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Why is curse the location where alliances go to die?

Author
FRONTAL LOBOTOMY
Perkone
Caldari State
#1 - 2013-09-14 00:38:06 UTC
I keep hearing about that in the forums and eve news sites. Is there a particular reason why this happens. I read in a post that the players that live there are the equivalent of hillbillies?

I am curious what exactly why this is. Is the curs region the equivalent of elephant and castle or some other bad neighborhood?
Balthusdire Dominus
Science and Trade Institute
Caldari State
#2 - 2013-09-14 00:46:31 UTC
Alliances that lose their sov go to npc null because it allows them access to the same type of space and similar style of combat to what they had. Many alliances that do lose their space are on the way out anyway and heading to npc is a last ditch effort to stay alive.

Curse is used because it is right next to low sec so easy for logistics (unlike venal or stain surrounded by sov), has some of the best pve (pirate l4s), is not **** space (see great wild lands), and is in a fairly active area. It's not where alliances go to die, it is where they go to try to live.
Doc Fury
Furious Enterprises
#3 - 2013-09-14 00:48:27 UTC  |  Edited by: Doc Fury
Balthusdire Dominus wrote:
Alliances that lose their sov go to npc null because it allows them access to the same type of space and similar style of combat to what they had. Many alliances that do lose their space are on the way out anyway and heading to npc is a last ditch effort to stay alive.

Curse is used because it is right next to low sec so easy for logistics (unlike venal or stain surrounded by sov), has some of the best pve (pirate l4s), is not **** space (see great wild lands), and is in a fairly active area. It's not where alliances go to die, it is where they go to try to live.


And Syndicate.Big smile

There's a million angry citizens looking down their tubes..at me.

Amhra Rho
Accujac Elimination
#4 - 2013-09-14 00:49:38 UTC
Some geolocations simply attract attention. Jita 4-4, for instance, attracts its own kind of attention, and lots of it.

Curse, on the other hand, is more like the Afghanistan of New Eden. It's where empires go to die.

There's real reasons why your Eve character doesn't do /dance.

Andracin
Brutor Tribe
Minmatar Republic
#5 - 2013-09-14 00:49:51 UTC
Its not just curse. Most prevoiously sov-holding alliances die upon contact with npc 0.0. The alliances who permanantly live there are in it (usually) for the pew, as opposed to the former sov-holders who mostly are into null for the isk. When they cannot freely go rat in their drakes in belts or annoms without being hot dropped or BLOPS'd, alliance mining ops are permanantly shuttered due to frequent roaming gangs, moons worth the cost of the POS are already claimed and religiously defended, all there is left is pew. Not being into the pew, corps/players leave to other sov-holders or become renters/pets.
Xearal
Dead's Prostitutes
The Initiative.
#6 - 2013-09-14 00:58:40 UTC
Andracin wrote:
Its not just curse. Most prevoiously sov-holding alliances die upon contact with npc 0.0. The alliances who permanantly live there are in it (usually) for the pew, as opposed to the former sov-holders who mostly are into null for the isk. When they cannot freely go rat in their drakes in belts or annoms without being hot dropped or BLOPS'd, alliance mining ops are permanantly shuttered due to frequent roaming gangs, moons worth the cost of the POS are already claimed and religiously defended, all there is left is pew. Not being into the pew, corps/players leave to other sov-holders or become renters/pets.


Pretty much this... in addition to that, they expect npc null to be just like their home, but the truesec over there is much worse, as well a complete lack of upgrades etc. So income wise, it's much lower, meanwhile, the local entities are much more aggressive and fluent in small gang warfare which is generally not how big sov alliances fight, so they get overwhelmed, make bad calls on fights, and generally get the bad end of the stick over there.

After already being kicked out of sov space, their morale is low, add to that the crushing effect of the lower income, no 'decent' moongoo, continual harassment by small gangs where they have no proper counter, especially since these are often 'kitchen sink' esque fleets, not using massive fleet doctrines but very different and more relaxed ones, making their FCs get dizzy with the idea of trying to figure out what the enemy is capable off, thus landing them more and more defeats adding further moral crushing, these alliances just tend to fall apart.

The few that do survive tend to become very small hard cores again, turning into similar entities like the locals, the few of those that flourish and become larger might then one day again be reborn as a sov holding alliance, but that doesn't happen very often.

Does railgun ammunition come in Hollow Point?

James Amril-Kesh
Viziam
Amarr Empire
#7 - 2013-09-14 01:14:47 UTC
I've always heard that it was Delve.

Enjoying the rain today? ;)

Daimon Kaiera
Science and Trade Institute
Caldari State
#8 - 2013-09-14 01:27:52 UTC
James Amril-Kesh wrote:
I've always heard that it was Delve.


f;b

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

James Amril-Kesh
Viziam
Amarr Empire
#9 - 2013-09-14 01:49:06 UTC
Daimon Kaiera wrote:
James Amril-Kesh wrote:
I've always heard that it was Delve.


f;b

Straight

Enjoying the rain today? ;)

Fredfredbug4
The Scope
Gallente Federation
#10 - 2013-09-14 02:19:05 UTC
The real problem is that if you're going to hold sov, you're going to have to defend it. A lot of the people in sov alliances are either carebears, or carebears pretending to be PVPers. Things go along just fine when the only alliance opposing you has the same membership. However, once an alliance that actually wants to fight comes along, then you're in trouble.

Curse in general is a hard region to defend if you don't know what you're doing. There are no major choke points so getting in is pretty easy. While most easily accessible regions have the benefit of being easy to supply, Curse does not as it's still far from low and hi sec. So basically, you're completely surrounded by enemies and cut off. Not a good place to be.

Curse is cursed.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Tarn Kugisa
Kugisa Dynamics
#11 - 2013-09-14 03:49:34 UTC
Not die, just be mortally wounded for a bit

as said above, most people are carebears or carebears pretending to PvP


I just tend to never be available when ops come up

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#12 - 2013-09-14 04:21:41 UTC
Xearal wrote:
Andracin wrote:
Its not just curse. Most prevoiously sov-holding alliances die upon contact with npc 0.0. The alliances who permanantly live there are in it (usually) for the pew, as opposed to the former sov-holders who mostly are into null for the isk. When they cannot freely go rat in their drakes in belts or annoms without being hot dropped or BLOPS'd, alliance mining ops are permanantly shuttered due to frequent roaming gangs, moons worth the cost of the POS are already claimed and religiously defended, all there is left is pew. Not being into the pew, corps/players leave to other sov-holders or become renters/pets.


Pretty much this... in addition to that, they expect npc null to be just like their home, but the truesec over there is much worse, as well a complete lack of upgrades etc. So income wise, it's much lower, meanwhile, the local entities are much more aggressive and fluent in small gang warfare which is generally not how big sov alliances fight, so they get overwhelmed, make bad calls on fights, and generally get the bad end of the stick over there.

After already being kicked out of sov space, their morale is low, add to that the crushing effect of the lower income, no 'decent' moongoo, continual harassment by small gangs where they have no proper counter, especially since these are often 'kitchen sink' esque fleets, not using massive fleet doctrines but very different and more relaxed ones, making their FCs get dizzy with the idea of trying to figure out what the enemy is capable off, thus landing them more and more defeats adding further moral crushing, these alliances just tend to fall apart.

The few that do survive tend to become very small hard cores again, turning into similar entities like the locals, the few of those that flourish and become larger might then one day again be reborn as a sov holding alliance, but that doesn't happen very often.


I don't think anybody honestly believes TEST is ever going to "come back." It just takes a long time for a huge alliance anchored by a huge corp to die. It's a matter of when, not if. And the curse of Curse will continue.


I am not an alt of Chribba.

Vaerah Vahrokha
Vahrokh Consulting
#13 - 2013-09-14 04:45:40 UTC  |  Edited by: Vaerah Vahrokha
NPC nullsec is where the end game true PvPers live.

"Former sov holding alliances" are blobbers without an ounce of small gang skill, accustomed to F1 and TiDi their way to success.

It's like forcing a large group of PvEers and raiders into a "ranked war zone": they are accustomed to dumb scripts and get savagely minced.
Aiwha
School of Applied Knowledge
Caldari State
#14 - 2013-09-14 05:02:08 UTC
Vaerah Vahrokha wrote:
NPC nullsec is where the end game true PvPers live.

"Former sov holding alliances" are blobbers without an ounce of small gang skill, accustomed to F1 and TiDi their way to success.

It's like forcing a large group of PvEers and raiders into a "ranked war zone": they are accustomed to dumb scripts and get savagely minced.



Show me where they touched your pos.

Sanity is fun leaving the body.

Vaerah Vahrokha
Vahrokh Consulting
#15 - 2013-09-14 05:28:22 UTC
Aiwha wrote:
Vaerah Vahrokha wrote:
NPC nullsec is where the end game true PvPers live.

"Former sov holding alliances" are blobbers without an ounce of small gang skill, accustomed to F1 and TiDi their way to success.

It's like forcing a large group of PvEers and raiders into a "ranked war zone": they are accustomed to dumb scripts and get savagely minced.



Show me where they touched your pos.


My POS in Stain? Nobody touched it. They were too busy pressing F1 and blobbing around. Twisted
Rhes
Brutor Tribe
Minmatar Republic
#16 - 2013-09-14 07:44:45 UTC
Bizzaro Stormy MurphDog wrote:
I don't think anybody honestly believes TEST is ever going to "come back." It just takes a long time for a huge alliance anchored by a huge corp to die.


Especially when they never purge their inactive players because they are afraid of how bad it will look on dotlan graphs.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2013-09-16 20:59:26 UTC
Don't be so negative man, TEST is the best thing to happen to Curse in a long time! I hope they don't die, I have never had so much fun flying a condor in my Eve Career!
Unsuccessful At Everything
The Troll Bridge
#18 - 2013-09-16 23:51:45 UTC
TEST isn't dying guys... come on now.

Havent you heard that theyre doing this to grow stronger and then theyre gonna slowly take over ALL the things?

We cant beat the big guy, so were going to stay in the forest and kill boars until we gain like 70 levels. Expect a TEST resurgeance in 25 years.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Crimson Gauntlet
Six Gun Sound
#19 - 2013-09-17 00:06:06 UTC
Because it's cursed.
Number of times my posts have come in after the dev/mod locked the thread:  1
Alavaria Fera
GoonWaffe
#20 - 2013-09-17 00:13:29 UTC
Fredfredbug4 wrote:
The real problem is that if you're going to hold sov, you're going to have to defend it. A lot of the people in sov alliances are either carebears, or carebears pretending to be PVPers. Things go along just fine when the only alliance opposing you has the same membership. However, once an alliance that actually wants to fight comes along, then you're in trouble.

Goons are just skillless F1 carebears that want to afk farm kills via drone assist.

The elite pvp N3 dominix doctrines, nulli ishtar doctrines and so on will waste them with their superior skills

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

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