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Player morality in EVE online. Why did you leave it at the door?

First post
Author
Mrs Sooperdudespaceman
Doomheim
#861 - 2011-11-15 15:26:38 UTC
MatrixSkye Mk2 wrote:
Aubepine Finfleur wrote:
Ranger 1 wrote:
Krios Ahzek wrote:
Applying the DSM-IV fails because you're not showing psychopathic behavior if you're uncaring about the well-being of characters in a game.


Furthermore, the ability to know the difference between the two is generally considered a sign of good mental health.


Except that the griefbears fully acknowledge they enjoy the hell out of getting people to rage IRL, and love driving them out of the game.

So which population group has poor mental health, the one which does play the game to fly internet spaceships around, or the one that states that the goal of their behavior is the RL misery of some random player ?


Well said.

If you enjoy making people miserable in Eve (collecting tears) and still maintain that "it's only a game" then you fail at distinguishing real life from a game.


True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#862 - 2011-11-15 15:33:24 UTC  |  Edited by: Jaroslav Unwanted
Mrs Sooperdudespaceman wrote:

True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.


Welcome to the Nazi/3rd Empire logic.

Anyway please lock. The sheer amount of stupid is filled already.

Things has been discussed, and someone just dont want to understand and they will not understand. Repeating things which has been said is ultimately boring and without any consequences it seems.

Or just keep it burried down, dont have a clue why someone replied to it with minor troll attempt to move it back from the grave.
Alpheias
Tactical Farmers.
Pandemic Horde
#863 - 2011-11-15 15:37:28 UTC
MatrixSkye Mk2 wrote:
Aubepine Finfleur wrote:
Ranger 1 wrote:
Krios Ahzek wrote:
Applying the DSM-IV fails because you're not showing psychopathic behavior if you're uncaring about the well-being of characters in a game.


Furthermore, the ability to know the difference between the two is generally considered a sign of good mental health.


Except that the griefbears fully acknowledge they enjoy the hell out of getting people to rage IRL, and love driving them out of the game.

So which population group has poor mental health, the one which does play the game to fly internet spaceships around, or the one that states that the goal of their behavior is the RL misery of some random player ?


Well said.

If you enjoy making people miserable in Eve (collecting tears) and still maintain that "it's only a game" then you fail at distinguishing real life from a game.


If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#864 - 2011-11-15 15:41:38 UTC  |  Edited by: Jaroslav Unwanted
Everyone in this thread "fail" to differentiate between Real Life and Game. Including me.

Because usually when i play the game, i am not asleep or dead while i am playing so its kind of hard.
But again i got serious personal disorder something with associations, depersonalization.
MatrixSkye Mk2
Republic University
Minmatar Republic
#865 - 2011-11-15 15:55:19 UTC
Mrs Sooperdudespaceman wrote:

True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.


That you find victims from whom to extract tears for your enjoyment doesn't exonerate you from my claim.

You enjoy causing real pain to real people, not characters. Your enjoyment is also very real. And you gain that enjoyment by using the game as the tool to inflict that pain. The game, in this instance, has become more than just a game to you. It is your tool. Therefore, you can no longer claim that the game is just a game to you, because the fact is that is isn't.

Successfully doinitwrong™ since 2006.

MatrixSkye Mk2
Republic University
Minmatar Republic
#866 - 2011-11-15 16:01:49 UTC  |  Edited by: MatrixSkye Mk2
Alpheias wrote:
If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.

Why do you keep avoiding the issue? I am not talking about how the victims feel. I am talking about how YOU YOURSELF feel about it. You claim that your victims can't tell the difference between real life and game. Sadists seem to have a difficult time seeing that distinction as well.

If you enjoy making them miserable, then the game is more than just a game to you. It's an instrument to propagate and project your real-life ill intentions.

Successfully doinitwrong™ since 2006.

Alpheias
Tactical Farmers.
Pandemic Horde
#867 - 2011-11-15 16:04:08 UTC
MatrixSkye Mk2 wrote:
Mrs Sooperdudespaceman wrote:

True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.


That you find victims from whom to extract tears for your enjoyment doesn't exonerate you from my claim.

You enjoy causing real pain to real people, not characters. Your enjoyment is also very real. And you gain that enjoyment by using the game as the tool to inflict that pain. The game, in this instance, has become more than just a game to you. It is your tool. Therefore, you can no longer claim that the game is just a game to you, because the fact is that is isn't.


Hyperbolic bullshit. I bet you are one of the sad ******* that cries every time you accidentally delete a file BECAUSE IT IS SO REAL!

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Alpheias
Tactical Farmers.
Pandemic Horde
#868 - 2011-11-15 16:10:09 UTC
MatrixSkye Mk2 wrote:
Alpheias wrote:
If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.

Why do you keep avoiding the issue? I am not talking about how the victims feel. I am talking about how YOU YOURSELF feel about it. You claim that your victims can't tell the difference between real life and game. Sadists seem to have a difficult time seeing that distinction as well.

If you enjoy making them miserable, then the game is more than just a game to you. It's an instrument to propagate and proyect your real-life intentions.


No, I don't feel a thing when I murder someone in a game regardless if it is EVE, World of Tanks or Battlefield 3.

But I do feel warm right now though as I am sipping on my Masala-Chai tea. It is a warm sensation that spread throughout my mouth, very smooth and slightly sweet and it makes me feel very content.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#869 - 2011-11-15 16:12:41 UTC
Alpheias wrote:

If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.


Ha well, but you see :

MatrixSkye Mk2 wrote:

You enjoy causing real pain to real people, not characters. Your enjoyment is also very real. And you gain that enjoyment by using the game as the tool to inflict that pain. The game, in this instance, has become more than just a game to you. It is your tool. Therefore, you can no longer claim that the game is just a game to you, because the fact is that is isn't.



As fully disclosed by griefbears themselves, the RL rage of some random stranger is a precious delicacy and worth a thousandfold the isk gain of gank or scam.

But really the problem lies elsewhere : if there was any possibility to get back at griefbears, by hurting their wallet (i.e. having ingame tools -requiring standings, isk, both- to identify their "family", that is, their different accounts and characters, even those which they just bought), nobody would care about griefbearing. The gankee/scamee could get back at the ganker/scammer by going against his industry alt, his mission runner alt.
We'd also need a tool to blacklist market alts, so as to never engage in trade with them.


But as I've already stated, CCP thrives on a small minority of online sociopaths, so the cheesy gameplay is not going anywhere, don't be afraid little Alpheais fella !

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#870 - 2011-11-15 16:21:41 UTC
MatrixSkye Mk2 wrote:
Alpheias wrote:
If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.

Why do you keep avoiding the issue? I am not talking about how the victims feel. I am talking about how YOU YOURSELF feel about it. You claim that your victims can't tell the difference between real life and game. Sadists seem to have a difficult time seeing that distinction as well.

If you enjoy making them miserable, then the game is more than just a game to you. It's an instrument to propagate and proyect your real-life intentions.



I suspect we reasonable people are often trolled into debating with 15 year old individuals, that age being that of their raging hormones or the emotional state they're left in after a difficult love-devoid childhood and a gothoid teenage life.

But we should argue all the same, not to convince them -how do you deal with functioning autists?-, but because those forums only present the latest posts in the threads, not the most summing up or well presented.

We should also whip up a dozen lines of copypaste and just spam it whenever.

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Taiwanistan
#871 - 2011-11-15 16:24:43 UTC
i know for a fact there are many dudes who have one or more female alts
unacceptable

the op is a moron, it's just simple human nature
there are many psychological tests proving this, look em up

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Mrs Sooperdudespaceman
Doomheim
#872 - 2011-11-15 16:25:58 UTC
MatrixSkye Mk2 wrote:
Mrs Sooperdudespaceman wrote:

True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.


That you find victims from whom to extract tears for your enjoyment doesn't exonerate you from my claim.

You enjoy causing real pain to real people, not characters. Your enjoyment is also very real. And you gain that enjoyment by using the game as the tool to inflict that pain. The game, in this instance, has become more than just a game to you. It is your tool. Therefore, you can no longer claim that the game is just a game to you, because the fact is that is isn't.


My 'victim' was playing a FPS and complaining about being shot. My enjoyment comes from playing games and winning. It realy is that simple.

I enjoy winning at competetive games and I can tell the difference between pixels and real life. The problem is that you cannot. Your brain will not function any other way because that's what you believe to be true.

The fact is that you are unable to tell the difference between fantasy and reality and you project your views onto other peoples actions and then assume that they all have the same thought processes that you have. They don't. The fact is that you are the one that can't tell the difference between a game and real life and would rather perform mental gymnastics and blame someone else than face up to it. You obviously have some deep issues going on and tbh I pity you.

Herzog Wolfhammer
Sigma Special Tactics Group
#873 - 2011-11-15 16:31:34 UTC
Alpheias wrote:
MatrixSkye Mk2 wrote:
Alpheias wrote:
If you feel miserable over something that player did to you in a game (and well within the rules of the game) and maintain a "it is more than a game", you fail at making a distinction between a game and real life so STEP AWAY from the keyboard RIGHT NOW.

Why do you keep avoiding the issue? I am not talking about how the victims feel. I am talking about how YOU YOURSELF feel about it. You claim that your victims can't tell the difference between real life and game. Sadists seem to have a difficult time seeing that distinction as well.

If you enjoy making them miserable, then the game is more than just a game to you. It's an instrument to propagate and proyect your real-life intentions.


No, I don't feel a thing when I murder someone in a game regardless if it is EVE, World of Tanks or Battlefield 3.

But I do feel warm right now though as I am sipping on my Masala-Chai tea. It is a warm sensation that spread throughout my mouth, very smooth and slightly sweet and it makes me feel very content.



You are an example that goes against your own point.

What Matrix is trying to say is that people who are cheezed over losing a ship are only half of a grief equation. An outside observer can see someone getting upset over a 3D graphical construct representing a database entry that comprises a ship.

But they can also see people getting all excited - equally so - in blowing up that same construct.

It's not just the QQ'ing gankee who needs to step away from the keyboard and learn to differentiate between RL and the game.

But in the usual sociopathic "blame the victim" manner, the griefbears say it's all on their victims for reacting poorly. That's like running a car off the road and blaming the other driver for leaving the house that day. I recall an interview with a road rager who got sent to prison who sat there in his orange jumpsuit and coldly said the woman he killed was still at fault.

So where it's stated that getting overly excited about losing a ship is odd - agreeably so - getting all warm and fuzzy about being the one who blew it up is not really an elevated position in life.

Again, all I want is for griefers to admit to who and what they are. For a true sociopath, telling a lie about their intentions is part of the game. But if I wanted to be lied to by such people I can watch a politician speak.

Amazing how griefers get so defensive, fleeing from some concept where there is no implication in pursuit - they doth protest too much.

Bring back DEEEEP Space!

Alpheias
Tactical Farmers.
Pandemic Horde
#874 - 2011-11-15 16:31:42 UTC
Aubepine Finfleur wrote:

But really the problem lies elsewhere : if there was any possibility to get back at griefbears, by hurting their wallet (i.e. having ingame tools -requiring standings, isk, both- to identify their "family", that is, their different accounts and characters, even those which they just bought), nobody would care about griefbearing. The gankee/scamee could get back at the ganker/scammer by going against his industry alt, his mission runner alt.
We'd also need a tool to blacklist market alts, so as to never engage in trade with them.



What? I am not playing EVE for any particular reason than I play EVE for PvP and its sandbox nature, I really don't care if it is a hulk or a titan I am killing.

But an splendid idea! As long as us "baddies" have the same tools so we can call 911 whenever one of you lose a ship to us "bad guys" and are about to physically injury yourself in spasms of rage. Or a bulk order tissue paper.

Or can I help somehow, that all scar tissue in your ass must hurt like hell... :(

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Sephira Galamore
Inner Beard Society
Kvitravn.
#875 - 2011-11-15 16:32:12 UTC  |  Edited by: Sephira Galamore
I think I know a pretty nice comparison (sorry if someone else already posted that)...

Let's say Eve Online is not only a tiny sandbox but a huge beach.
On a beach, the sand and the water belong to no one and are near infinite resources.
Now say, some ppl build sand castles, some even create some amazing art (eg. http://writinginsand.com/wp-content/uploads/2011/03/sandartbeach1.jpg).
Those people know that their creations won't last forever, some unexpected wave might carry it away or the beach cleaning staff might flatten it in the morning.
Yet, there is still a certain degree of attachment. You put effort and time into it, created something nice. Maybe other people will enjoy it aswell, while it lasts.
Now the beach might get crowded, and ppl want to use the space for their towels, or other artists want to use the space. So they destroy it. This is not done with the intent to cause grief, merely for some actual - maybe egoistic but quite valid - reason and not just to be a jerk.
Others might run into it by accident or unwillingly throw their frisbee into it. **** happens.

But then there comes some idiot and just lashes his surfboard onto the sand castle, laughs at your dissapointed face and walks off into the water.

Now back to Eve..
If you kill/pod/scam/.. someone just for the sake of causing grief and sorrow, then you are no different than the jerk at the beach. Yes it is allowed, yes it's just pixels/sand, but still, it was uncalled for and showed your true character.
There is no difference between 'ingame morale' and RL morale. You are you, and just because the rules allow you to do certain things, it is still you who has to make the decision to actually do it.

While overattachment to virtual internet spaceships aswell as fragile sand castles isn't exactly wise, it happens frequently. Griefer/Bullies/whatever you call it make use of this fact to satisfy their sadistic/sociophobic urges. Or why else would they, even - or rather especially - when they know someone is overattached, do the deed?

And just as a disclaimed kinda, in case the comparsion above wasn't clear on that:
All other kinds of PvP.. for ISK gain, political gain, sov gain, or whatsnot are totally reasonable, just like killing someone in CS or slaying a queen in chess.
If your goal is to become wealthy or influential, alright, there's nothing inherently imoral about that. But if your goal in Eve is to cause other players grief, then there is.

Some now might say that the intention doen't matter, the deed is still the same. But that is quite wrong. If I get killed because someone was interested in some faction module of mine, or something in my cargohold, I would indeed feel better than if he just laughed his ass of as my ship vanishs in an explosion. That e.g. is why I also feel ambivalent regarding the Ice Interdiction. I actually wonder what the actual goal is, as I really doubt it's just the 'lols'. Also I'm curious where it's gonna lead. So, no complaints there, Goons :p

Sorry for the wall of text...
And no, I am neither mad, nor have I ever been ganked at a gatecamp (yet) and need to whine about it. ;)
Dai DIEDIEDIE
Doomheim
#876 - 2011-11-15 17:00:16 UTC
Herzog Wolfhammer wrote:

What Matrix is trying to say is that people who are cheezed over losing a ship are only half of a grief equation. An outside observer can see someone getting upset over a 3D graphical construct representing a database entry that comprises a ship.

But they can also see people getting all excited - equally so - in blowing up that same construct.

In the same way that one team of people are happy if a goal is scored in soccer and some people in the opposing team are sad.
MatrixSkye Mk2
Republic University
Minmatar Republic
#877 - 2011-11-15 18:17:15 UTC  |  Edited by: MatrixSkye Mk2
Alpheias wrote:
MatrixSkye Mk2 wrote:
Mrs Sooperdudespaceman wrote:

True Story: While playing an online shooter my team came a cross a player that would *****, cry and insult us everytime he got shot. This is funny so we decided to seek him out at every opportunity.

Maybe if people could distinguish the difference between real life and a game there wouldn't be anybody getting upset over their pixels, less tears would be shed and 'harvesting' tears would not be possible.


That you find victims from whom to extract tears for your enjoyment doesn't exonerate you from my claim.

You enjoy causing real pain to real people, not characters. Your enjoyment is also very real. And you gain that enjoyment by using the game as the tool to inflict that pain. The game, in this instance, has become more than just a game to you. It is your tool. Therefore, you can no longer claim that the game is just a game to you, because the fact is that is isn't.


Hyperbolic bullshit.

You know, I really don't expect some of you to even attempt to comprehend this. I know it's way beyond you (and I really don't mean offense by that). But you not understanding this doesn't make it "hyperbolic bullshit".

Successfully doinitwrong™ since 2006.

GavinCapacitor
CaeIum Incognitum
#878 - 2011-11-15 18:21:34 UTC
Huehuehue wrote:
This is not a troll attempt of kind


You know, lying isn't very moral either. See:


-Named "Huehuehue"

Huehuehue wrote:
god (aka the lead dev of life ;) )


Huehuehue wrote:
You don't see theist go around saying **** like that do you?

StillBorn CrackBaby
Doomheim
#879 - 2011-11-15 18:32:12 UTC  |  Edited by: StillBorn CrackBaby
I dunno... Anyone who flips out IRL over something that happens in a game has some serious issues already. Playing EVE I "expect" to get blown up. It like....goes with the game... Cool
Jenshae Chiroptera
#880 - 2011-11-15 19:27:15 UTC  |  Edited by: Jenshae Chiroptera
Why people have take issue with this:

Griefers aren't playing the game.
They are using it to get at people in real life.
They want those people to respond with real emotion.
They are so pathetic that they resort to this to feel some significance and get some attention.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.