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Player morality in EVE online. Why did you leave it at the door?

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#881 - 2011-11-15 19:52:23 UTC
Dai DIEDIEDIE wrote:
Herzog Wolfhammer wrote:

What Matrix is trying to say is that people who are cheezed over losing a ship are only half of a grief equation. An outside observer can see someone getting upset over a 3D graphical construct representing a database entry that comprises a ship.

But they can also see people getting all excited - equally so - in blowing up that same construct.

In the same way that one team of people are happy if a goal is scored in soccer and some people in the opposing team are sad.



That kind of comparison is already dead. Stop trying to push it.

Bring back DEEEEP Space!

Jita Alt666
#882 - 2011-11-15 19:54:21 UTC  |  Edited by: Jita Alt666
Herzog Wolfhammer wrote:
Dai DIEDIEDIE wrote:
Herzog Wolfhammer wrote:

What Matrix is trying to say is that people who are cheezed over losing a ship are only half of a grief equation. An outside observer can see someone getting upset over a 3D graphical construct representing a database entry that comprises a ship.

But they can also see people getting all excited - equally so - in blowing up that same construct.

In the same way that one team of people are happy if a goal is scored in soccer and some people in the opposing team are sad.



That kind of comparison is already dead. Stop trying to push it.


That comparison is not dead. It is simply deviod of moral judgement.

Nothing to see here.

Again nothing to see here.
Jenshae Chiroptera
#883 - 2011-11-15 19:59:06 UTC
Jenshae Chiroptera wrote:
Why people have taken issue with this:

Griefers aren't playing the game for the sake of the game.
They are using it to get at people in real life.
They want those people to respond with real emotions.
They are so pathetic that they resort to this in order to feel some significance and get some attention.


Fixed typos and quoted as it was lost to last page.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jita Alt666
#884 - 2011-11-15 20:03:52 UTC
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
Why people have taken issue with this:

Griefers aren't playing the game for the sake of the game.
They are using it to get at people in real life.
They want those people to respond with real emotions.
They are so pathetic that they resort to this in order to feel some significance and get some attention.


Fixed typos and quoted as it was lost to last page.


Whether true or not does not make it relevant
Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#885 - 2011-11-15 23:41:39 UTC
Jita Alt666 wrote:
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
Why people have taken issue with this:

Griefers aren't playing the game for the sake of the game.
They are using it to get at people in real life.
They want those people to respond with real emotions.
They are so pathetic that they resort to this in order to feel some significance and get some attention.


Fixed typos and quoted as it was lost to last page.


Whether true or not does not make it relevant


It's completely relevant. Even Something Awful forums ban people who crap up the place and do not use the forums as an end to get information, laugh, exchange points of view or whatever. Goons ban trolls, would you believe that.

Why do paying subscribers of an online game should suffer people who do not wish to play this game, and merely use its interface as a means to drive some random person into RL rage ?

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Jita Alt666
#886 - 2011-11-15 23:54:44 UTC
Aubepine Finfleur wrote:
Jita Alt666 wrote:
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
Why people have taken issue with this:

Griefers aren't playing the game for the sake of the game.
They are using it to get at people in real life.
They want those people to respond with real emotions.
They are so pathetic that they resort to this in order to feel some significance and get some attention.


Fixed typos and quoted as it was lost to last page.


Whether true or not does not make it relevant


It's completely relevant. Even Something Awful forums ban people who crap up the place and do not use the forums as an end to get information, laugh, exchange points of view or whatever. Goons ban trolls, would you believe that.

Why do paying subscribers of an online game should suffer people who do not wish to play this game, and merely use its interface as a means to drive some random person into RL rage ?


Yes SA does ban trolls who do not contribute to the community. How is that relevant to the perceived lack of morality in the Internet spaceship MMO known as Eve Online?
Killing other people's spaceships in a the spaceship MMO Eve Online, is playing the game. The reasons for, the methods used, the perceived gains are abstract un-measurables.
Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#887 - 2011-11-16 00:12:32 UTC  |  Edited by: Aubepine Finfleur
Jita Alt666 wrote:

Yes SA does ban trolls who do not contribute to the community. How is that relevant to the perceived lack of morality in the Internet spaceship MMO known as Eve Online?
Killing other people's spaceships in a the spaceship MMO Eve Online, is playing the game. The reasons for, the methods used, the perceived gains are abstract un-measurables.


Even before it's a question of morality, it's merely how you envision using a persistent world multiplayer game interface. Is it made to play make believe internet spaceships, or is it made to allow any unimaginative sadface to get a cheap power rush by making someone rage IRL ? The game doesn't matter to them. It's an out-of-game result they're after, not an in-one. This ruins the immersion, this does not contribute to the community, and nobody likes this minority yet vocal force of online sociopaths. Vocal because, yeah, they're basically trolls.

So, why should people who want to play a game, suffer those who don't ?

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Mrs Sooperdudespaceman
Doomheim
#888 - 2011-11-16 01:02:05 UTC
Aubepine Finfleur wrote:
online sociopaths


It's safe to say that people with mental health problems and personality disorders play on line games.

If people who play an internet spaceship game rage in real life because someone blew up their pixels on a server in London they probably have mental health problems.

If people are playing an internet spaceship game because they think that they are causing another person real life distress by destroying some pixels on a server in London they probably have a personality disorder.

Thank god all the normal people who are able to tell the difference between an internet spaceship game and reality are having a blast playing Eve.



Jita Alt666
#889 - 2011-11-16 01:11:12 UTC
Aubepine Finfleur wrote:
Jita Alt666 wrote:

Yes SA does ban trolls who do not contribute to the community. How is that relevant to the perceived lack of morality in the Internet spaceship MMO known as Eve Online?
Killing other people's spaceships in a the spaceship MMO Eve Online, is playing the game. The reasons for, the methods used, the perceived gains are abstract un-measurables.


Even before it's a question of morality, it's merely how you envision using a persistent world multiplayer game interface. Is it made to play make believe internet spaceships, or is it made to allow any unimaginative sadface to get a cheap power rush by making someone rage IRL ? The game doesn't matter to them. It's an out-of-game result they're after, not an in-one. This ruins the immersion, this does not contribute to the community, and nobody likes this minority yet vocal force of online sociopaths. Vocal because, yeah, they're basically trolls.

So, why should people who want to play a game, suffer those who don't ?


Everyone who plays Eve Online plays for an out of game emotional response. The feeling of satisfaction of building, the thrill of combat, the sense of accomplishment that comes with achieving a standing target - are all emotional out of game responses sought after by players.

Saying that the emotional responses sought after by some players are more valid than those sought after by others is a poor argument.
Mrs Sooperdudespaceman
Doomheim
#890 - 2011-11-16 01:17:54 UTC
Herzog Wolfhammer wrote:
Dai DIEDIEDIE wrote:
Herzog Wolfhammer wrote:

What Matrix is trying to say is that people who are cheezed over losing a ship are only half of a grief equation. An outside observer can see someone getting upset over a 3D graphical construct representing a database entry that comprises a ship.

But they can also see people getting all excited - equally so - in blowing up that same construct.

In the same way that one team of people are happy if a goal is scored in soccer and some people in the opposing team are sad.



That kind of comparison is already dead. Stop trying to push it.

It's exactly the same. One person (team) is happy and the other person (team) is not happy. That is the nature of winning and losing. It's not the team who scored the goals fault if the other team become more than unhappy and storm off the pitch, get on the coach and descend into a pit of depression riddled with feelings of persecution.

MatrixSkye Mk2
Republic University
Minmatar Republic
#891 - 2011-11-16 01:28:25 UTC
Jita Alt666 wrote:
Everyone who plays Eve Online plays for an out of game emotional response. The feeling of satisfaction of building, the thrill of combat, the sense of accomplishment that comes with achieving a standing target - are all emotional out of game responses sought after by players.

Saying that the emotional responses sought after by some players are more valid than those sought after by others is a poor argument.

That is all fine, dandy, and actually quite normal. But when your feeling of satisfaction comes from causing and enjoying misery and pain, well, there is a clinical term for that; sadism.

Notice how that type of satisfaction is quite different from the ones you post; building, the thrill of combat, and sense of accomplishment.

When causing and harvesting grief is your goal, then you are a sadist. And claiming that your victims can't tell the difference between reality and fantasy while at the same time claiming that enjoying tears and making others miserable isn't real but fantasy is quite ironic.

People who cause and indulge in the pain and suffering of other people, regardless of the tool they use, be it a game, a forum, a stick, a method, a process, a whip, or whatever else, are sadists. And these are the very last people that can claim the "game is just a game". Because it isn't just a game to them. It is a tool they use to project misery to feel good about themselves.

So to answer your question, yes, some emotional responses are more valid than others. "Playing" to cause grief and suffering is quite sick and abnormal. And many here seem to enjoy it.

Successfully doinitwrong™ since 2006.

Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#892 - 2011-11-16 01:54:09 UTC  |  Edited by: Aubepine Finfleur
Mrs Sooperdudespaceman wrote:

It's safe to say that people with mental health problems and personality disorders play on line games.

If people who play an internet spaceship game rage in real life because someone blew up their pixels on a server in London they probably have mental health problems.

If people are playing an internet spaceship game because they think that they are causing another person real life distress by destroying some pixels on a server in London they probably have a personality disorder.

Thank god all the normal people who are able to tell the difference between an internet spaceship game and reality are having a blast playing Eve.


That they do ! And that is why they mostly live in high-sec, for fear of getting angry should their internet spaceship, in which they have invested time in any form whatsoever, get blown up in an ingame event that has no ingame goal, but an outgame one: getting their buttons pushed and rage at someone who has gone out of his way to use every cheese or borderline exploit just to humiliate them, make them feel dumb and disempowered IRL.

This actually serves CCP, a single server structure can handle only so many people, so low retention rate is a necessary tool for the game's evolution. Also, all mechanics condone a sociopathic attitude: you cannot identify all the ingame assets of a particular player, there is no form of accountability at all, no lasting consequences, since alts are unrelated.
This however requires the upkeep of several accounts -and forces players who want to leave highsec to "get a scout"-.

- Is EvE Pay-to-Win ?
- When technology skyrockets, will CCP expand high-sec to accommodate the potential playerbase ? will they shard the server ?


Jita Alt666 wrote:

Everyone who plays Eve Online plays for an out of game emotional response. The feeling of satisfaction of building, the thrill of combat, the sense of accomplishment that comes with achieving a standing target - are all emotional out of game responses sought after by players.
Saying that the emotional responses sought after by some players are more valid than those sought after by others is a poor argument.


You know, emotional ingame responses are kinda pretty rare, since actual RPers are not a large community. Most people just want to play make believe internet spaceships, build stuff and pit it against others, but in order for it all to stay internet spaceships, there has to be some kind of unspoken contract : everyone wants the game to be a game, not a chore, not a bore, and not a depiction of RL nor a tool to compensate whatever aggressive emotional shortcomings one may have

So, when some tryhard, hidden by internet anonymity and multiple EvE accounts unaccountability, gets a kick out of being a cheesy griefbear, far too clever to play make believe internet spaceship (because lol ! internet spaceships) but eager to make people angry, hoping that his latest gankee or scammee is teary-eyed, red with rage, and one click away from unsubscribing, with reason people say that those griefbears are a problem. They're a bore to play with, why should the large majority of players suffer them ?

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Mrs Sooperdudespaceman
Doomheim
#893 - 2011-11-16 02:43:27 UTC
Aubepine Finfleur wrote:
Mrs Sooperdudespaceman wrote:

It's safe to say that people with mental health problems and personality disorders play on line games.

If people who play an internet spaceship game rage in real life because someone blew up their pixels on a server in London they probably have mental health problems.

If people are playing an internet spaceship game because they think that they are causing another person real life distress by destroying some pixels on a server in London they probably have a personality disorder.

Thank god all the normal people who are able to tell the difference between an internet spaceship game and reality are having a blast playing Eve.


That they do ! And that is why they mostly live in high-sec, for fear of getting angry should their internet spaceship, in which they have invested time in any form whatsoever, get blown up in an ingame event that has no ingame goal, but an outgame one: getting their buttons pushed and rage at someone who has gone out of his way to use every cheese or borderline exploit just to humiliate them, make them feel dumb and disempowered IRL.

Exactly. What sort of thought process do these people go through that would cause them to feel humiliated and disempowered in real life by somebody elses actions in a video game ? What sort of person starts playing a video game that is primarily based on taking agressive action against someone elses pixels and then feels they have been wronged when someone does exactly what the game is designed for ? These people probably shouldn't be playing video games that are designed for reasonably intelligent adults in the first place.
Russell Casey
Doomheim
#894 - 2011-11-16 02:55:31 UTC  |  Edited by: Russell Casey
It's people who've stayed in highsec all the time, never really lost anything but a few t1 frigs in low and think they're safe that cry "griefer" because they put all the proverbial eggs into the proverbial basket by flying the ridiculously overpriced pinatas. They aren't used to losing anything and if you suggest otherwise they'll scream, "you just want to force your playstyle on me! That's MMO-****!"

Let me give you an example: a couple years ago I went out with some corpies to do lvl 4s. One of them had been laid off that day, but he was in pretty good spirits, laughing and joking the whole time about how he'd have to pull unemployment to keep playing EVE. He had an apoc that could permatank rats till Doomsday (the Biblical event, not the Titan weapon) and wasn't that bad on DPS either. The rest of us were in various PVE-fit BS's/BCs with a dessie pulling salvage duty.

Naturally that many ships in a single deadspace pocket is going to attract attention. Sure enough a hyperion warped in and looted one of our wrecks. We out numbered him and figured we had a good chance, so we opened up. In came the RR domies (this was before you even got flagged for neutral repping) and things quickly went FUBAR.

The apoc got killed, probably targeted first just because they could see him tanking the whole room and the guy starts raging on vent about it, all upset that his big, shiny mission boat was so much space dust, moaning about how far back he'd been set by a single careless decision in a video game.

However, what happened next I remember to this day. In the middle of the QQ he stopped, and in a single epiphatic moment said, OH MY GOD, I'M MORE UPSET ABOUT LOSING MY SHIP THAN LOSING MY JOB. Then he laughed. And we laughed. And somewhere, the ninjas were already laughing.

Nobody rage-quit the game, filed a petition with CCP or QQ'd on the forums about it. We just accepted that something happened in a video game and we all moved on. We didn't harbor any deepset hatred towards the people who did it, because truthfully, we would would have done it ourselves just for kicks.
Kilobar
Deep Core Mining Inc.
Caldari State
#895 - 2011-11-16 03:20:09 UTC
There is a reason the isk reward for carebearing in low or null is higher and the reason is risk. When you jump that hulk into low sec you're accepting a risk for higher profits. CCP even makes you "sign" a waiver before jumping in with that pop up window. This reasoning comes into play even in high sec as the more valuable high sec ores are in .5 systems where concords response is slower. So as I believe the response "its part of the game, deal with it" is an acceptable answer.
Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#896 - 2011-11-16 03:24:33 UTC  |  Edited by: Aubepine Finfleur
Mrs Sooperdudespaceman wrote:

Exactly. What sort of thought process do these people go through that would cause them to feel humiliated and disempowered in real life by somebody elses actions in a video game ? What sort of person starts playing a video game that is primarily based on taking agressive action against someone elses pixels and then feels they have been wronged when someone does exactly what the game is designed for ? These people probably shouldn't be playing video games that are designed for reasonably intelligent adults in the first place.


Ha, but you see, this game, as all games, is designed to have ingame accomplishments, because it's, well, a game, and not RL. These accomplishments can be getting rich and/or becoming a stellar menace. Yet when people care more about other persons' emorage than those ingame goals, the focus switches from becoming a stellar menace to enjoying being an online troll, and not contributing to the game -because ingame accomplishments mean little to them-.

Nobody wants to play with cheesy griefbears, except other cheesy griefbears who need their brethren to feel understood and use leverage. They are a minority, and the tools to take aggressive action against their pixels are not implemented. What's so hard to understand ?

Even free forums remove trolls. Why should paying subscribers have to cope with trolls ?

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Jenshae Chiroptera
#897 - 2011-11-16 19:32:13 UTC
"If you rage in real life then you have mental problems"

Let us go through the long process.
- Make a plan
- Mine ore
- Sell ore
- Mine more ore
- buy BPC / BPO
- make ship
- make parts / buy them
- Get paid selling it.
or
- Achieve something
- Have it destroyed in some lame way.

Now let's look at a business project
- Make a plan
- Design product or service
- Advertise
- Implement it.
- Get paid
or
- Keep running the service.
- Some idiot comes and stuffs it all up, puts a magnet next the server or something for a laugh.

Summary: Plan -> Work -> Create Achievement -> Have it destroyed for some sick amusement.

Now really? You believe that the two things are so separate in your mind?

Categorically, your mind can't tell the difference between memories and reality, that is why we suppress our memories and make them difficult to recall. Schitzophrenics have usually have the lack of this ability as a contributing factor for their disease.
Amputees, they look in a mirror and move the healthy limb, to feel less pain in the severed one.
We work on computers, with numbers and such. There are some very grey areas with the market ore movements and such.

No, I think you are just looking to justify your actions and I refuse to accept that.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jhagiti Tyran
Caldari Provisions
Caldari State
#898 - 2011-11-16 19:49:19 UTC
Jenshae Chiroptera wrote:
"If you rage in real life then you have mental problems"

Let us go through the long process.
- Make a plan
- Mine ore
- Sell ore
- Mine more ore
- buy BPC / BPO
- make ship
- make parts / buy them
- Get paid selling it.
or
- Achieve something
- Have it destroyed in some lame way.

Now let's look at a business project
- Make a plan
- Design product or service
- Advertise
- Implement it.
- Get paid
or
- Keep running the service.
- Some idiot comes and stuffs it all up, puts a magnet next the server or something for a laugh.

Summary: Plan -> Work -> Create Achievement -> Have it destroyed for some sick amusement.

Now really? You believe that the two things are so separate in your mind?

Categorically, your mind can't tell the difference between memories and reality, that is why we suppress our memories and make them difficult to recall. Schitzophrenics have usually have the lack of this ability as a contributing factor for their disease.
Amputees, they look in a mirror and move the healthy limb, to feel less pain in the severed one.
We work on computers, with numbers and such. There are some very grey areas with the market ore movements and such.

No, I think you are just looking to justify your actions and I refuse to accept that.


No its quite simple, making plans and putting effort into it is fine, but you should understand that within the mechanics of the game it can be taken away or destroyed. Someone needs to decide before they play or carry out goals if it would upset them if they lost it.

If someone doesn't consider that they are ********, if they did consider it and then raged when they lost it they are ********, if someone plays the game in happy fluffy lala land and then accuses the person that caused the loss of being a greifer and god only knows what else whilst having a nervous breakdown they probably have a mental disorder.
Jenshae Chiroptera
#899 - 2011-11-17 00:49:43 UTC
Have to be stoned not to have anything you put effort into affect you.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#900 - 2011-11-17 00:50:32 UTC
Jenshae Chiroptera wrote:
Have to be stoned not to have anything you put effort into affect you.


Why oh why someone felt the urge to move this back to first page.