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Minefields

Author
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#21 - 2013-09-24 17:05:14 UTC
PotatoOverdose wrote:
So....a thousand man blob moves through a pipe. On the outbound side of each gate they each drop a single mine. Nothing could possibly go wrong.


limited number allowed with in a proxcimity of the gate. dont you read my other posts?

limitations on use IE you can have 10 with in 10km of the gate with in 2km of each other i dont know thats why we talking about it.

and again this agument can be brought for anything added to game realy

thousand man blob in new frig ship insa kills things on gate as they jump in thousand man blob in new bs insta killing on game bla bla bla. lets not jsut shoot everything own before its talked about.
PotatoOverdose
School of Applied Knowledge
Caldari State
#22 - 2013-09-24 17:15:10 UTC
Lord LazyGhost wrote:
PotatoOverdose wrote:
So....a thousand man blob moves through a pipe. On the outbound side of each gate they each drop a single mine. Nothing could possibly go wrong.


limited number allowed with in a proxcimity of the gate. dont you read my other posts?

limitations on use IE you can have 10 with in 10km of the gate with in 2km of each other i dont know thats why we talking about it.

and again this agument can be brought for anything added to game realy

thousand man blob in new frig ship insa kills things on gate as they jump in thousand man blob in new bs insta killing on game bla bla bla. lets not jsut shoot everything own before its talked about.

Ok....limited for whom. Say one fleet puts 10 mines on a gate. Now no opposing group can put mines on the gate before those mines are destroyed? Yeah, that's a terrible mechanic.

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#23 - 2013-09-24 17:18:00 UTC
PotatoOverdose wrote:
Lord LazyGhost wrote:
PotatoOverdose wrote:
So....a thousand man blob moves through a pipe. On the outbound side of each gate they each drop a single mine. Nothing could possibly go wrong.


limited number allowed with in a proxcimity of the gate. dont you read my other posts?

limitations on use IE you can have 10 with in 10km of the gate with in 2km of each other i dont know thats why we talking about it.

and again this agument can be brought for anything added to game realy

thousand man blob in new frig ship insa kills things on gate as they jump in thousand man blob in new bs insta killing on game bla bla bla. lets not jsut shoot everything own before its talked about.

Ok....limited for whom. Say one fleet puts 10 mines on a gate. Now no opposing group can put mines on the gate before those mines are destroyed? Yeah, that's a terrible mechanic.



i love the fact you come into somthing 100% negitive every time. yes 10 mines from ur defending fleet on the gate u jump in u cant place mines. but if the ships that placed mines in on that gate leave system mines go by e bye. so you can then place yours. as mines are ment for defending an area not many people i know would jump into a room during a building assault and go wait a sec i will place a claymore down here they get in get hit by what ever is waiting for them then win the fire fight then set up there defences.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#24 - 2013-09-24 17:19:23 UTC
i cant think off al the pros and cons my self that is hat i was hopeing others would help sugest but jsut coming in and going its a **** idea. is it realy constructive now is it
PotatoOverdose
School of Applied Knowledge
Caldari State
#25 - 2013-09-24 17:22:36 UTC
Lord LazyGhost wrote:
PotatoOverdose wrote:
Lord LazyGhost wrote:
PotatoOverdose wrote:
So....a thousand man blob moves through a pipe. On the outbound side of each gate they each drop a single mine. Nothing could possibly go wrong.


limited number allowed with in a proxcimity of the gate. dont you read my other posts?

limitations on use IE you can have 10 with in 10km of the gate with in 2km of each other i dont know thats why we talking about it.

and again this agument can be brought for anything added to game realy

thousand man blob in new frig ship insa kills things on gate as they jump in thousand man blob in new bs insta killing on game bla bla bla. lets not jsut shoot everything own before its talked about.

Ok....limited for whom. Say one fleet puts 10 mines on a gate. Now no opposing group can put mines on the gate before those mines are destroyed? Yeah, that's a terrible mechanic.



i love the fact you come into somthing 100% negitive every time. yes 10 mines from ur defending fleet on the gate u jump in u cant place mines. but if the ships that placed mines in on that gate leave system mines go by e bye. so you can then place yours. as mines are ment for defending an area not many people i know would jump into a room during a building assault and go wait a sec i will place a claymore down here they get in get hit by what ever is waiting for them then win the fire fight then set up there defences.

So, lets apply your own mechanics to bubbles, a similar mechanic (in some respects) already in game. Someone anchors a certain amount of bubbles on a gate, and now opposing parties can't anchor bubbles until they get rid of the originals.

Yeah, I stand by what I said. Terrible Idea.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#26 - 2013-09-24 17:29:24 UTC  |  Edited by: Katrina Oniseki
Maybe English is not your native language, or perhaps you're just young and still in school. Either way, your posts are nearly illegible.

After extensive transliteration and translation, I have determined that you are discussing "minefields". This leads me to believe that I must have made some serious errors in my work in the aforementioned processes and misunderstood what you posted.

Surely you suggested something more reasonable... like improvements to the mining mechanics in asteroid fields, perhaps? I can't imagine you'd want actual minefields in EVE, as that would just upset the forum warriors!

Also, this thread belongs in F&ID:

https://forums.eveonline.com/default.aspx?g=topics&f=270

Katrina Oniseki

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#27 - 2013-09-24 17:29:42 UTC
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#28 - 2013-09-24 17:30:17 UTC
AGGGHHH, NOT THE SPRAY!!!

NOOOOOOOOOOOOOOOOOOO!

Katrina Oniseki

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#29 - 2013-09-24 17:49:29 UTC
On a serious note, I wouldn't mind seeing mines back in EVE under the following restrictions:


  • Minelayer T2 Destroyer - The only ship that can lay mines.
  • Limit 10-15 Mines - 10-15 mines per minelayer.
  • No Remote Functionality - You must stay on grid with them for the mines to be active, otherwise they're "abandoned" and self destruct.
  • No Blast Radius - Mines do single target damage, and do not explode like bombs. Impact damage only.
  • Moving Mines - Mines move towards the enemy ship similar to a drone.
  • No Proximity Checks, No AFK Use - Mines must be ordered to attack an enemy ship just like drones, unless they or the minelayer are attacked first.
  • Single Use, No Retrieval - Mines cannot be scooped after being deployed by either the minelayer or the enemy fleet.


In effect, this would turn mines into suicide drones. I think it could be a useful addition, and fit well within the server's current capability.

Katrina Oniseki

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#30 - 2013-09-24 17:52:14 UTC
Katrina Oniseki wrote:
On a serious note, I wouldn't mind seeing mines back in EVE under the following restrictions:


  • Minelayer T2 Destroyer - The only ship that can lay mines.
  • Limit 10-15 Mines - 10-15 mines per minelayer.
  • No Remote Functionality - You must stay on grid with them for the mines to be active, otherwise they're "abandoned" and self destruct.
  • No Blast Radius - Mines do single target damage, and do not explode like bombs. Impact damage only.
  • Moving Mines - Mines move towards the enemy ship similar to a drone.
  • No Proximity Checks, No AFK Use - Mines must be ordered to attack an enemy ship just like drones, unless they or the minelayer are attacked first.
  • Single Use, No Retrieval - Mines cannot be scooped after being deployed by either the minelayer or the enemy fleet.


In effect, this would turn mines into suicide drones. I think it could be a useful addition, and fit well within the server's current capability.


and this was the type of Comments i was looking for.

i do like these other then the not auto attacking.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#31 - 2013-09-24 17:59:25 UTC
Lord LazyGhost wrote:

i do like these other then the not auto attacking.


The problem with auto-attack is that it requires the server to constantly check if something is nearby that the mines can attack. This contributes to server lag. In a single player game it wouldn't be a problem at all, but in a multiplayer game where a SMALL gang of ten ships can lay 100 mines, each of them demanding to know if there's an enemy nearby to attack... you can see how things can get bad very quickly.

If you require a player order to attack or require a different player to manually trigger the mines, it makes everything a lot easier. It's not realistic, but it's the only option that reduces stress on the server. Keep in mind that even the way they are now, drones can cause a massive decrease in server performance. Have you ever seen what happens when a blob of supercarriers and carriers deploy all their fighters? 200+ drones all doing their own thing. The server nearly has a heart attack and goes right into TiDi.

Katrina Oniseki

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#32 - 2013-09-24 18:03:31 UTC
yer was in shadow cartel before this spin off wh corp. :) so seen my fair share of OMG i cant do anything fights. would't limiting how many mines in system hep towards this problem? i do like the idea of suicide drones tho :) they would have to do quite a bit of damage tho to make them balance the fact your losing them every time u use them weather you attack somone or not.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#33 - 2013-09-24 18:17:40 UTC  |  Edited by: Katrina Oniseki
Lord LazyGhost wrote:
yer was in shadow cartel before this spin off wh corp. :) so seen my fair share of OMG i cant do anything fights. would't limiting how many mines in system hep towards this problem? i do like the idea of suicide drones tho :) they would have to do quite a bit of damage tho to make them balance the fact your losing them every time u use them weather you attack somone or not.


I was being generous with 10 mines. You'll probably only get 5. If you're worried about wasting them, you should be asking them to be inexpensive. Damage balance is a whole different ballpark which I won't get into.

Katrina Oniseki

Xen Solarus
Furious Destruction and Salvage
#34 - 2013-09-24 18:22:38 UTC  |  Edited by: Xen Solarus
I imagine it boils down to lag. CCP has problems with people deploying massive cargo container fields to decloak covert ops ships. I'm pretty sure mines would produce the same soul-crushing lag, and therefore would be a bad idea in the long run.

Love the idea of them being like little drone bombs though!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2013-09-24 21:01:24 UTC
Lord LazyGhost wrote:
yer was in shadow cartel before this spin off wh corp. :) so seen my fair share of OMG i cant do anything fights. would't limiting how many mines in system hep towards this problem? i do like the idea of suicide drones tho :) they would have to do quite a bit of damage tho to make them balance the fact your losing them every time u use them weather you attack somone or not.

We already have suicide drones, they are called missiles. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#36 - 2013-09-25 06:38:15 UTC
Ranger 1 wrote:
Lord LazyGhost wrote:
yer was in shadow cartel before this spin off wh corp. :) so seen my fair share of OMG i cant do anything fights. would't limiting how many mines in system hep towards this problem? i do like the idea of suicide drones tho :) they would have to do quite a bit of damage tho to make them balance the fact your losing them every time u use them weather you attack somone or not.

We already have suicide drones, they are called missiles. Smile


Yer your right when you look at it like that Lolz.
Gogela
Epic Ganking Time
CODE.
#37 - 2013-09-25 06:54:46 UTC
Lord LazyGhost wrote:
Why was the mines taken out of the game? i thik it woud be rather kewl to be able to set up minefields. yes yes i understand the problem this will casue with gate camps. but you could limit how many can be places with in x distance of a object. could be funz :)

I would love to see them brought back. They need to work correctly though. It would be ideal if they were given a 90 day space timer so people could set up mined entrances to private gates... kind of like in Freelancer when you wanted to go from the New York system to Alaska through that wormhole and you had to know the route through the minefield or you'd get blowed up.

Signatures should be used responsibly...

Gogela
Epic Ganking Time
CODE.
#38 - 2013-09-25 06:55:59 UTC
Also: Mined bubble camps ShockedBig smilePirateLol

Signatures should be used responsibly...

Othran
Route One
#39 - 2013-09-25 06:58:38 UTC
I was around when mines were in game. Anyone seriously proposing their return in any form is completely delusional Straight
Gogela
Epic Ganking Time
CODE.
#40 - 2013-09-25 07:02:30 UTC
Othran wrote:
I was around when mines were in game. Anyone seriously proposing their return in any form is completely delusional Straight

They still ARE in game! Want to buy some? Big smile

Signatures should be used responsibly...

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