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Player Features and Ideas Discussion

 
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Bumping freighters and criminal flags

First post
Author
Fia Magrath
The Clown Inquisition
#221 - 2013-09-17 17:32:23 UTC  |  Edited by: Fia Magrath
Cipher Jones wrote:
This raises a really good question; "How many Calories are in human tears, and will that make me fatter than dipping my Oreo's in skim milk"?


The average human tear is roughly composed of 98% water, 0.84% salt and 1.16% fat making them 0.1 cal per gram or 0.005 cal per average teardrop. Probably not.


Also bumping should do the obvious - make your ship take damage and potentially explode. The current station exit orgy is not necessary and could be dealt with by CCP.
Gaidin Hollow
State War Academy
Caldari State
#222 - 2013-09-17 20:06:15 UTC
Maliandra wrote:
I've read some threads about this and am yet to see a response to this question: How is it logical that using a warp disruptor raises a criminal flag but preventing someone from warping by bumping into their ship endlessly does not?

I understand bumping is not in itself an exploit, and it would be tough to place flags as how does one determine when it is appropriate to do so?

None the less this issue needs to be looked at. I don't fly freighters or do much that requires such transportation so I don't think I'm (too) biased when it comes to this. Can't ignore the faulty logic.
RRing criminals flags you. Why? You are helping criminals. So... what's the bumper doing?

CCP should sit down and come up with a solution. There should be something "between" a yellow and orange flag for this and they need to find an effective way for it to exist within the game.


Bumping in itself is not an exploit but in EVE it is messed up application of imaginary physics. Which may or may not have been brought up before. If a fly crash's into a elephant it does not knock that elephant down or move him. In weightless space elephant could be moved by fly if that same fly had enough mass and inertia to move the mass of the elephant. But you have to understand force of which applied is applied back to the fly has much as the elephant.

Now the game takes this in the from of a bump and completely ignores the realistic side of physics. In essence the last thing to go through a fly's mind would be its butt if it rammed a elephant as such a speed to effect it's mass inertia.

So a frigate crashing into a freighter, would be that a crash and inertia of the freighter would be unaltered.

As for it not being an exploit, hard to say by definition it kind of is, if you take in all the factors of bumping, to gain the upper hand in a conflict.
Trii Seo
Goonswarm Federation
#223 - 2013-09-18 07:20:21 UTC
archon o'v wrote:
Frostys Virpio wrote:
archon o'v wrote:
bumping is bad design, can be corrected by something like ship mass + velocity vs target mass = damage to the hull therefor all the big ships should have massive hull hp, small ship would simply explode on impact with big ship


The mass addition value on a MWD + the applied value of speed would most likely transform some cruiser into efficient anti-ship guided missile instead of just bumping them.


true that but at least it would feel more realistic, also high amount of hull HP would survive impact of multiple ship as well as you can get RR from alt or whatever


Every time someone mentions realism in EVE it's good to mention this is a game where ships made of duct tape hurl rounds the size of a Volkswagen Beetle at ships that withstand the attack using the power of god.

Bumping is actually sort of justified lore-wise, I believe, with shields of a ship being responsible for it bouncing away rather than exploding on collision.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Porucznik Borewicz
GreenSwarm
#224 - 2013-09-18 11:17:09 UTC
An entertaining but somehow useless thread.
archon o'v
Royal Amarr Institute
Amarr Empire
#225 - 2013-09-18 12:58:52 UTC
Porucznik Borewicz wrote:
An entertaining but somehow useless thread.



ideally every aspect of the game could get a face lift, but completely ignoring it wont fix it. But than you say why fix something thats not broken? well ignorance is a bliss
baltec1
Bat Country
Pandemic Horde
#226 - 2013-09-18 19:01:41 UTC
Murk Paradox wrote:
baltec1 wrote:
So if I throw a small rock at a stationary rock three times bigger in space the big rock is not going to move?



That's the difference between a frig and a cruiser.

Let's talk 3,000 times the size!



A macharial is not that much smaller than a carrier and tend to hit speeds of 2300m/s.

Freighters gonna move.
RoAnnon
Republic University
Minmatar Republic
#227 - 2013-09-18 21:10:03 UTC
Targetting with a module is always intentional, but bumping happens accidentally based on proximity and there's no way for the game to know if it's intentional or not.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Eram Fidard
Doomheim
#228 - 2013-09-18 23:36:13 UTC
Gaidin Hollow wrote:
As for it not being an exploit, hard to say by definition it kind of is, if you take in all the factors of bumping, to gain the upper hand in a conflict.



It's easier to say than you expect...


GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.