These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Brainstorm: How to make Eve bigger then WoW ?

Author
Quintessen
The Scope
Gallente Federation
#81 - 2013-09-18 18:13:33 UTC
EVE has several problems with scaling. One is their PvE content will almost always be lackluster because they simply don't have the staff to produce new environments. That's why the majority of EVE starts out as procedurally generated content. Blizzard has a huge staff many times that of CCP and they can use that to produce huge areas of new content.

EVE's second major problem with scaling is the fact that while they've sharded us into constellations and regions people would still flock to places like Jita and the lag produced would force people to move to new trade hubs, but it's unlikely they would be particularly happy about it.

EVE's third major problem: EVE's existing players often feel they are superior to "casuals" and therefore abuse people in order to "harden" them. This one isn't really overcome-able since those are the players you have. It would take a major anti-harassment policy change and a lot of core players would leave. Just look at the ruckus caused by the change/clarification of the EULA that prevents people from impersonating others.

EVE's fourth major problem is that it's horribly mismanaged. They do certain things very well, but they've shown consistently that they don't know what about their game is actually successful and they don't know when they are overreaching. They've gotten better recently, but they still have a lot of stuff to figure out.

EVE's last major problem with achieving large numbers of players and the one that is most easily overcome is that their UI stinks. EVE's UI was bad back when it started and while it's improved lately, it's still been really bad for years. It's not even that it's hard... it's just bad. I know people who can't even figure out how to properly configure access to POSes and stations. If you know what you want to do and UI prevents you from doing it because it's bizarrely constructed, then that's a problem -- not gameplay.

EVE will grow and can certainly grow faster. I think I've been more impressed by what I've seen in the last year than the several years before that. I have hope that the game will continue to improve. Certainly I spend more effort on it than any other game and I love it's depth.

p.s. For what it's worth there are many people talking about WoW here who are talking out their asses. WoW has a lot of casual stuff and some serious hardcore content that only a very few number of players are ever able to finish. WoW has managed to create content for all of them and while they have many, many problems that I don't wish to see inflicted on EVE the idea that every WoW player is a whiny casual is just flat out wrong.

As for "casuals" in EVE I would point out the numerous ship replacement programs out there. If people really wanted EVE to be the harsh cruel game world they keep saying it is, then those programs should go as they represent the exact same thing -- zero effective loses except instead of Blizzard providing that benefit it's an entity like GOONS.
Joe Risalo
State War Academy
Caldari State
#82 - 2013-09-18 18:39:00 UTC
There are a few simple solutions that would make Eve as, if not more, popular that WoW.

1) Consensual PvP everywhere but null - This won't happen

2) Grinding allows you to train skills faster - This won't happen

3) Ability to change you specializations at anytime for a small cost of in-game currency - This won't happen

4) Dieing in a ship doesn't destroy your ship or pod - Instead you respawn where your clone is, with your ship, implants, and skills - This won't happen

5) Introduce pets that players will eventually be able to battle against each other while WiS - This might happen.


Basically, Eve will never be as big as WoW, unless WoW dies.
In which case, Eve will eventually be bigger than WoW, but will never be as big as WoW was.
Kesthely
Mestana
#83 - 2013-09-18 21:03:33 UTC
How to make Eve bigger then WoW:

I haven't read all comments so its probably been said already, but just wait a year or 2, eve numbers are steady or Climbing, wow numbers have been dropping the last few years, eventually the'll drop below us...

Eve is build to last, wow is just a resiliant one day fly
Fia Magrath
The Clown Inquisition
#84 - 2013-09-19 00:07:17 UTC
Add more quests.
Add SP cap attainable in 2 weeks.
Add elves and orcs.
Remove space ships.. and space in general.
Replace with cartoony fantasy world.
Add magic and axes.
Rename eve to something like "WHUPEE"

Profit.
Joe Risalo
State War Academy
Caldari State
#85 - 2013-09-19 00:10:08 UTC  |  Edited by: Joe Risalo
Allow men playing female characters to grind male characters played by other men.
Altered Ego
Deep Core Mining Inc.
Caldari State
#86 - 2013-09-19 02:02:52 UTC
Maldiro Selkurk wrote:

Altered Ego wrote:
I think pay to pay is certainly a better model. However, what do you think the feasibility of a 'Free-to-play/pay-to-fly' idea .. where the free players are stuck in their boots, while someone who shells out for a plex gets a pod.


Read this a couple times and i cannot understand what you are trying to say, sorry.


No worries ... I was wondering out loud what eve would be like if it was free to play, but only people who by a plex would be able to fly a space ship/use their pod skills.

There would have to be a huge amount of non-space content created;
Horus V wrote:
1. Walking in stations
2. Walking inside ships
3. Walking on planet's surface
4. Walking on moon's surface
5. Walking on asteroids surface
6. Spacewalk
7. PI with ability to build own cities and holding actual districts on the map.
8. Ships crew
9. No more side projects just focus on eve online pc game.
10. Ability to build own private pos anywhere you like in space as long as its not in LS/HS
11. Profit....
A free player should NOT have access to the market, because it's too easy to make a ton of money just making trades. Maybe they could have access to a local Noble exchange (so we can get some payback from that under used code).

PLUS ... us pod pilots would have a whole new pool of players to grief and exploit!
Little Dragon Khamez
Guardians of the Underworld
#87 - 2013-09-21 08:36:24 UTC
Free to play would work if you had permanent and persistent death for non subscribers or those without a plex. You could deny them access to the market, but a better solution would be in drastically increase market charges and taxes for non immortal pod pilots and encourage them to become immortal by buying a plex or subscribing.

Dumbing down of Eve Online will result in it's destruction...

ctx2007
Republic Military School
Minmatar Republic
#88 - 2013-09-21 09:58:19 UTC
EVE is bigger than WOW.

We have the Eve Galaxy not some silly fooking realm

You only realise you life has been a waste of time, when you wake up dead.