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WH's, Not warping to them, And their effect on me dieing...

Author
Zara Arran
Overload This
#21 - 2013-09-16 14:57:55 UTC
notha atfast wrote:
it's very easy to prove. Crash the static...wait a few hours then warp to the new static. You get the
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
But if you waited out the few hours you should not be able to get that message because your timer would have started already.




Forgot about that.. (while mentioning it with the dynamic.. fail ..)
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#22 - 2013-09-16 21:17:49 UTC
Malception wrote:
This has got me thinking about a difficult experiment. Because of the lack of detail on the system map I'm not certain it could be completed, but not for lack of the experiment being valid. Hell, for all I know this may have already been done and the goal observed.

Anyway, the experiment is to get on grid with an un-spawned wormhole by scanning it down to pinpoint its location on the map then creating a safe at that location. Doing so is the prohibitively difficult step on this experiment, but once that was done have someone warp to the scanned wormhole signature. The pilot on grid would then be able to watch the formation of the wormhole.

Once you're on grid with it, you spawn it.

But if your idea would work, you might be able to do it "easily" by getting a WH to despawn during downtime. It'll spawn a new one in the same place. You might be able to have an off-grid BM saved nearby. Warp to that, then slowboat to the hole. I suspect it'll spawn as if you'd warped to it.
Xtrah
Overload This
#23 - 2013-09-17 11:40:56 UTC  |  Edited by: Xtrah
Doesn't spawn before you initiate warp to it. It's simple to prove, just collapse (let's say this is a V911, to c6) it, scan it down and BM it without warping to it, and hope nobody else scans it down and warps to it.

If it's there when you warp to your bookmark after 25 hours, you know it didn't spawn itself after you collapsed it, or someone else spawned it at least over an hour after you collapsed it.
Terrorfrodo
Interbus Universal
#24 - 2013-09-17 11:55:02 UTC
2010 is calling and wants its threads back! Big smile

.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#25 - 2013-09-17 17:55:01 UTC
Xtrah wrote:
Doesn't spawn before you initiate warp to it. It's simple to prove, just collapse (let's say this is a V911, to c6) it, scan it down and BM it without warping to it, and hope nobody else scans it down and warps to it.

If it's there when you warp to your bookmark after 25 hours, you know it didn't spawn itself after you collapsed it, or someone else spawned it at least over an hour after you collapsed it.

Almost but not quite--would need to wait 26.4 hours on a 24 hour wormhole. Wormholes can have up to 10% variation in duration.
Borsek
KarmaFleet
Goonswarm Federation
#26 - 2013-09-17 21:02:41 UTC
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.


Thing is, there is no way to prove any of this. Afaik both holes spawn regardless of warps, else how did people find all the different holes, when they were still empty and not being warped to?

In any case, the most reliable way is to crank up sound (yes, eve has sound) and place a scout on your static.
Rroff
Antagonistic Tendencies
#27 - 2013-09-17 21:11:13 UTC
Borsek wrote:
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.


Thing is, there is no way to prove any of this. Afaik both holes spawn regardless of warps, else how did people find all the different holes, when they were still empty and not being warped to?

In any case, the most reliable way is to crank up sound (yes, eve has sound) and place a scout on your static.


Wandering links - the non-k162 side would still spawn in k-space. As per your example theres a lot of people doing random stuff in w-space could just be someone that logged in scanned everything out, warped to the wh that links to you then decided to logout without jumping in or then exited via another wormhole and so on.

I'm fairly convinced the k162 side doesn't spawn until someone tries to warp to the other side not just for the reason pointed out above about how the deadspace signature lasts indefinitely if not warped to as I've had a number of instances where I've scanned down our wh to update sigs but not actually warped to the static wormhole until quite some time later and after jumping in watched the residents react as if a new signature had appeared - evacing ships from sites (could just be a scout noticing wh ack) but then also dropping probes and scanning down the sig that I've just jumped in from ;)
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#28 - 2013-09-17 22:32:04 UTC  |  Edited by: Chris Winter
Borsek wrote:
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.

I will guarantee you that at least one if not more of those "lots of sigs" are wormholes from elsewhere. Easy enough to explain: People were scanning those "lots of sigs" and warped to the WH into your system, then decided not to go through.

Or maybe they did go through, and they're waiting in your system for you to get back to running sites.

Or maybe someone was logged off in that other system and is looking for a way out. They warped to your wormhole, it wasn't what they were looking for, so they logged off again.

Quote:
Thing is, there is no way to prove any of this.

There are. Sig names, for one--downtime sig on one side, non-downtime sig on the other, proves handily enough that the wormhole didn't spawn both ends at the same time.


Quote:
Afaik both holes spawn regardless of warps,

You know wrong. Sorry.


Quote:
else how did people find all the different holes, when they were still empty and not being warped to?

Connections from where they were to where they wanted to be. There are plenty of wormholes that start from k-space and lead into wormhole space. For example, I found a HS->C5 the other day. Once you're there, you can get to anywhere.
Jon Matick
State War Academy
Caldari State
#29 - 2013-09-17 23:35:57 UTC
There are at least 3 good ways to prove this, all of which have been covered here.
/thread

My Blog:  http://sihwm.blogspot.com.au/

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#30 - 2013-09-18 03:05:30 UTC
Chris Winter wrote:
.

If you've never sat on the k-space side of a wormhole to a busy hisec system, try it sometime. Just sit there cloaked and keep an eye on dscan. You'll be surprised at how long it takes someone to scan down your wormhole, how many people never show up at the wormhole after scanning it down, and how many people show up at the wormhole and then sit there for several minutes.


This is exactly what I was referring to in the other thread. Wormholes don't appeal to the public. I blme the difficulty of fitting a scanner on to a standard combat ship. Either you run n alt in front of you an have 2x as much crap to worry about or someone gets to be the probe mule. super exciting stuff
Terrorfrodo
Interbus Universal
#31 - 2013-09-18 13:16:22 UTC
Borsek wrote:
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.

It was me. I often had scan alts in systems for various reasons, for example to look for an empty system of a certain kind, so I had the alt in a system with that kind of static. I log in, scan, and if it's not what I'm looking for, log out and try again next day.

Or a corp connected to that system, scanned it, decided it was a boring chain and rolled their hole before you went in, so the connection was gone. Happens all the time.

.

Lord Xyon
Team Hemi
#32 - 2013-09-18 14:26:06 UTC  |  Edited by: Lord Xyon
Terrorfrodo wrote:
Borsek wrote:
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.

It was me. I often had scan alts in systems for various reasons, for example to look for an empty system of a certain kind, so I had the alt in a system with that kind of static. I log in, scan, and if it's not what I'm looking for, log out and try again next day.

Or a corp connected to that system, scanned it, decided it was a boring chain and rolled their hole before you went in, so the connection was gone. Happens all the time.


Lived in a C5 for a while, you seen a lot of this quick crashing of holes here too. If you have a enough people on or right kind of ships you can crash a hole very fast.

In the C5 someone would be scanning looking for a specific hole or something. They are crashing their static. You could have probes out and be actively scanning. You get a new sig, by the time you scan it down, see it is a wormhole, it is gone before you can even warp to it.

I have gone solo as well, looking for wormholes. Place a scanning alt in someone elses wormhole. I am in the US, so pick a Russian or German hole or empty hole. Sign in scan down everything, warp to the holes, see what they are, especially rouges, they have a code, you know where they go and if you don't care, warp away. Anymore, don't even need code, can tell you where a K162 goes just by looking at it. Wormhole Origins and Kspace K162 all have a different look. This opened up the hole to someone else. However I am done, and log off at a safe spot. Meanwhile leaving all the holes open for the residents when they sign on.

I have been living in W space for couple years, everything I have seen, a hole doesn't open until you initiate warp to it. If I find a hole already open, someone was there before me. A lot goes on in Wspace when your not there. Never ever think your wormhole is closed, unless you closed it and have seen no probes on dscan. If the hole is off Dscan range, then your kind of screwed because you don't know. A smart wormholer will locate you with Dscan all cloaked up. Move out of your Dscan Range to drop probes and scan and recall fast. Before they made Ore sites visible I used to easily scan a ship and pull probes back in without them ever seeing probes.

If you have never seen the Color guides https://forums.eveonline.com/default.aspx?g=posts&t=104126 you can tell things about K162 just looking at them.
Derath Ellecon
University of Caille
Gallente Federation
#33 - 2013-09-18 14:53:04 UTC
Quote:
Quote:
Thing is, there is no way to prove any of this.

There are. Sig names, for one--downtime sig on one side, non-downtime sig on the other, proves handily enough that the wormhole didn't spawn both ends at the same time.



This

Jon Matick wrote:
There are at least 3 good ways to prove this, all of which have been covered here.
/thread


And This
Meow Kitten
Tribal Liberation Force
Minmatar Republic
#34 - 2013-09-20 16:17:26 UTC
Big smile hi.
i try to crit the WH\s i dont want big ships jumping, and then i leave it critted to im done with my errands.

its the same we do when running C4 sites, we crit every entry to our system to be a bit safer when we fight sleepers.

And as many say an Orca rolls hole faster than a BS but its a WH'pinata to every WH dveller and easy to bump so you cant warp away. Do it in a BattleShip instead 5-6 jumps will probably crit it for you, and use a phobos or similar ship with 4 warpbubbles to reduse your mass(when jumping out) when you crush it and a microwarpdrive on the way back to increase your mass. Some plates also helps om the BattleShip, works for us in our WH.


but to be safe from Pirate is hard, but thats make WH life so fun.
Kalel Nimrott
Caldari Provisions
#35 - 2013-09-20 20:01:30 UTC
Borsek wrote:
Empty system.
No POS.
No players.
Lots of sigs.
Opens up to your system.
Explain.


Thing is, there is no way to prove any of this. Afaik both holes spawn regardless of warps, else how did people find all the different holes, when they were still empty and not being warped to?

In any case, the most reliable way is to crank up sound (yes, eve has sound) and place a scout on your static.

You havent been around in wspace enough if you think that this is as you say.

Bob Artis, you will be missed.

O7

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