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(Moderators, Please Lock Thread) To those miners and missioners who wish to be left alone.

First post
Author
ACY GTMI
Veerhouven Group
#161 - 2011-11-01 01:16:02 UTC
The Apostle wrote:

You get blown up, lose a 200m Hulk and that's good for business because you sell what, Hulks? Shocked


Not so nice to see you again, Lady GoDiveHer.

As usual, I think we would all appreciate it if you wrote your comments on toilet paper and stuck them to your face.
Skunk Gracklaw
Caldari Provisions
Caldari State
#162 - 2011-11-01 01:26:44 UTC
Mara Rinn wrote:
Well, that's all well and good until they (a) get ganked on the first null sec gate they jump through because the invite to null sec was just a scam oriented towards padding out kill boards,

Were you a member of that alliance who brought all their freighters to EC- and got blown up? You seem really hung up on it.
The Apostle
Doomheim
#163 - 2011-11-01 01:34:26 UTC
ACY GTMI wrote:
The Apostle wrote:

You get blown up, lose a 200m Hulk and that's good for business because you sell what, Hulks? Shocked


Not so nice to see you again, Lady GoDiveHer.

As usual, I think we would all appreciate it if you wrote your comments on toilet paper and stuck them to your face.

lol. You didn't see the funny side of that?

I'm betting that's HALF the problem with Eve right there. Yer just too fn serious!

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#164 - 2011-11-01 01:39:03 UTC
The Apostle wrote:
ACY GTMI wrote:
The Apostle wrote:

You get blown up, lose a 200m Hulk and that's good for business because you sell what, Hulks? Shocked


Not so nice to see you again, Lady GoDiveHer.

As usual, I think we would all appreciate it if you wrote your comments on toilet paper and stuck them to your face.

lol. You didn't see the funny side of that?

I'm betting that's HALF the problem with Eve right there. Yer just too fn serious!


And yet people have an issue with a little hot Thorax on Hulk action? Pirate

WIDot, Best Dot, Even Sans Dot! -Vric

Cunane Jeran
#165 - 2011-11-01 01:40:06 UTC
Hulks, set speed to just over 3/4's aligned to something and mine while moving. If something nasty jumps in, spam that warp button and your clean away. Everytime.

As long as your not semi afk mining.

Still works better than any tank you can fit.
Teamosil
Good Time Family Band Solution
#166 - 2011-11-01 01:50:54 UTC
IMO the stuff about whether ganking is "part of the game" and whatnot is missing the point. The question is just whether ganking and mining are balanced or not balanced. If they're balanced, they should be left as is. If they're out of balance- that is if one of the professions is becoming too easy or too hard for the rewards associated with it- then that ought be adjusted. CCP should not undermine the balance of something just because people are upset by it, and CCP should not ignore an imbalance just because somebody thinks it is consistent with their idea of "how the game is played". If ganking is too easy for the rewards it can create by way of market manipulation, it should be made more challenging. If mining is too hard for the rewards it generates, it should be made easier. All the emo stuff on both sides has nothing to do with the real question.
The Apostle
Doomheim
#167 - 2011-11-01 01:58:40 UTC
Aida Nu wrote:
What statistics man? You keep claiming things without backing them up with proof.

You're a fn idiot. I already said 1500+ kills to Goons and climbing in the ice interdiction!!! Go look at Goons kb ffs. What other stats do you need that says ganking is ****-easy?!

Aida Nu wrote:
Like the claim that EVE will die if CCP doesnt turn it into carebear land.

Start reading my intent mate. The consequences of doing nothing about prolonged and sustained suicide ganking will create issues that MAY require CCP intervention in SOME form. I'm not siding in the argument, I'm trying to point out some issues that require a little more thought than bleating about a single game mechanic.

There is a massive number of highsec miners that if repeatedly pushed will pull the pin in one of two ways. They will either stop mining completely or quit. For Eve to continue to succeed you want NEITHER scenario. I'm not arguing wrong or right.

(as discussed they MAY also choose 0.0 mining but if combined with a Drone land mineral nerf, the ramifications for the broader market economy could be catastrophic - I say COULD because it might also make minerals so valuable that the risk starts to be commensurate with the reward. This would be a GOOD thing - except that the miners would come back to highsec, ganks would increase and we'd be having this conversation again)...

ONE of the options to mitigate this merry-go-round is potentially making SOME "carebear" areas so that mineral pries can be moderated. This fixation by some on making "eve" a total carebear land by restricting suicide ganks in a very small corner of Eve is both short-sighted and silly. That has NEVER been put forward as an option.

Aida Nu wrote:
Also I am now convinced that your flawed viewpoint has run out of arguments. I cannot think of another reason why you would try to insult my intelligence.

I am sharing a POV as you are. The whole reason for forums. Discussion. As soon as you start the "I am right, you are wrong" approach , it's no longer a discussion.

If I have "run out of arguments" then you having nothing further to add on my posts because I am obviously so out of touch it blows your mind.

Move along. Nothing to see here.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Ruah Piskonit
PIE Inc.
Khimi Harar
#168 - 2011-11-01 02:08:32 UTC  |  Edited by: Ruah Piskonit
down with safe space!!

if I may suggest one thing -

get rid of Wt0. Create a 15k invisible bubble around each gate and/or code it so you cannot create a bm within 15km of a gate. That alone will do a lot to bring low sec pvp back. I know a lot of people are used to Wt0 now, but I remember it and always thought it was an important part of the game. Faster/smaller ships had a major tactical advantage in maneuvering around larger fleets, you had a good chance to catch people trying to run back to the station or wherever, and overall contributed a lot to pvping. The fact that bubbles are needed to force that kind of scenario always deterred me - bubbles were as much about the denial of retreat as much as a insta-jumpout stopper.
Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#169 - 2011-11-01 02:15:43 UTC
The Apostle wrote:

ONE of the options to mitigate this merry-go-round is potentially making SOME "carebear" areas so that mineral pries can be moderated. This fixation by some on making "eve" a total carebear land by restricting suicide ganks in a very small corner of Eve is both short-sighted and silly. That has NEVER been put forward as an option.


The problem with this idea is botting. Unless CCP finds a way to curb botting (in highsec and nullsec,) making an area that would be 100% safe, even if it was ONLY a couple of systems, would cause mineral prices to crash and they're already too low. By creating areas that would be 100% safe all of the time, you'd also remove the risk portion of risk vs reward. As noted above, maybe it's just a balance issue when it really comes down too it. Remove or cut insurance based on sec status or if you were killed by CONCORD, it really is a decent idea. A corp mate mentioned the other day that if he used his car to blow something up, State Farm wouldn't cover the loss and he's right. I'd suggest a buff on mining barges / exhumers, but with the right tank, a Hulk can already sit in a nullsec belt and deal with BS Rats without issue and that was the whole point of them if I recall, no change needed there.

WIDot, Best Dot, Even Sans Dot! -Vric

The Apostle
Doomheim
#170 - 2011-11-01 02:33:16 UTC
Vricrolatious wrote:
The Apostle wrote:

ONE of the options to mitigate this merry-go-round is potentially making SOME "carebear" areas so that mineral pries can be moderated. This fixation by some on making "eve" a total carebear land by restricting suicide ganks in a very small corner of Eve is both short-sighted and silly. That has NEVER been put forward as an option.


The problem with this idea is botting. Unless CCP finds a way to curb botting (in highsec and nullsec,) making an area that would be 100% safe, even if it was ONLY a couple of systems, would cause mineral prices to crash and they're already too low. By creating areas that would be 100% safe all of the time, you'd also remove the risk portion of risk vs reward. As noted above, maybe it's just a balance issue when it really comes down too it. Remove or cut insurance based on sec status or if you were killed by CONCORD, it really is a decent idea. A corp mate mentioned the other day that if he used his car to blow something up, State Farm wouldn't cover the loss and he's right. I'd suggest a buff on mining barges / exhumers, but with the right tank, a Hulk can already sit in a nullsec belt and deal with BS Rats without issue and that was the whole point of them if I recall, no change needed there.


Yeah. No argument on the bot issue. But I'm sorta betting that areas that might attract bots might also attract lots of miners and the reporting of those bots is much more likely.

In all seriousness, reward for effort will reduce if too many miners can mine uninterrupted. It get's to be pointless eventually and would serve as it's own limiter. Remember it's always ONLY going to be high end rocks as well. Given the "relative" safety of highsec now - and I say that loosely - 76% of minerals still comes from dronelands. It's NOT the miners causing the low prices if that statistic is in fact true.

And the insurance argument has the one major flaw that alliances such as your good-self don't need to insure against the losses. Add Hulkageddon type prizes and bounties and the need for/against insurance is a moot point.

Yes, Hulks can tank for NPC rats, agreed. But the tank required to stave off a 2 x BS alpha strike is way beyond a Hulk's capabilities. Ganking of any Hulk - regardless of tank and expertise - is easily achieved given quantity and/or time.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

ACY GTMI
Veerhouven Group
#171 - 2011-11-01 02:45:45 UTC
I had a really nice, well thought out response, but CCP's "New Forums" ate it. Aren't you glad?
The Apostle
Doomheim
#172 - 2011-11-01 02:50:57 UTC
ACY GTMI wrote:
I had a really nice, well thought out response, but CCP's "New Forums" ate it. Aren't you glad?

"Stupid miners don't know how to fly ships, don't get it" ad nuseum.

Some blokes haven't learned Ctrl C, Crtl V.

And you call miners stupid. Roll

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Henry Haphorn
Killer Yankee
#173 - 2011-11-01 03:17:11 UTC
The Apostle wrote:
ACY GTMI wrote:
I had a really nice, well thought out response, but CCP's "New Forums" ate it. Aren't you glad?

"Stupid miners don't know how to fly ships, don't get it" ad nuseum.

Some blokes haven't learned Ctrl C, Crtl V.

And you call miners stupid. Roll


LOL

That happens to me occasionally. Learned to adapt my posting habits accordingly. Copy/paste FTW.

In regards to the insurance bit. The pros and cons (as pointed out by you guys) of penalizing insurance payouts for unprovoked aggression in high sec are pretty clear. If anything, the pros and cons cancel each other out.

In regards to the tanking of the Hulk, Apostle is right about a Hulk never standing a chance against 2x Alpha Brutix and maybe a Thrasher. And considering the re-balancing of destroyers along with the removal of the RoF penalty, dessies will be more common in ganks. Of course, this all assumes that the Hulk is alone. Who is to say that the Hulk pilot doesn't have a logi pal to back him up? And I've seen plenty of friendly high-sec corps willing to help a miner out. If the Hulk is not alone, and there is a plan in place (and a strategy that adapts accordingly), a Hulk can surely survive the 2x Alpha Brutix.

Miners can also exploit the same game mechanics that gankers rely on (assuming they are resourceful enough to have a second account - which is not always the case).

Lone miners can still survive if they can learn not to semi-afk. But sometimes even that can be ruined by a small frigate bumping said miner out of alignment.

It's a mixed bag, really. There is no such thing as a one-size-fit-all strategy to surviving a gank. But each individual miner can form their own strategy suited specifically to their taste and situation. But if a miner cannot tank their Hulk, then that miner might as well tank their wallet and mine in a cheap Covetor that they can afford to lose and make up for the loss in minerals gained. Although, I prefer to simply move and look for the isolated, out-of-the-way systems (if you're daring enough, you can go through lowsec - it's not that bad really).

Adapt or Die

Lipbite
Express Hauler
#174 - 2011-11-01 03:19:10 UTC
I play MMOs since 1998 (Ultima Online, Chesapeak and Drachenfels shards). For me (chaos) PvP is natural part of game - but as I remember if games had chaos PvP (everyone against everyone = EVE), strict faction PvP (red vs blue) and PvE servers - PvE (means "safe") were like x10-19 times more popular than chaos PvP shards. Even if it was good PvP like in DAoC.

Since CCP is trying to stay afloat I expect it may perform some desperate (and easy to perform) steps to boost amount of subscriptions by attracting more carebearish public (which is like x10 compared to "hardcore carebears" - I mean "hardcore PvPers") by making them feel more safe and comfortable in hi-sec. Like full insurance for t2 ships (Hulk), insurance for modules and rigs - and void of insurance for pirating in hi-sec.

I believe the only reason why CCP won't do that is lack of capability to deliver any meaningful content without 3-years-long planning and 3-4 years long debugs and re-balance. So you have nothing to expect and to worry about - at least for +2 years. Except, maybe, CCP's filing for bankruptcy.
The Apostle
Doomheim
#175 - 2011-11-01 03:24:01 UTC
Henry Haphorn wrote:
Who is to say that the Hulk pilot doesn't have a logi pal to back him up? And I've seen plenty of friendly high-sec corps willing to help a miner out. If the Hulk is not alone, and there is a plan in place (and a strategy that adapts accordingly), a Hulk can surely survive the 2x Alpha Brutix.

Only point here I pick is that logi on alpha strike is a waste of time. Cycle is too slow - you MAY help survival if you stagger cycle the reppers but 2 x alpha will still punch straight through.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Teamosil
Good Time Family Band Solution
#176 - 2011-11-01 03:28:18 UTC  |  Edited by: Teamosil
Henry Haphorn wrote:
Of course, this all assumes that the Hulk is alone. Who is to say that the Hulk pilot doesn't have a logi pal to back him up?


Good post, but this part I disagree with. Hi sec mining isn't really profitable enough to justify one player's time, let alone splitting the profits two ways. Also, logi are as expensive as hulks and the logi would be just as vulnerable as the hulk was without the logi, so odds are pretty good the goons would just pop the logi instead. Or get a couple more goons out there and pop both. I could see running RR on an alt in a t1 cruiser being a good idea, but I'm not sure that amount of rr would be enough. And, in my view, the primary purpose of hi sec mining is as a way to make your first 100m so you can buy your first battleship. Most folks aren't even in a corporation yet at that point, let alone one with logi pilots to spare on them.
Vricrolatious
HIgh Sec Care Bears
Brothers of Tangra
#177 - 2011-11-01 03:32:37 UTC
The Apostle wrote:
Henry Haphorn wrote:
Who is to say that the Hulk pilot doesn't have a logi pal to back him up? And I've seen plenty of friendly high-sec corps willing to help a miner out. If the Hulk is not alone, and there is a plan in place (and a strategy that adapts accordingly), a Hulk can surely survive the 2x Alpha Brutix.

Only point here I pick is that logi on alpha strike is a waste of time. Cycle is too slow - you MAY help survival if you stagger cycle the reppers but 2 x alpha will still punch straight through.


And this is why we use Arty Maelstroms in fleet ops, because once you've been targeted, you're probably dead. Even if the logi is already locking you up, the chance of living through it without warping out is slim to none. Logi is great for fixing damage, but there's no real way to prevent damage.

WIDot, Best Dot, Even Sans Dot! -Vric

Cozmik R5
Chez Stan
#178 - 2011-11-01 04:14:42 UTC
This is what the loading screen should read:

Quote:
Ganking happens. Deal with it.


It does, so do.

Try not. Do. Or do not. There is no try.

Justin Credulent
Luv You Long Time
#179 - 2011-11-01 16:22:05 UTC
Quote:
Interesting to see that two players that joined the game a couple of months ago have embarked on a crusade to change a game thats been played a certain way since 2003.


You are aware people have alts in this game, no?

Quote:
Stop taking it so seriously. This is just a game after all.


Wait a second: When griefers blow up mining barges and gank haulers and steal things from people, that's okay because "actions have consequences and EVE is supposed to be like real life."

But when someone suggests that actions have consequences for the griefers - just like in real life - suddenly "it's just a game"?

I see....

Something tells me you're more interested in protecting your sense of entitlement to do whatever you want to whomever you want than to adhering to any idealogy that you may espouse...

Quote:
Only two things I would like to see happen to shut up alot of folks

1 civillain ships made tougher
2 criminal status people shouldnt be allowed in high sec.


I agree. Even the Hulk, which is designed as a "resilient" mining barge, falls far short of expections, especially considering the pricing, training, and naming behind the "Hulk".

I don't want to see suicide ganking completely removed from the game - I mean, God forbid griefers lose their entitlement to harass other people! - but making it more difficult / unappealing is definitely the way to go. I would also suggest removing insurance payouts for ships that are used to suicide gank and adding fines to the penalty of illegal PvP attacks in hi-sec, which would scale based on the ship attacked.

Now now, before the greifers get their panties all twisted, remember: I'm not suggesting suicide ganking be removed from the game. I'm just suggesting the addition of consequences for it. Surely you can appreciate this, no? ;)

Quote:
Dissallowing suicide ganking is just silly - you all say that that gankers are stopping you from playing the game the way you want - Isn't dissallowing them from ganking preventing them from doing what they want ? It cuts both ways after all.


Except it doesn't cut both ways. Your argument is silly and bordering on perposterous. Miners are arguing for the right to mine in (relative) peace. Griefers are arguing for the right to injure and harass other players. I'm sorry, but it dosn't fly: Someone mining doesn't interfere with anyone else's playstyle, nor does their mining mean they impose themselves upon others.

Quote:
Yes, its a pvp-centric game


I'd like to see what you'd post on the forums if all the miners in the game, including the bots, stopped mining for a few months.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Justin Credulent
Luv You Long Time
#180 - 2011-11-01 16:38:56 UTC
Quote:
It also requires for (mainly) the PvEers to understand what kind of game it is they're playing: one where they are indeed part of the war machine, and thus valid targets


Because blowing up a miner in an NPC Corp is definitely hurting a null-sec Alliance's war efforts...

Quote:
Congratulations on the first post in this thread, that links real life with a game. You sir, are a genius.


Hey, everyone is always running their mouths about how EVE is "supposed to be just like real life". I simply stuffed their money into their mouths.

Xoria Krint wrote:
+ over 9000

Justin Credulent wrote:

If a an unarmed man runs from a fight wherein his assailant has a knife, who's the real coward?

The word "Carebear" has nothing to do with being a coward. It's about not engaging in player vs players combat. At least get the definition right if you are coming here to discuss it.


....and the person running from the man holding the knife is indeed not engaging in "player vs player" combat. Get smart, kid.

Quote:
It doesn't matter whether or not its part of the game. Lots of things USED TO BE part of the game. Hell, super carriers with drones are part of the game but they soon won't be. The only real discussion to have is whether or not it SHOULD BE part of the game. So, rather than telling everyone thats how it is and suck it, tell us why it should be part of the game. My guess is that you're argument will essentially be 1. its part of the game 2. nothing should be safe 3. Variations on risk vs reward. The argument will likely be refuted with 1. my post above 2. griefing should have limits 3. nullsec carebear bots mean sov holders get huge rewards for no risk while they simultaneously berate hisec carebears (and bots).


1000x this.

I don't think any PvP should be removed from the game. I just think it should have consequences that really matter.

Also, to everyone else:

Do try to tone down on the false dichotomies. It doesn't strengthen your argument, it just makes you look stupid and reactionary.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!