting our image of normal T2 recon ships cloud our vision. These, being T1 ships, will not have much in the way of tank (no natural resists), and for most people, will be too expensive to use for lowsec ganking.


They've even said these things are going to be pretty decently armor tanked. I mean, the Pilgrim tanks like **** but that's not why it's not used for things like this. It's mostly because the Pilgrim completely sucks. If this thing manages to have missile hardpoints, you might as well delete the Pilgrim from the game.

It's the fact that it will be a faction ship. A character with 3 months of skills could fly one of these and smoke people in lowsec.

That brings up a curious question, will this have it's own skill to fly? Or will they be an amalgamation of two other skills, pirate style?


Well, I don't think it will be that easy to fly. Think about it - it might not have any bonused turrets, etc.

I don't think the armor tank is something to worry about much. I have a feeling that this ship will be like the Nightmare - expensive, needing perfect skills to get some significant use out of it, and mediocre with so-so skills.

For lower-skilled (albeit wealthy) players, these ships will make wonderful exploration ships with attack capabilities as icing on the cake, but it won't be something to fear, really.

But in the hands of the perfectly skilled player, I can see this ship becoming formidable... and I'll enjoy the complexities and the solutions we come up to deal with them Cool
Kaarous Aldurald
Black Hydra Consortium.
#36 - 2013-09-27 01:23:38 UTC
Quote:

Well, I don't think it will be that easy to fly. Think about it - it might not have any bonused turrets, etc.

I don't think the armor tank is something to worry about much. I have a feeling that this ship will be like the Nightmare - expensive, needing perfect skills to get some significant use out of it, and mediocre with so-so skills.

For lower-skilled (albeit wealthy) players, these ships will make wonderful exploration ships with attack capabilities as icing on the cake, but it won't be something to fear, really.

But in the hands of the perfectly skilled player, I can see this ship becoming formidable... and I'll enjoy the complexities and the solutions we come up to deal with them


You think so? This seems like it has more of the "Gnosis style" new player friendliness to me.

So, let's consider this then.

If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result.

Two of those are probing/hacking, and drones. Possibly probing and hacking will be split up and it will use 3 bonuses as a result.

What are the other one/two?

Tank, guns, or some ephemeral other.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#37 - 2013-09-27 01:28:33 UTC
Kaarous Aldurald wrote:
Quote:

Well, I don't think it will be that easy to fly. Think about it - it might not have any bonused turrets, etc.

I don't think the armor tank is something to worry about much. I have a feeling that this ship will be like the Nightmare - expensive, needing perfect skills to get some significant use out of it, and mediocre with so-so skills.

For lower-skilled (albeit wealthy) players, these ships will make wonderful exploration ships with attack capabilities as icing on the cake, but it won't be something to fear, really.

But in the hands of the perfectly skilled player, I can see this ship becoming formidable... and I'll enjoy the complexities and the solutions we come up to deal with them


You think so? This seems like it has more of the "Gnosis style" new player friendliness to me.

So, let's consider this then.

If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result.

Two of those are probing/hacking, and drones. Possibly probing and hacking will be split up and it will use 3 bonuses as a result.

What are the other one/two?

Tank, guns, or some ephemeral other.

Remember, cloak will be a bonus too! If they do have a weapons bonus, it might just be range/tracking rather than DPS.
Kaarous Aldurald
Black Hydra Consortium.
#38 - 2013-09-27 01:51:37 UTC
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
Quote:

Well, I don't think it will be that easy to fly. Think about it - it might not have any bonused turrets, etc.

I don't think the armor tank is something to worry about much. I have a feeling that this ship will be like the Nightmare - expensive, needing perfect skills to get some significant use out of it, and mediocre with so-so skills.

For lower-skilled (albeit wealthy) players, these ships will make wonderful exploration ships with attack capabilities as icing on the cake, but it won't be something to fear, really.

But in the hands of the perfectly skilled player, I can see this ship becoming formidable... and I'll enjoy the complexities and the solutions we come up to deal with them


You think so? This seems like it has more of the "Gnosis style" new player friendliness to me.

So, let's consider this then.

If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result.

Two of those are probing/hacking, and drones. Possibly probing and hacking will be split up and it will use 3 bonuses as a result.

What are the other one/two?

Tank, guns, or some ephemeral other.

Remember, cloak will be a bonus too! If they do have a weapons bonus, it might just be range/tracking rather than DPS.


Could be, cloak is usually baked into the ship class than it is skill based.

Idk, guess we will just have to wait til they release the particulars. I do still love that whole "6 turret slots" from the art asset though.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#39 - 2013-09-27 01:54:30 UTC
Kaarous Aldurald wrote:
Nyancat Audeles wrote:
Kaarous Aldurald wrote:
Quote:

Well, I don't think it will be that easy to fly. Think about it - it might not have any bonused turrets, etc.

I don't think the armor tank is something to worry about much. I have a feeling that this ship will be like the Nightmare - expensive, needing perfect skills to get some significant use out of it, and mediocre with so-so skills.

For lower-skilled (albeit wealthy) players, these ships will make wonderful exploration ships with attack capabilities as icing on the cake, but it won't be something to fear, really.

But in the hands of the perfectly skilled player, I can see this ship becoming formidable... and I'll enjoy the complexities and the solutions we come up to deal with them


You think so? This seems like it has more of the "Gnosis style" new player friendliness to me.

So, let's consider this then.

If it is in fact a pirate style ship, it will need two racial skills to fly, and will have 4 hull bonuses as a result.

Two of those are probing/hacking, and drones. Possibly probing and hacking will be split up and it will use 3 bonuses as a result.

What are the other one/two?

Tank, guns, or some ephemeral other.

Remember, cloak will be a bonus too! If they do have a weapons bonus, it might just be range/tracking rather than DPS.


Could be, cloak is usually baked into the ship class than it is skill based.

Idk, guess we will just have to wait til they release the particulars. I do still love that whole "6 turret slots" from the art asset though.


At the very least, it should give small gangs a chance to escape super-large blobs and give some of us a fighting chance at the very least.
Twisted Chick
Sebiestor Tribe
#40 - 2013-09-27 02:01:19 UTC
I love how these amazing looking ships are coming out before my B-day \(^^)/

Title: She who hunts Pandas

"Remember you can't spell Slaughter without Laughter!"

          ~Pinkamena Diane Pie~