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EVE New Citizens Q&A

 
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A question: What do you wish you had known?

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Author
Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#141 - 2014-01-26 16:02:09 UTC
Greets!

I wish I had known about:(that is, the tutorials don't mention)

1. The COMPARE TOOL (dragging several weapons onto it to compare stats, for example.)

2. The STAR MAP and its STATISTICS features - so I could see where the action was!

3. That TRADE HUBS exist to (possibly) get good prices.

4, How to CAPTURE THE PIECES from a decrypted, exploding can.

5. Train and fly what you have, get good at it first! Then train to the next step up (only) etc.
Ralph King-Griffin
New Eden Tech Support
#142 - 2014-01-29 17:03:58 UTC
Silver Dagger Kondur wrote:

2. The STAR MAP and its STATISTICS features - so I could see where the pirates are!

.

Blink
Baygun
Brutor Tribe
Minmatar Republic
#143 - 2014-01-30 18:03:11 UTC
i wish i'd known in advance the only way to have friends in Eve is to drag them from RL pool of friends *
Never mind - i should adapt :) in order to survive.


(*) first rule of Eve - "You shall not believe anyone".
Azrael Talie-Kuo
JPG Industries
#144 - 2014-01-31 11:00:55 UTC
Factions / Standings & Missions.

Even after days of research of what to look for; I still accept missions that end up fighting ships of the major playable factions.

Its not straight forward, and more so, most people don't even appreciate why standings matter until its too late.

Every bully walking the face of the earth needs your fear to survive. Without your fear, they are nothing.

Inside of each bully is a pathetic, sad, pitiful shell of a human being, who seeks out people they feel they can intimidate.

Arsine Mayhem
Doomheim
#145 - 2014-02-03 18:50:01 UTC
Ship fitting, and one, if not the best place to start:

http://wiki.eveuniversity.org/Template:ShipsMatrix

battleclinic is horrid for the most part, so I direct people to the above.
Aswald McSmith
Federal Defense Union
Gallente Federation
#146 - 2014-02-05 02:26:23 UTC
Well, I've only been playing three or four days but I would have loved to have known several things earlier.

Maybe most importantly, that there even were Keyboard commands for everything. I assumed there were as I was going through the tutorial stuff because I saw mention of a few, but nothing substantive. So I went around doing missions, right clicking on windows and targets and context menus...

...when all I had to do to target something was hold CTRL+Click and go from there. Games, in general, should do a better job in tutorials training via keyboard commands than mouse, mouse takes too long for so many things, especially, I'm finding, in a game of so many layers, menus, etc.

I saw mention earlier about the Overview panel, it would be REALLY helpful if that thing was easier to sort and change on the fly to different categories, like a row of customizible satellite buttons next to the default tab (maybe I can make my own tabs for things I need to track?)

Maybe something like ISIS for skills would be good to have as well, a visual tree of what you have, what level it is, how they diverge into different skills/branches. It's great to know up front that I have Gunnery (for example) but not what it leads into, without going to the market or Google and generally reverse engineering skill requirements until I know what I need to know. Again, a visual skills map.


Angeleh
Silverflames
#147 - 2014-02-05 12:08:22 UTC  |  Edited by: Angeleh
Well I have played before, but I made up an alt and tried being "new".

When aura gives you your first weapon, she says you are probably used to not needing ammo - but at this point in time the player has never owned a weapon at all. Maybe add some information about the rookie ship coming with the ammo-less gun if you get another later instead. Took me a while to figure out what those ammo-less weapons Aura talked about was.

And some of the things I had to help the most with in Rookie Help was:

Hardpoints: "My ship has 3 weapon slots, I have 2 blasters but when I try put in the third it says I can't" and "how do I attach a gun to my Condor?" is something I heard a lot. And I understand the confusion, all other demands a weapon has for the ship fitting is listed in fitting information, but nowhere does it say that a turret needs a "Turret Hardpoint" and a launcher need "Launcher Hardpoint". Would be much less confusion for the new player if hardpoints were added to the fitting tab in weapon info screens.

'You get ammo from Aura right after the gun, if you were on the station when you got it, it is in your item hangar. The tutorial could use to be more clear about when to undock at this point. Maybe change tutorial to teach people to load weapons in fitting window while docked - then undock them and tell how its done in space when need to. This will reduce all the flying back and forth - which I at least would find disheartening when only 5 minutes into the game.

That there actually is a wide range of chat channels to join.

How to look for a corporation, search tool, recruitment channels and forums.

If you do tutorial and then start with business career, you do not have a mining laser, your first ship is boarded in space with no mining laser / gun - not the default rookie fit. And you get your first laser as part of the Industry career.

How to buy and sell. Why is there no market tutorial? A lot of people are also looking for a vendor to sell their loots to.

That you can't change ore holds, drone bays, drone bandwidth, hardpoints, energy slots on your ship (except in the cases that the bonus from ship skills increase it).

Scamming is a fact outside Rookie Help - it is not rare, it is not uncommon, it is normal and you have to look out for it.

*EDIT* Layout fix
hydraSlav
Synergy Evolved
#148 - 2014-02-05 20:33:53 UTC
Been playing since 2005 (with a huge break in between), and just now i find out you can drag & drop drones to launch/recall them

Also, double clicking a probe/signature in the Scanning window in order to center on it
Armomin
Equinox Brigade
#149 - 2014-02-06 17:37:31 UTC
Something that is very common in other games is to highlight a piece of equipment and see how it compares to items that are already equipped. Or at the lest, be able to click multiple similar items and see the differences.

E.g. click 3 types of ammunition for a small gun. Bring up a compare screen that highlights the differences.

If that ability is there, make it easier to find.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#150 - 2014-02-07 10:15:30 UTC
hydraSlav wrote:
Been playing since 2005 (with a huge break in between), and just now i find out you can drag & drop drones to launch/recall them

Also, double clicking a probe/signature in the Scanning window in order to center on it


This has been an update a few patches back by CCP karkur.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#151 - 2014-02-09 22:43:33 UTC
Ralph King-Griffin wrote:
Silver Dagger Kondur wrote:

2. The STAR MAP and its STATISTICS features - so I could see where the pirates are!

.

Blink


LOL! - I just caught that! Nice! :D
Joel Schvaak
State War Academy
Caldari State
#152 - 2014-02-10 00:41:52 UTC
That you should not carry a PLEX in your frigate's cargo hold - regardless of being in 1.0 space.
MrsClean
Maden Corpse
#153 - 2014-02-10 21:21:51 UTC  |  Edited by: MrsClean
--Gameplay--
That it's a broker market system and works totally unexpected to what I am used from other games, lost alot of money without any scam just by not knowing this!!!

Besides of that nothing, because discovering and making mistakes is fun, if you can recover and can at least gauge what will happen (risk/reward)
For example it's ok to lose your ship the first time vs warp disruptors, because you knew about that in the tutorials.
Or it's ok to die in low sec, because you didn't expect someone else to scan you so fast, but it's ok because you knew ppl can scan you down. That Discovery and making experience is fun - that's the beauty of EVE, the hardcore feeling if you want it. (risk/reward)


--Social--
In terms of help I wish I had known, that there are people who will help you out personally via messages - which I think is difficult because of all the trolls out there not thanking you at all or behaving disrespectful towards someone wanting to help (just in chats).

You just have to find friendly people under all the black sheeps, for example in my first forum I was there were like only 2 people active and I got nasty answers for not knowing how stuff works... so by that I don't wonder why it's only 2 people (battle clinic).

I suggest a list of volunteers perhaps where the volunteer will become invisible if he has one person that he is helping.

Baygun wrote:
i wish i'd known in advance the only way to have friends in Eve is to drag them from RL pool of friends *
Never mind - i should adapt :) in order to survive.

I think it's a good hint, but should clearly address gameplay related friends, not ingame friends who just help you with their knowledge, and are not correlated to your progress - if they aren't they can't scam you just by helping with knowledge - that makes those few people trustworthy.

--Edit--
Here is one feedback that I agree with:
Anthony Blunt wrote:
There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.

J'Poll
School of Applied Knowledge
Caldari State
#154 - 2014-02-12 12:00:18 UTC
MrsClean wrote:

I suggest a list of volunteers perhaps where the volunteer will become invisible if he has one person that he is helping.


Will just leave this here:

ISD - STAR

https://wiki.eveonline.com/en/wiki/ISD_STAR

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Kraig Aitchison
Doomheim
#155 - 2014-02-19 03:30:25 UTC
It seems there's a lot of people here that wanted specifics.
If any source of information tried to explain every detail of eve, it'd be thicker than a dictionary.
Also, there'd be nothing left to learn or discover.
Yes, the learning curve is a steep one, but isn't that a good thing? I've only had 3 months of sub time, but I'm still learning new things every day.
Can't get enough of this damn game!
The only thing I'm kinda half and half on is the pvp. In some ways I wish it were easier to get into, but the fact that it's so complicated is what makes it so epic and unique.
Tried it once, got popped and almost had a heart attack when I saw my naked corpse floating in space.
No pvp has ever made my heart pound like that. Losing (almost) everything makes for thrilling pvp!
TheSmokingHertog
Julia's Interstellar Trade Emperium
#156 - 2014-02-19 06:50:01 UTC
Kraig Aitchison wrote:
It seems there's a lot of people here that wanted specifics.
If any source of information tried to explain every detail of eve, it'd be thicker than a dictionary.
Also, there'd be nothing left to learn or discover.
Yes, the learning curve is a steep one, but isn't that a good thing? I've only had 3 months of sub time, but I'm still learning new things every day.
Can't get enough of this damn game!
The only thing I'm kinda half and half on is the pvp. In some ways I wish it were easier to get into, but the fact that it's so complicated is what makes it so epic and unique.
Tried it once, got popped and almost had a heart attack when I saw my naked corpse floating in space.
No pvp has ever made my heart pound like that. Losing (almost) everything makes for thrilling pvp!


There is a guide that explains everything, its called ISK the GUIDE.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Zag Aurilen
Caldari Provisions
Caldari State
#157 - 2014-02-22 18:03:37 UTC
Scanning, not very well explained in the early mission. I still am a bit lost on how to do it right and efficiently

Skill Learning: Injection over Training Time, never was explained. I just saw the difference now!

Weapons/Ammo: Which is best or better in a situation.

Ships Uses: What situations are bad for "x" ship? Are good for "x" ship?
Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#158 - 2014-02-24 15:32:39 UTC
Zag Aurilen wrote:
...
Ships Uses: What situations are bad for "x" ship? Are good for "x" ship?


Taking the description tab's contents at its word is a good start. This forum (EVE New Citizens) is often full of good advice. But there are soooo many ships, it'd be difficult, imho, to do a tutorial on even 1 race's ships.

Some folks fit cruisers as exploration vessels, & I've heard some use carriers as cargo transports out of null, so it would be hard to pin some ships to a specific purpose.
Chaz Tivianne
The Scope
Gallente Federation
#159 - 2014-02-25 00:18:44 UTC
I would like the attributes of the ships (or any object) to be explained a little better. Like, what does changing my Velocity Modifier do? There are just some attributes that I don't understand. They make sense, but right off the bat it's all very confusing. For example: The fact that a given turret's optimal range is 10km but the falloff range is, say, 6000m, is confusing to me. Turret tracking, turret signature resolution, signature radius, etc., is all confusing stuff to a new player.

I know this can all be looked up online, but a basic overview might be nice so I know what I'm using on my ships and how to use them. And if there is an in-game guide on that stuff then I missed it, but I believe I completed all the recommended starting missions, and I remember a bunch of tutorials and whatnot.
Rob Kashuken
School of Applied Knowledge
Caldari State
#160 - 2014-03-05 06:37:08 UTC
That you can fly off and leave your drones orphaned. It's be nice if you have the safety thing enabled that it would warn you that your drones will be left there, like flies absent a corpse.

The contracts system.

D-Scan, and how best to use it.

Overview settings, and why they never stick unless you fiddle around with the tab default options fully.

That running missions for factions outside of the starter set will cause the standings to do down in the opposing faction. Even after about 5 days in, I was -1.97 with Gallente, however there are skills that can rapidly mitigate this.