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ABCs and how they are breaking small-scale combat

Author
Samillian
Angry Mustellid
#21 - 2013-09-23 08:13:36 UTC
They seem to be working as planned. While it is never pleasant being caught by them while engaged in a fight since I am more than willing to crash someone else's party in the same manner I don't have room to complain.

NBSI shall be the whole of the Law

Roime
Mea Culpa.
Shadow Cartel
#22 - 2013-09-23 09:05:25 UTC
I've seen people complain about them, but tbh I've never actually seen ABCs overpower anything but structures on TQ.

People don't usually fly them due to price, slowness and vulnerability to all other ship classes.

.

Lloyd Roses
Artificial Memories
#23 - 2013-09-23 10:35:07 UTC
Don't get it. They are extremely strong, but their applied dps in those fagcamps (sabre, three falcons, 2 nagas) is really low with them using longrangefits/stuff. Putting aside that fighting uphill against prepared people is a pita, shooting from 50+ with large guns is always a smart thing, so you're making it very hard for yourself taking that fight at all. If it's about landing in a gatecamp with sabres/falcons/ABCs, then you just got butt******.

I do not see how any change will make a big difference for what you are complaining about. They hit hard over long range. Fittings just were even more optimized towards supporting that play if the stats were to be cut, also you'd destroy the ships for a lot of smallgang people, as with the reent rise of HACs, ABCs already are losing ground. (ABCs dumpstered by AHACs / CS all over the place)

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#24 - 2013-09-23 11:00:39 UTC
Prometheus Exenthal wrote:
There is a problem with these ships, and that problem plagues small gangs and soloers the most.
These ships are what typically appear after a fight has already begun, and will (more often than not) sway the win.


So the problem is that when more ships come, they sway the fight? I don't get it...

Quote:
They do not work terribly well on their own, and require support.

Sounds like balance

Quote:
I cannot count the number of fights where a gangs composition is made 100% unengagable simply because nobody can tank the gang PLUS an extra 800+ that each t3 brings.

Cruisers can't exactly compete because they get shot out of the sky, and frigates can only kill them if the pilot is blind to someone burning for them.


How is this different than if they had rokhs or sentry domi's sitting at range

Quote:
Tier3 only become less effective at the large fleet level, where HP actually matters.

Ah, thats how its different, if you have as many ships as them, the low HP of ABCs is a bad thing.
So... again, sounds like balance

You have failed to convince me there is a problem.

IMO, the biggest problem with them, is how much easier they make it to gank higher HP targets in High sec, and still be cost effective.

Of course, thats not a problem per se - it shifts the balance in favor of gankers, but doesn't break the balance.
Josilin du Guesclin
Aliastra
Gallente Federation
#25 - 2013-09-23 11:57:22 UTC
Verity Sovereign wrote:

Quote:
I cannot count the number of fights where a gangs composition is made 100% unengagable simply because nobody can tank the gang PLUS an extra 800+ that each t3 brings.

Cruisers can't exactly compete because they get shot out of the sky, and frigates can only kill them if the pilot is blind to someone burning for them.


How is this different than if they had rokhs or sentry domi's sitting at range

The difference is that the Rohks will ignore the frigate until it's ~40km away, and then a fleet's worth of Warrior IIs will get dumped on the frigate.
The Spod
Center for Advanced Studies
Gallente Federation
#26 - 2013-09-23 12:14:44 UTC
ABCs are overpowered in a ridiculous fashion. Their speed/agility/scanres is the core of the issue. There is absolutely no reasoning for them to be the machariels of BCs while being the top damage dealers and snipers. They should not have this agility advantage, the damage and range is their role and that's it.

So,
1) bring their top speed slightly under that of regular BC
2) bring their scanres clearly under that of BC
3) bring their agility slightly under that of BC

Now you have a specialized glass cannon. Not a kiting glass Ferrari of doom.
Tchulen
Trumpets and Bookmarks
#27 - 2013-09-23 12:25:56 UTC  |  Edited by: Tchulen
They don't seem overpowered to me. They die fast if they're hit.

If you're not hitting them, you're either outnumbered or your ship is fitted incorrectly for the encounter. Either way, it's not the fault of the ABC.
Darth Khasei
Wavestar Business Ventures Inc.
#28 - 2013-09-23 13:55:33 UTC
Respect. Cool

I don't think the devs see any issues that are nerf worthy with ABC's, neither do I.

Jerick Ludhowe
Internet Tuff Guys
#29 - 2013-09-23 14:31:55 UTC  |  Edited by: Jerick Ludhowe
Little Dragon Khamez wrote:
ABCs are working fine and are the only true battlecruisers in the game,


This game is 30k+ years in the future AND in space. Please stop clinging to archaic 20th century warship terms as a justification to undermine the names chosen in this game to describe a class of ships between cruisers and Battleships.


Now, let me get back on topic... While I don't always agree with prom (especially his old point about how the absolution was based off the harb, lol...) In regards to his analysis on ABCs, he's spot on. These ships have lead to more problems than any other ship in the past 4-5 years. Was even more upsetting is that their presence is significantly effecting the most recent balancing decisions... Take a look at the medium long range weaponry, you will see that it's dps was drastically increased in an attempt to give these weapons a role along side short ranged weapons fit onto abcs. The result is that the relative difference of dps between short and long range weapons in the medium lineup is completely out of wack when compared to small and large weapons.

In conclusion, the problem had far less to do with medium long range weapons, and far more to do with Extremely OP ABCs. CCP is trying to "normalize" effect to that of something that has been proven OP time and time again. The problem with medium long range weapons in the past not being viable had far more do with overbearing ABCs, and far less to do with the weapons themselves. While a modest increase in their effectiveness was most certainly needed to balance them along side their short range medium counterparts, the 30%+ dps that some weapons received just went way too far.
Kahega Amielden
Rifterlings
#30 - 2013-09-23 14:37:18 UTC  |  Edited by: Kahega Amielden
Quote:
Take a look at the medium long range weaponry, you will see that it's dps was drastically increased in an attempt to give these weapons a role along side short ranged weapons fit onto abcs. The result is that the relative difference of dps between short and long range weapons in the medium lineup is completely out of wack when compared to small and large weapons.


Medium rails and beams were widely considered to be **** well before ABCs made it into the game.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#31 - 2013-09-23 19:05:32 UTC
Their specific combination of speed, agility, and range may be OP'd, but the OP (different acronym here :p ) has failed to make convincing arguments to that effect.
Little Dragon Khamez
Guardians of the Underworld
#32 - 2013-09-23 20:34:48 UTC
Jerick Ludhowe wrote:
Little Dragon Khamez wrote:
ABCs are working fine and are the only true battlecruisers in the game,


This game is 30k+ years in the future AND in space. Please stop clinging to archaic 20th century warship terms as a justification to undermine the names chosen in this game to describe a class of ships between cruisers and Battleships.


Now, let me get back on topic... While I don't always agree with prom (especially his old point about how the absolution was based off the harb, lol...) In regards to his analysis on ABCs, he's spot on. These ships have lead to more problems than any other ship in the past 4-5 years. Was even more upsetting is that their presence is significantly effecting the most recent balancing decisions... Take a look at the medium long range weaponry, you will see that it's dps was drastically increased in an attempt to give these weapons a role along side short ranged weapons fit onto abcs. The result is that the relative difference of dps between short and long range weapons in the medium lineup is completely out of wack when compared to small and large weapons.

In conclusion, the problem had far less to do with medium long range weapons, and far more to do with Extremely OP ABCs. CCP is trying to "normalize" effect to that of something that has been proven OP time and time again. The problem with medium long range weapons in the past not being viable had far more do with overbearing ABCs, and far less to do with the weapons themselves. While a modest increase in their effectiveness was most certainly needed to balance them along side their short range medium counterparts, the 30%+ dps that some weapons received just went way too far.


You've obviously never fired a laser at the enemy then? When you are firing all of your cap at the enemy that 25% boost is very welcome indeed and still not really fair recompense for ridiculous fitting requirements and high cap usage. It's still not enough to make medium lasers totally viable though, but it's a step in the right direction.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#33 - 2013-09-23 21:12:05 UTC  |  Edited by: Little Dragon Khamez
Jerick Ludhowe wrote:
Little Dragon Khamez wrote:
ABCs are working fine and are the only true battlecruisers in the game,


This game is 30k+ years in the future AND in space. Please stop clinging to archaic 20th century warship terms as a justification to undermine the names chosen in this game to describe a class of ships between cruisers and Battleships.


Now, let me get back on topic... While I don't always agree with prom (especially his old point about how the absolution was based off the harb, lol...) In regards to his analysis on ABCs, he's spot on. These ships have lead to more problems than any other ship in the past 4-5 years. Was even more upsetting is that their presence is significantly effecting the most recent balancing decisions... Take a look at the medium long range weaponry, you will see that it's dps was drastically increased in an attempt to give these weapons a role along side short ranged weapons fit onto abcs. The result is that the relative difference of dps between short and long range weapons in the medium lineup is completely out of wack when compared to small and large weapons.

In conclusion, the problem had far less to do with medium long range weapons, and far more to do with Extremely OP ABCs. CCP is trying to "normalize" effect to that of something that has been proven OP time and time again. The problem with medium long range weapons in the past not being viable had far more do with overbearing ABCs, and far less to do with the weapons themselves. While a modest increase in their effectiveness was most certainly needed to balance them along side their short range medium counterparts, the 30%+ dps that some weapons received just went way too far.


Well like it or not, nautical equivalents are used in the game, otherwise we wouldn't be referring to our craft as ships or vessels or indeed using the term cruiser, battlecruiser, battleship or frigate. We'd in actual fact be calling them what they are, (small, medium, large or x-large mobile weapon platforms) so the naval doctrine thing still exists even thirty thousand years into the future, so making comparisons is still valid. As for the rest of your post medium weapons were not fine before the advent of the ABC's and were horribly unbalanced, the cause of which had nothing to do with ABC's as they field battleship sized weapons in a highly limited and restrictive way which more than makes up for the higher dps.

Dumbing down of Eve Online will result in it's destruction...

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