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Simple change to sov mechanics

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2013-09-15 04:38:50 UTC  |  Edited by: Infinity Ziona
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Possible Solution
==============
Sov assets do not send a message to the alliance they are under attack or damaged. They show up on screen with hp listed - Territorial Control Unit [100%] or POS Shield [30%] (in red if damaged). EDIT: Originally proposed changing timers to 48 hours but decided to leave them as they are. Edited Out: [They still reinforce but for 48 hours instead of 24]. They need to be repped back up.


How does this solve the problem?
===========================
If assets did not send a message removing the need for players to actually notice that they are under attack then a small alliance could come into a region that has been TCU'd but not occupied by the alliance and kill them. If they wanted to remain anonymous, as in not showing up on the map as occupying the system then they could simply not deploy their own TCU.

If a person has a PoS then they should be logging in every day or every other day to check on it. Relying on the server to police other players actions leads to invulnerability to the larger alliances and requires no work to be done. One can simply wait for an automated email from the server.

With this change a small corp or alliance could go into the very underused parts of null sec, all of which are claimed and destroy that old moon holding POS that no one uses, set up their own, build their strength, make allies with other like minded corps alliances and perhaps become powerful enough to challenge the existing monolithic and stagnant null sec alliances that aren't using that space at all.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dracvlad
Taishi Combine
Astral Alliance
#2 - 2013-09-20 15:02:56 UTC
Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Possible Solution
==============
Sov assets do not send a message to the alliance they are under attack or damaged. They show up on screen with hp listed - Territorial Control Unit [100%] or POS Shield [30%] (in red if damaged). They still reinforce but for 48 hours instead of 24. They need to be repped back up.


How does this solve the problem?
===========================
If assets did not send a message removing the need for players to actually notice that they are under attack then a small alliance could come into a region that has been TCU'd but not occupied by the alliance and kill them. If they wanted to remain anonymous, as in not showing up on the map as occupying the system then they could simply not deploy their own TCU.

If a person has a PoS then they should be logging in every day or every other day to check on it. Relying on the server to police other players actions leads to invulnerability to the larger alliances and requires no work to be done. One can simply wait for an automated email from the server.

With this change a small corp or alliance could go into the very underused parts of null sec, all of which are claimed and destroy that old moon holding POS that no one uses, set up their own, build their strength, make allies with other like minded corps alliances and perhaps become powerful enough to challenge the existing monolithic and stagnant null sec alliances that aren't using that space at all.


I would support this proposal.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

El 1974
Green Visstick High
#3 - 2013-09-20 19:57:51 UTC  |  Edited by: El 1974
Don't forget that you have to establish SBUs before you can attack a TCU.
Most systems are IHUBed, so you cannot immediately attack the TCU, but have to work your way through timers.
Also it is already not uncommon for alliances to SBU their own systems. These SBUs have to be shot down, which generates a killmail and a notification to the owner of the SBU before you have even anchored your own SBUs in their place.

I'm not convinced your idea solves anything yet.

You already can put up a POS and live in someone else's system if the owner isn't home.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#4 - 2013-09-21 03:24:54 UTC  |  Edited by: Infinity Ziona
El 1974 wrote:
Don't forget that you have to establish SBUs before you can attack a TCU.
Most systems are IHUBed, so you cannot immediately attack the TCU, but have to work your way through timers.
Also it is already not uncommon for alliances to SBU their own systems. These SBUs have to be shot down, which generates a killmail and a notification to the owner of the SBU before you have even anchored your own SBUs in their place.

I'm not convinced your idea solves anything yet.

You already can put up a POS and live in someone else's system if the owner isn't home.

Its only a small change, not supposed to have a dramatic effect however:

It will allow the removal of place holder POS that people put in to prevent use of moons.
It will allow the removal of SBU's without generating an email and alerting alliances who are attempting to use SBU's the way you described.
It will allow the removal of TCU's without alerting the alliances who don't police or otherwise reside in systems but place them there to prevent others using those systems.


The onus needs to be on the alliances who "claim" systems to ensure that their assets are not under attack. If they fail to see a fleet blapping their assets and fail to see their assets have been damaged and gone into reinforced then its safe to assume they are not really in possession of those systems, rather the server is holding those systems for them.

Players and Player actions should always be > Server.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#5 - 2013-09-21 04:32:13 UTC  |  Edited by: Kaarous Aldurald
Quote:
Sov assets do not send a message to the alliance they are under attack or damaged. They show up on screen with hp listed - Territorial Control Unit [100%] or POS Shield [30%] (in red if damaged). They still reinforce but for 48 hours instead of 24. They need to be repped back up.


So, basically, what you have done is made alliance level logistics slightly more of a headache, while slowing down actual warfare by 100%.

That means:


  • More time to rep, instead of doing alarm clocking to rep shields. Therefore making it MUCH easier to outright avoid losses.

  • Twice as long for a reasonable attacker to take system.

  • As well as functionally turning the entire game into Dreadnaughts Online, since you'd basically double the amounts of fights necessary to take the damn things. Which would mean that power projection would become that much more valuable to alliances.



As if sov grind actually needs to be more of a pain in the ass than it already is. And all because you're upset you couldn't sneak in a pos bash on the Goonies.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2013-09-21 04:36:29 UTC
Kaarous Aldurald wrote:
Quote:
Sov assets do not send a message to the alliance they are under attack or damaged. They show up on screen with hp listed - Territorial Control Unit [100%] or POS Shield [30%] (in red if damaged). They still reinforce but for 48 hours instead of 24. They need to be repped back up.


So, basically, what you have done is made alliance level logistics slightly more of a headache, while slowing down actual warfare by 100%.

That means:


  • More time to rep, instead of doing alarm clocking to rep shields. Therefore making it MUCH easier to outright avoid losses.

  • Twice as long for a reasonable attacker to take system.

  • As well as functionally turning the entire game into Dreadnaughts Online, since you'd basically double the amounts of fights necessary to take the damn things. Which would mean that power projection would become that much more valuable to alliances.



As if sov grind actually needs to be more of a pain in the ass than it already is. And all because you're upset you couldn't sneak in a pos bash on the Goonies.

You're in assembly hall, explain your reasoning?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#7 - 2013-09-21 04:42:20 UTC
Quote:
You're in assembly hall, explain your reasoning?


Your failure to understand what I said is not a problem I have to deal with, fortunately. It's all there, and self apparent at that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#8 - 2013-09-21 04:51:30 UTC
Kaarous Aldurald wrote:
Quote:
You're in assembly hall, explain your reasoning?


Your failure to understand what I said is not a problem I have to deal with, fortunately. It's all there, and self apparent at that.

So you have nothing to say basically? Not very helpful.

In fact I have no slowed it down, I have sped it up very significantly if your enemy is lazy.

Consider Period Basis at the moment. Use your map in game and look at pilots in space, pilots docked, npc's killed, etc etc... You will come up with virtually nothing at all. The entire region is claimed by Goons but actually abandoned. Anyone who is there is not a Goon, mostly explorers and one or two plexers / ratters.

Now at the moment even though its abandoned if I took a fleet down there and tried to take sov, Goons would get a message and form a big fleet up, wipe me out.

With my change, I could put every single system in the region into reinforced, wait 48 hours and take the lot of them. Why because they're undefended. That's how the game should be, players in system should be noticed and responded to by sov holders in system, server should serve not act as an alarm. If they're not there to use and defend the systems then they should lose those systems.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#9 - 2013-09-21 04:59:15 UTC
Quote:
So you have nothing to say basically? Not very helpful.


You received my input as it was, and responded with one sentence. What did you expect?

Quote:
In fact I have no slowed it down, I have sped it up very significantly if your enemy is lazy.


And once everyone adapts in oh, say, a week before it goes live (since I'm pretty sure we all can read patch notes), and realizes that all they have to do is log in a few times a day to check it (little more difficulty involved than what exists now)?

Then, you have doubled the time it takes to take sov, in exchange for slightly more work on the part of the alliance/coalition logistics groups. At which point the game becomes far more of a grindy, horrific shoot-at-buildings nightmare than it already is.

Opening the window just gives the defender more opportunities to rep the station that the attacker would have to respond to within that timeframe. So now, instead of having to keep a standing fleet to stop determined repairs for 24 hours, you have to do it for 48 instead.

You would literally have turned the meta into "deny your opponent as much sleep as possible until they quit".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#10 - 2013-09-21 05:17:07 UTC
Kaarous Aldurald wrote:
Quote:
So you have nothing to say basically? Not very helpful.


You received my input as it was, and responded with one sentence. What did you expect?

Quote:
In fact I have no slowed it down, I have sped it up very significantly if your enemy is lazy.


And once everyone adapts in oh, say, a week before it goes live (since I'm pretty sure we all can read patch notes), and realizes that all they have to do is log in a few times a day to check it (little more difficulty involved than what exists now)?

Then, you have doubled the time it takes to take sov, in exchange for slightly more work on the part of the alliance/coalition logistics groups. At which point the game becomes far more of a grindy, horrific shoot-at-buildings nightmare than it already is.

Opening the window just gives the defender more opportunities to rep the station that the attacker would have to respond to within that timeframe. So now, instead of having to keep a standing fleet to stop determined repairs for 24 hours, you have to do it for 48 instead.

You would literally have turned the meta into "deny your opponent as much sleep as possible until they quit".

Okay then I changed it to 24h.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#11 - 2013-09-21 05:19:23 UTC
Quote:
Okay then I changed it to 24h.


At which point the crux of your entire idea becomes "I hate sov holdings notifications", and you aren't really proposing anything except to nerf something that you personally don't like.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#12 - 2013-09-21 05:26:11 UTC
Kaarous Aldurald wrote:
Quote:
Okay then I changed it to 24h.


At which point the crux of your entire idea becomes "I hate sov holdings notifications", and you aren't really proposing anything except to nerf something that you personally don't like.

No not at all. I believe you're simply trolling this thread now. Either say not supported or supported. Pretty simple.

The idea is a tweak to prevent alliances from locking up space and then abandoning it like Goons have in Period Basis. It allows for the removal of towers put in place specifically to prevent others from utilizing the moon. It allows for small entities to attack sov structures that are not monitored without generating an email and getting wtfpwned 24 hours later.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Benny Ohu
Royal Amarr Institute
Amarr Empire
#13 - 2013-09-21 05:29:54 UTC
malcanis' law
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2013-09-21 05:32:57 UTC
Infinity Ziona wrote:
Kaarous Aldurald wrote:
Quote:
Okay then I changed it to 24h.


At which point the crux of your entire idea becomes "I hate sov holdings notifications", and you aren't really proposing anything except to nerf something that you personally don't like.

No not at all. I believe you're simply trolling this thread now. Either say not supported or supported. Pretty simple.

The idea is a tweak to prevent alliances from locking up space and then abandoning it like Goons have in Period Basis. It allows for the removal of towers put in place specifically to prevent others from utilizing the moon. It allows for small entities to attack sov structures that are not monitored without generating an email and getting wtfpwned 24 hours later.


No, it simply means that they log in once or twice a day instead, and you still get wtfpwned 24 hours later anyway.

Your problem, aside from getting butthurt about this failure of yours, is actually with power projection, not any pos mechanics.

And yes, those poses are there for denial until they can get to them. Specifically, so that they can avoid as much as possible the utterly unpleasant act of structure shooting, and force this unpleasantness upon people such as you.

It's a smart meta play, nothing more. The Goons do that a lot, by the way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2013-09-21 09:36:51 UTC
Kaarous Aldurald wrote:
Infinity Ziona wrote:
Kaarous Aldurald wrote:
Quote:
Okay then I changed it to 24h.


At which point the crux of your entire idea becomes "I hate sov holdings notifications", and you aren't really proposing anything except to nerf something that you personally don't like.

No not at all. I believe you're simply trolling this thread now. Either say not supported or supported. Pretty simple.

The idea is a tweak to prevent alliances from locking up space and then abandoning it like Goons have in Period Basis. It allows for the removal of towers put in place specifically to prevent others from utilizing the moon. It allows for small entities to attack sov structures that are not monitored without generating an email and getting wtfpwned 24 hours later.


No, it simply means that they log in once or twice a day instead, and you still get wtfpwned 24 hours later anyway.

Your problem, aside from getting butthurt about this failure of yours, is actually with power projection, not any pos mechanics.

And yes, those poses are there for denial until they can get to them. Specifically, so that they can avoid as much as possible the utterly unpleasant act of structure shooting, and force this unpleasantness upon people such as you.

It's a smart meta play, nothing more. The Goons do that a lot, by the way.

Stop trolling my thread please. If you have nothing to say go troll elsewhere.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2013-09-21 09:44:15 UTC
Infinity Ziona wrote:

Stop trolling my thread please. If you have nothing to say go troll elsewhere.


Tries 4 hours to think up a counter argument. Fails, decides to call trolling instead.

/golfclap

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

mynnna
State War Academy
Caldari State
#17 - 2013-09-22 04:41:03 UTC  |  Edited by: mynnna
Infinity Ziona wrote:

It will allow the removal of place holder POS that people put in to prevent use of moons.

People rarely do this anymore, except perhaps when they're actively under attack and want to deny the attackers the ability to establish a staging tower, and in that case, believe me, they're going to know if a POS is attacked. Outside of that situation, if there's a POS there it's being used somehow, even if it's just as a safespot. This isn't pre-Dominion sovereignty anymore, it's really not worth the money.

Infinity Ziona wrote:
It will allow the removal of SBU's without generating an email and alerting alliances who are attempting to use SBU's the way you described.

SBUs are nominally an offensive structure, used to render the IHUB and station vulnerable so you can attack them. So, in most cases, "removing SBUs without generating a mail" is unnecessary. If an alliance is using them in the way that El 1974 describes, they're doing it because they're under attack and in that situation, believe me, their attacker knows they're there.

Infinity Ziona wrote:
It will allow the removal of TCU's without alerting the alliances who don't police or otherwise reside in systems but place them there to prevent others using those systems.

Except it really won't, because the process for system conquest is not "show up, shoot TCU, claim system." It's rather more involved, and if you want to make any suggestions about how sovereignty should work and hope to be taken seriously, I suggest you familiarize yourself with how it actually works. This article is a pretty good primer.


And with that out of the way...

Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Why? Says who? If I have, through conquest, taken space from a foe, who says I should not be able to rent access to that space out to interested parties? Likewise, if there are parties interested in making use of nullsec space but who are unable or unwilling to take it by force, but willing to pay for it, why should they not be able to do so?

Member of the Goonswarm Economic Warfare Cabal

Kaarous Aldurald
Black Hydra Consortium.
#18 - 2013-09-22 05:32:40 UTC
Quote:
Why? Says who? If I have, through conquest, taken space from a foe, who says I should not be able to rent access to that space out to interested parties? Likewise, if there are parties interested in making use of nullsec space but who are unable or unwilling to take it by force, but willing to pay for it, why should they not be able to do so?


Check the OP's post history, you will find out why. But here, I'll sum it up for you.

"Grr, Goons".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#19 - 2013-09-22 11:03:36 UTC
mynnna wrote:
Infinity Ziona wrote:

It will allow the removal of place holder POS that people put in to prevent use of moons.

People rarely do this anymore, except perhaps when they're actively under attack and want to deny the attackers the ability to establish a staging tower, and in that case, believe me, they're going to know if a POS is attacked. Outside of that situation, if there's a POS there it's being used somehow, even if it's just as a safespot. This isn't pre-Dominion sovereignty anymore, it's really not worth the money.

Infinity Ziona wrote:
It will allow the removal of SBU's without generating an email and alerting alliances who are attempting to use SBU's the way you described.

SBUs are nominally an offensive structure, used to render the IHUB and station vulnerable so you can attack them. So, in most cases, "removing SBUs without generating a mail" is unnecessary. If an alliance is using them in the way that El 1974 describes, they're doing it because they're under attack and in that situation, believe me, their attacker knows they're there.

Infinity Ziona wrote:
It will allow the removal of TCU's without alerting the alliances who don't police or otherwise reside in systems but place them there to prevent others using those systems.

Except it really won't, because the process for system conquest is not "show up, shoot TCU, claim system." It's rather more involved, and if you want to make any suggestions about how sovereignty should work and hope to be taken seriously, I suggest you familiarize yourself with how it actually works. This article is a pretty good primer.


And with that out of the way...

Infinity Ziona wrote:
Problem
=======
Its very difficult for small corps and alliances to establish a foot hold in Null Security. Null space is vast but very underused. Null sec should be used for fighting for and keeping space not renting space you don't need to others.


Why? Says who? If I have, through conquest, taken space from a foe, who says I should not be able to rent access to that space out to interested parties? Likewise, if there are parties interested in making use of nullsec space but who are unable or unwilling to take it by force, but willing to pay for it, why should they not be able to do so?

They still could. The only change would be the server not babysitting the system. The players who hold it would have to ensure it wasnt being attacked rather than relying on the server to tell them.

Imo player actions and player made content (such as sneak attacks in deserted systems) should have priority over automation as much as possible.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kasenumi Aakiwa
Doomheim
#20 - 2013-09-22 18:44:04 UTC
What people usually fail to understand is the peopleware logistic of big alliances.

There is no realistic mechanics that can make easier for a dozen people to take and sustain what a hundred do. That is logic, math, philosophy and what knowledge branch of human thinking you can come up with.

If you make it harder for a big alliance to keep territory, you also make it almost impossible to small one. If you make it easy to take, you make it as easy to take back, and if it was easy for a dozen people to take, it is ridiculously easy for a hundred to take back. And probably the dozen people will lose a much more significant part of their assets when the turn tables take place then the big alliance lost in the first battle.

There is no logic you can come up with that makes sense so a small group of people can take easy what a lot is holding. There is simply no reason to make it so.

If ALL the people complaining about SOV united and gone for it, they would get it sooner than asking game to change so they can. But that is the nature of things, you are complaining sov is hard to take to small corps and you have a small corp exactly because of your inhability to gather a lot of people and coordinate them to achieve what you say it is a matter for a lot of people.

That makes me think about a reductio ad absurdum of seeing the Guatemala Army marching over USA territory after conquering SOV all over up to Mexico. LoL

But there is always Thermopylae or Pearl Harbor to call to. And since the Pilgrims and Indians we know what happens soon after. LoL
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