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Player Features and Ideas Discussion

 
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Bumping freighters and criminal flags

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#141 - 2013-09-16 10:40:26 UTC
Pippgirl wrote:
Sorry if this has been mentioned before, but:

wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg?
Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.



MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

baltec1
Bat Country
Pandemic Horde
#142 - 2013-09-16 10:49:25 UTC
Klandi wrote:
baltec1 wrote:


You just killed bumping as a thing to fix something that isnt broken.


Baltec - the adage "if it ain't broke then don't fix it" is what you are applying to this situation, then I have to say, that thinking is flawed. A design or concept when created is not perfect - never has been. Change of time, uses and people require modification of everything so the adage should be "If it don't change, don't fix it" and you apply that, will find that everything must evolve as everything changes.

Applying that concept to this game - everything will change because it can - and you know it can. There is no law to say it can't and as CCP has given the players a voice and an input into game evolution, then we say it will be changed and they will bow to player pressure - or not, as it is their decision at the end of the day.

This thread is about that singular concept and addressing the perceived "lifelike" physics of mass in space, based on several limitations. It needs to change because it is not "lifelike" enough.

Endof


We already have tools to stop bumping being a big issue. We should use them.
Eugene Kerner
TunDraGon
Goonswarm Federation
#143 - 2013-09-16 10:57:18 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
dont know if this was linked in here already...thats the official view of bumping.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

March rabbit
Aliastra
Gallente Federation
#144 - 2013-09-16 11:03:18 UTC
Amhra Rho wrote:
CCP is, at least, consistent about this, in that their explanation about what provokes a criminal flag is the use of a module. Of course, that wouldn't be the case with bumping - no modules are involved.

well. it's really difficult to bump without MWD i guess Blink

so nope. bumping INVOLVES modules, at least 1 (possibly oversized) MWD.

The Mittani: "the inappropriate drunked joke"

Pippgirl
Samvirkelaget
#145 - 2013-09-16 11:11:02 UTC
Mallak Azaria wrote:
Pippgirl wrote:
Sorry if this has been mentioned before, but:

wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg?
Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.



MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums.


I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka.
If anchor +F1 "leet pvp" goons can badpost, I can too.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#146 - 2013-09-16 11:14:17 UTC
Its not the bumping per say that is anoying, its the fact that tiny objects can bump massive ones... simpest solotion IF there are to be a change, then id suggest something like this, you cant bump if you have less mass then the craft you fly into, if you have more mass you can bump a craft with less mass, and crafts off less mass is "generally" faster then ships with more mass... so that sort of fix "bumping", IF there is a need to "fix" things
Mallak Azaria
Caldari Provisions
Caldari State
#147 - 2013-09-16 11:17:00 UTC  |  Edited by: Mallak Azaria
Pippgirl wrote:
Mallak Azaria wrote:
Pippgirl wrote:
Sorry if this has been mentioned before, but:

wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg?
Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.



MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums.


I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka.
If anchor +F1 "leet pvp" goons can badpost, I can too.


You seem to not understand the difference between size & mass (mass is more important). I don't anchor + F1, now stop posting & get back to making money for us publord.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Pippgirl
Samvirkelaget
#148 - 2013-09-16 11:21:44 UTC
Mallak Azaria wrote:
Pippgirl wrote:
Mallak Azaria wrote:
Pippgirl wrote:
Sorry if this has been mentioned before, but:

wouldn't it be more realistic if it was harder to bump a ship with more mass than the one you are flying? So for example if ship a) with a mass of 10kk kg woulb be able to bump a ship with 5kk kg, but not a ship with 20kk kg?
Seems logical that a bumping frigate would just be crushed against the hull of a freighter, and therefore be the one that is bumped if it tries.



MWD's increase ship mass. I'm sure your rental agreement doesn't say anything about being allowed to badpost on the forums.


I'm talking about the size of the ship. There's no reason a large ship should do evasive maneuvers for a small sized ship. RL example: Large 16 wheel truck vs a Ford Ka.
If anchor +F1 "leet pvp" goons can badpost, I can too.


You seem to not understand the difference between size & mass (mass is more important). I don't anchor + F1, now stop posting & get back to making money for us.


I'm just going to point to what Fey Ivory said.

(oh and this is not my main. I know we anchor + F1. )
Mallak Azaria
Caldari Provisions
Caldari State
#149 - 2013-09-16 11:31:06 UTC
Pippgirl wrote:
I'm just going to point to what Fey Ivory said.

(oh and this is not my main. I know we anchor + F1. )


You might if that's your thing, I don't. Now make money, Titans don't buy themselves.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

baltec1
Bat Country
Pandemic Horde
#150 - 2013-09-16 11:31:08 UTC
So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?
Mallak Azaria
Caldari Provisions
Caldari State
#151 - 2013-09-16 11:33:16 UTC
baltec1 wrote:
So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?


Apparently not, according to the logic of people that are too stupid to use the counters to bumping.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Shalua Rui
Rui Freelance Mining
#152 - 2013-09-16 11:33:49 UTC
Eugene Kerner wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
dont know if this was linked in here already...thats the official view of bumping.

"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."
...and that's actually all one should have to say about that.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

baltec1
Bat Country
Pandemic Horde
#153 - 2013-09-16 11:35:53 UTC
Shalua Rui wrote:
Eugene Kerner wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
dont know if this was linked in here already...thats the official view of bumping.

"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."
...and that's actually all one should have to say about that.


So don't follow them from system to system.
Shalua Rui
Rui Freelance Mining
#154 - 2013-09-16 11:49:13 UTC  |  Edited by: Shalua Rui
baltec1 wrote:
So don't follow them from system to system.

Or don't follow them to another belt... or even 10 km on the same grid... all's relative. Blink

...but the definition of "bumping as a form of harassment" wasn't really the subject here to begin with.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

War Kitten
Panda McLegion
#155 - 2013-09-16 11:52:22 UTC
So many genius solutions in one place, I can't imagine why CCP hasn't already implemented them and hired new developers from this very thread!



I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Debora Tsung
Perkone
Caldari State
#156 - 2013-09-16 11:56:53 UTC
Cipher Jones wrote:
This raises a really good question; "How many Calories are in human tears, and will that make me fatter than dipping my Oreo's in skim milk"?

None, it's just water and salt.

That said, did You ever take a good mouthfull of ocean water? Way too salty. Ugh

But I hear it can be good for your skin.

Does that mean you can recognize pirate players from their baby smooth skin? Possibly, but who ever knows.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Baudolino
The Scope
Gallente Federation
#157 - 2013-09-16 11:57:21 UTC
I'd be more than happy if they fixed it so a 1 cm wasp cant wtfbounce an aircraft carrier sideways for several kilometres.
Jacob Holland
Weyland-Vulcan Industries
#158 - 2013-09-16 12:49:23 UTC
Kaarous Aldurald wrote:
Ok, great. Now the second you tell me how to code that in a decade-old 3-dimensional underwater simulation model that was conscripted into use as a spaceship game for whom none of the original programmers still work for the company, we can get started.

Given the difficulty of coding for intent (look at any game with a "karma" system to see the futility of even starting) one could (perhaps) code for result?
Perhaps something along the lines of: If five (seems like a reasonable starting number) collisions occur between two entities on the same grid without either entity undergoing a session change both entities are rendered insubstantial (and therefore if caught up in a bait ball around 4-4 undock can warp out) until they undertake a session change.
Perhaps (if it works for Bastion) give both parties a weapons flag (without suspect) to prevent jumping or docking (which a freighter trying to warp to the next gate is unlikely to notice given how slow they warp).

Of course that still leaves the bumpers the option of bumping four times and then warping off - but that's a much clearer indication of intent than otherwise...

Perhaps you could then talk in terms of a ship which collides with another a number of times, undergoes a session change and then collides with the same ship (that second ship not having undergone a session change) in the same grid (or pocket grid) - perhaps you deal with it in much the way others are suggesting, a criminal flag and weapons timer...etc.
Or perhaps like the dual Vindi-webs scrambler (where dual Vindi-webs make it impossible for a ship to warp, dock...etc) it is simply declared an exploit and relies on the Petition system. Perhaps, given that the target of a bump is often accelerated to speeds vastly in excess of their ship's capability, the same logic as the Vindi-web scrambler applies...
Fey Ivory
Center for Advanced Studies
Gallente Federation
#159 - 2013-09-16 13:41:23 UTC
baltec1 wrote:
So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?


And if your frigate flies with afterburner into a titan, it shouldent go splat ?, of two less brilliant things, wich is less brilliant ? ;P
Klandi
Consortium of stella Technologies
#160 - 2013-09-16 14:03:02 UTC  |  Edited by: Klandi
In effect what is really being discussed here is this clause
"CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."

The problem here are the words "an effort". Too imprecise. Should state a time - that can be proved somehow. A bumping timer when conditions are met maybe?

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking