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Player Features and Ideas Discussion

 
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Gunnery System Differentiation - Signature Resolution tweaks

Author
Elindreal
Planetary Interactors
#1 - 2013-09-20 22:53:51 UTC
In the spirit of weapon system differentiation, I've always found it out of the spirit of EVE that all gunnery systems had the same signature resolutions across weapon platforms. This is the game of specialization and trade offs is it not?

Gunnery systems take the following stats into account when looking at the turret tracking formula:

(transversal * signature resolution) / (tracking * range * signature radius)

Currently, gunnery systems have the following signature resolutions across each weapon system per class size:
Small Guns - 40m signature resolution
Medium Guns - 125m signature resolution
Large Guns - 400m signature resolution

Despite having this modifier on weapon attributes as well as it's use in the tracking formula, I've found it strange that CCP has not decided to use it to further different weapons as I see them struggle to balance other things across weapon systems such as tracking vs damage vs range.
I'm not sure why, maybe someone can enlighten me?

So without invoking too much spaceship logic, I would liken the use of 'signature resolution' to innate weapon accuracy. Not to be confused with tracking, which is more like a turret's ability to turn and follow a target.

As a side note, I acknowledge missiles have a separate formula, but you could argue that explosion radius is somewhat similar to signature resolution, and this can already be affected by rigs and skills. Gunnery systems have no such modifiers. That said, I know that missiles lacks the equivalent of tracking enhancer/computer modules, but whatever that's for another thread.

So without further ado I'd like to suggest the following modules and a few tweaks ~ ho ho, enjoy!

Rigs

Projectile Barrel Rifling - 10% reduction in projectile weapon signature resolution
Hybrid Plasma Stabilizers - 10% reduction in hybrid weapon signature resolution
Energy Enhanced Optics - 10% reduction in energy weapon signature resolution

Turret Tweaks! - oh noes
*all tweaks are scaled around the current medians 40/125/400

Long Range systems - 10% enhanced signature resolution
I know they were recently tweaked, but given a little bit of spaceship logic (oh god), I'd argue that long range platforms should actually have enhanced signature resolution/accuracy as 'sniper' platforms, as opposed to their short range counter parts.

Rails - 10% enhanced signature resolution - High tech long range sniper platforms, I'd say have the best accuracy (tho they fail at tracking)

Beams - No modifier - They're middle of the road imo.

Artillery - 10% nerf to signature resolution - I mean c'mon, gun powder in space? they are the least accurate! 1400mm is basically launching a teenage child sized projectile at the target ~

The overall effect would be that rails are 20% better off, beams 10% better off and artillery unchanged.

Short Range systems - 10% overall nerf to signature resolution
More differentiation between short and long weapon systems. Besides, more spaceship logic would dictate that if long range systems are snipers which require higher accuracy at lower over all damage, short range systems are higher damage but far more blunt. Short range systems already have greatly increased tracking relative to long range systems.

Pulse Lasers - 10% enhanced signature resolution - switcheroo here, lasers are pinpoint ~

Blasters - No modifier - they're the middle of the road

Autocannons - 10% nerf to signature resolution - Yeah yeah, I'm hating a bit on minmatar and I sorta feel bad, but they were winmatar for awhile. That said, I'm still trying to stick to space logic here, autocannons are effectively firing uzi's in space. They have no accuracy.

The overall effect would be that pulse are unchanged, blasters suffer a 10% nerf and autocannons a 20% nerf.

Conclusion
The purpose here is to utilize an unused attribute in this game to help not only further differentiate weapon systems but to give us nerds another thing to think about.

I'm not a game dev and I haven't worked out all the math, so obviously 10% increments in each might be too much and perhaps 5% increments should be used instead.

Finally, I know I pooped sorta hard on Minmatar and they're already roiling from umpteen nerfs already. I'd offer to throw those dogs a bone and give AC's a bit more falloff since the tracking enhancer nerfs really hit them hardest. But what do I know. I'm already pooping all over this terrible game ~
Jayne Fillon
#2 - 2013-09-20 23:29:49 UTC
I really, really like this idea, but I fee llike you have it backwards.

The signature resolution of guns should be nerfed 10% and 20% respectively for long range weapon systems, and buffed 10% to 20% for short range weapon systems. Since the changes, rails already track incredibly well and are much better than blasters for large engagements. That, and a short range weapon system is more focused towards taking out tackle ships, which will have a smaller signature radius and require a gun with small signature resolution to match.

That being said, I always thought it was weird that all guns of the same size regardless of type had the same senor resolution. Changing that would add a very neat component to the game, and might actually force people to learn how tracking actually works.


Huge +1 from me for the idea, but the execution needs to be thought out carefully.

Can't shoot blues if you don't have any. Long Live NPSI.

Elindreal
Planetary Interactors
#3 - 2013-09-20 23:47:56 UTC
An ammendum would also be to provide additional bonus' to signature resolution on each weapon caliber per class.
Ex. Dual 150mm rails have 10% better signature resolution over 200mm rails which stay the same while 250mm rails have a 10% penalty relative to the 200mm rails.

This is an example and would also give people further thought as to why anyone would ever fit an 'inferior' weapon caliber
Rroff
Antagonistic Tendencies
#4 - 2013-09-21 01:30:24 UTC  |  Edited by: Rroff
Probably a lot of the reason its not been taken further is due to the formula not working as a lot of people expect it to - the lower the transversal speed (i.e. the better your tracking) the less relevant the signature difference between target and turret becomes.