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When do you get to survive combat missions long enough to actually make money.

Author
Trazalian Mangeiri
Free Guard of Arrakis
#21 - 2013-09-20 14:25:02 UTC
Sadly I can't delete this post :(.

Forget I said anything....guess I just need to grind level 2s until I get enough money to buy a cane again.
Ryder 'ook
University of Caille
Gallente Federation
#22 - 2013-09-20 14:34:14 UTC
Why don't you tell us a bit more about your fittings, your general playstyle, your reasoning behind certain decisions and so on?

I mean seriously, this community is one of the most helpful you can find - as long as you don't come across like a whining jerk.
(and excuse me but your initial post was exactly that: knee-jerk whining)

As soon as we learn more about your approach to the game we can try to help.


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

Lady Naween
Ministry of War
Amarr Empire
#23 - 2013-09-20 16:57:18 UTC  |  Edited by: Lady Naween
what ryder said. we do not mind helping people that actually want help. For all the evil, rude, backstabbing etc we do in game if someone actually wants help you will find most of us (even us evil pirate gankers) are more then willing to help.

your first post did come off as a whine though, and most eve players do not take kindly to those. but if you ask...

Hi, i just got my rear handed to me in a level three mission called "gank the noob" my hurricane was fit with.. yada yada.. and my skills are this and that in the skills that might be of use.. can someone help me?

then you will find yourself with plenty of help :)

but ok.. I am guessing you have low skills, so I will ask, what is your gunnery skills like? what level battlecruiser do you have? what was the mission called and how did you fit your hurricane?

Now I personally never flown a hurricane in missions for more then.. oh.. 10 or so.. (Amarr Victor!) but lets see...

[Hurricane, testing)]

Gyrostabilizer II
Gyrostabilizer II
Medium 'Accommodation' Vestment Reconstructer I
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II <---- Mission specific hardeners of course, check eve survival
Armor Explosive Hardener II http://eve-survival.org/wikka.php?wakka=TankingGuide

Optical Tracking Computer I
Cap Recharger II
Cap Recharger II
Experimental 10MN Afterburner I

650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
650mm Medium 'Scout' Artillery I
[Empty High slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I

Hobgoblins

it is probably far from optimal (I dont fly much minmatar other then the scimitar).. but I am sure the more experienced minmatar pilots can tear it apart and give you a far more optimal fit (i am guessing you dont have t2 everything so i downgraded a few things but t2 armour hardeners is quick to get along with the cap rechargers and they make a huge difference)

and hi xercodo, havent seen you in game for ages :) i need to hunt you down and molest you one day
Thomas Builder
Center for Advanced Studies
Gallente Federation
#24 - 2013-09-20 17:56:51 UTC
For pure PvE, the passive shield fit from EVE-University works very well.
( Stolen from http://wiki.eveuniversity.org/Hurricane )

[Hurricane, PvE Passive Shield]
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Prototype 'Arbalest' Rapid Light Missile Launcher

Large Shield Extender II
Explosive Deflection Field II
Adaptive Invulnerability Field II
10MN Afterburner II

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x6

Depending on your skills and preferences, you might want to replace one of the Shield Power Relays with a Power Diagnosis System in order to get cap stable (but with slightly less shield regen). Having T2 guns helps quite a bit, as you can use Tremor ammo and deal decent damage at over 50km, while with T1 guns you are limited to about 35km if you don't want to cripple your damage completely.
Eli Kzanti
Brutor Tribe
Minmatar Republic
#25 - 2013-09-20 19:09:22 UTC
^ dont use 3 gyros, you have enough trouble tracking as it is, swap one for a tracking enhancer ^^

In fact, to hell with his fit.

[Hurricane, Passive Shield - T1]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Afterburner I

650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
[empty high slot]

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Hobgoblin II x5
Hobgoblin II x1

Cap stable, tanks better, tracks better. About 30 less raw DPS from guns though. Use the last high for whatever.
Vrenth
Federal Navy Academy
Gallente Federation
#26 - 2013-09-20 19:23:04 UTC
Trazalian Mangeiri wrote:
Sadly I can't delete this post :(.

Forget I said anything....guess I just need to grind level 2s until I get enough money to buy a cane again.


Sadly, Eve is not a game that lets you cover up how bad you are. It's okay, we are here for you to help you learn from your mistakes and get better. We were all bad at some point (maybe not as bad, but bad) and if you take every loss as a learning experience you'll only get better over time. People saying they have never lost a ship in a mission are lying, its possible if you don't know what you are going into. Do research before you go into a mission so you know what you are up against and dont risk losing an expensive ship to frigates you can't counter.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#27 - 2013-09-20 20:24:50 UTC  |  Edited by: Thomas Builder
Eli Kzanti wrote:
^ dont use 3 gyros, you have enough trouble tracking as it is, swap one for a tracking enhancer ^^
Debatable, I'd argue that your tracking is so bad that it really doesn't make much of a difference to add a tracking enhancer, once things get under your guns, you need your drones to hit them anyway. Actually, the added range will help more than the added tracking. But then, I switch to Tremor to shoot stuff that's more than 35km away.

But the tracking enhancer is definitely an option.
Eli Kzanti wrote:
Cap stable, tanks better, tracks better. About 30 less raw DPS from guns though. Use the last high for whatever.
I agree that it tanks better. However, you need either Advanced Weapon Upgrades at 5 or Shield Upgrades at 5 (and the other skill at 4) in order to have the powergrid to fit that second shield extender. A six-month old player might not have those skills at 5.
Lady Naween
Ministry of War
Amarr Empire
#28 - 2013-09-21 00:12:52 UTC
to be fair judging by his KB he doesnt have t2 guns either :)
Trazalian Mangeiri
Free Guard of Arrakis
#29 - 2013-09-21 12:33:54 UTC
Actually, I now have T2 guns along with quite a few other modules. Don't have any T2 modification fitting skills, but T2 mods seem pretty prohibitively expensive for my bank roll anyway. My most recent cane & wolf lost were actually in incursions, and a fair number of my other losses have been in low sec trying to earn some cash to buy decent ships again. Unfortunately, I seem to have a knack for running into folks who stack a ton of warp scrams.

Don't have one fitted right now, but my cane fit would be large extenders, medium T2 booster, AB, and PG upgrades on the low slots because I always seem to run out, plus they boost my passive shield regen. I've tried it with both autocannons and artillery. Problem is the hitting, especially if I get webbed, I seem to constantly be spending ages trying to kill off the frigs. I've been using warrior drones, and they seem awfully fragile. I've tried fitting Tracking enhancers in the low slots, but I have to either sacrifice some of my tank of some of my damage potential against other cruisers for what seems like pretty paltry gains in actual shots on target.

The only other fit I generally use is a wolf with T2 autocannons, cap battery, AB, T2 armor rep, a resist membrane depending on who I'm up against, Armor rep pump, and various combinations of tracking and gyros (have T2 in both of these now). I've actually run L3 & 4 successfully in that fit, but if I run into a ranged web with any number of baddies around, I'm pretty much done, and unfortunately its about a 40 mill fit that only gives something like 6 mill on insurance.

Presently running L2s in a Thrasher with T1 artillery and mostly range and targeting in the other slots, just to try to build up some cash again. I've run level 4s with a cane, but I've never bothered investing In a BS, because I don't seem to fair that much better in
Trazalian Mangeiri
Free Guard of Arrakis
#30 - 2013-09-21 12:44:16 UTC
As far as play style, I seem to do better speed tanking with a Wolf, and get things done a lot faster. I generally only run into trouble when something slows me down or I have to spend forever downing a T2 BC. On a BC I generally run artillery.

Also presently running on a bit of a shoe string budget, bad early decisions, idle time, and a couple month stint living in low sec. Hoping that if the stuff I have on market sells I can get back into a fully fitted cane with T2 artillery.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#31 - 2013-09-21 12:46:56 UTC
Drones have to be managed better since a few patches back.
You now need to watch for when they steal aggro, and then recall them.
They still won't always survive,, but there's a good chance of it if your alert to the change.

Missions are predictable, and there's only so many of them. Eventually you will learn "missioning"

Use eve-survival, use the helpmymission channel, use your corp (or join one)
yes missions can be run solo, but they are so much easier when not alone
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#32 - 2013-09-21 12:55:36 UTC
Much better when we have more infos :)
I sometimes run lvl 3 missions with a wolf for the fun, it's actually quite fast and effective in fact. If you add a salvager and loot the best items, you'll be able to make like 100 M in one week.
In the other hand if you die so often in mission for now and are so short on money, you'd maybe not risk a T2 ship, as the insurrance repayment is very low.
Things would definitely be more easy and rewarding if you join a good "new players friendly" corpo in high sec to improve your missioning skills, that way you'd become financially self-sufficient.
Lady Naween
Ministry of War
Amarr Empire
#33 - 2013-09-21 18:29:32 UTC
Trazalian Mangeiri wrote:


Don't have one fitted right now, but my cane fit would be large extenders, medium T2 booster, AB, and PG upgrades on the low slots because I always seem to run out, plus they boost my passive shield regen.


that is part of your problem, you are mixing passive and active tanking. Instead of extenders use hardeners, they are easier to fit and actually work alongside a booster. It really would help if you could post your fit exactly, or use one of the suggested fits. If you want we can go through the details of each module in more detail as you seem to make the classic mistake of mixing your tanking. I know I did it too, gah my first brutix (back in the day before there even was a myrmidon) was.. horrible :)
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#34 - 2013-09-21 18:46:46 UTC
Op if this is your usual Hurricane fit you need to go back to the drawing board.

Download EFT and import your skills and play around with the different modules. See what sort of effect they have on your ship.

If you are struggling to make enough isk to replace your ships downgrade into cruisers and frigates. At least until you can fit your battlecruiser.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Thomas Builder
Center for Advanced Studies
Gallente Federation
#35 - 2013-09-21 19:55:01 UTC
What the lady said.

For a passive shield tank, you want to increase your shield size, shorten the recharge time and increase resists.
For an active shield tank, you want to increase your cap recharge, add shield boost amplifiers and increase resists.

You want stats that have a good synergy between each other. But a shield extender does nothing for your booster. You'll just get a bad passive and bad active recharge rate instead of one great one.
Basically, mixing an active and passive shield tank is bad because (10 * 10) + (0*0) > (5*5) + (5*5)
Tau Cabalander
Retirement Retreat
Working Stiffs
#36 - 2013-09-21 22:58:59 UTC  |  Edited by: Tau Cabalander
I like to run level 3 missions in an Assault Frigate, blaster Harpy. The only level 3 mission I can't do with this ship is one where there are stasis webbing tower and an energy neutralizing tower; when I get that mission I use an artillery Hurricane battlecruiser instead.

Missions primary require the ability to not bite off more than you can chew, i.e. don't aggro a whole room or pop all the wave triggers unless you can deal with that.

With the Assault Frigate fitted with an afterburner nothing can really hit it, so I just shoot everything.
MadMuppet
Critical Mass Inc
#37 - 2013-09-22 14:15:53 UTC
Part of me is wondering if you did a mission that wasn't intended for you to stick around in to fight it out (Recon), a mission that is just plain hard and nasty (Blockade), or you got a mission that has a split racial force so you were not tanked for them (Worlds Collide).

http://eve-survival.org/wikka.php?wakka=MissionReports

^^ as others have said, read up on them here or other simlar sites before you go in. Also, make a list of the ones you have trouble with so that you can consider avoiding them in the future. You are allowed to pass on a mission with an agent every 4 hours without penalty. (once you except it though you will take a hit, so read up first, then hit accept).

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#38 - 2013-09-22 16:57:17 UTC
great stuff!
thx for the info, everyone!
Alaric Faelen
Republic Military School
Minmatar Republic
#39 - 2013-09-22 17:16:09 UTC
The advice given on ships, fittings, and the like are all good sources of info and don't need repeating.

As for profitability of high sec missions. They are, done correctly of course, a zero risk venture and the rewards reflect this. You are really only risking a ship loss to inattention, poor play, or more likely- gankers if you fly something shiny.

If anything, the Risk vs Reward for high sec missions is skewed heavily in the players' favor. Additionally, how much isk you 'need' is a function of what you want to do. An evening of L3 grinding can generate the money to purchase an L4 runner ship. If you are a mission runner, what else do you need wealth for?

Lastly, this is an MMO and Eve greatly rewards playing with other people. Make friends, fleet up, take on much better content than solo mission running. You'll make more, learn more, and have far more fun.

As a newb I ran missions for pennies too, but with two other total newbs we were able to find a WH and beat up Sleepers for massive (to me at the time) rewards. Not only did the rewards far out-pace the skill and experience of my friends and I, but it was simply FUN where running missions alone had me seriously question my subscription.

Make friends, fleet up. You'll probably abandon missions entirely in favor of much more interesting content.
Tau Cabalander
Retirement Retreat
Working Stiffs
#40 - 2013-09-22 17:46:50 UTC  |  Edited by: Tau Cabalander
For what it is worth, my level 3 Hurricane is fitted as follows. I don't claim it is optimal, just that it works for me and I like it.

Noteworthy is that it doesn't have a 3rd gyrostabilizer because it also has a damage rig, and that it uses a reactive hardener, so it works for any NPC damage type (to save capacitor, don't activate it until you start to take armor damage). The auto targeter is just to add more lockable targets, so it doesn't need to be activated. I carry Tremor and Quake, as well as scripts for optimal.

[Hurricane, Level 3 Arty]
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Medium Armor Repairer II

Cap Recharger II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
10MN Afterburner II

Auto Targeting System II
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M
650mm Artillery Cannon II, Quake M

Medium Auxillary Nano Pump I
Medium Nanobot Accelerator I
Medium Projectile Collision Accelerator I


Hobgoblin II x6
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