These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Which T2 Spaceship Command skills to train to LVL 5?

Author
Ichino Anttovas
Peregrine Enterprises
#1 - 2011-10-31 12:01:03 UTC
For which T2 frigates/destroyer/cruisers would you say spaceship command lvl 5 is vital?

I've already trained logistics to lvl 5.

I've trained all other T2 ships to lvl 4.
Mona X
Caldari Provisions
Caldari State
#2 - 2011-10-31 12:10:19 UTC
Everyone loves Claymore/Loki.

Vulture/Tengu is required for any shield fleet. Same for Damnation/Legion in armour fleets.

I need new signature.

Ichino Anttovas
Peregrine Enterprises
#3 - 2011-10-31 12:15:51 UTC  |  Edited by: Ichino Anttovas
Mona X wrote:
Everyone loves Claymore/Loki.

Vulture/Tengu is required for any shield fleet. Same for Damnation/Legion in armour fleets.


Ok thanks but they are T3s and T2 battlecruisers. I already have T3 subsytems at lvl 5 and the strategic cruiser command skill doesnt seem to be that important. "5% Reduction in the amount of heat damage absorbed by modules per level."

Im interested in small fleet pvp btw.
MichaelWest
The Athenaeum
#4 - 2011-10-31 12:56:17 UTC
Ichino Anttovas wrote:
Mona X wrote:
Everyone loves Claymore/Loki.

Vulture/Tengu is required for any shield fleet. Same for Damnation/Legion in armour fleets.


Ok thanks but they are T3s and T2 battlecruisers. I already have T3 subsytems at lvl 5 and the strategic cruiser command skill doesnt seem to be that important. "5% Reduction in the amount of heat damage absorbed by modules per level."

Im interested in small fleet pvp btw.


Might want to look at that skill again. It's 5% boost to gang link mod.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#5 - 2011-10-31 12:58:55 UTC  |  Edited by: Mfume Apocal
Ichino Anttovas wrote:
For which T2 frigates/destroyer/cruisers would you say spaceship command lvl 5 is vital?

I've already trained logistics to lvl 5.


Recon V and HAC V to complete the Holy Trinity.

MichaelWest wrote:
Might want to look at that skill again. It's 5% boost to gang link mod.


He's right that racial Strategic Cruiser is an overheat skill. What you're thinking of is the racial Defensive Subsystem skill.
Tippia
Sunshine and Lollipops
#6 - 2011-10-31 13:06:01 UTC  |  Edited by: Tippia
Logistics V is a must.
Recon V is very, very handy.

Others will love you if you have CS V (and the leadership skills to go with it), but don't expect to have that much fun with it yourself.
CovOps V makes bombers and covops ships shine. At first glance, they seem fairly specialised so you'd be excused to think you need to have lots of opportunity to use them for it to be worth it, but on the other hand, you effectively get two ship classes for the price of one (and at rank 4, it's not that horrible a price to begin with).

The rest are on a sliding scale of “meh”, largely depending on how often you indent to use the ships — you can always find people who'll swear by that fifth level (with HAC V probably being the most common suggestion), but that's because they are reasonably frequent flyers of the ship type in question.
Ichino Anttovas
Peregrine Enterprises
#7 - 2011-10-31 13:10:27 UTC
Thanks Tippia and Mfume. I'll start working on Recon V.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#8 - 2011-10-31 14:58:19 UTC
Ichino Anttovas wrote:
For which T2 frigates/destroyer/cruisers would you say spaceship command lvl 5 is vital?

I've already trained logistics to lvl 5.

I've trained all other T2 ships to lvl 4.


I'd go Recon V (esp if you fly Arazu/Hugin) and then HAC V.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Dr Cedric
Science and Trade Institute
Caldari State
#9 - 2011-10-31 17:34:51 UTC
CS V was my last big skill and totally worth it.

Logi V if you do incursion much or like to solo logi in a scimi

Dunno about HAC V, but I don't fly HAC much.

Recon V makes fitting SOOOO easy

Cov Ops V makes sense too.

Cedric

Zhilia Mann
Tide Way Out Productions
#10 - 2011-10-31 19:26:51 UTC
If you're actually interested in flying EAFs then 5 is worth it. But given how specialized they are that won't apply very often.

Covops 5, as noted, is just about mandatory for bombers and really nice for covops. AF and Interceptor are medium priority, with Interceptor probably being somewhat more worthwhile.

Interdictors 5 is meh.

As noted, Logi and Recon 5 are more or less critical. HAC 5 is decent. HIC 5 is... questionable.

CS 5 rocks if you actually fly them.

Marauders 5 is needed for a Paladin and highly optional on the other three ships. BlackOps 5... I know nothing about and won't comment on.

For T3s, subs are more important than ship skills by a wide margin. Leaving ship skills at 4 is pretty reasonable.
Cypher Decypher
KarmaFleet
Goonswarm Federation
#11 - 2011-10-31 22:36:42 UTC  |  Edited by: Cypher Decypher
Marauders & Black Ops are both Rank 10 skills so at will/perc remap with +5's in your head, you're still looking at a month+ for each to learn Level 5. If you do a lot of missioning then 'rauders 5 is clearly going to be useful, but only worth training after you've souped up all the other (shorter) support/gunnery skills etc.

I have Black Ops 5 in the pipe because of its unique "125%-boost-per-level" to cloaked velocity. A nanoed Panther with Snakes gets an additional 180m/sec. That's a very substantial speed boost, and IMHO a worthy goal since I'm working on a project borne out of watching ARGH28's hit & run vids on utoob.

That said, the posters above have it all laid out :)
Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2011-11-01 02:50:04 UTC  |  Edited by: Jack Miton
ALL of the T2 cruiser ship skills should be at 5 if you fly them regularly.
No self respecting logi pilot is going to stick with logi 4 for long and likewise, no HAC, CS or Recon pilot should either.
T2 BSs are a waste of time to train at all, so they can stay at level 1 for all i care.
Frig skills can be at 4, except for covops which should be at 5.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Calapine
Xeno Tech Corp
#13 - 2011-11-01 03:46:54 UTC
Jack Miton wrote:
ALL of the T2 cruiser ship skills should be at 5 if you fly them regularly.
No self respecting logi pilot is going to stick with logi 4 for long and likewise, no HAC, CS or Recon pilot should either.
T2 BSs are a waste of time to train at all, so they can stay at level 1 for all i care.
Frig skills can be at 4, except for covops which should be at 5.


Not that I disgree with you, but HAC, Recon, CS, Logi all together are around 100 days just from 4 to 5. So I can understand the OPs question and the wish to prioritize certain skills.

But yes, all T2 cruiser skills are worth it. And no, T2 BS skill aren't - Black ops suck - unless you are a Maurader loving mission carebear, and even then it's simpler to just buy a Mach or NM, which are better anyway.

Cala

Pain is short, and joy is eternal.

JC Anderson
RED ROSE THORN
#14 - 2011-11-02 11:30:04 UTC  |  Edited by: JC Anderson
Calapine wrote:
Jack Miton wrote:
ALL of the T2 cruiser ship skills should be at 5 if you fly them regularly.
No self respecting logi pilot is going to stick with logi 4 for long and likewise, no HAC, CS or Recon pilot should either.
T2 BSs are a waste of time to train at all, so they can stay at level 1 for all i care.
Frig skills can be at 4, except for covops which should be at 5.


Not that I disgree with you, but HAC, Recon, CS, Logi all together are around 100 days just from 4 to 5. So I can understand the OPs question and the wish to prioritize certain skills.

But yes, all T2 cruiser skills are worth it. And no, T2 BS skill aren't - Black ops suck - unless you are a Maurader loving mission carebear, and even then it's simpler to just buy a Mach or NM, which are better anyway.

Cala


Certain level 5's make much more of a difference than others.

RECON 5 is essential if you plan to fly them often, same for LOGI 5 (Not to mention I needed it for triage modules anyhow).

I have them all at 5, but the difference I get from say, HAC5 isn't as noticable at Recon or Logi 5.
xenodia
Aliastra
Gallente Federation
#15 - 2011-11-02 16:32:24 UTC
Recon 5, while not really "vital" is very handy and helps a ton with CPU issues.
Command ships 5 is worth it depending upon what CS you fly and in what role.
HAC 5 is nice, but again not really "vital"

JC Anderson
RED ROSE THORN
#16 - 2011-11-02 16:42:27 UTC
xenodia wrote:
Recon 5, while not really "vital" is very handy and helps a ton with CPU issues.
Command ships 5 is worth it depending upon what CS you fly and in what role.
HAC 5 is nice, but again not really "vital"



With Recon, I made sure to stress "essential" if you plan to fly them often. And I agree about HAC's, as you can easily train it to 4 and be fine. I only trained it to 5 due to not having anything else better to train at that time.

Logi though... If you are going to be flying them, train it to 5.
Lexmana
#17 - 2011-11-02 18:26:20 UTC
What about interceptor? I am training towards it as we speak and read somewhere lvl5 was essential.
Zhilia Mann
Tide Way Out Productions
#18 - 2011-11-02 18:28:36 UTC
Lexmana wrote:
What about interceptor? I am training towards it as we speak and read somewhere lvl5 was essential.


Not "as" essential as Logi or even Recon, but it's probably the next "most critical". As per always, the more you plan to fly the ships, the more you get out of the skill, of course. The tackle range is pretty important though.
Lexmana
#19 - 2011-11-02 20:06:44 UTC
Zhilia Mann wrote:
Lexmana wrote:
What about interceptor? I am training towards it as we speak and read somewhere lvl5 was essential.


Not "as" essential as Logi or even Recon, but it's probably the next "most critical". As per always, the more you plan to fly the ships, the more you get out of the skill, of course. The tackle range is pretty important though.


Thx and some good news. I'd rather go for BC 5 first.
Archare
Aliastra
Gallente Federation
#20 - 2011-11-02 22:55:37 UTC
As others mentioned before if you fly it a lot it's worth taking to V. MWD Sig reduction per level is nice and gives you those extra moments if you're in a ceptor. But best bang for the buck I'd say is recon or logi V if you love to fly those ships

Also if you're a bettting type you could consider AF's to V... their 4th bonus might make them worthwhile if ccp gets around to making it
12Next page