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Training Points? without training anything?

First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#21 - 2013-09-18 14:37:53 UTC
Schmata Bastanold wrote:
Settings skills means commitment to training those skills, means paying for skillbooks, means earning for those skillbooks. You want to have more trained character just buy it.



This still wouldn't change. You'd still have to purchase a skillbook to apply the SP to that skill.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

War Kitten
Panda McLegion
#22 - 2013-09-18 14:38:15 UTC
Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?

Thanks much.

-Derp

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Murk Paradox
Ministry of War
Amarr Empire
#23 - 2013-09-18 14:41:30 UTC  |  Edited by: Murk Paradox
EDIT- changed my mind, I do not feel like feeding the trolls today.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kirluin
#24 - 2013-09-18 14:47:30 UTC  |  Edited by: Kirluin
I've thought about this idea as well, since I have a weird travel schedule and am often away from a pc for a weekend, week or month at a time. This makes it hard to stick to a good skill plan as I have an excellent chance of not being at a PC on the day I need to change out a long skill train. I don't like losing out on game skills for RL happenings. Training some long skill I don't even want just to have SOMETHING training while I'm gone sucks too.

So even a "accrue skill points at min stat level" when you're queue runs out would be a bonus for someone like me. It would always be better to actively manage your queue and stats, but in the event you couldn't then the downside would not be as bad.

However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.

All that being said it may be best to allow sp accrual at the minimum possible rate to cap out after a months worth of sp. This gives enough of a buffer for people who truly have hosed schedules, while limiting the farming up of mega unspent point characters for sale. 1 month being the natural subscription time anyway.

>> Of course, what I REALLY want that would make all of this moot is a phone app that lets me change my skill queue from anywhere. <<
Murk Paradox
Ministry of War
Amarr Empire
#25 - 2013-09-18 14:57:10 UTC  |  Edited by: Murk Paradox
To be linear... if we pay for 30 days of game time, we should have 30 days of skill time.

It doesn't matter if we log in once per day, or once per month. We pay for 30 days of access.

It's not a matter of entitlement (although it sort of is) since we are not asking for anything extra, or demanding special access.

Only that we get what we pay for.

If I have a pilot created specifically to fly a specific ship (say, titan) and I do not need to use that pilot but once a month... there's no reason why I should have to log in every 1/2/3/4/5/6/7 days just to reset a skill or add a skill.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Emily Anasarsy
Reverse Engineering LTD
#26 - 2013-09-18 15:01:17 UTC
Kirluin wrote:
I've thought about this idea as well, since I have a weird travel schedule and am often away from a pc for a weekend, week or month at a time. This makes it hard to stick to a good skill plan as I have an excellent chance of not being at a PC on the day I need to change out a long skill train. I don't like losing out on game skills for RL happenings. Training some long skill I don't even want just to have SOMETHING training while I'm gone sucks too.

So even a "accrue skill points at min stat level" when you're queue runs out would be a bonus for someone like me. It would always be better to actively manage your queue and stats, but in the event you couldn't then the downside would not be as bad.

However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.

All that being said it may be best to allow sp accrual at the minimum possible rate to cap out after a months worth of sp. This gives enough of a buffer for people who truly have hosed schedules, while limiting the farming up of mega unspent point characters for sale. 1 month being the natural subscription time anyway.

>> Of course, what I REALLY want that would make all of this moot is a phone app that lets me change my skill queue from anywhere. <<


I agree with this, a app or even doing it through Eve Gate would be great.

Sometimes I have issues getting to the PC for a couple days but that's mainly due to relationship issues. But I can see how this can be handy. Not the way Dust does it but as most have mentioned a SP pool based on your lowest attribute would mean you can not gain anything by not actively maintaining the queue but you don't ultimately loose out either.

It's only fair to be honest, regardless of peoples argument of be more active, or your fault, maintain your queue better or even the people will farm and unsub. I would disagree. Your SP do not increase when your subscription is inactive, so it is only air that regardless of the queue actively training something or not, if your paying a subscription your SP should increase in one form or another. After all that's what your ultimately paying your subscription for whether you log 18hour days in game or not.
War Kitten
Panda McLegion
#27 - 2013-09-18 15:04:27 UTC
Murk Paradox wrote:
War Kitten wrote:
Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?

Thanks much.

-Derp



That's like saying you want your passive income to only work when you're logged in.

Go home.


No it isn't, it's quite literally the opposite.

I want my cake, I want to eat it too, and I want it served up on a platter when I'm too lazy to go and fetch it myself.

*insert sarcasm smiley for the slow-witted*

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Murk Paradox
Ministry of War
Amarr Empire
#28 - 2013-09-18 15:20:44 UTC  |  Edited by: Murk Paradox
War Kitten wrote:
Murk Paradox wrote:
War Kitten wrote:
Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?

Thanks much.

-Derp



That's like saying you want your passive income to only work when you're logged in.

Go home.


No it isn't, it's quite literally the opposite.

I want my cake, I want to eat it too, and I want it served up on a platter when I'm too lazy to go and fetch it myself.

*insert sarcasm smiley for the slow-witted*




I pulled my original post.. but yes, the polar opposite is saying the same thing from the other side of the spectrum.

Which is to say, that's not what we're saying and you are way off mark =)

I'll slow down for you if you need me to, but I'd rather be talking about the topic on hand, not entertain any sort of dismissive wit that fails to deliver. (BTW, your have/eat cake reference is miss placed as in this situation there is no 2 conflicting interests in regards to building up skillpoints).

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Portia Venetia
Science and Trade Institute
Caldari State
#29 - 2013-09-18 16:19:31 UTC
Kirluin wrote:

However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.


This point is usually made when discussing a longer skill queue, but it applies here and I'll reiterate the opinion I've expressed before: I agree it's "good design" to keep players engaged with the game, but (to borrow the carrot-and-stick analogy), the way the skill system is currently built feels far too much like the stick than the carrot.

You want players to say "I want to log in to EVE and do something." The player finds some genuinely entertaining, engaging activity in the game and logs in to do that; updating the skill queue is ancillary. This is the carrot.

The current design however has (some) players saying "I'd better log in to EVE, or I lose something." Of course the loss is the accrued SP. Updating the skill queue becomes the focus and is demanded of the player rather than simply being a means to an end. Log in or be punished; this is the stick.

Personally I feel that if someone has been reduced to logging in only to update their queue, then that action alone is not truly any form of "engagement," and realistically the chances of retaining that player aren't much higher than if they didn't have to log in at all.

I still champion the idea of long-term skill queues, and I think even this idea (accruing SP from your lowest attributes) has merit. Why penalize players for having other commitments?
Tippia
Sunshine and Lollipops
#30 - 2013-09-18 16:28:20 UTC
Murk Paradox wrote:
To be linear... if we pay for 30 days of game time, we should have 30 days of
…game time. And that is exactly what you get. What you choose to do with that game time is up to you. If you can't make any use of it — not even log in once every 1–4 weeks to update the skill queue — then maybe it's about time to stop paying for something you obviously have no use or time for.
Jack Morrison
Team Liquid crp.
#31 - 2013-09-18 16:33:49 UTC  |  Edited by: Jack Morrison
After reading some meaningful cons i came to the conclusion that skilling purely skill points is not the way to go. The topic can be closesd by a move that was already proposed - let us change skills through eve gate.

Looking for a group to pew with ? Have a chat with me.

embrel
BamBam Inc.
#32 - 2013-09-18 16:56:55 UTC
War Kitten wrote:
Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?

Thanks much.

-Derp


The online-times in the basement are all the time and everybody else is weird?
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#33 - 2013-09-18 16:56:59 UTC
Jack Morrison wrote:
After reading some meaningful cons i came to the conclusion that skilling purely skill points is not the way to go. The topic can be closesd by a move that was already proposed - let us change skills through eve gate.


No, it really is a decent idea, the forums are just full of trolls that damn near **** themselves when a "new" idea comes along. You can recognize them because they love saying "risk versus reward" and "EVE is harsh" and other such notable cliches for their favorite internet spaceship video game.

The skill queue, by and large, is a way to get players to truly "invest" in the game. Many MMO players will take periodic breaks from the game, letting their subscription lapse and then quickly grinding up what they missed when they return. In EVE, that doesn't work; if you're going to not play the game for a while, you have to decide if you want to 1) let your sub lapse and miss out on skill points, or 2) continue to to subscribe and force yourself to log in whenever necessary to update your skill queue, a process that can range from once a month to twice a week depending on the skills you are training.

CCP could give us the ability to update our queue from EVE Gate, but that cuts against the primary reason they chose the "skill queue" method of character advancement in the first place. Your idea does the same thing (eliminates the need to log in periodically and always be "thinking" about EVE to some degree) but has the plus side of encouraging players to keep their sub active, even if they don't/can't update the skill queue.

Repeating what was said half a dozen times (and ignored by half a dozen trolls) you could set a cap on the unallocated skills that you accrue; best way would be to train at a rate that treats you as having no allocated attributes or attributes at all, and then tack on an additional -3 to each of your already-zeroed attributes. There is no way to "game" this system; you're being penalized for not picking a skill, anyway you look at it . . . but, your character is still "progressing" to a non-trivial degree.

Is it worth developer time and resources? Probably not. But it's not a bad idea, and would certainly be a decent feature to add to the game (might also give CCP a nice fall back to rely on during unexpected downtimes. Rather than go about reimbursing everyone because a small fraction of players had their skill queue expire, CCP could just say, "yeah, we're sorry, but at least you got some skill points!)

I am not an alt of Chribba.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#34 - 2013-09-18 16:59:30 UTC
Tippia wrote:
Murk Paradox wrote:
To be linear... if we pay for 30 days of game time, we should have 30 days of
…game time. And that is exactly what you get. What you choose to do with that game time is up to you. If you can't make any use of it — not even log in once every 1–4 weeks to update the skill queue — then maybe it's about time to stop paying for something you obviously have no use or time for.


Now, you appear to spend literally 24 hours a day on these forums, and I sincerely hope that you're getting paid to spend all your time on a video game forum, but . . . maybe you'll concede you're not the best judge of how much time people can or should spend with a video game?

I am not an alt of Chribba.

Murk Paradox
Ministry of War
Amarr Empire
#35 - 2013-09-18 17:24:04 UTC  |  Edited by: Murk Paradox
Tippia wrote:
Murk Paradox wrote:
To be linear... if we pay for 30 days of game time, we should have 30 days of
…game time. And that is exactly what you get. What you choose to do with that game time is up to you. If you can't make any use of it — not even log in once every 1–4 weeks to update the skill queue — then maybe it's about time to stop paying for something you obviously have no use or time for.



Why would you even begin to suggest how I should play the game or do with my accounts as I see fit?

Why do I NEED to have skills that need to be updated so frequently?

Why if I am stacking skills and am finishing a L3 do I need to stack L4 and then wait 9 days so I can stack L5?

Why make L5 take 23 days to train where as if I am not using that pilot until it's a matter of optimization (such as titans or caps and bridging etc) if based on your suggestion I unsub that account?

If I'm locked into a ship or if that pilot is based on very specific uses, my usage of that pilot should have 0 bearing on my access or login count. Especially when it is an active account.

Why not start charging people by the week since you seem to advocate such a short term investment.


And also there's the meta and business of creating and selling alts that do not require you to actually do anything but study those books you bought and do not require interaction with the game.

This isn't a game where you need to apply the skill to get further ranks. You do that through time and sp. So why the bottleneck?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Eggs Ackley
#36 - 2013-09-18 17:59:52 UTC
OP gets my award for the most consistently weird posts.
Tippia
Sunshine and Lollipops
#37 - 2013-09-18 18:17:52 UTC
Murk Paradox wrote:
Why would you even begin to suggest how I should play the game or do with my accounts as I see fit?
I'm not. I'm suggesting that if you're not playing the game, maybe you should stop paying for it because it rather seems like a waste of money to do otherwise.

Quote:
Why not start charging people by the week since you seem to advocate such a short term investment.
I'm not.

Bizzaro Stormy MurphDog wrote:
Now, you appear to spend literally 24 hours a day on these forums
Don't trust appearances — especially not ones you've made up yourself.

Quote:
maybe you'll concede you're not the best judge of how much time people can or should spend with a video game?
No. Why should I? Especially since what I'm talking about is how they spend their money, not their time.
Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-09-18 18:37:41 UTC
1: Obviously the current system encourages logging in frequently, the alternatives do not. If you log in, even if only to change skills, it's much more likely you'll stick around to take care of some other business at the same time.

2: More importantly this would be exploitable. As has been explained people would happily train up alts with unallocated skill points (even with a penalty to points accrued) as they would be incredibly valuable for resale in the Character Bazaar. People would pay inordinately high sums for characters with a large amount of unallocated skill points they could use to custom craft a character. Normal characters that contain "wasted" skill points (those being skill points spent in a way not precisely fitting the buyers training plan) would be left to rot.... or would be sold for much reduced prices.

I don't think that either one of the obstacles above can be easily gotten around.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#39 - 2013-09-18 18:40:22 UTC  |  Edited by: Bizzaro Stormy MurphDog
Bizzaro Stormy MurphDog wrote:
Now, you appear to spend literally 24 hours a day on these forums
Tippia wrote:
Don't trust appearances — especially not ones you've made up yourself.


Uh, not trusting "appearances" - your posting history is right over there. I swear I didn't make up the fact that you spend more time posting about EVE than most hard working people spend at their jobs . . .

Bizzaro Stormy MurphDog wrote:
maybe you'll concede you're not the best judge of how much time people can or should spend with a video game?
Tippia wrote:
No. Why should I? Especially since what I'm talking about is how they spend their money, not their time.


Of course I should have known better, sorry for putting you on the spot. Seriously though, you were flat out addressing the other poster's "time spent" on this game, and because you seem to have lost all perspective on what qualifies as an average amount of time to spend on a video game (almost said "healthy amount of time" but didn't want to insult you), you're honestly not in a good position to offer any opinions.

To make it crystal clear: many of us go weeks without even thinking about EVE. Sometimes we're too busy; other times we just have a million other little things pulling at our time/attention. It would be nice for us average folk to have a fall back to rely on in case we spend "too much time AFE" (Away From Eve) while still subscribed. To you, that's maybe "entitled" but to those of us with a smidge of perspective, it actually makes a fair amount of sense.

I am not an alt of Chribba.

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#40 - 2013-09-18 18:43:27 UTC
Ranger 1 wrote:
1: Obviously the current system encourages logging in frequently, the alternatives do not. If you log in, even if only to change skills, it's much more likely you'll stick around to take care of some other business at the same time.

2: More importantly this would be exploitable. As has been explained people would happily train up alts with unallocated skill points (even with a penalty to points accrued) as they would be incredibly valuable for resale in the Character Bazaar. People would pay inordinately high sums for characters with a large amount of unallocated skill points they could use to custom craft a character. Normal characters that contain "wasted" skill points (those being skill points spent in a way not precisely fitting the buyers training plan) would be left to rot.... or would be sold for much reduced prices.

I don't think that either one of the obstacles above can be easily gotten around.


It's almost like you didn't even read the thread, but instead decided to post with whatever tickled your fancy . . .

Read post #33. It easily "gets around" both obstacles you cited . . .

I am not an alt of Chribba.