These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why small corps can't access null sec ?

First post
Author
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#101 - 2013-09-14 19:18:13 UTC
Twylla wrote:


Unless you're big into PVP, there are no rewards in nulsec. You do as your told, no more, no less. You're about 99% likely to simply be conscripted as fleet fodder on a daily basis.

If you are a combat/industrial mix corporation, your corp will likely get picked clean for your combat personnel and your corp will then get the boot.

It became a job. So unless you LOVE padding your pvp history with one-hit-mentions, there isn't much out there for you.


I disagree with you. I see that may have been your experience (and others). That does not mean it will be everyone's experience if they end up in the right place. But telling someone there is nothing out there for you is misleading them. There is a lot out in Null.

My, and my friend's, experience was quite different. I got to do what I wanted, and I joined in fleets at times when needed - but it was always my choice. I was never told what to do and never conscripted. I earned quite a bit of isk and had fun doing it.

I do suggest that you let people know about the possibility of what you say happening, because it is quite likely with certain alliances. But it is not the only thing that can happen to you down there.


I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Alavaria
GoonWaffe
Goonswarm Federation
#102 - 2013-09-14 19:27:01 UTC
BoSau Hotim wrote:
Twylla wrote:


Unless you're big into PVP, there are no rewards in nulsec. You do as your told, no more, no less. You're about 99% likely to simply be conscripted as fleet fodder on a daily basis.

If you are a combat/industrial mix corporation, your corp will likely get picked clean for your combat personnel and your corp will then get the boot.

It became a job. So unless you LOVE padding your pvp history with one-hit-mentions, there isn't much out there for you.


I disagree with you. I see that may have been your experience (and others). That does not mean it will be everyone's experience if they end up in the right place. But telling someone there is nothing out there for you is misleading them. There is a lot out in Null.

My, and my friend's, experience was quite different. I got to do what I wanted, and I joined in fleets at times when needed - but it was always my choice. I was never told what to do and never conscripted. I earned quite a bit of isk and had fun doing it.

I do suggest that you let people know about the possibility of what you say happening, because it is quite likely with certain alliances. But it is not the only thing that can happen to you down there.

If too many people try to have fun in nullsec and get together we might have a Band of Newbies that would kick our rear

Loyalty is a virtue, participation brings reward.

Tux88
Tux factory
#103 - 2013-09-14 20:12:58 UTC  |  Edited by: Tux88
Null sec access is a CCP problem.... they design the map with small number of system for acces and easy lock by gankers....

Now null sec without sovereignty can be acces easily for small gang corporation... just come in region like syndicate/great wildlands/Outer rings, find a dead end and put your pos and try to survive.

Null with sovereignty need a good logistic and a small corporation cant assume it.....
Tippia
Sunshine and Lollipops
#104 - 2013-09-14 20:22:13 UTC
Renault T'Bonin wrote:
Benny Ohu wrote:
Twylla wrote:
And why is that? Because industrialists are carebears, carebears are freeloaders, and freeloaders should be kicked out?

no it's because production or having something produced in highsec is better, more efficient, less risky and cheaper in every way due to poor game design meaning a producer in nullsec is wasting money, resources and space

Oh no this is not true.
Yes it is, and anyone and everyone who has actually run the numbers on it knows this.
It's why CCP have begun to improve nullsec production facilities and access to goods.

Quote:
While I can make 100 to 150 mil a day in empire, that number is doubled or tripled when doing production in 0.0.
…and then someone else tries to do it in the same place and suddenly, the numbers for both of you are halved or cut to one third because it's not nearly as easy, efficient, safe, or cheap to do it out there as it is in highsec.
Jenn aSide
Worthless Carebears
The Initiative.
#105 - 2013-09-14 20:41:01 UTC
Rengerel en Distel wrote:
Yngwiedis wrote:
Big alliances don't accept small corps as their members. So they said it in a way... Maybe they think differently.


Yeah, all those < 10 member corps in the rental alliances are there as show. Oh, you mean you want to live in null, but not have to pay to live there, or contribute in any way, or have to deal with defending your space, or really anything else. You might want to consider just finding a quiet wormhole and living there instead.


This is what the OP amounts to. It would be like me saying "why do I need 4 other people to lay a basket ball game against a 5 man team?

Null sec is organized group space. So are high level wormholes. THE REST of EVE-space is solo, small group space. No sorry, you can't have everyhting your way OP, this is not burger king.
Murk Paradox
Ministry of War
Amarr Empire
#106 - 2013-09-14 20:52:59 UTC
Yngwiedis wrote:
Hello to all...

I play EVE for many years now. Most of these years i have my own corp.
My corp don't have so many members. Is just me and my alts and a couple of friends of mine.
I always have that question.
Why do i need to join a bigger corp which is member of an alliance and then gain access to null sec ?
Why alliances don't accept smaller corps ? Smaller corps some times have more experienced players from what you imagine.
I would love to access null sec with my own corp and my friends and not as a member of a thousand members corp.

I know that i can't change the "tradition" of this thing but i write this topic to be food for thought...

Thank you.



Uh... what?

You can go wherever you want. Don't need anyone's permission to move assets to a system (unless it's sov owned then you might have issues =P).

There's plenty of null near any empire location (hell, some are VERY close to trade hubs) that are npc owned and can simply dock and do your thing.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Kaarous Aldurald
Black Hydra Consortium.
#107 - 2013-09-14 21:00:37 UTC  |  Edited by: Kaarous Aldurald
Quote:
…and then someone else tries to do it in the same place and suddenly, the numbers for both of you are halved or cut to one third because it's not nearly as easy, efficient, safe, or cheap to do it out there as it is in highsec.


Exactly. Unlike in highsec, in null there is competition for that money making process.

Unlikes L4s. No matter how many L4s I do in the same region of space in one day, someone can log on and there will still be L4s for him. Unlike anoms or null roids. Mining, in general, suffers from this actually. (L4s primary cause of inflation, as income outpaces production because of unlimited supply of income?)

Oh, and as for the person who said this nonsense:

Quote:
Small corps, especially those with well skilled industrial development staff, can mean locally manufactured (and less expensive) supplies compared to Jump crews to move freighters..


No. It can't be done. Do you know how I can be completely sure the answer is no? This is going to sound ********, but it's because Goonswarm doesn't do it. Their finance guys would be envied by some Fortune 500 companies for crying out loud. If there was a way to squeeze any more efficiency out of their setup, they'd be doing it.

Now, here is the why. "Industry" only corps can only exist with the threat of CONCORD behind them. Their ships and their pilots are by and large helpless by the standards of nullsec.

So, let us suppose that a nullsec alliance has a choice between a 10 man corp of PvP players (line members) and PvE players (indy/miners/whatever), fair enough? Yes, a 10 man corp of any kind is unlikely to be accepted as a matter of course, but lets use small numbers for ease of use.

So, a nullsec alliance that is not presently at war has a few options to make money with those guys.

For the line member corp, you can have them send their alts to go mission or incursion, or hell, even mine in highsec. There is a very small chance of them being interfered with if you have them stay in NPC corps. The line members really don't have to log on except to defend their space, screw with pubbies, and set their skillqueue.

Now imagine that you have the indy corp hanging out in the same part of space. They are online a hell of a lot more than the line members are. Heck, it's highly likely they are online more than the line members highsec alts.

The differences are that they indy guys need to be defended against anyone who comes into their system. If they cannot be, then they need to go hide because damn near any non frigate ship you bring into nullsec can kill them, setting you back hundreds of millions of isk. Oh, yeah, and nevermind the fact that once word gets out that you have indy in the area, the crows will descend to get their killmails.

So you have a few possibilities to work out. Either you can setup the indy guys in a cul-de-sac behind a 24/7 gatecamp, you can guard them, or you can have their industrial time cut significantly if there is anyone is system. (and if it is an afk cloaker, it significantly might mean 90% unless you guard them)

Any other scenario just leads to them being made into killmails for someone else.

The major issue with that is that 2/3 of those scenarios require you to dedicate line members to their defense. So lets say that you need about 5 people for that gatecamp or to guard them, ok? (which is generous, the number is actually 10 because it has to be a huge chunk of the timezone)

That means that unless nullsec industry, done over less time, with less manufacturing slots (which therefore means a cap on their total production) is more than 50% efficient compared to highsec, you are completely wasting your time and the alliance's time.

Which is not even remotely imaginable. That's why the serious alliances won't bother with it. Because it is not only less of a headache to just ship everything in via jump freighter, but JFs also more cost effective. It's literally better to just have a corp full of line members doing unlimited L4s and buying everything instead.

And that's why all the problems people bemoan about nullsec exist. That's why a lot of potential playstyles are squelched.

Because highsec is OP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Freakdevil
Aliastra
Gallente Federation
#108 - 2013-09-14 21:10:31 UTC
1. Update clone
2. Buy insurance
3. Set autopilot to a Nullsec NPC station.
4. Doc and then rinse repeat until you have your stuff there.
5. Make friends, lots of friends.
6. Expect to die, you will die, get used to it
7. Expect to find your earnings drop considerably until you find a way to generate consistent isk
8. Watch your friends either enjoy themselves fighting usually outnumbered
9. Watch your friends decide they would rather run level 4s in Empire safely
10. Return to Empire

PROFIT.

Lipbite
Express Hauler
#109 - 2013-09-14 21:37:20 UTC
Because EVE is overpopulated: travel scheme and present territories were designed when EVE had 3-10 times less population, now CCP management is too scared of another Monoclegeddon possibility to change anything.
Twylla
The Scope
Gallente Federation
#110 - 2013-09-14 22:18:08 UTC
Kaarous Aldurald wrote:
[

Quote:
Small corps, especially those with well skilled industrial development staff, can mean locally manufactured (and less expensive) supplies compared to Jump crews to move freighters..


No. It can't be done. Do you know how I can be completely sure the answer is no?.



Incorrect only if you're trying to make isk in the process. Terms of operation that mandate that the manufacturers generally undercut Jita prices for alliance use (rather than rental tithes) is a business arrangement that can be palatable by an organized corporation. The corporation gives up for a direct cash tithe in exchange for a blanket discount on ship hulls and T2 items.

Nulsec inherently means an oversupply of Mega/Zyd, so there's plenty of ISK to be made even if local goods are produced somewhere between refine value and mineral value.

I do agree, however, that giving industrialists 'time to grind' is part of the problem. However, that's sorta the issue with every military force ever. MIners operate on risk too, and if they aren't prepared to deal with a solo raider or cope with a hotdropper, then they're going to take losses.

PVP'ers see it as 'free killmails'. Industrialists see it as 'the cost of doing business.' Another perception gap.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Varius Xeral
Doomheim
#111 - 2013-09-14 22:28:00 UTC
Or they can just let members jump stuff down from hisec using basic cooperation exchanges and the market, thereby avoiding all the contractual nonsense with some indy guys who want to operate in nullsec at a loss and with extra hassle for no apparent reason...like every non-terrible nullsec alliance does.

Official Representative of The Nullsec Zealot Cabal

Twylla
The Scope
Gallente Federation
#112 - 2013-09-14 23:00:06 UTC  |  Edited by: Twylla
Varius Xeral wrote:
Or they can just let members jump stuff down from hisec using basic cooperation exchanges and the market, thereby avoiding all the contractual nonsense with some indy guys who want to operate in nullsec at a loss and with extra hassle for no apparent reason...like every non-terrible nullsec alliance does.



Which is the current modus-operandi, and that leaves most of the material resources of nulsec untapped except high-tier moongoo, and alliances wholly dependant on JF traffic.

You may as well just get rid of ice belts, asteroids, PI, and moongoo under x16 from nulsec by that logic. Lowsec and NPC nulsec could use the extra traffic for people desperate for zyd/mega ores.

There's no point in having any industrialist thinking that nulsec is valuable. Sure, there's arkonor roids, but they're just as likely to be shot by their own alliance for touching it.

Best nip it in the bud, CCP.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Varius Xeral
Doomheim
#113 - 2013-09-14 23:04:54 UTC
Twylla wrote:
that leaves most of the material resources of nulsec untapped and alliances wholly dependant on JF traffic.


Exactly, because it's generally pointless to bother to do otherwise, not because of some imaginary bias against indy players as a type of player.



Official Representative of The Nullsec Zealot Cabal

Kaarous Aldurald
Black Hydra Consortium.
#114 - 2013-09-14 23:07:09 UTC
Quote:
Incorrect only if you're trying to make isk in the process.


Which, to stay afloat and in competition with other nullsec powers, you are.

Even if you are eating a loss of a small percentage, when you come down to wars costing hundreds of billions of isk, those numbers matter.

Why else do you think, that despite T2 materials coming from nullsec, T2 production is still mostly done in highsec? It's because the basic costs of doing business are less in highsec, while nullsec really offers nothing but materials on hand, in exchange for sub par manufacturing and refining abilities.

Moreso when there is a legion of jump freighter pilots chomping at the bit to deliver your goods for even a tiny increment of profit, the fact that materials are at hand is of little value.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Twylla
The Scope
Gallente Federation
#115 - 2013-09-14 23:21:56 UTC  |  Edited by: Twylla
Kaarous Aldurald wrote:
Quote:
Incorrect only if you're trying to make isk in the process.


Why else do you think, that despite T2 materials coming from nullsec, T2 production is still mostly done in highsec? It's because the basic costs of doing business are less in highsec, while nullsec really offers nothing but materials on hand, in exchange for sub par manufacturing and refining abilities.





I do believe outposts are slated for review soon. I'm also not saying that you're not right.

There are dichotomies, gaps in the machine that have to be resolved:
1: Nulsec isn't good for industrialists despite the vast, untapped resources because it's too easy to ship from highsec
2: Small corps can't become large because of massive security gaps in the management console
3: Highsec is too cheap

Possible solutions:
1. (Hears the screams before the words are typed) Delete jump freighters, or bar them from jumping into lowsec. (hears the cheers of lowsec pirates)
2. Expand manufacturing capacities of POS's and Outposts (the latter is already slated, I believe)
3. Overhaul the corporation management console for higher granularity in determining who has access to what so R&D and builder corps can employ more than four people.
4. Increase the hourly rates of NPC research and manufacturing jobs to be in-line with POS operating costs.
5. Offline highsec POS's whos corps no longer meet the standings requirement for operation.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Varius Xeral
Doomheim
#116 - 2013-09-14 23:29:42 UTC
Jump freighter reliance is a symptom, not a cause.

Official Representative of The Nullsec Zealot Cabal

Kaarous Aldurald
Black Hydra Consortium.
#117 - 2013-09-14 23:31:16 UTC
Twylla wrote:
Kaarous Aldurald wrote:
Quote:
Incorrect only if you're trying to make isk in the process.


Why else do you think, that despite T2 materials coming from nullsec, T2 production is still mostly done in highsec? It's because the basic costs of doing business are less in highsec, while nullsec really offers nothing but materials on hand, in exchange for sub par manufacturing and refining abilities.





I do believe outposts are slated for review soon. I'm also not saying that you're not right.

There are dichotomies, gaps in the machine that have to be resolved:
1: Nulsec isn't good for industrialists despite the vast, untapped resources because it's too easy to ship from highsec
2: Small corps can't become large because of massive security gaps in the management console
3: Highsec is too cheap

Possible solutions:
1. (Hears the screams before the words are typed) Delete jump freighters, or bar them from jumping into lowsec. (hears the cheers of lowsec pirates)
2. Expand manufacturing capacities of POS's and Outposts (the latter is already slated, I believe)
3. Overhaul the corporation management console for higher granularity in determining who has access to what so R&D and builder corps can employ more than four people.
4. Increase the hourly rates of NPC research and manufacturing jobs to be in-line with POS operating costs.
5. Offline highsec POS's whos corps no longer meet the standings requirement for operation.


Making nullsec better isn't the only option. Jump freighters are fine, btw. Nerfing them would be both nonsensical and enrage a large part of the playerbase.

Nullsec is in a fair state of balance with almost every other part of space. Except highsec. Ditto npc nullsec and wormholes. Lowsec still needs some love.

Highsec towers over them all. It has to be nerfed for any balance to be had. And not even nerfed, really, so much as have it's risk vs reward be brought back into balance. Meaning... it doesn't have the risk that is supposed to have, thanks to dec-dodging. If wardecs actually had some teeth, highsec could be balanced, which means everything else could be balanced too.

Nullsec, on the other hand, doesn't need straight up buffs as much as it needs quality of life changes. What those are, and how far they should go, is up for debate.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Twylla
The Scope
Gallente Federation
#118 - 2013-09-14 23:34:19 UTC  |  Edited by: Twylla
Varius Xeral wrote:
Jump freighter reliance is a symptom, not a cause.


True, but it's also fairly riskless to be able to directly access highsec from nulsec via Cyno. The idea is to limit the availability of highsec access as a dominant resource vein. Risk/Reward. The other idea is to get major alliances used to understanding why defending their indies is important. If that freighter gets popped during a lowsec stretch, they don't get their fancy stuff.

It's also major lowsec love. Most people in highsec need to get kicked out of Mom's basement and find their own apartment somewhere between PointOne and PointFour street. You shouldn't get level 4's in highsec.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Varius Xeral
Doomheim
#119 - 2013-09-14 23:50:32 UTC
If you remove JFs people will just use nullsec even less, not worker harder to live there.

Official Representative of The Nullsec Zealot Cabal

Benny Ohu
Royal Amarr Institute
Amarr Empire
#120 - 2013-09-15 00:03:58 UTC
making part of eve more of a hassle is never a good way to discourage certain behaviors in an attempt to improve the game

it just means players do what they have to do and hate doing it