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When to jump into a rattlesnake?

Author
Bobinu
Unsober
Last Picks
#21 - 2013-09-16 11:31:54 UTC
What ever you decide to fly, you have to fit / fly to the strengths of that Ship, not utilising the bonus's is real waste.

That being said, the above isnt set in stone.

Trial and error with fits is a great way to test, fly in a fleet to prevent silly explosions! Remember for level 4's always carry lights, and you need reasonable drone skills, great investment.

Fly what you can afford to lose, and enjoy what you fly!
Bugsy VanHalen
Society of lost Souls
#22 - 2013-09-17 19:33:34 UTC
Jon Matick wrote:
Never jump into a rattlesnake, it is a terrible terrible ship.

I agree, That stupid bulkhead support that sticks up between the pod dock and the access hatch is a real PITA. literally, I landed on it 3 times last week while jumping in.....
5iddhartha
Aliastra
Gallente Federation
#23 - 2013-09-18 04:16:45 UTC  |  Edited by: 5iddhartha
The Spod wrote:
I would say t2 sentry drones and drone interfacing IV.

Drone interfacing V is much more important than T2 sentries

Interfacing IV to V is a 20% jump in damage, and faction sentries are a decent stepping stone to T2s
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