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Warfare & Tactics

 
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More detailed questions about plex mechanics post-Retribution

Author
Sleban
Pole Shift Incorporated
#1 - 2013-09-18 17:31:50 UTC  |  Edited by: Sleban
With Retribution, there were some changes to the Faction Warfare mechanic. I just want to 100% check that these were implemented.

OFFENSIVE PLEXING

- Was the I-hub LP bleed from offensive plexing reduced from 50% of attacked complex LP to 10%, as suggested?

DEFENSIVE PLEXING

At the time of the retribution changes, CCP said:

Defensive plexing gives LP: as title says, but with a twist. LP amount is based on contested system % to avoid farming. Thus, a system that is 50% contested would only give 50% of the total LP amount available. Maximum cap would be set to 75% to encourage players to still be in the offensive.

- was this implemented? Is there now a 75% cap on defensive plexing LP? Everything that's 75% and above contested pays the same?

i-HUB BASHING

I have heard or read that each completed plex either reduces or increases the level contested by 0.7% - is this correct? If not, how is the gain / loss calculated? Is it irrespective of size of plex completed, and attacking / defending Tier level?

And how does this relate to the LPs removed from the i-Hub?

For the sake of argument, let's assume we're looking at a medium hub. At Tier 2, the attacker would receive 25,000 LPs. Assuming the 10% bleed rate, this removes 2,500 LPs from the Hub? Have I got this right?

So at Tier 1, the same attacker would remove 1,250 LPs from the Hub, and at Tier 5 , where the attacker of a medium plex would get 81,250 LPs, it would remove 8,125 LPs from the Hub?

If the Hub is empty, the attacker still gets their full whack of LPs irrespective, I take it?
X Gallentius
Black Eagle1
#2 - 2013-09-18 18:02:51 UTC  |  Edited by: X Gallentius
Defensive Plexing:

0.7*Contested%* Tier Level

Tier Level 1 = 0.5
Tier Level 2 = 1.0
Tier Level 3 = 1.75
Tier Level 4 = ?? (2.25?)
Tier Level 5 = ?? (no idea, haven't been at Tier 5 in forever)