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Stargate effects don't make sense?

Author
GeneralXCypher
The Eminence Front
#1 - 2011-10-30 21:47:01 UTC
Make them like you show in the trailers!

As it stands, if a large fleet jumps through, each fleet member activating the Stargate will reset the gate effect to the start of the animation. Sometimes this results in the sounds for the gate overlapping, but the effect not appearing till the last ship activates it.

For me this doesn't make sense.

CCP: Would it be that hard to make the effects overlap, like in the dominion trailer here >
http://www.youtube.com/watch?v=zDVEHE10nHc#t=2m10s

This would look way cooler than it does at the moment, and would make more sense seeing as the sounds for the gate already overlap. I don't know anything about programming, but this is something I wouldn't have thought would be majorly difficult to implement. Feel free to correct me if I'm wrong though

Also, whilst I'm discussing the gate effects: what happened to the cool rotary light effect when gates are activated? Said effect used to appear whenever certain gates fired, but now it seems to sometimes appear VERY briefly AFTER jumping through a gate (if you look back at a Caldari system gate quickly after appearing in the destination system) but never whilst activating.

The effects can still be seen when previewing a gate from the show info window. Such as this screenshot I took. http://img41.imageshack.us/img41/6964/stargateh.jpg

Did they get removed by accident? they're cool!

What is everyone's thoughts on this. It's not of massive impact to the game, but attention to detail is always nice!
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#2 - 2011-10-30 22:12:44 UTC
+1

Minor graphical tweaks like this are good.

Katrina Oniseki

DarkAegix
Center for Advanced Studies
Gallente Federation
#3 - 2011-10-30 22:14:17 UTC
Stargates used to be much louder and more exciting, too.
David Grogan
University of Caille
Gallente Federation
#4 - 2011-10-30 22:16:48 UTC
i always thought the gates should have a different look when it comes to ships entering or emerging from them

more like stargate's ORI super gates

ORI Supergate

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

GeneralXCypher
The Eminence Front
#5 - 2011-10-30 22:17:23 UTC
Yeah. This video brings back some good memories. Sounds more like you are being dematerialized and being shot light-years across space. http://www.youtube.com/watch?v=9vTmzNeJMkk

But I'm not really that fussed about the sounds. Sure I would like them to go back to what they were when they were epic, but I'm not really offended by the newer ones either.
Trjarooi
Aliastra
Gallente Federation
#6 - 2011-10-30 22:17:53 UTC
DarkAegix wrote:
Stargates used to be much louder and more exciting, too.


Oh ye

http://www.youtube.com/watch?v=9vTmzNeJMkk

those where loud!

Edit-- Someone beated me
GeneralXCypher
The Eminence Front
#7 - 2011-10-30 22:21:38 UTC
David Grogan wrote:
i always thought the gates should have a different look when it comes to ships entering or emerging from them

more like stargate's ORI super gates

ORI Supergate


Whilst that would be epic, it would also require some pretty hefty changes to game mechanics that are not really viable for eve's gameplay. I'm trying to keep my request realistic. I had thought of this before, but like I say, too many problems with it.
Admiral Lolage
GWA Corp
#8 - 2011-10-30 23:47:01 UTC
Do want! +1

Rainbow Dash is best pony! /)^3^(\

T' Elk
Strategically Bad
Goonswarm Federation
#9 - 2011-10-30 23:59:01 UTC
I approve of this product and/or service.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

Morganta
The Greater Goon
#10 - 2011-10-31 00:02:24 UTC
and you people with on board audio would set the forums on fire when you crash your computer every time a fleet jumps in
Renan Ruivo
Forcas armadas
Brave Collective
#11 - 2011-10-31 00:03:42 UTC
IMO some effects need to be reversed. When a gate has inbound traffic it shouldn't light a ball inside it and shoot it outwards.. it should be a ball coming at it and slowing down, coming to a halt and fading at the center of it just as the ship uncloaks.

The world is a community of idiots doing a series of things until it explodes and we all die.

Cypermethren
Perkone
Caldari State
#12 - 2011-10-31 00:16:21 UTC
Now there's an idea...

Supergates deep in 0.0, all supergated systems have -1.0 sec status and ABCM's.

Watch them all get camped to hell or the Russians take them all so the rest of eve is left wondering what they look like!
GeneralXCypher
The Eminence Front
#13 - 2011-10-31 00:17:55 UTC  |  Edited by: GeneralXCypher
Morganta wrote:
and you people with on board audio would set the forums on fire when you crash your computer every time a fleet jumps in


I'm not sure I understand. The audio wasn't what I was talking about. The audio ALREADY overlaps itself every time the gate is activated. Why would making the animation overlap once per jump make everyone's computer crash.

It's not like there is going to be an animation for EVERY ship that goes through. Just every load of ships that jump at the same time.

Feel free to clarify if I misunderstood what you were on about :)


Cypermethren wrote:
Now there's an idea...

Supergates deep in 0.0, all supergated systems have -1.0 sec status and ABCM's.

Watch them all get camped to hell or the Russians take them all so the rest of eve is left wondering what they look like!


Not sure how this is relevant...
Renan Ruivo
Forcas armadas
Brave Collective
#14 - 2011-10-31 00:26:15 UTC
Cypermethren wrote:
Now there's an idea...

Supergates deep in 0.0, all supergated systems have -1.0 sec status and ABCM's.

Watch them all get camped to hell or the Russians take them all so the rest of eve is left wondering what they look like!



What is the purpose of the supergates? Connect all the 0.0 regions so that nullsec is completely independent from empire space? They are there already. Its called "Smuggler Gate".

The world is a community of idiots doing a series of things until it explodes and we all die.

Cypermethren
Perkone
Caldari State
#15 - 2011-10-31 00:38:58 UTC  |  Edited by: Cypermethren
Renan Ruivo wrote:
Cypermethren wrote:
Now there's an idea...

Supergates deep in 0.0, all supergated systems have -1.0 sec status and ABCM's.

Watch them all get camped to hell or the Russians take them all so the rest of eve is left wondering what they look like!



What is the purpose of the supergates? Connect all the 0.0 regions so that nullsec is completely independent from empire space? They are there already. Its called "Smuggler Gate".



Smugglers gates can fit Capitals? One would have thought that the size of a supergate was an indicator of its purpose....

It would make for interesting warfare too

Scout/Bait BC on comms: Gatefire Gatefire! Local filling with reds! unknown ship types!

*20 or so carriers/supers uncloak and start aligning*

*fleet of 100 jumps in and proceedes to **** said capitals as they've been nurfeD*


Maybe not so interesting warfare :|


Now that ive got the stupid out of my system:

A few systems that capitals can use the gates for - therefore making them more valuable than the rest of 0.0 and perhaps more of a target?

Perhaps let players build their own supergates to allow their big ships transportation locally without use of jump drive, allowing them to jam systems and use the supergates as a means of travel.

Hell, they could even tack on those gate guns that we were promised way back before they changed sov to "Pay rent to CCP then rent it out to others that pay rent to you" system.
Aralieus
Shadowbane Syndicate
#16 - 2011-10-31 00:39:41 UTC
DarkAegix wrote:
Stargates used to be much louder and more exciting, too.


Yup, that was on the coolest thing in eve actually, and the sound your ship made as it decloaked, drones used to make funny little gurgling noises too.

Oderint Dum Metuant

GeneralXCypher
The Eminence Front
#17 - 2011-10-31 15:41:08 UTC
Cypermethren wrote:


Perhaps let players build their own supergates to allow their big ships transportation locally without use of jump drive, allowing them to jam systems and use the supergates as a means of travel.

Hell, they could even tack on those gate guns that we were promised way back before they changed sov to "Pay rent to CCP then rent it out to others that pay rent to you" system.


Interesting. You mean like a jump bridge array at POSs but for capitals? (I don't know if jump bridge arrays can currently be used by capital ships... I'm a 0.0 n00b)
Admiral Lolage
GWA Corp
#18 - 2011-11-11 16:13:21 UTC
Please make this happen CCP! Its an awesome idea!

Rainbow Dash is best pony! /)^3^(\

Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#19 - 2011-11-11 16:56:28 UTC
David Grogan wrote:
i always thought the gates should have a different look when it comes to ships entering or emerging from them

more like stargate's ORI super gates

ORI Supergate


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Barakkus
#20 - 2011-11-11 17:53:23 UTC
DarkAegix wrote:
Stargates used to be much louder and more exciting, too.



The original stargate sounds are still in the client. I found them digging around with the stuff extractor thingy. There's a lot more sounds either long dead or never used in there too.

http://youtu.be/yytbDZrw1jc

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