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Stop 'rebalencing' ships and create some real content

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#21 - 2013-09-18 04:58:32 UTC
As far as new features go I would like to see pirate stations in lowsec and perhaps some kind of inverse incursion where players are recruited by sansha and are able to siege specific high and low sec systems without penalty.
Zan Shiro
Doomheim
#22 - 2013-09-18 05:15:05 UTC  |  Edited by: Zan Shiro
Mors Magne wrote:
Rebalancing ships can lead to a bad press in the media:

Brendan Drain's news article for Massively


I'm cynical of 'rebalancing' - it's a cheap way of giving the appearance of improving the game on a tight budget.

I think CCP should go back to their old strategy of producing real content (like T3 ships and wormholes) rather than fiddle around with ship stats.

Breaking ships like the Vagabond is 'change', but it's not real improvement.




problem is its prior new content that has lead to the rebalancing ccp is focused on.

The t3 you mentioned. Until recently it did links better. It for a while now has slowly been chipping away at the viability of t2 cruisers. Mix with so many isk faucets if you have good isk skills....losing t3 not much different from losing a well fit hac in the grand scheme of things.


And we had the pirate boats. I will jsut look at frigates. Way back in the day the angry mob of frigate loving pilots was crying out "Fix our damn frigates !". CCP said how about these new shiny pirate frigs. For players like you this was liked. for players who actually wanted to fly their say AF's they said well great....we had several reasons to not fly these now we have even more reasons.

Dramiel shows the dangers to shiny new toys when you have current game issues.. New super sexy ships introduced to prey on ships in need of some love and bad things can and will happen.

And the punchline. t1 and t2 frigs still needed their fixing and they had to do it at some point anyway.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#23 - 2013-09-18 05:32:12 UTC
The rebalancing initiative is probably what saved the game after the incarna debacle. I can quite vividly remember people with 8+ accounts announcing their departure from eve and the complete policy backflip CCP undertook in the aftermath
Mole Guy
Bob's Bait and Tackle
#24 - 2013-09-18 05:34:21 UTC
this game has grown bigger and bigger for the last 10 years. we have an add on patch after another add on after another and things are WAY out of balance.
this is honestly the best thing that can be done before we CAN move onto bigger and better things.

we have SO many ships now thet were just created and the rest havent changed since day 1.

this time, we step back, create a common frame of power, make the t2 ships skew away in their own little way that makes them specialized, then set it in stone.

once we have this level set, everything else they create can be made for a certain power level and most ships will be competitive. some like the t3 still need major work. the marauders and blops, ewar frigs, etc etc. need to be tuned for todays power level. once this happens, itll be a better pace.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2013-09-18 05:39:53 UTC
While I agree with most of your post I diaagree on the claim of growth. Accounts do not directly translate to human players and until an official metric of each is released or at least defined for their internal use I have my extreme doubts that this game is experiencing any genuine growth and not metely account inflation thanks to alt proliferation.
Altered Ego
Deep Core Mining Inc.
Caldari State
#26 - 2013-09-18 06:56:01 UTC  |  Edited by: Altered Ego
Caleb Seremshur wrote:
While I agree with most of your post I diaagree on the claim of growth. Accounts do not directly translate to human players and until an official metric of each is released or at least defined for their internal use I have my extreme doubts that this game is experiencing any genuine growth and not metely account inflation thanks to alt proliferation.


Actually, it's a very good measure of growth ... 1000 new accounts may only mean 821 new players, but it does mean a 1000 new income streams. Sounds like growth to me!
GreenSeed
#27 - 2013-09-18 07:01:58 UTC
creating content requires a complete overhaul of the innards of the game, a task that at this point is monumental.

they have explained in various occasions that updating the back end code takes time, while that is being done they cant have people sitting in their hands, so they do the rebalances and update some of the content, mainly designs and effects.

once they have the back end updated they will start working again on new content.
Vizvig
Savage Blizzard
#28 - 2013-09-18 08:28:32 UTC
In eve existing perfect balance nowadays, because of expensive ship always wing against cheap.

+3% to naga speed -2% of abaddon health, hard work as is.
Lephia DeGrande
Luxembourg Space Union
#29 - 2013-09-18 08:49:38 UTC
Hey OP, try something new. I bet there are several activities you didnt finished yet, Eve only gets boring if you do the same thing over and over. Try something new, get famous.

You will see, if you finish your new goal, CCP already introduce something new.
Sura Sadiva
Entropic Tactical Crew
#30 - 2013-09-18 09:27:15 UTC
Point is not if ship rebalncing is good or bad, of course is good.

Problem is since some years they're not improving EVE in any way, they moved their focus on other products, projects and platform, and they using ship rebalancing to hide this.

Ship rebalancing is nothing new, CCP always made it. Only in the past it was just a sidenote in EVE expansion cause there was far more. Since Cruccible they started to promote it cause there were (and they are) unable to release anything substantial in EVE gameplay.

Is not like ship rebalancing started with Cruccible. Always was made in the same way. The only change is that thay started to advertise it more and to give more feedback: only a change in comunication, real work and effort is the same.

This was to give the impression they're working on EVE. Seriously, are onlyt sql updates on a table, not like they need to call engeneers from NASA to rebalance ships :)
Schmata Bastanold
In Boobiez We Trust
#31 - 2013-09-18 09:44:16 UTC
I really wish they started to post stickies about winter already. Marauders thread got boring once devs stopped participate and there is nothing new to rage about.

As for OP, rebalancing is needed and it is good but this is like 1 team involved. What other teams are doing? Ok, CCP karkur tweaks UI during her 20% free time or whatever they call it but what is in the works beside that? Are we gonna get another windshield wiper effect revealing something? Will it reveal anything we care about? Will it hinder another profession?

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Lephia DeGrande
Luxembourg Space Union
#32 - 2013-09-18 09:49:00 UTC
Ok admit its True, CCP could easely introduce things like Decoy Ships or completly revamp Incurions so its a Real issue.

Both ways giving the Player the Tools and giving us Game provided content could work.
Schmata Bastanold
In Boobiez We Trust
#33 - 2013-09-18 10:05:37 UTC
Decoy ships, seriously? Is that a big demand or just retards putting effort into shiptoasting instead of making proper bait? :)

POSs, overview, PVE, mining, industry - geez, if any of those areas got improved people would be thrilled. Not everybody of course because different people different strokes but at least there would be some shred of reason to call next patch an expansion.

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Lephia DeGrande
Luxembourg Space Union
#34 - 2013-09-18 10:11:02 UTC
Schmata Bastanold wrote:
Decoy ships, seriously? Is that a big demand or just retards putting effort into shiptoasting instead of making proper bait? :)


In my opinion anything that moves PvP away from Gates and Station is welcome.
Lloyd Roses
Artificial Memories
#35 - 2013-09-18 10:19:17 UTC
Mors Magne wrote:
Rebalancing ships can lead to a bad press in the media:

Brendan Drain's news article for Massively


I'm cynical of 'rebalancing' - it's a cheap way of giving the appearance of improving the game on a tight budget.

I think CCP should go back to their old strategy of producing real content (like T3 ships and wormholes) rather than fiddle around with ship stats.

Breaking ships like the Vagabond is 'change', but it's not real improvement.



Sorry, but the guy who worte that article has literally no clue what he's talking about.
It's really not something you want your pvp-grunts to read.

And how on earth does adding more ships to the game not score sympathy, cause that's essentially what they did: they added new ships to the game, replacing the useless older iterations.
Arya Regnar
Darwins Right Hand
#36 - 2013-09-18 10:40:08 UTC
Dammit OP I hate what they did to tracking enhancers and don't like all the balancing changes at all but I think CCP is doing a good job and they should continue.

Balancing changes were needed and the content they created is in the form of new useful ships and roles they fill.

EvE-Mail me if you need anything.

Shalua Rui
Rui Freelance Mining
#37 - 2013-09-18 10:53:37 UTC
Yea... but balancing can also break a game... the most prominent example for it would be Wo... yea, that game. Blink

...they balanced it for years to make competitive multiplayer possible, and ended up scrapping everything and remaking the character system in the simplest way possible.

CCP always prided them self to be the company that makes "regular, free content updates" for their game...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Nevyn Auscent
Broke Sauce
#38 - 2013-09-18 11:11:23 UTC
Remember all game content in EVE is 'End Game'. Compared to other MMO's EVE has a crazy amount of 'End Game' content. Most MMO's roll out content that is only designed to actually be played for 6-12 months before the next level cap raise invalidates it all.
Daichi Yamato
Jabbersnarks and Wonderglass
#39 - 2013-09-18 11:22:34 UTC
Before Crucible, every expansion was about new content and the general eve community was raging at CCP to stop making new content and start fixing existing content. Crucible did just that and it was by far the best received expansion in years. The re-working of content like exploration has also been welcomed. i think Inferno and the re-working of war decs was the only one that wasn't overwhelmingly liked.

The ship rebalance was very welcomed by every player i know. And we all eagerly anticipate each roll out of redesigned ships.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Schmata Bastanold
In Boobiez We Trust
#40 - 2013-09-18 11:22:35 UTC
Lephia DeGrande wrote:
Schmata Bastanold wrote:
Decoy ships, seriously? Is that a big demand or just retards putting effort into shiptoasting instead of making proper bait? :)


In my opinion anything that moves PvP away from Gates and Station is welcome.


Can't argue with that but introducing sth like decoy ships doesn't seem a good way of doing this. I mean probably that would be easiest way of pulling people away from undocks and gates but on the other hand it is kind of like with "move L4 missions to lowsec and people will leave hisec" threads. People won't move, they will just grind more L3s. People who would move are already there.

Anyway, whatever they will give us better be more than just +/- on ships' attributes. As said ad nauseam balancing is great but new things wouldn't hurt either.

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